User contributions
- 05:05, 20 December 2018 (diff | hist) . . (+36) . . SoftwareTesting (Update name of test build target)
- 15:52, 9 September 2018 (diff | hist) . . (+53) . . LuaWML/Units (In 1.15.0-dev, animator:run() now clears the animation.)
- 17:51, 26 August 2018 (diff | hist) . . (+110) . . LuaAPI (Added a note that loadstring() is blocked in 1.15)
- 10:02, 24 June 2018 (diff | hist) . . (+1) . . CampaignServerWML (The add-on client sets increase_downloads to false when downloading updates)
- 13:44, 11 June 2018 (diff | hist) . . (-157) . . DeveloperGuide (Removed reference to players_changelog)
- 19:18, 28 May 2018 (diff | hist) . . (+70) . . DirectActionsWML (Undo revision 59711 by Jyrkive (talk))
- 08:04, 28 May 2018 (diff | hist) . . (-70) . . DirectActionsWML (Rewrote the bit about unstoring <= 0 HP units to match the planned behavior)
- 18:45, 14 April 2018 (diff | hist) . . (-53) . . UsefulLinks (Removed Flattr link, it 404's)
- 11:01, 4 April 2018 (diff | hist) . . (+20) . . m User:Shadowm/Stable 1.14 Announcement Outline (Reworded the entry about SDL2 transition fixing incompatibility with Retina displays)
- 14:53, 17 March 2018 (diff | hist) . . (+1) . . m IGNFileFormat (Slight changes)
- 12:06, 17 March 2018 (diff | hist) . . (+107) . . IGNFileFormat (Add the + wildcard)
- 17:18, 27 February 2018 (diff | hist) . . (+287) . . InterfaceActionsWML (Documented repeat_on_hold)
- 04:07, 7 December 2017 (diff | hist) . . (+9) . . m UsefulLinks (Changed the Discord link to the new custom one)
- 13:40, 20 May 2017 (diff | hist) . . (+111) . . WesnothReviews (Added a Spanish Wesnoth review that the author suggested in IRC.)
- 19:41, 10 May 2017 (diff | hist) . . (+62) . . UsefulLinks (Added the official Discord server.)
- 02:31, 5 May 2017 (diff | hist) . . (-50) . . NotSoEasyCoding (Unassigned OpenGL port from Aginor.)
- 20:40, 17 January 2017 (diff | hist) . . (0) . . Maintenance tools (Since the tools have been converted to Python 3, I changed the page to refer to that version.)
- 04:28, 25 November 2016 (diff | hist) . . (-23) . . EasyCoding (Unassigned the map diff tool from Henry Stone. He has most likely given up.)
- 19:43, 27 October 2016 (diff | hist) . . (+210) . . CodingStandards (Banned function-style casts.)
- 17:22, 23 October 2016 (diff | hist) . . (+119) . . LuaWML/Misc (Mention that wesnoth.random() uses the random seed in map generation scripts)
- 10:08, 28 August 2016 (diff | hist) . . (+174) . . SingleUnitWML (Documented the invulnerable status.)
- 08:40, 5 August 2016 (diff | hist) . . (-11) . . EventWML (Undo revision 57847 by Jyrkive (talk))
- 08:32, 5 August 2016 (diff | hist) . . (+11) . . EventWML (Replaced spaces in event names with underscores. (Note that nothing has changed semantically, as spaces and underscores are interchargeable.))
- 17:45, 1 August 2016 (diff | hist) . . (-2,270) . . NotSoEasyCoding (Removed the Monte Carlo damage calculation mode now when it has been merged.)
- 12:58, 17 July 2016 (diff | hist) . . (+23) . . NotSoEasyCoding (Marked the Monte Carlo damage calculation task as done)
- 19:56, 7 July 2016 (diff | hist) . . (+62) . . NotSoEasyCoding (Assigned the "Monte Carlo simulation mode for damage calculation" task to myself)