Difference between revisions of "Terrain"

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==The information center for all things Terrain==
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The central organizing page for coordinating work on terrain.
  
 
===Information===
 
===Information===
*'''[[Tiles_Status]]'''  -- where most of the action takes place.
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* [[TerrainLettersWML]] - A list of the letters used to represent terrain types and how to interpret them.
*[[TerrainLettersWML]]
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* [[TerrainCodeTableWML]] - Auto-generated list of current terrains with sample tile images.
*[[Terrain_Terms]] --Standard Definitions for Terrain Terminology
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* [[TerrainGraphicsWML]] - If you really need to get technical, start here.
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* [[TerrainMacrosWML]] - Macros for succintly defining terrain graphics.
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* [[Terrain Terms]] - Standard Definitions for Terrain Terminology
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* [http://web.archive.org/web/20111127000014/http://www.anathas.org/ayin/wesnoth/doc/terrain_graphics_wml Ayin's Terrain Graphics document] - If you really, ''really'' need to get technical, this describes the terrain graphics WML system in depth.  Unfortunately, the examples are in the old 1.2 format, but it's still useful.
  
===Proposals===
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===Tutorials===
* [[User:Ayin/New_terrain_graphics_system_proposal|Ayin's New terrain graphics system proposal]]
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* [[Tiles Tutorial]] - Frame's tutorial describing the process of making terrain tiles in wesnoth, and how they interact with adjacent tiles.
* [[User:Ayin/Extended_terrains_proposal|Ayin's Extended terrains proposal]]
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* [[CastleTutorial|Castle Tutorial]] - A description of how Wesnoth's castle tiles work (needs updating, but useful nonetheless)
* [[Tiles_Status/future]] -- the needs of the Terrain Team without discussion of how to implement.
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* [[MultiHexTutorial|Multi-Hex Tiling Tutorial]] - A description of how multi-hex tiles work (also by Ayin, but different from the other Terrain Graphics document by the same user linked above).
* [[Tiles_Status/grammar]] -- some attempts at how multi-letter terrain codes would work.
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* [[Editing Castles]] - Instructions for how to make/edit castles (and other corner-based terrains) using yobbo's GIMP script.
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[[Category:Art Tutorials]]

Latest revision as of 05:02, 8 May 2023

The central organizing page for coordinating work on terrain.

Information

  • TerrainLettersWML - A list of the letters used to represent terrain types and how to interpret them.
  • TerrainCodeTableWML - Auto-generated list of current terrains with sample tile images.
  • TerrainGraphicsWML - If you really need to get technical, start here.
  • TerrainMacrosWML - Macros for succintly defining terrain graphics.
  • Terrain Terms - Standard Definitions for Terrain Terminology
  • Ayin's Terrain Graphics document - If you really, really need to get technical, this describes the terrain graphics WML system in depth. Unfortunately, the examples are in the old 1.2 format, but it's still useful.

Tutorials

  • Tiles Tutorial - Frame's tutorial describing the process of making terrain tiles in wesnoth, and how they interact with adjacent tiles.
  • Castle Tutorial - A description of how Wesnoth's castle tiles work (needs updating, but useful nonetheless)
  • Multi-Hex Tiling Tutorial - A description of how multi-hex tiles work (also by Ayin, but different from the other Terrain Graphics document by the same user linked above).
  • Editing Castles - Instructions for how to make/edit castles (and other corner-based terrains) using yobbo's GIMP script.
This page was last edited on 8 May 2023, at 05:02.