Difference between revisions of "User:Gambit"

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(Zombie Survival)
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==My Projects:==
 
===Gambits Empire Builder 1===
 
:May 2007 - September 2007
 
:Really crappy A New Land rip off
 
:I basically copied the entire addon and just modified/added on.
 
:First Wesnoth addon ever to include Naval Warfare
 
If you wanted to play this you'd need a 1.2 branch version of wesnoth and would have to PM me on the forums to get the files.
 
  
 
;New faction Exiles
 
:Flaming Ghost
 
:Special Operations Rangers
 
:Elder Mages
 
 
;New terrain
 
:Swamp
 
:Bridges
 
 
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===Gambits Empire Builder 2===
 
:June 2008 - November 2008
 
:Building, Terrain Deformation, Resource Management
 
Available in the Addon Server.
 
 
;Nearly all mainline units available to any player all at once
 
:All Loyalists
 
:All Elves
 
:All Woses
 
:All Merfolk
 
:All Trolls
 
:All Nagas
 
:Almost All Undead (no bats or ghouls or ghosts yet)
 
:Goblin Spearmen (and thier advancements)
 
:All Orcs
 
:All Drakes
 
 
;2 Ways To Play
 
:Normal Version: Anyone can join in your game. You only need the addon to host
 
:Extended Version: Tons more features. Everyone will need the addon to play.
 
 
;Playable on any map in Wesnoth
 
:A special macro clears villages and replaces non terraformable terrain.
 
:Compatable with Survival Extreme*1 and The High Seas*1
 
 
;Two New Resources
 
:Wood
 
:Food
 
 
;Modify almost any terrain
 
:Mountains
 
:Hills
 
:Deep Water
 
:Shallow Water
 
:Grass
 
:Dirt
 
:Forest
 
:Crops
 
:Swamp
 
:Beach
 
:Desert
 
:Palm Trees
 
:Snow
 
:Ice
 
:Snowy Forest
 
:Snowy Hills
 
:Cave
 
:Cave Hills
 
:Cave Walls
 
:Dirt Mushrooms
 
:Cave Mushrooms
 
:Tropic Grass
 
 
;11 different useable buildings and structures
 
:Huts
 
:Churches
 
:Taverns
 
:Windmills
 
:Army Recruiters
 
:Blacksmiths
 
:Castles
 
:Shipyards
 
:Encampments
 
:Courtyards
 
:Gold Mines
 
 
;Extended Edition Buildings
 
:Fire Retardent Castles
 
:Drone Launchers
 
:Ranches
 
:Camps
 
 
;Extended Edition Special Abilities
 
:Burn terrain and buildings as the unit moves
 
:Freeze terrain as the unit moves
 
:Control the tides
 
 
;Extended Edition Units
 
:Special Operations Rangers
 
:Edler Mages
 
:Spirit Dragons
 
:Devling Nailers (Devling Spikers and Staplers)
 
:Dwarvish Walkers (Dwarvish Tanks and Dwarvish Suppressers)
 
:Dwarvish Gyrocopters (Dwarvish Steam Copters)
 
:Ice Ghosts (Flaming Ghosts)
 
:Shadows
 
:Necrophages
 
:Naga Abominations
 
:Crawling Horrers
 
:Masters of Fire
 
:Lizard Riders
 
:Bombs (High Explosive Bombs, Cluster Bombs, and Nuclear Bombs)
 
:The Entire Desert Elf Faction
 
 
;Misc
 
:Aerial Combat
 
:Naval Warfare
 
:You dont just recruit undead, you summon them with a full necromancy tree.
 
:Bombs explode, affecting terrain and units
 
 
*1.  use map settings and make all leaders peasants
 
 
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===Zombie Survival===
 
:September 2008-Present
 
Not yet available
 
 
;Extensive shops
 
:Buy Stronger Weapons
 
:Buy Potions
 
:Buy Booby-Traps
 
 
;Interact with the environment
 
:Teleporters placed strategically on the map
 
:Save the civillians and they will join up with you to fight
 
 
;Fun for all
 
:When you die you become a super powerful zombie and are able to keep playing, against your former friends!
 
 
;Anti spawncamping and low grinding
 
:There are 3 zombie teams intersperesed between the 3 player teams. Zombies spawn on random teams, meaning thier turns are inbetween players and there is no waiting
 
:Because they spawn on random teams theres very little planning time. Engaging team setup keeps you on your toes
 
:Though zombies do spawn at a fixed location, there are other more random enemies outside the city and throughout the city. You wont be able to stay in one spot for long.
 
 
 
 
I forgot to back this up when I wiped my computer so zombie horrer survival is back to being just a concept with 0 work :(
 
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===Gambits Empire Builder 3===
 
:November 2008-Present
 
:Play online or go it alone in an intense campaign
 
:Tons of new features
 
Not yet available
 

Revision as of 03:12, 21 December 2009