Talk:Full Unit Animation Specifications

From The Battle for Wesnoth Wiki

Ok, about standing direction

that's completely different from animations, and I have no idea how hard it will be, I'll have a look I think we should keep the "auto mirroring" feature between eastern and western directions, though...

as for animation, I find your lack of imagination.... dirsturbing :)

[attack_animation] filter on defender's weapon, standard unit filter on defender standard unit filter on attacker (filter on quantity of damage taken for example) filter on attacker's terrain filter on defender's terrain filter on turn number filter on x/y location ....

I can filter on anything, an UMC might want to do weird stuff...

same thing for other animations defending and death animations could have more or less the same criterias,

and if I have it my way, leading, standing (and maybe also standing) will become animations

so go for it :)

--Boucman 10:07, 21 January 2006 (CET)

This page was last edited on 21 January 2006, at 09:07.