Difference between revisions of "UsefulWMLFragments"

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''There is overlap between WML_Utilities, ProgrammingMacros, and WML_Macros.
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''There is overlap between WML_Utilities, and WML_Macros.
Working on resolving this.''
 
 
 
 
[[WML Utilities]]: Convenient shortcuts for the most common tasks, such as variable formatting, storing/unstoring and modifying of units, and so on. Also some utility macros for more complex tasks, such as mirroring hex coordinates. Generally useful, scenario-independent little helpers.
 
[[WML Utilities]]: Convenient shortcuts for the most common tasks, such as variable formatting, storing/unstoring and modifying of units, and so on. Also some utility macros for more complex tasks, such as mirroring hex coordinates. Generally useful, scenario-independent little helpers.
 
[[ProgrammingMacros]]: Definitions for some low-level macros to make it easier to write program-like WML.
 
  
 
[[WML Macros]]: Convenient shortcuts for the most common tasks, such as variable formatting, storing/unstoring and modifying of units, and so on.
 
[[WML Macros]]: Convenient shortcuts for the most common tasks, such as variable formatting, storing/unstoring and modifying of units, and so on.
 
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[[ProgrammingMacros]]: Definitions for some low-level macros to make it easier to write program-like WML.
  
 
[[WML Scenario Tools]]: Branch on Village Type, Recruit from a Ship.
 
[[WML Scenario Tools]]: Branch on Village Type, Recruit from a Ship.

Revision as of 00:26, 15 August 2006

Useful WML Fragments

Most of the things found here are macros (see PreprocessorRef) that must be copied into a scenario file or another file included first by the campaign, and then used in the scenario (or multiplayer map). Remember that a macro cannot be used at a point before it is defined.

WML Templates: Generic campaign, scenario and unit templates.


There is overlap between WML_Utilities, and WML_Macros. WML Utilities: Convenient shortcuts for the most common tasks, such as variable formatting, storing/unstoring and modifying of units, and so on. Also some utility macros for more complex tasks, such as mirroring hex coordinates. Generally useful, scenario-independent little helpers.

WML Macros: Convenient shortcuts for the most common tasks, such as variable formatting, storing/unstoring and modifying of units, and so on.


ProgrammingMacros: Definitions for some low-level macros to make it easier to write program-like WML.

WML Scenario Tools: Branch on Village Type, Recruit from a Ship.

MoveExistingUnit: A general way to move a unit from one place to another, displaying its movement.

RandomTraitUnit: Create a unit with two random traits.

Victory Conditions: Number of Villages, Amount of Gold. Suitable for multiplayer scenarios.

WML Abilities: Knockback. Charm. Bloodlust. Abilities cannot currently be incorporated in the unit type definitions themselves, but must be included in the scenario file.

WML Buildings: Generic Buildings, Light House/Dark Tower, Wishing Well #1, Wishing Well #2.

DroppableItem: Generic item that a unit can carry, and is left on the ground when the unit dies.

A Shop Like Thing: How to add even more RPG elements to your scenarios.

PseudoRandom: A replacement for {RANDOM} in multiplayer, where {RANDOM} is buggy.

Rain effect: Creating an overlay of rain in a scenario.

Advanced WML: Point Rotation Scheme.

See Also