User:Celtic Minstrel/UnitBehaviourProposal
From The Battle for Wesnoth Wiki
This is an idea for generalizing the "unit formulas" concept.
[unit]
[ai]
[behavior]
id=some_id
engine=fai
# Same as the old syntax for unit formulas
formula="move(me.loc, dest_loc)" # Or loop_formula
priority=3
[vars]
dest_loc="loc(12,20)"
[/vars]
[/behavior]
# ai_special could translate to something like this:
[behavior]
id=some_id2
engine=cpp
mode=guardian
[/behavior]
# And you could do similar things in Lua, too:
[behavior]
id=some_id3
engine=lua
priority=5 # Or, evaluation=<< ... >> for variable priorities
code=<<
local me, cfg, data = ...
ai.move(me.loc, cfg.dest_x, dest_cfg.y)
>>
[args]
dest_x,dest_y=12,20
[/args]
[/behavior]
[/ai]
[/unit]
This page was last edited on 29 March 2016, at 13:48.