Difference between revisions of "SoC Ideas Network Stack Rewrite"
From The Battle for Wesnoth Wiki
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* ability for wesnoth client to multiplex connections to wesnoth server (allow client to connect to wesnoth server multiple times) | * ability for wesnoth client to multiplex connections to wesnoth server (allow client to connect to wesnoth server multiple times) | ||
* ability to use wesnoth network client with a different c++ backend (e.g., use wesnoth network client as a library) | * ability to use wesnoth network client with a different c++ backend (e.g., use wesnoth network client as a library) | ||
+ | |||
+ | = Questions = | ||
+ | * what types of proxies we can support, if we code a network stack using boost::asio, and how hard it'll be ? | ||
+ | * what general architecture for the client you're going to use ? | ||
+ | * what general architecture for the server you're going to use ? | ||
+ | * how you'd allow the wesnoth client to multiplex connections to wesnoth server ? | ||
+ | * how you'd make it possible to use wesnoth network client with a different c++ backend? | ||
+ | * what problems and potential pitfalls do you see in the task? |
Revision as of 01:05, 28 March 2010
This page is related to Summer of Code 2010 |
See the list of Summer of Code 2010 Ideas |
This is a Summer of Code 2010 Idea |
Contents
Description
Rewrite wesnoth network stack using boost::asio
Rewrite wesnoth network stack using boost::asio.
Additional Information
Currently, wesnoth uses 'sdl net' for network layer. There's a number of issues with it. We want to recode wesnoth network layer (wesnothd server, wesnoth client, stats uploader) using a framework like boost::asio. Features wanted:
- proxy support.
- configurable timeout value for connections.
- ability for wesnoth client to multiplex connections to wesnoth server (allow client to connect to wesnoth server multiple times)
- ability to use wesnoth network client with a different c++ backend (e.g., use wesnoth network client as a library)
Questions
- what types of proxies we can support, if we code a network stack using boost::asio, and how hard it'll be ?
- what general architecture for the client you're going to use ?
- what general architecture for the server you're going to use ?
- how you'd allow the wesnoth client to multiplex connections to wesnoth server ?
- how you'd make it possible to use wesnoth network client with a different c++ backend?
- what problems and potential pitfalls do you see in the task?