User contributions for DeFender1031
Results for DeFender1031 talk block log uploads logs
A user with 31 edits. Account created on 2 March 2016.
12 February 2018
- 10:1010:10, 12 February 2018 diff hist +11 CompatibilityStandards →The Problem - The paradox of progress: add word for clarity
26 July 2017
- 01:1501:15, 26 July 2017 diff hist 0 MP Tutorial →Game legend: switch order of bold and coloring to work around css issue.
11 July 2017
- 18:0318:03, 11 July 2017 diff hist +1,785 CompatibilityStandards →Deprecation levels - When to remove deprecated features: add a fourth discussed in the channel.
- 08:2808:28, 11 July 2017 diff hist +41 CompatibilityStandards add dates
- 06:1906:19, 11 July 2017 diff hist +16,352 N CompatibilityStandards Rough draft of policy recently discussed and agreed upon by many in the dev channel.
8 November 2016
- 18:2118:21, 8 November 2016 diff hist +2 DirectActionsWML →[teleport]: as it was written before, it basically meant "if it's occupied, we'll just randomly send the unit anywhere else"
- 00:3600:36, 8 November 2016 diff hist −153 InternalActionsWML →[store_villages]: this is apparently not how that behaves. interesting
6 November 2016
- 20:5620:56, 6 November 2016 diff hist +71 LuaWML/Reorganization →file: update
- 19:2219:22, 6 November 2016 diff hist +206 LuaWML/Reorganization more questions
- 19:2119:21, 6 November 2016 diff hist +4 LuaWML/Reorganization →side: that's clearly a typo
- 01:4001:40, 6 November 2016 diff hist +62 LuaWML/Reorganization analogous to namespaces
5 November 2016
- 22:4522:45, 5 November 2016 diff hist +15 LuaWML/Reorganization →action: no idea how that lost its prefix
- 22:4222:42, 5 November 2016 diff hist +13,486 N LuaWML/Reorganization Well, let's see where this goes.
29 October 2016
- 20:1920:19, 29 October 2016 diff hist +1,418 SingleUnitWML →Unit Data: a few more things that can be overridden (put usually shouldn't)
- 19:2719:27, 29 October 2016 diff hist −1 SingleUnitWML →Creation Options: let's move this down so those that affect the data will be together and those which affect how the creation is done are together.
- 19:2619:26, 29 October 2016 diff hist +25 SingleUnitWML →Creation Options: this only works in an event
- 19:1619:16, 29 October 2016 diff hist +154 SingleUnitWML →Unit Data: add level
- 19:1319:13, 29 October 2016 diff hist +108 SingleUnitWML →Creation Options: reword
- 19:1019:10, 29 October 2016 diff hist +2 m SingleUnitWML that's not how you anchor...
- 19:0819:08, 29 October 2016 diff hist +403 SingleUnitWML add a summary of the categories of data to the intro
- 18:5418:54, 29 October 2016 diff hist +42 SingleUnitWML →Unit Data: correct this.
- 18:4318:43, 29 October 2016 diff hist +1,899 SingleUnitWML major edit restructuring the page into persistent, state, and creation data, also some rewording here and there to clarify some things and remove inaccuracies.
- 17:0417:04, 29 October 2016 diff hist −14 DirectActionsWML →[unit]: no reason for this to be singled out here. Either all parameters that affect how the unit is created should be here, or none of them. Also, make this more accurate.
- 16:4616:46, 29 October 2016 diff hist +146 UnitTypeWML this is documented on game config but not here.
- 16:4516:45, 29 October 2016 diff hist +74 SingleUnitWML →How to describe a single unit: this is documented on game config but not here.
27 October 2016
- 19:3719:37, 27 October 2016 diff hist +21 Git for Wesnoth Crash Course →Setting up our workflow for Wesnoth in Git: just asked. Apparently aliases are good too as long as they remain consistent.
26 October 2016
- 19:4219:42, 26 October 2016 diff hist +66 UnitTypeWML →Attacks: more intuitive place for this information.
20 October 2016
- 19:5019:50, 20 October 2016 diff hist +320 InternalActionsWML →[store_villages]: the note as it was was misleading, conflating a convention (*^V* for villages) with a rule (gives_income means it's a village).
9 July 2016
- 18:1418:14, 9 July 2016 diff hist 0 DirectActionsWML →[allow_undo]: spelling
20 March 2016
- 13:2913:29, 20 March 2016 diff hist +1 AnimationWML →How animations are chosen: singular
16 March 2016
- 07:5607:56, 16 March 2016 diff hist −1 m DirectActionsWML lose, not loose