User:Thespaceinvader

From The Battle for Wesnoth Wiki

thespaceinvader. All one word, all lower case =P

I've been playing Wesnoth for nearly 3 years now, and been an art developer for a year and a half, and was promoted to Deputy Art Director recently. I do mostly sprites, animation and portraits.

Current Projects

* Various mainline portraits
To date: Saurians, Dwarves, Death Knight. Currently working on Drakes.

* Other Mainline spriting and artwork
Anything that comes up. Past projects have included the Drake animations, and the Water Serpent. Long-term, I hope to develop the fauna of Wesnoth, including a species of warthog-like beasts called Tuskers, and various serpents (in Wesnoth terms, a clade of reptiles with only forelimbs, including the Water Serpent, Sea Serpent and Naga).

* The Meridian Project
My personal UMC project, to be released in just over three weeks. It has been in development for around 6 months, and aims to create a (possibly alternate) continuity and setting for the southern part of the Great Continent of Wesnoth. Consists of 4 multiplayer factions including the Khalifate, a group of desert-dwelling humans, inspired by middle-ages Persian and Arabic cultures, hopefully destined for mainline MP; the Aracaya, a group of primitive orcish plains-dwelling tribe; the Meridian League, a loosely allied set of city-states, with a distinctly Greco-Roman influence; and finally the Untamed, a group of highly xenophobic eco-warrior elves, who use magic to control animals. Spriting is complete as of my leaving for Australia.

Completed Projects

* Son of the Black Eye portraits
As the title suggests, really. A total of 15 portraits.

* Drake animations

* Water Serpent unit

Projects on hold

* Northern Alliance artwork
Working on unit artwork (and hopefully, eventually portraits) for the prospective Northern Alliance/[Barbarians] faction. Very Scots inspired, with some other celtic influences gradually working their way in. Back burnered until after Jetryl has finished updating the horse sizes and stuff. Abandoned, and the sprites I made want a home, if anyone needs such.

* The Hammer of Thursagan
Portraits and sprites for the newest mainline campaign at time of writing. Currently the body of work is complete, and the sprites are finalised, but the portraits will probably get reworked by myself or someone else in the future to improve them technically. These have been taken over by DUHH, and I will no longer be working on them.

* The Vorpal Tide
Qes and Caeb's animated mechanical silicate insectoid faction. I'm in the process of making lots and lots of sprites. Check Contrib:thespaceinvader to see them. Qes vanished, Blublaze initially took over the WML work, but since I've put the artwork on the back burner, and he has other projects, these are basically on hold. Almost resurrected when Qes came back, but he seems to have gone again. Abandoned.

*The Qesicans
Qes's faction. Read the topic for more. Doing sprites for the Freedman and 'Mancer lines. On hold due to Qes's disappearance. Abandoned.

* Desert sprites
Initially a personal project, I might decide later on to bring these back for one or other of the currently existing desert factions. Abandoned in favour of Khalifate and Meridian Project.

* The Al'Achiin
A faction I was thinking about making, and did some development work on. Currently abandoned, because it was mostly a duplication of currently existing factions. There's a chance I might decide to bring this back later on in Campaign form, but given the time I have available, it's unlikely. Abandoned in favour of Khalifate and Meridian Project.

This page was last edited on 15 June 2010, at 16:28.