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  • ...([[User:Eleazar|Eleazar]]) — terrain art director (esp. Chasm, Cave, Water), sprite animations, various visual tweaks ...animation, various visual tweaks, titlescreen and campaign maps (v1.11+), water animations (v1.13+)
    55 KB (6,870 words) - 00:05, 18 March 2024
  • ...ery swamp hex will have a Ghoul on it. You need to have most of the Draugs dead before this happens, so don't dawdle. ...hen you get close. You don't want to kill him until most of the Ghouls are dead, so it's best to just put up with him (and try not to move any high-level u
    48 KB (8,524 words) - 21:21, 19 April 2024
  • ...campaigns/Dead_Water/images/dead-water-map.png?revision=51584&comment=dead-water-map.png [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water 死の海(Dead Water)]の舞台です。
    15 KB (611 words) - 03:48, 12 August 2017
  • ...of the campaign, as there are many hard levels underground, in swamps, in water, or against Saurians; use XP from the scenario ''The Vanguard'' to level-up ...u massacre the stupid enemy troops that have jumped like lemmings into the water.
    96 KB (17,109 words) - 21:59, 3 June 2021
  • ...difficulty level: easy, medium or hard respectively), which appear in the water between the two crossings. These always appear on turn number 10. Be very c ...p. Option 2 is to send across more units while tossing a spearman into the water as bait. Option 3 is to fight the cuttlefish, which is extremely hazardous.
    35 KB (5,862 words) - 20:06, 11 April 2024
  • ...est written among those in the mainline, with a solid and interesting back-story, clever and not overly serious dialogue and a good balance of difficulty th You may ignore the holy water you see to the east as any unit that reaches it will just drink it and noth
    67 KB (12,106 words) - 19:31, 21 December 2022
  • * [[TrowStoryLine|Story outline]], [[CharactersStorys#The_Rise_of_Wesnoth|Characters]], [[WesnothFi * [[An_Orcish_Incursion story|Story outline]], [[CharactersStorys#An_Orcish_Incursion|Characters]], [[CampaignD
    19 KB (2,774 words) - 00:40, 22 March 2024
  • ...es unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information '''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!
    48 KB (7,479 words) - 07:52, 19 April 2023
  • === [https://forums.wesnoth.org/viewtopic.php?f=68&t=49573#p639815 S1: A Water Struggle] === == Story of the Wose ==
    137 KB (19,530 words) - 21:51, 3 January 2021
  • ===Story Text=== ===Story Text===
    56 KB (9,787 words) - 08:50, 14 May 2021
  • ...ew details might change in future reworks of the po-files, but the overall story and characters should not have changed. Therefore, those pages are a good s | story = TrowStoryLine
    48 KB (7,351 words) - 04:21, 3 May 2023
  • ==Story== |Supporters from the land of the dead
    53 KB (9,305 words) - 15:32, 7 April 2023
  • *In [[#S11 Legend of the Water Dragon|Scenario 11 (Legend of the Water Dragon)]], you'll be unable to finish the scenario if you move Myra back to |[[#S11 Legend of the Water Dragon|11]]
    59 KB (10,011 words) - 21:46, 16 October 2016
  • ...to play ''Under the Burning Suns'' first, to familiarize yourself with the story and the two suns schedule. Northeast of the small keep there's a dead end cave with the blue enemy leader; if you want the scenario's item you'll
    59 KB (10,605 words) - 17:03, 2 October 2017
  • ...of this campaign whose sole purpose is to die (or leave you) to serve the story. They are still valuable fighters, but bear in mind how they are not as val ...e destroyed keep on the North side. The tribe leader Tanuil is pronounced dead, Kaleh now leads the tribe. On turn 11, a Necromancer Xanthos will show up
    59 KB (10,424 words) - 15:58, 17 February 2024
  • '''Dead Water''' '''Story of the Wose'''
    18 KB (2,749 words) - 16:43, 28 August 2019
  • ===Story=== This is the story of Kalenz, and of the Elves in the days of the humans in Wesnoth.
    66 KB (11,665 words) - 04:34, 8 May 2023
  • data/campaigns/Dead_Water/images/dead-water-map.png data/campaigns/The_Rise_Of_Wesnoth/images/story/trow-logo.png
    54 KB (9,029 words) - 06:36, 25 April 2024
  • ...iver a more attractive strategy, as the assassins have only 40% defense in water. ...ed hills, where you are on almost even footing with the elves, and shallow water, the only place where your enemies are truly vulnerable.
    33 KB (5,978 words) - 08:30, 27 December 2022
  • This is a walkthrough of '''Legend of Wesmere''', a campaign that tells the story of ''Kalenz'', the famous elf hero that plays an important role in [[HeirTo ...h, however, is that they are not available during the first chapter of the story (the first three scenarios); you will still have enough opportunity to leve
    36 KB (6,316 words) - 20:26, 4 November 2022
  • === Story text === ...t they used dark magic, commanding vengeful spirits and legions of walking dead...
    101 KB (17,690 words) - 15:56, 5 November 2019
  • '''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now... '''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!
    73 KB (12,735 words) - 15:34, 7 April 2023
  • ===Story Text=== ====At Least One Leader Dead====
    120 KB (21,542 words) - 07:36, 3 February 2023
  • ===Story Text=== ===Story Text===
    74 KB (12,602 words) - 11:44, 1 May 2024
  • === Story Text === ...enoth Elves from their homeland in the Great Southern Desert. I write this story so that our descendants may know of our travels, remember the sacrifices we
    277 KB (51,172 words) - 06:38, 10 July 2022
  • ===Story Text=== '''Drogan:''' Quit bickerin', you two. With most o' them orcs dead now, their camps will be lots weaker. Our raiders will clear 'em out and le
    76 KB (13,273 words) - 07:19, 7 April 2023
  • This is a transcription of all dialogue from Dead Water. It is meant as a resource for Wesnoth writers. If you don't want spoilers, ===Story Text===
    44 KB (7,834 words) - 16:35, 31 March 2021
  • ===Story Text=== '''Sir Gerrick:''' Urza Mathin is dead! Congratulations, commander, though I'm surprised that the King sent only y
    73 KB (12,872 words) - 10:08, 8 December 2021
  • ===Story Text=== ===Story Text===
    42 KB (7,387 words) - 08:21, 23 August 2022
  • ...watch as they killed each other, then I went in and killed a couple nearly-dead survivors with hardly any resistance.</p> ...aside, the only other bug I found was a minor grammar mistake in the first story screen: "There was so much death in this land, had it always been this way?
    30 KB (5,465 words) - 03:03, 6 March 2011
  • ...nges you would have made to the scenario to make it more fun? - remove the water pillaging parties, or at least make it 1 group, they make the scenario way ...where the elves and human.dwarves send all of their armies to you , you`re dead for sure.
    16 KB (3,007 words) - 03:03, 6 March 2011
  • Wesnoth Dead Water Testing 1) I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Dificulty.
    12 KB (2,080 words) - 02:58, 6 March 2011
  • ...e is that there must be somekind of cinematic(or atleast warning) when the water becomes green(that "something is wrong and the player sould go back" or som ...speeds up the level so... i think the level is OK. Still something in the story line is wrong here - the 2 skeleton bosses accepted the deal way too fast -
    7 KB (1,263 words) - 03:02, 6 March 2011
  • ===Story=== ===Story text===
    62 KB (10,875 words) - 20:36, 18 September 2023
  • ===Story Text=== '''Khrulg:''' Garrugch failed in mission, but Al’tar dead by peasant slaves. Better tell the Master.
    123 KB (22,117 words) - 06:31, 8 September 2022
  • A page describing the basic story of [[The Rise of Wesnoth]]. ...s may help them. In the ensuing battle in the catacombs, Lenvan raises the dead units of Prince Haldric's side into walking corpses. After the lichs defeat
    8 KB (1,465 words) - 15:06, 6 February 2024
  • Featured in [[Mainline_Campaigns#Dead_Water|Dead Water]]. ....gna.org/viewcvs/*checkout*/wesnoth/trunk/campaigns/Dead_Water/images/dead-water-map.png
    24 KB (3,093 words) - 05:46, 18 April 2023
  • ...canonical, but simply to help players of the Dragon Trilogy to situate the story chronologically. (PAGE STILL UNDER WORK) ...ut the world and threatening the balance of nature. The '''High Dragons of Water, Fire and the Sky''' - Nitiballi, Agniballi and Svarballi - are created by
    28 KB (4,554 words) - 22:19, 12 February 2021