Difference between revisions of "Wesnoth1.6Features"
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* UI sounds for the new widgets (Ready for test). | * UI sounds for the new widgets (Ready for test). | ||
* Look at layering bug with standing animations (https://gna.org/bugs/index.php?12867) (Fixed) | * Look at layering bug with standing animations (https://gna.org/bugs/index.php?12867) (Fixed) | ||
− | * Determine what to do with the gamma correction ( | + | * Determine what to do with the gamma correction (Ivanovic removed the feature.) |
=== Wants to complete === | === Wants to complete === |
Revision as of 20:57, 28 February 2009
Contents
Stuff people are working on
Mordante
Will complete
- Fix the history shortcut key (https://mail.gna.org/public/wesnoth-dev/2009-01/msg00049.html)
currently working on
- Add new dialog to show the transparent portraits Kitty made. (ready for test, still needs the touch of an artist)
- Tooltips for new widgets. (broken)
done
- Improvement to gold carry over (https://gna.org/bugs/?12227). (CIB fixed it.)
- UI sounds for the new widgets (Ready for test).
- Look at layering bug with standing animations (https://gna.org/bugs/index.php?12867) (Fixed)
- Determine what to do with the gamma correction (Ivanovic removed the feature.)
Wants to complete
- Improve campaign selection dialog (http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=497655)
- Finish the new widgets (Won't be done before 1.6)
- Open bugs assigned to me
Hopes to complete
- Open FRs assigned to me
Sapient
Am Done With
- Allow math to be used in any WML tag (http://www.wesnoth.org/forum/viewtopic.php?p=317204#p317204)
Probably won't complete
- New WML tag [global_event] for events that persist across scenarios
zookeeper
Wants to complete
- Finalizing the gold carryover changes in mainline campaigns (as long as the maintainer doesn't oppose it, naturally) and rebalancing accordingly.
- Update: done for all campaigns except for NR and LoW.
- Implementing a final version of the ai controller, and then deciding whether we want to use it across all/most the mainline campaigns or not.
- Update: doing it as flawlessly as I want is tricky and a simpler implementation could open a can of worms in some campaign scenarios, so I'll postpone it until after 1.6. The basic code for it is ready however, so we could still wire it in to campaigns later on in the 1.6 branch.
esr
Am Done With
- Substantive changes to existing mainline campaigns. As far as I am concerned, existing mainline WML could freeze for translation in 7 days (e.g. 9 Nov).
- I have no C++ core features planned for 1.6.
- Custom music lists for all mainline scenarios that don't already have them
Hopes to complete
- Get the bug count below 30
David
Am Done With
- Fix bugs which make AI unplayable
Wants to complete
- New stats system
- Sophisticated rooms system on mp server
Ilor
Am Done With
- Editor2 is usable
- Some of the FRs
Wants to complete
- Editor usablity improvements and bugfixes
- Bugs assigned to me
- (especially) The filebrowser mess
Hopes to (have time to) complete
- Various minor FRs lying around the bugtracker that I found interesting
Probably won't complete
- Research ways of launching the editor while playing a game, possibly with the results being loaded back into the game. Needs to be fast and crash-proof
Bugs and general features
BUGS / features that must be addressed
- The AI mess (https://mail.gna.org/public/wesnoth-dev/2008-10/msg00077.html)
- Update: Fixed by Sirp
- spawned/recruited Unit ID's in WML are no longer unique
- Update: Fixed by Sapient in r30685
- all reports that are marked as blockers at bugs.wesnoth.org
BUGS / features that we would like to address
- Multiplayer OOS / Replay corruption (https://mail.gna.org/public/wesnoth-dev/2008-10/msg00080.html)
- all the rest.
References
bugs.wesnoth.org - List of known and reported bugs