Difference between revisions of "Create"
m (→The world of Wesnoth) |
m (→The world of Wesnoth) |
||
Line 13: | Line 13: | ||
== The world of Wesnoth == | == The world of Wesnoth == | ||
− | Many campaigns do not take place | + | Many campaigns do not take place in Wesnoth, but many do. There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth. Stake out a time period or a map locale and tell a story. |
* [[WesnothHistory|The history of Wesnoth]] | * [[WesnothHistory|The history of Wesnoth]] | ||
* [[WesnothGeography|The geography of Wesnoth]] | * [[WesnothGeography|The geography of Wesnoth]] |
Revision as of 03:16, 15 September 2005
Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns. Access to the "guts" of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.
Contents
What can I create?
- Maps
- Scenarios
- Campaigns
- Units
- Multiplayer factions and eras
What have others done?
In addition to the link here, there are a multitude multiplayer maps and discussion of the campaigns on the Wesnoth forum
The world of Wesnoth
Many campaigns do not take place in Wesnoth, but many do. There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth. Stake out a time period or a map locale and tell a story.