Difference between revisions of "FlightToFreedom"
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xx-large; font-weight: bold;"><big>Flight to Freedom</big></span> | xx-large; font-weight: bold;"><big>Flight to Freedom</big></span> | ||
− | + | http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png | |
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campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans, | campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans, | ||
and Malakar must free the tribe and take revenge on his oppressors. | and Malakar must free the tribe and take revenge on his oppressors. | ||
− | |||
Storyline: | Storyline: | ||
− | 1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans. | + | 1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.<br/> |
− | |||
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an | 2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an | ||
− | uprising. You have to liberate the slaves and kill the taskmaster. | + | uprising. You have to liberate the slaves and kill the taskmaster.<br/> |
− | + | 3. The drakes enter the master's house and have to fight his bodyguards to kill him.<br/> | |
− | 3. The drakes enter the master's house and have to fight his bodyguards to kill him. | ||
− | |||
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house. | 4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house. | ||
− | The drakes ambush it and get the gold. | + | The drakes ambush it and get the gold.<br/> |
− | |||
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and | 5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and | ||
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They | attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They | ||
− | forge an alliance with pirates during the scenario. Their leader, Kogw, joins them. | + | forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.<br/> |
− | + | 6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.<br/> | |
− | 6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them. | + | 7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.<br/> |
− | |||
− | 7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish. | ||
− | |||
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must | 8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must | ||
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and | destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and | ||
− | each turn, there is a | + | each turn, there is a chance a thunder spirit will rain from the sky.<br/> |
− | |||
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long | 9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long | ||
− | enough so that he can escape. | + | enough so that he can escape.<br/> |
− | |||
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal | 10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal | ||
− | dragon, but I won't tell where :) | + | dragon, but I won't tell where :)<br/> |
− | |||
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river, | 11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river, | ||
− | because the dwarves and humans are behind him. | + | because the dwarves and humans are behind him.<br/> |
− | + | 12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.<br/> | |
− | 12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall. | + | 13. Malakar makes it to the surface. owever, tension is rising between the drakes. They steal half of your gold and |
− | + | fight. If you win, you get the gold back.<br/> | |
− | 13. Malakar makes it to the surface. | + | 14. The humans and dwarves are now undead and attacking. Malakar must kill them.<br/> |
− | fight. If you win, you get the gold back. | + | 15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.<br/> |
− | + | 16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.<br/> | |
− | 14. The humans and dwarves are now undead and attacking. Malakar must kill them. | + | 17. Malakar sails south to Morogor, but is attacked by Nagas.<br/> |
− | + | 18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.<br/> | |
− | 15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it. | + | 19. After landing, Malakar continues east to meet with his brother Kamalar.<br/> |
− | + | 20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.<br/> | |
− | 16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them. | + | 21. A victory sequence, showing Malakar taking the throne of the Drake Empire.<br/> |
− | |||
− | 17. Malakar sails south to Morogor, but is attacked by Nagas. | ||
− | |||
− | 18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing. | ||
− | |||
− | 19. After landing, Malakar continues east to meet with his brother Kamalar. | ||
− | |||
− | 20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans. | ||
− | |||
− | 21. A victory sequence, showing Malakar taking the throne of the Drake Empire. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | http://wesnoth.slack.it/wesnoth-images/drake-flare.png | ||
+ | <div class="name">[http://wesnoth.slack.it/units.cgi?page=view&unit=Drake | ||
+ | Flare Malakar]</div> | ||
Sorry, but Kogw has been changed to a custom character, and this is no longer valid. | Sorry, but Kogw has been changed to a custom character, and this is no longer valid. | ||
− | Latest version is 2.9.2 | + | Latest version is 2.9.2<br/> |
− | + | Revision 28 and up is on campaign server.<br/> | |
− | Revision 28 and up is on campaign server. | + | The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].<br/> |
− | + | More about the drakes [http://wesnoth.slack.it/units.cgi?page=frames here].<br/> | |
− | The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here]. | + | Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=537 [[MadMax]]]<br/> |
− | |||
− | More about the drakes [http://wesnoth.slack.it/units.cgi?page=frames here]. | ||
− | |||
− | Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=537 [[MadMax]]] | ||
− | |||
'''<u>News:</u>''' | '''<u>News:</u>''' | ||
− | 9/6/04: | + | 9/6/04:<br/> |
− | |||
News started, not that I expect much to come up. | News started, not that I expect much to come up. | ||
− | + | Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.<br/> | |
− | Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic. | ||
− | |||
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]! | Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]! | ||
− | |||
− | |||
− | |||
+ | 9/7/04<br/> | ||
I need feedback to keep improving. Keep it coming. | I need feedback to keep improving. Keep it coming. | ||
− | + | 9/13/04:<br/> | |
− | 9/13/04: | ||
− | |||
Revision 27 released, with many changes. A major update. | Revision 27 released, with many changes. A major update. | ||
− | + | 9/17/04:<br/> | |
− | 9/17/04: | ||
− | |||
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]! | Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]! | ||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | 9/19/04:<br/> | ||
+ | Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!<br/> | ||
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates | Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates | ||
will take place on the campaign server. | will take place on the campaign server. | ||
− | 9/23/04 | + | 9/23/04<br/> |
− | |||
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS | revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS | ||
− | or better | + | or better<br/> |
− | |||
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map) | Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map) | ||
− | 9/24/04 | + | 9/24/04<br/> |
− | |||
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was | revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was | ||
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang. | removed). Also has many bug fixes, including the bug that caused scenario 2 to hang. | ||
− | + | 9/26/04<br/> | |
− | 9/26/04 | ||
− | |||
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not | revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not | ||
telling you what, but I will say it's randomly activated in Endgame). | telling you what, but I will say it's randomly activated in Endgame). | ||
− | + | 10/5/04<br/> | |
− | 10/5/04 | + | revision 29 released. 1.4MB. Major changes:<br/> |
− | + | many bug fixes<br/> | |
− | revision 29 released. 1.4MB. Major changes: | + | thunder spirit spawn animation<br/> |
− | + | debugger unit for testing and cheating<br/> | |
− | < | + | improvements to Rebellion, Manor, Exodus<br/> |
− | + | new sound in the victory sequence<br/> | |
− | thunder spirit spawn animation | + | new Drakes<br/> |
− | |||
− | debugger unit for testing and cheating | ||
− | |||
− | improvements to Rebellion, Manor, Exodus | ||
− | |||
− | new sound in the victory sequence | ||
− | |||
− | new Drakes</ | ||
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open | Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open | ||
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it. | Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it. | ||
− | + | 10/8/04<br/> | |
− | |||
− | 10/8/04 | ||
− | |||
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required | New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required | ||
in scenario 21, fixing a major bug involving recruitment. | in scenario 21, fixing a major bug involving recruitment. | ||
− | + | 10/15/04<br/> | |
− | |||
− | 10/15/04 | ||
− | |||
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made | New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made | ||
Kogw level two, and gave him a level 3. | Kogw level two, and gave him a level 3. | ||
− | + | 11/21/04<br/> | |
− | 11/21/04 | + | New version released on campaign server. (2.2)<br/> |
− | |||
− | New version released on campaign server. (2.2) | ||
− | |||
Improvements: | Improvements: | ||
+ | switched to the x.x.x version system<br/> | ||
+ | neutral birds actually fly<br/> | ||
+ | in Drake Escape, Goblin Pillagers can pillage<br/> | ||
+ | balancing changes to many scenarios<br/> | ||
+ | bug fixes in Rebellion | ||
− | + | 1/3/05<br/> | |
− | + | Update:<br/> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | 1/3/05 | ||
− | |||
− | Update: | ||
− | |||
version 2.4: | version 2.4: | ||
− | + | bug fix<br/> | |
− | bug fix | + | storyline images for Survival and Rebellion<br/> |
− | |||
− | storyline images for Survival and Rebellion | ||
− | |||
balancing improvements in Endgame | balancing improvements in Endgame | ||
− | + | 1/19/05<br/> | |
− | 1/19/05 | + | Update:<br/> |
− | |||
− | Update: | ||
− | |||
version 2.5: | version 2.5: | ||
− | + | changes to Manor<br/> | |
− | changes to Manor | ||
− | |||
a major bugfix | a major bugfix | ||
− | + | 1/20/05<br/> | |
− | 1/20/05 | + | Update:<br/> |
− | |||
− | Update: | ||
− | |||
version 2.5.1 | version 2.5.1 | ||
− | |||
minor bugfix in Manor | minor bugfix in Manor | ||
− | + | 2/3/05<br/> | |
− | 2/3/05 | + | Update:<br/> |
− | |||
− | Update: | ||
− | |||
version 2.6 | version 2.6 | ||
− | + | maps use new terrains where appropriate<br/> | |
− | maps use new terrains where appropriate | ||
− | |||
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]- | scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]- | ||
− | created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here]) | + | created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])<br/> |
− | + | balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame<br/> | |
− | balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame | ||
− | |||
minor bugfixes | minor bugfixes | ||
− | + | 2/19/05<br/> | |
− | 2/19/05 | + | Update:<br/> |
− | |||
− | Update: | ||
− | |||
version 2.6.1 | version 2.6.1 | ||
− | + | directory structure updated<br/> | |
− | directory structure updated | + | balance changes to Endgame<br/> |
− | |||
− | balance changes to Endgame | ||
− | |||
0.8.11 compatibility | 0.8.11 compatibility | ||
− | + | 2/27/05<br/> | |
− | 2/27/05 | + | Update:<br/> |
− | |||
− | Update: | ||
− | |||
version 2.6.2 | version 2.6.2 | ||
− | |||
major bugfix to Blockade, should be possible to win now | major bugfix to Blockade, should be possible to win now | ||
− | + | 4/13/05<br/> | |
− | 4/13/05 | + | Update:<br/> |
− | |||
− | Update: | ||
− | |||
version 2.7 | version 2.7 | ||
− | + | scenarios updated for compatibility with 0.9<br/> | |
− | scenarios updated for compatibility with 0.9 | + | varied dialogue improvements<br/> |
− | + | balancing to River of Skulls (removed village in chokepoint)<br/> | |
− | varied dialogue improvements | + | scenarios take advantage of new [objectives] tag, changing objectives added<br/> |
− | |||
− | balancing to River of Skulls (removed village in chokepoint) | ||
− | |||
− | scenarios take advantage of new [objectives] tag, changing objectives added | ||
− | |||
maps now use river ford and ruin terrains | maps now use river ford and ruin terrains | ||
− | + | 5/14/05<br/> | |
− | 5/14/05 | + | Update:<br/> |
− | |||
− | Update: | ||
− | |||
version 2.8 | version 2.8 | ||
− | + | translated into German and Swedish<br/> | |
− | translated into German and Swedish | + | WML syntax updated for 0.9.1 (involving translations)<br/> |
− | |||
− | WML syntax updated for 0.9.1 (involving translations) | ||
− | |||
portrait for Kogw | portrait for Kogw | ||
− | + | 6/10/05<br/> | |
− | 6/10/05 | + | Update:<br/> |
− | |||
− | Update: | ||
− | |||
version 2.9 | version 2.9 | ||
− | + | WML updated for 0.9.2<br/> | |
− | WML updated for 0.9.2 | + | WML optimizations, separate copies of drake unit.cfgs no longer needed<br/> |
− | + | portrait for Malakar added<br/> | |
− | WML optimizations, separate copies of drake unit.cfgs no longer needed | + | balancing changes to Survival<br/> |
− | + | pngcrush run on all images<br/> | |
− | portrait for Malakar added | ||
− | |||
− | balancing changes to Survival | ||
− | |||
− | pngcrush run on all images | ||
− | |||
rock golem image updated | rock golem image updated | ||
− | + | 6/22/05<br/> | |
− | 6/22/05 | + | NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:<br/> |
− | + | Southern Shore<br/> | |
− | NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios: | + | Open Ocean<br/> |
− | + | Landfall<br/> | |
− | Southern Shore | ||
− | |||
− | Open Ocean | ||
− | |||
− | Landfall | ||
− | |||
Blockade | Blockade | ||
− | + | Update:<br/> | |
− | Update: | ||
− | |||
version 2.9.1 | version 2.9.1 | ||
− | + | SHOULD be compatible with 0.9.2CVS<br/> | |
− | SHOULD be compatible with 0.9.2CVS | + | missing newline at end of Flight_Freedom.cfg fixed<br/> |
− | + | FtF's Pirate Galleon does not override the in-game Pirate Galleon<br/> | |
− | missing newline at end of Flight_Freedom.cfg fixed | + | new graphics for the Driver<br/> |
− | |||
− | FtF's Pirate Galleon does not override the in-game Pirate Galleon | ||
− | |||
− | new graphics for the Driver | ||
− | |||
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios | balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios | ||
− | + | 7/03/05<br/> | |
− | 7/03/05 | + | Update:<br/> |
− | |||
− | Update: | ||
− | |||
version 2.9.2 | version 2.9.2 | ||
− | + | balancing change to River of Skulls, second chokepoint added parallel to the first<br/> | |
− | balancing change to River of Skulls, second chokepoint added parallel to the first | + | mid-scenario objectives changes work properly now<br/> |
− | + | enemies in Survival do not recruit infinite numbers of units<br/> | |
− | mid-scenario objectives changes work properly now | ||
− | |||
− | enemies in Survival do not recruit infinite numbers of units | ||
− | |||
in Caravan, the caravan's movement points reflects its actual movement | in Caravan, the caravan's movement points reflects its actual movement | ||
Line 371: | Line 225: | ||
== See Also == | == See Also == | ||
* [[UserScenarios]] | * [[UserScenarios]] | ||
− |
Revision as of 01:02, 14 August 2005
Flight to Freedom
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans, and Malakar must free the tribe and take revenge on his oppressors.
Storyline:
1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an
uprising. You have to liberate the slaves and kill the taskmaster.
3. The drakes enter the master's house and have to fight his bodyguards to kill him.
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house.
The drakes ambush it and get the gold.
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They
forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.
6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.
7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and
each turn, there is a chance a thunder spirit will rain from the sky.
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long
enough so that he can escape.
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal
dragon, but I won't tell where :)
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river,
because the dwarves and humans are behind him.
12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.
13. Malakar makes it to the surface. owever, tension is rising between the drakes. They steal half of your gold and
fight. If you win, you get the gold back.
14. The humans and dwarves are now undead and attacking. Malakar must kill them.
15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.
16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.
17. Malakar sails south to Morogor, but is attacked by Nagas.
18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.
19. After landing, Malakar continues east to meet with his brother Kamalar.
20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.
21. A victory sequence, showing Malakar taking the throne of the Drake Empire.
Sorry, but Kogw has been changed to a custom character, and this is no longer valid.
Latest version is 2.9.2
Revision 28 and up is on campaign server.
The forum thread is here.
More about the drakes here.
Made by MadMax
News:
9/6/04:
News started, not that I expect much to come up.
Artists wanted here for a new Kogw graphic.
Announce your loyalty to the Drake cause here!
9/7/04
I need feedback to keep improving. Keep it coming.
9/13/04:
Revision 27 released, with many changes. A major update.
9/17/04:
Poll updated. Redeclare your loyalties here!
9/19/04:
Poll updated again. Prove yourself here!
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates
will take place on the campaign server.
9/23/04
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS
or better
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)
9/24/04
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.
9/26/04
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not
telling you what, but I will say it's randomly activated in Endgame).
10/5/04
revision 29 released. 1.4MB. Major changes:
many bug fixes
thunder spirit spawn animation
debugger unit for testing and cheating
improvements to Rebellion, Manor, Exodus
new sound in the victory sequence
new Drakes
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.
10/8/04
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required
in scenario 21, fixing a major bug involving recruitment.
10/15/04
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made
Kogw level two, and gave him a level 3.
11/21/04
New version released on campaign server. (2.2)
Improvements:
switched to the x.x.x version system
neutral birds actually fly
in Drake Escape, Goblin Pillagers can pillage
balancing changes to many scenarios
bug fixes in Rebellion
1/3/05
Update:
version 2.4:
bug fix
storyline images for Survival and Rebellion
balancing improvements in Endgame
1/19/05
Update:
version 2.5:
changes to Manor
a major bugfix
1/20/05
Update:
version 2.5.1
minor bugfix in Manor
2/3/05
Update:
version 2.6
maps use new terrains where appropriate
scenarios set on Morogor now have their location denoted on a Wercator-
created map (here)
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame
minor bugfixes
2/19/05
Update:
version 2.6.1
directory structure updated
balance changes to Endgame
0.8.11 compatibility
2/27/05
Update:
version 2.6.2
major bugfix to Blockade, should be possible to win now
4/13/05
Update:
version 2.7
scenarios updated for compatibility with 0.9
varied dialogue improvements
balancing to River of Skulls (removed village in chokepoint)
scenarios take advantage of new [objectives] tag, changing objectives added
maps now use river ford and ruin terrains
5/14/05
Update:
version 2.8
translated into German and Swedish
WML syntax updated for 0.9.1 (involving translations)
portrait for Kogw
6/10/05
Update:
version 2.9
WML updated for 0.9.2
WML optimizations, separate copies of drake unit.cfgs no longer needed
portrait for Malakar added
balancing changes to Survival
pngcrush run on all images
rock golem image updated
6/22/05
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:
Southern Shore
Open Ocean
Landfall
Blockade
Update:
version 2.9.1
SHOULD be compatible with 0.9.2CVS
missing newline at end of Flight_Freedom.cfg fixed
FtF's Pirate Galleon does not override the in-game Pirate Galleon
new graphics for the Driver
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios
7/03/05
Update:
version 2.9.2
balancing change to River of Skulls, second chokepoint added parallel to the first
mid-scenario objectives changes work properly now
enemies in Survival do not recruit infinite numbers of units
in Caravan, the caravan's movement points reflects its actual movement