Difference between revisions of "Wesnoth1.6Features"
From The Battle for Wesnoth Wiki
m |
SkeletonCrew (talk | contribs) (→Will complete: added some more blockers) |
||
Line 7: | Line 7: | ||
* Tooltips for new widgets. (broken) | * Tooltips for new widgets. (broken) | ||
* Improve campaign selection dialog (http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=497655) | * Improve campaign selection dialog (http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=497655) | ||
+ | * Fix the history shortcut key (https://mail.gna.org/public/wesnoth-dev/2009-01/msg00049.html) | ||
+ | * Look at layering bug with standing animations (https://gna.org/bugs/index.php?12867) | ||
=== Wants to complete === | === Wants to complete === |
Revision as of 09:01, 31 January 2009
Contents
Stuff people are working on
Mordante
Will complete
- Add new dialog to show the transparent portraits Kitty made. (In progress)
- Improvement to gold carry over (https://gna.org/bugs/?12227). (CIB fixed it.)
- UI sounds for the new widgets.
- Tooltips for new widgets. (broken)
- Improve campaign selection dialog (http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=497655)
- Fix the history shortcut key (https://mail.gna.org/public/wesnoth-dev/2009-01/msg00049.html)
- Look at layering bug with standing animations (https://gna.org/bugs/index.php?12867)
Wants to complete
- Finish the new widgets (Won't be done before 1.6)
- Open bugs assigned to me
Hopes to complete
- Open FRs assigned to me
Sapient
Am Done With
- Allow math to be used in any WML tag (http://www.wesnoth.org/forum/viewtopic.php?p=317204#p317204)
Wants to complete
- New WML tag [global_event] for events that persist across scenarios
zookeeper
Wants to complete
- Finalizing the gold carryover changes in mainline campaigns (as long as the maintainer doesn't oppose it, naturally) and rebalancing accordingly.
- Update: done for all campaigns except for NR and LoW.
- Implementing a final version of the ai controller, and then deciding whether we want to use it across all/most the mainline campaigns or not.
- Update: doing it as flawlessly as I want is tricky and a simpler implementation could open a can of worms in some campaign scenarios, so I'll postpone it until after 1.6. The basic code for it is ready however, so we could still wire it in to campaigns later on in the 1.6 branch.
esr
Am Done With
- Substantive changes to existing mainline campaigns. As far as I am concerned, existing mainline WML could freeze for translation in 7 days (e.g. 9 Nov).
- I have no C++ core features planned for 1.6.
Will complete
- Custom music lists for all mainline scenarios that don't already have them
Wants to complete
- Mainlining Delfador's Memoirs
Hopes to complete
- Get the bug count below 30
David
Am Done With
- Fix bugs which make AI unplayable
Wants to complete
- New stats system
- Sophisticated rooms system on mp server
Ilor
Am Done With
- Editor2 is usable
Wants to complete
- Research ways of launching the editor while playing a game, possibly with the results being loaded back into the game. Needs to be fast and crash-proof
- Editor usablity improvements and bugfixes
- Bugs assigned to me
Hopes to (have time to) complete
- Various minor FRs lying around the bugtracker that I found interesting
- Help Mordante with the widgets
- Clean up code in various places as I go
Bugs and general features
BUGS / features that must be addressed
- The AI mess (https://mail.gna.org/public/wesnoth-dev/2008-10/msg00077.html)
- Update: Fixed by Sirp
- spawned/recruited Unit ID's in WML are no longer unique
- Update: Fixed by Sapient in r30685
- all reports that are marked as blockers at bugs.wesnoth.org
BUGS / features that we would like to address
- Multiplayer OOS / Replay corruption (https://mail.gna.org/public/wesnoth-dev/2008-10/msg00080.html)
- all the rest.
References
bugs.wesnoth.org - List of known and reported bugs