User contributions
- 14:06, 29 August 2010 (diff | hist) . . (+121) . . PblWML (→type: A _lot_ of people use scenario_mp when their add-on contains multiple scenarios.)
- 04:41, 27 May 2010 (diff | hist) . . (-22) . . EditingWesnoth (→Windows: this section was messy, tried to clean it up/order it a bit)
- 22:33, 25 May 2010 (diff | hist) . . (+189) . . MultiplayerServerWML (→The login procedure: added a link to HashedPasswords.pdf; file shows how hashed passwords are being generated)
- 02:29, 14 May 2010 (diff | hist) . . (+57) . . UsefulLinks (→Other Links: added WSRSW)
- 14:44, 11 May 2010 (diff | hist) . . (+9) . . EditingWesnoth (→Mac OS X: and 1.8.x)
- 17:43, 6 May 2010 (diff | hist) . . (+1) . . MultiplayerServerWML (→The handshake: receded->preceded)
- 17:38, 6 May 2010 (diff | hist) . . (+591) . . MultiplayerServerWML (added information about the handshake)
- 11:29, 18 June 2009 (diff | hist) . . (+226) . . N Talk:Competitive Gaming (New page: == Using an AI == Another way to cheat, apart from those mentioned under ''The Facts'' would be to use any kind of AI, for example that which comes with Wesnoth itself. -~~~~) (current)