Difference between revisions of "IntroWML"
From The Battle for Wesnoth Wiki
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== The [story] tag == | == The [story] tag == | ||
− | The [story] tag is a series of images and text to display as the first part of the intro screen. | + | The '''[story]''' tag is a series of images and text to display as the first part of the intro screen. |
− | The only tag recognized for [story] is [part]. | + | The only tag recognized for '''[story]''' is '''[part]'''. |
− | Each [part] represents one image and text. | + | Each '''[part]''' represents one image and text. |
The part is displayed until the user clicks on the "Next>>>" button. | The part is displayed until the user clicks on the "Next>>>" button. | ||
− | The following key/tags are recognized for [part]: | + | The following key/tags are recognized for '''[part]''': |
* ''background'' the image to display. Story images are usually created specially for this purpose, except for the map. | * ''background'' the image to display. Story images are usually created specially for this purpose, except for the map. | ||
* ''story'' (translatable) the text to display below the image. | * ''story'' (translatable) the text to display below the image. | ||
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** ''delay'' the time to delay drawing this image. | ** ''delay'' the time to delay drawing this image. | ||
− | + | See also the '''DOT''' and '''CROSS''' macros, in [[UtilWML]] | |
− | See also the '''DOT''' and '''CROSS''' | ||
== See Also == | == See Also == | ||
* [[ReferenceWML]] | * [[ReferenceWML]] |
Revision as of 16:04, 31 August 2005
The [story] tag
The [story] tag is a series of images and text to display as the first part of the intro screen.
The only tag recognized for [story] is [part]. Each [part] represents one image and text. The part is displayed until the user clicks on the "Next>>>" button.
The following key/tags are recognized for [part]:
- background the image to display. Story images are usually created specially for this purpose, except for the map.
- story (translatable) the text to display below the image.
- delay time in milliseconds to delay on this frame.
- show_title whether to display the title of the scenario at the top
- music change to this music
- [image] an image to display.
- x, y the location in pixels to draw the image.
- file the image to display.
- delay the time to delay drawing this image.
See also the DOT and CROSS macros, in UtilWML