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  • ...Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. There is no government of the Northlands. Various groups of orcs, dwarves,
    21 KB (3,570 words) - 15:08, 7 April 2023
  • * [http://www.eastwestsamples.com/details.php?cd_index=797 East West Samples (Platinum, Gold, Silver)] Check other websites for much lower pri
    2 KB (252 words) - 04:55, 8 May 2023
  • * Mattias Westlund (West) — new color cursors * Mattias Westlund (West) — music coordinator/composer
    55 KB (6,870 words) - 00:05, 18 March 2024
  • ...lease the hounds" - remove the stalemate lines against Troll Whelps in the west, allowing them to pour into the main chamber. This will entertain the orang ...not advisable. When you move far enough from your keep towards the south-west, Rakshas triggers the appearance of Goblin Knights on all the mountain tile
    48 KB (8,524 words) - 21:21, 19 April 2024
  • On Easy and Normal difficulties, send Konrad by himself west to the Elvish Shyde's keep and then north, while Delfador and all of your e ...outheast to meet Delfador, leaving Konrad an open lane to just walk up the west edge of the map without fighting much. Note that this ruse with Delfador is
    135 KB (22,121 words) - 11:14, 29 March 2024
  • ...drake flight and the saurians to spawn. Karron's flight will spawn to the west of the human fort and saurians will attack from the north. You have been gi
    16 KB (2,774 words) - 05:54, 21 January 2022
  • ...rth, you can just ignore it at first to focus on the heavy fighting to the west. Eventually the units the opponent sent to the northern villages will come ...and King Eldaric has placed some one-hex fort pairs on the road due North-West. He also manned the upper pair of hexes with his personal guard - a troupe
    96 KB (17,109 words) - 21:59, 3 June 2021
  • ...ccurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite ...enario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East
    35 KB (5,862 words) - 20:06, 11 April 2024
  • ...captures a nearby fort and summons his troops, breaking free to either the west or east. Scenario 4A-An Elven Alliance: (to the west) Gweddry meets elven allies in the forest. He must defeat a band of mountai
    5 KB (741 words) - 01:11, 26 August 2012
  • ...keep or fight from your keep and the village and woods to the north. Going west has the disadvantage of putting you into dwarf-friendly terrain. Going nort ...clockwise. Take your troops south to knock out the elves there first, then west, then north. One problem is that it's easy to get pinned in and overwhelmed
    67 KB (12,106 words) - 19:31, 21 December 2022
  • * Humans inhabit the distant West. ...phy_of_Wesnoth#The_Green_Isle|Green Isle]] from a continent further to the west.
    32 KB (5,107 words) - 13:43, 10 February 2024
  • ** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it. ** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent. Home of the Great Academy of Magic and a tra
    28 KB (4,457 words) - 06:42, 17 April 2023
  • *'''gravity''': One of 'south', 'east', 'north', 'west', 'auto'.
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...powerful defensive line. Note that, because Wesnoth uses hexes, a east-to-west "line" is not a straight line but a zig-zag curve. The north south line and
    8 KB (1,406 words) - 03:15, 9 April 2023
  • |quote=But we spoke a Pact with this Haldric and these men of the west-north...
    6 KB (1,019 words) - 01:35, 10 April 2023
  • US, West Coast. I'm most likely going to be on really late, from 8 PM to 2 AM Pacifi
    12 KB (2,052 words) - 13:11, 19 March 2014
  • ''Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.''
    48 KB (7,479 words) - 07:52, 19 April 2023
  • because he is the tallest singing Dwarf of the West. Hordes of gnus will be assembling. Plans to fight our common
    2 KB (438 words) - 21:28, 24 February 2008
  • ...lls and mountains towards a Dwarvish keep at the other edge. On the South-West edge, near the road, is the keep controlled by your ally, king Haldric II; ...will not outflank you next turn. Your Dwarvish recruits should move South-West as fast as possible (again, Scouts might be relevant), and when they reach
    31 KB (5,538 words) - 08:23, 21 August 2022
  • Description: The dwarfish captain of Kal Kartha's guard at the West Gate, a good dwarf unknowingly working for an evil master. Aiglondur's coun
    48 KB (7,351 words) - 04:21, 3 May 2023

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