GCI/Playtesting/The Sceptre of Fire/Normal

From The Battle for Wesnoth Wiki

This page was created by Andrei Badea as part of the Google Code-in 2010 initiative:


Note: Will format the page later on. Live testing log (on Juick, russian and english mixed)

Bugs reported

bug #17131 [papercut][usability] Change Reboot after installing to a radiobutton group in installer, maybe get rid of it



Questions:

Available for every scenario


1. What difficulty levels and what version of Wesnoth have you played the scenario on?

Normal difficulty, Wesnoth version 1.9.2.

9.If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

I don't know WML.


Bargain Is Struck

2.How difficult did you find the scenario? (1-10)

7

3.How clear did you find the scenario objectives?

Clear scenario objectives.

4.How clear and interesting did you find the dialog and storyline of the scenario?

The storyline makes a very good introduction into the world of Wesnoth

5.What were your major challenges in meeting the objectives of the scenario?

Maintaining the caravans alive until the help came and killed the enemy leader.

6.How fun do you think the scenario is? (1-10)

8- It started my interest in playing the campaign...Being the first scenario it needs to be very fun.

7.What, if any, are changes you would have made to the scenario to make it more fun?

I would improve the graphics

8.Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Lost the game when one of the caravans was killed.


Closing The Gates

2.How difficult did you find the scenario? (1-10)

6

3.How clear did you find the scenario objectives?

Clear scenario objectives.

4.How clear and interesting did you find the dialog and storyline of the scenario?

Very clear and interesting...better than just fighting, and with new additions through the scenario.

5.What were your major challenges in meeting the objectives of the scenario?

Getting to those magic glyphs

6.How fun do you think the scenario is? (1-10)

9

7.What, if any, are changes you would have made to the scenario to make it more fun?

I would improve the graphics

8.Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.


Searching for the Runecrafter

2.How difficult did you find the scenario? (1-10)

9

3.How clear did you find the scenario objectives?

I didn't understand where I should take Thursagan...

4.How clear and interesting did you find the dialog and storyline of the scenario?

Not too clear, but interesting.

5.What were your major challenges in meeting the objectives of the scenario?

Finding Thursagan.

6.How fun do you think the scenario is? (1-10)

7

7.What, if any, are changes you would have made to the scenario to make it more fun?

I would improve the graphics

8.Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Yes...Baglur died .


Gathering Materials

2.How difficult did you find the scenario? (1-10)

7

3.How clear did you find the scenario objectives?

Clear scenario objectives.

4.How clear and interesting did you find the dialog and storyline of the scenario?

I was impressed of such a good storyline.

5.What were your major challenges in meeting the objectives of the scenario?

No challenge.

6.How fun do you think the scenario is? (1-10)

9-- I think this is the best campaign I have played in Wesnoth

7.What, if any, are changes you would have made to the scenario to make it more fun?

I would improve the graphics

8.Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No

Hills of the Shorbear Clan

2.How difficult did you find the scenario? (1-10)

8

3.How clear did you find the scenario objectives?

Clear scenario objectives.

4.How clear and interesting did you find the dialog and storyline of the scenario?

Interesting, not very clear though with those caves...

5.What were your major challenges in meeting the objectives of the scenario?

No challenge.

6.How fun do you think the scenario is? (1-10)

7

7.What, if any, are changes you would have made to the scenario to make it more fun?

I would improve the graphics

8.Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No

Towards the Caves

2.How difficult did you find the scenario? (1-10)

8

3.How clear did you find the scenario objectives?

Clear scenario objectives.

4.How clear and interesting did you find the dialog and storyline of the scenario?

Again impressed of such a good storyline.

5.What were your major challenges in meeting the objectives of the scenario?

No challenge.

6.How fun do you think the scenario is? (1-10)

9-- By far this is the best campaign I played in Wesnoth so far

7.What, if any, are changes you would have made to the scenario to make it more fun?

I would improve the graphics

8.Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No


Outriding the Outriders

2.How difficult did you find the scenario? (1-10)

5

3.How clear did you find the scenario objectives?

Clear scenario objectives.

4.How clear and interesting did you find the dialog and storyline of the scenario?

Clear and interesting storyline, not too much dialog...

5.What were your major challenges in meeting the objectives of the scenario?

No challenge encountered.

6.How fun do you think the scenario is? (1-10)

8

7.What, if any, are changes you would have made to the scenario to make it more fun?

I would improve the graphics

8.Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No


The Dragon

2.How difficult did you find the scenario? (1-10)

7

3.How clear did you find the scenario objectives?

The first objective wasn't clear because I didn't know where is the end of the tunnel, and which way to move, down or right ?

4.How clear and interesting did you find the dialog and storyline of the scenario?

The storyline and dialog was clear and interesting

5.What were your major challenges in meeting the objectives of the scenario?

No challenge encountered.

6.How fun do you think the scenario is? (1-10)

5, because it the road was too long

7.What, if any, are changes you would have made to the scenario to make it more fun?

I would improve the graphics

8.Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No

Caverns of Flame

2.How difficult did you find the scenario? (1-10)

8 in a good way

3.How clear did you find the scenario objectives?

The objectives were very clear, especially because they were continuous, updated during the playtime and not given from the start all of them

4.How clear and interesting did you find the dialog and storyline of the scenario?

The storyline and dialog was very clear and very interesting...I loved it

5.What were your major challenges in meeting the objectives of the scenario?

There were some challanges it took me some time to finish this scenario but it was worthed.

6.How fun do you think the scenario is? (1-10)

9 -- it was the last scenario and I think the best

7.What, if any, are changes you would have made to the scenario to make it more fun?

I would improve the graphics ( animations especially )

8.Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.
This page was last edited on 27 December 2010, at 01:49.