Difference between revisions of "User:Dovolente"

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===Dov's MP Maps===
 
===Dov's MP Maps===
A collection of nonstandard play maps, including the frequently-played survival scenarios "Orocia" and "Deep Shrine", as well as a simple resource management era "Settlers of Catampir". Available on the 1.4 download server. See the [http://www.wesnoth.org/forum/viewtopic.php?f=15&t=16798 Dov's MP Maps forum thread] for further details.
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A collection of nonstandard play maps, including "Elf Chess" and the original versions of the much-modded scenarios "Orocia" and "Deep Shrine". See the [http://www.wesnoth.org/forum/viewtopic.php?f=15&t=16798 Dov's MP Maps forum thread] for further details.
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===XP Era===
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A "mod" era which allows players to spend a unit's xp to purchase various stat upgrades. Based on work by itota. See the [http://forums.wesnoth.org/viewtopic.php?f=19&t=31477  XP Era forum thread] for further details.
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===Settlers Era===
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A "mod" era which changes the game to a resource-collection game. Players start with a leader and 3 peasants. The map is converted to a "pre-civilization" stage, removing all built structures and roads. Peasants collect resources depending on their terrain, and can build villages, walls, and towers. The leader can spend resources to recruit more peasants or military units from villages. It is possible to win through conquest or through resource collection. Available for Wesnoth 1.4 and 1.8 from the add-on server.
  
 
===Wesband===
 
===Wesband===
A rogue-like dungeoncrawl campaign for 1-3 players, Wesband is being developed in collaboration with others, most notably Ken Oh, who will be using the campaign to showcase his RPG era. Being developed for 1.5, the campaign is still very early in development but features a functioning randomized starting town map and randomized dungeon levels. See the [http://www.wesnoth.org/forum/viewtopic.php?f=15&t=21234&start=15 Wesband forum discussion] for further details.
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I am no longer involved with development or maintanence, but it continues to be a favorite project. Wesband aspires to be a rogue-like dungeoncrawl campaign for 1-4 players. I developed the basic concept and multiplayer framework, as well as the randomized starting map/towns and randomized dungeon levels. Ken Oh brought his excellent RPG work to the project, and he and others have since enhanced and improved the campaign immensely. See the [http://www.wesnoth.org/forum/viewtopic.php?f=15&t=21234&start=15 Wesband forum discussion] for further details.

Revision as of 11:52, 21 September 2010

Dov's MP Maps

A collection of nonstandard play maps, including "Elf Chess" and the original versions of the much-modded scenarios "Orocia" and "Deep Shrine". See the Dov's MP Maps forum thread for further details.

XP Era

A "mod" era which allows players to spend a unit's xp to purchase various stat upgrades. Based on work by itota. See the XP Era forum thread for further details.

Settlers Era

A "mod" era which changes the game to a resource-collection game. Players start with a leader and 3 peasants. The map is converted to a "pre-civilization" stage, removing all built structures and roads. Peasants collect resources depending on their terrain, and can build villages, walls, and towers. The leader can spend resources to recruit more peasants or military units from villages. It is possible to win through conquest or through resource collection. Available for Wesnoth 1.4 and 1.8 from the add-on server.

Wesband

I am no longer involved with development or maintanence, but it continues to be a favorite project. Wesband aspires to be a rogue-like dungeoncrawl campaign for 1-4 players. I developed the basic concept and multiplayer framework, as well as the randomized starting map/towns and randomized dungeon levels. Ken Oh brought his excellent RPG work to the project, and he and others have since enhanced and improved the campaign immensely. See the Wesband forum discussion for further details.