User contributions
- 23:51, 9 July 2023 (diff | hist) . . (+59) . . DirectActionsWML  (→[harm_unit]: Experience= default)
 - 02:45, 16 May 2023 (diff | hist) . . (+1) . . m InterfaceActionsWML  (→[label])
 - 00:09, 27 April 2023 (diff | hist) . . (+11) . . m InterfaceActionsWML  (→[set_menu_item])
 - 00:06, 27 April 2023 (diff | hist) . . (+70) . . InterfaceActionsWML  (→[set_menu_item]: Ordered by id)
 - 18:13, 9 April 2023 (diff | hist) . . (+166) . . InterfaceActionsWML  (→[label]: How to remove label)
 - 19:06, 5 April 2023 (diff | hist) . . (+206) . . SingleUnitWML  (→Unit State: Added more reliable statuses (with unit test), and better description of the others)
 - 14:17, 24 March 2023 (diff | hist) . . (+60) . . m StandardUnitFilter 
 - 14:06, 24 March 2023 (diff | hist) . . (+37) . . StandardUnitFilter  (ability support commas)
 - 03:30, 23 March 2023 (diff | hist) . . (+1) . . DebuggingCampaigns  (→Things to check when your scenario doesn't load) (current)
 - 19:50, 20 March 2023 (diff | hist) . . (+1) . . m LuaWML/Reorganization  (errata unit > units)
 - 09:53, 7 March 2023 (diff | hist) . . (+11) . . m InterfaceActionsWML  (→[set_menu_item])
 - 08:16, 27 February 2023 (diff | hist) . . (+51) . . StandardUnitFilter  (movement_cost support list and range)
 - 21:14, 24 February 2023 (diff | hist) . . (+7) . . Talk:SyntaxWML  (→Empty Values)
 - 21:13, 24 February 2023 (diff | hist) . . (+891) . . Talk:SyntaxWML  (→Empty Values)
 - 20:20, 3 February 2023 (diff | hist) . . (+20) . . m CampaignWML 
 - 20:20, 3 February 2023 (diff | hist) . . (+20) . . m ModificationWML 
 - 12:11, 2 February 2023 (diff | hist) . . (-57) . . WML Abilities  (Changed unnecessary things, as [leadership] and [unstore_unit], to keep it simple and understandable)
 - 12:08, 2 February 2023 (diff | hist) . . (+22) . . m InterfaceActionsWML  (→[floating_text])
 - 05:36, 1 February 2023 (diff | hist) . . (+2) . . m DirectActionsWML  (→[cancel_action])
 - 05:36, 1 February 2023 (diff | hist) . . (+13) . . m DirectActionsWML  (→[cancel_action])
 - 05:34, 1 February 2023 (diff | hist) . . (-28) . . m DirectActionsWML  (→[cancel_action])
 - 05:32, 1 February 2023 (diff | hist) . . (-16) . . m DirectActionsWML  (→[cancel_action])
 - 05:29, 1 February 2023 (diff | hist) . . (-2) . . DirectActionsWML  (→[cancel_action]: error on tag or old tag name)
 - 18:01, 31 January 2023 (diff | hist) . . (+57) . . EffectWML  (max_experience can use set key)
 - 15:05, 31 January 2023 (diff | hist) . . (-103) . . ReplayWML  (Doesn't support standard location filter, only x,y position. I got confused with [find_path])
 - 14:41, 31 January 2023 (diff | hist) . . (+103) . . ReplayWML  (Specifies that it supports StandardLocationFilter with all its capabilities, although normally only x,y is used)
 - 17:48, 29 January 2023 (diff | hist) . . (+101) . . ScenarioWML  ([multiplayer] supports define key)
 - 17:45, 29 January 2023 (diff | hist) . . (+926) . . ModificationWML  ([modification] supports define key)
 - 15:08, 27 January 2023 (diff | hist) . . (-1) . . m Template:WML Tags  (Errata)
 - 19:07, 25 January 2023 (diff | hist) . . (+24) . . StandardUnitFilter  (find_in searchs by id)
 - 18:32, 25 January 2023 (diff | hist) . . (0) . . m ConditionalActionsWML  (→[foreach])
 - 18:31, 25 January 2023 (diff | hist) . . (+6) . . m ConditionalActionsWML  (→[repeat])
 - 18:31, 25 January 2023 (diff | hist) . . (+6) . . m ConditionalActionsWML  (→[foreach])
 - 18:30, 25 January 2023 (diff | hist) . . (+29) . . ConditionalActionsWML  (be more specific about foreach not supporting adding or removing elements)
 - 19:33, 22 January 2023 (diff | hist) . . (+73) . . Template:WML Tags  (Achievements tags added)
 - 15:36, 22 January 2023 (diff | hist) . . (+162) . . Talk:GameConfigWML  (current)
 - 14:44, 20 January 2023 (diff | hist) . . (+3) . . m WesnothTranslations  (It's my alias)
 - 13:08, 13 January 2023 (diff | hist) . . (+13) . . m DirectActionsWML  (x and y positions can be changed too)
 - 03:27, 5 January 2023 (diff | hist) . . (0) . . m FilterWML  (attacks changed to strikes, to be more specific)