User talk:Laulo

From The Battle for Wesnoth Wiki

Suggestion to improve the importance of "strategy" instead of wining/losing because we were very lucky/unlucky: using as few randomization as possible.

The damages inflicted to an opponent are already constant (i.e: 4 hp instead of 1D4 as in many other games) : that's great.

You could follow the same rule for the hiting chances: For instance: currently a character having a 4-4 with 50% may inflict 0, 4, 8, 12, or 16 damage to his opponent. The range is far too big. If we are very lucky/unlucky a few times, it can make all of a sudden the game too easy to win (and so not very fun) or destroy an entiere strategy (and make it very frustrating).

You could change this to: 4 attacks * 50% = 200. Hence the character will *always* touch TWICE (out of 4).

So he will inflict either 4 + 4 + 0 + 0, or: 4 + 0 + 4 + 0, or: 4 + 0 + 0 + 4, or: 0 + 4 + 4 + 0, or: 0 + 4 + 0 + 4, or: 0 + 0 + 4 + 4.

He has 6 different ways to inflict 8 damage. Of course, if the character has very few HP, this 6 different ways are not equivalent, in the way it's possible for him to die before ending the round.

Other example: 3 attacks 40% = 120% : the character hits ONCE and has 20% chances to hit TWICE.

This page was last edited on 4 November 2008, at 13:17.