User:Shadowm/ProjectEthea/Items/InvasionFromTheUnknown

From The Battle for Wesnoth Wiki

NOTE: Gameplay and story spoilers ahead!

S2 - Memories from the Depths

Holy Water

This water will make melee weapons have the *arcane* damage type until the end of the current scenario.

Location (12, 35), (12, 38), (25, 24)
Permanent No
Eligible units Units with non-arcane melee attacks
Effects
  • Attacks: melee damage type set to arcane

Ring of Swiftness

This ring will grant the bearer swift movement, increasing maximum movement by one unit per turn.

Location (39, 29)
Permanent Yes
Eligible units Living units
Effects
  • Movement points: +1

Chest of Gold

This chest is empty.

Location (20, 2)
Permanent Yes
Eligible units Any
Effects

None

Chest of Gold

Hey! I just found 30 pieces of gold in this chest!

Location (18, 6)
Permanent Yes
Eligible units Any
Effects
  • Gold: +30

S5a - Crossfire

Ring of Regeneration

This ring heals the bearer by 4 HP each turn unless poisoned, removing the poison effect otherwise. Additionally, the unit’s physical strength is increased, dealing +1 damage with melee weapons and enjoying a permanent +5 HP increase.

Location Murlin's death location
Permanent Yes
Eligible units Elves except Elvish Civilian, Elvish Shaman, Elvish Druid, Elvish Shyde, Elvish Sorceress, Elvish Enchantress, Elvish Sylph, Anlindë
Effects
  • Hitpoints: +5
  • Abilities: regenerates+4
  • Attacks: melee damage +1

S5b - Cursed Plateau

Old Parchment

"It’s an old parchment, with a crudely-drawn map on it. It appears to point to a location north from here."

Location (13, 58)
Permanent No
Eligible units Any
Effects
  • Unlocks and reveals secret passage around (8, 17).

Rusted Key

A key, presumably for a gate somewhere around.

Location Enemy leader's death location (x2)
Permanent No
Eligible units Any
Effects
  • Used to unlock the gate at (5, 22) when moving a unit next to it

Shardia's Meteor

This legendary chain-and-ball weapon was imbued with a powerful ever-burning flame which strikes fear into the hearts of lesser creatures, reducing their effectiveness in combat. Additionally, it increases the wielder’s resistance to fire damage by 20%.

Location (8, 32)
Permanent Yes
Eligible units Elvish Hunter, Elvish Trapper, Elvish Prowler, Elvish Fighter, Elvish Hero, Elvish Champion, Elvish Captain, Elvish Marshal
Effects
  • Abilities: intimidates
  • Resistances: fire +20%
  • Attacks: ranged attack added - shardia's meteor, 15-2 fire, first strike + slow

S7 - Goliath

Potion of Strength

The drinker’s strength is increased for a while, adding 2 damage points to their melee attacks, and adding 8 points to their total HP.

Location (17, 15)
Permanent No
Eligible units Any except not living, bats
Effects
  • Hitpoints: +8
  • Attacks: melee damage +2

Void Armor

A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!

Location (31, 24)
Permanent Yes
Eligible units Elvish Fighter, Elvish Captain, Elvish Hero, Elvish Marshal, Elvish Champion, Elvish Ranger,Elvish Avenger, Skeleton, Deathblade, Revenant, Draug, Death Baron, Death Knight, Skeleton Rider, Bone Knight
Effects
  • Resistances: fire +10%, blade = 50%, impact = 60%, pierce = 50%

S8 - Errand of Hope

Poisonous Bow

This bow has been enchanted. Every arrow shot with it will poison its target.

Location (44, 29)
Permanent Yes
Eligible units Skeleton Archer, Revenant, Bone Shooter, Death Knight, Death Baron, Draug, Banebow, Elvish Archer, Elvish Marksman, Elvish Sharpshooter, Elvish Ranger, Elvish Avenger, Elvish Hero, Elvish Champion
Effects
  • Attacks: ranged attack added - poisonous bow, 11-3 pierce, poison

Empty Coffin

"This coffin is empty."

Location (11,29)
Permanent Yes
Eligible units Any
Effects

None

S9 - The Library

Spelunker's Feet

As Galas has become accustomed to moving on rough cave terrains, his movement cost on them has decreased by one!

Location N/A
Permanent Yes
Eligible units Galas (Easy and Normal difficulty)
Effects
  • Movement costs: cave -1

Key Glyph Shard

You pick up a peculiar-looking crystal shard.

Location Enemy leader's death location (randomized side)
Permanent No
Eligible units Any
Effects
  • Story progression

S10 - The Source of Light

Berserker Potion

This potion grants the *berserk* special to the unit’s melee attacks, which also sees their damage increased by one. As an advantageous side effect, the unit’s maximum hitpoints increase by 10%, and it also becomes more resistant to certain forms of damage.

Location (36, 39)
Permanent Yes
Eligible units Any except bats, Walking Corpse, Soulless, Ghost, Wraith, Shadow, Spectre, Nightgaunt, Elvish Shaman, Elvish Druid, Elvish Shyde, Elvish Sorceress, Elvish Enchantress, Elvish Sylph, Anlindë, Mal Keshar, Galas
Effects
  • Hitpoints: +10%
  • Resistances: impact +30%, blade +10%, fire +20%
  • Attacks: melee damage +1, berserk weapon special added

Potion of Drain

This potion grants the *drains* special to the unit’s melee attacks, reduces its maximum hitpoints by 5%, and increases its resistance to arcane damage by 10%.

Location (63, 19)
Permanent Yes
Eligible units Any except bats, undead
Effects
  • Hitpoints: -5%
  • Resistances: arcane +10%
  • Attacks: melee drains weapon special added

S14 - Bye and Behold

Explosive Runic Arrows

When used against a living target, these arrows will explode dealing 80% damage to the unit directly behind it, regardless of its allegiance or type.

Location (12, 37)
Permanent Yes
Eligible units Elvish Archer, Elvish Marksman, Elvish Ranger, Elvish Sharpshooter, Elvish Avenger, Skeleton Archer, Bone Shooter, Banebow
Effects
  • Attacks: ranged attack added - explosive arrows, 28-1 fire, shrapnel, 6 ammo (non-renewable)

S21 - Innuendo

Potion of Deftness

This magic potion will increase the drinker’s movement points by one, and increase the inflicted base damage of its ranged attacks by one, if applicable.

Location (31, 21)
Permanent Yes
Eligible units Any except not living, bats
Effects
  • Movement points: +1
  • Attacks: ranged damage +1

Potion of Strength

The drinker’s strength is increased, adding 1 damage point to their melee attacks, and adding 8 points to their total HP.

Location (6, 44)
Permanent Yes
Eligible units Any except not living, bats
Effects
  • Hitpoints: +8
  • Attacks: melee damage +1

Enchanted Longbow of Visual Acuity

The unit’s ranged attacks are permanently given the Marksman weapon special.

Location (8, 43)
Permanent Yes
Eligible units Bone Shooter, Banebow, Elvish Ranger, Elvish Avenger, Aragwaith Strongbow, Aragwaith Greatbow, Aragwaith Slayer
Effects
  • Attacks: ranged marskman weapon special added

Amulet of the Divine Breeze

This amulet will grant the bearer arcane power to their ranged attacks, and increases their resistance to arcane damage by 10%.

Location (69, 8)
Permanent Yes
Eligible units Any except undead, faeries, bats, not living
Effects
  • Resistances: arcane +10%
  • Attacks: ranged damage type set to arcane

Glacial Gladius

While wielding this sword, the unit’s melee attack damage is increased by +1 and deals cold damage. Additionally, the unit’s maximum hitpoints are decreased by 5%.

Location (61, 31)
Permanent Yes
Eligible units Elvish Fighter, Elvish Hero, Elvish Champion, Elvish Captain, Elvish Marshal, Aragwaith Strongbow, Aragwaith Slayer, Aragwaith Greatbow, Elvish Archer, Elvish Ranger, Elvish Avenger, Elvish Marksman, Elvish Sharpshooter, Elvish Hunter, Elvish Trapper, Elvish Prowler, Elvish Scout, Elvish Rider, Elvish Outrider
Effects
  • Hitpoints: -5%
  • Attacks: melee damage +1, relabeled to "glacial gladius", type set to cold, slow weapon special added

S22B - Dark Hive

Ring of the Revenant

Any living creature wearing this ring is granted the power to cheat death once, after which the ring shall become inert for a thousand years.

Location (6, 28)
Permanent Yes
Eligible units Any except undead
Effects
  • Abilities: ring of the revenant

Union of Light and Darkness

This unit wields the ancient power of the Union of Light and Darkness.

Location N/A
Permanent Yes
Eligible units Elynia, Mal Keshar
Effects
  • Hitpoints: +20%
  • Attacks: ranged attack added - union, 29-3 arcane, union + magical
This page was last edited on 13 May 2021, at 23:23.