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  • <hr style='clear:none'> * Anonymissimus &#8212; bug fixes and features mostly related to the wml engine or lua interface
    55 KB (6,870 words) - 00:05, 18 March 2024
  • {{WML Tags}} ...|the ''':inspect''' command]]), which can be used to inspect the values of WML variables, AI configuration, recall lists, and more.
    46 KB (7,208 words) - 23:30, 16 April 2024
  • {| style="float:right" ...o ask for assistance in the [https://forums.wesnoth.org/viewforum.php?f=23 WML Workshop] on the forums.
    5 KB (772 words) - 12:46, 14 April 2023
  • {| style="float:right; margin-left:1em;" ...with a basic _main.cfg as described in [[AddonStructure]], this page will guide you through the use of the [campaign] tag, as well as some general advice f
    7 KB (1,253 words) - 20:43, 24 November 2021
  • {{WML Tags}} ...ew recolored unit sprites without needing to launch the game with specific WML or Lua edits.
    13 KB (1,973 words) - 08:08, 19 April 2024
  • {| style="float:right; margin-left:1em;" ...e a work-in-progress, and describe both how to make art fit into Wesnoth's style, as well as giving some considerable tips on drawing in general. Especiall
    7 KB (1,160 words) - 23:09, 2 September 2021
  • {| style="float:right" ...le langage de balisage de Wesnoth, allez voir [[TerrainCodesWML|Terrains - WML (en)]].
    8 KB (1,376 words) - 14:11, 23 October 2019
  • {| class="wikitable" style="text-align: center;" .... In addition to the technical information on this page, a tutorial-style guide is also available at [[Formula AI Howto]].
    16 KB (2,683 words) - 15:21, 7 April 2023
  • (WML) is used to code almost everything in Wesnoth, including scenarios, validation and much more when editing WML.
    14 KB (2,067 words) - 03:24, 7 May 2023
  • == Style scripts following the typographic style guide == Use the following style:
    10 KB (1,685 words) - 10:01, 2 April 2021
  • == User Interface Style Guide == ...so covered in this guide, but please cross-refer to the [[Typography Style Guide]] as well.
    9 KB (1,564 words) - 10:14, 12 June 2023
  • {| style="float:right" ...éer votre propre monde. Par contre, apprendre le Wesnoth Markup Language (WML) demande quelques efforts. Cette section vous guidera à travers le process
    6 KB (870 words) - 13:32, 10 August 2020
  • ...]] for a summary of the available documentation. This page is a reference guide to the Lua AI functions, variables and component syntax. ...turn and across save/load cycles. This could, in principle, be done using WML variables, but depending on the type and amount of information, that could
    22 KB (3,533 words) - 23:27, 9 April 2024
  • ...tp://help.eclipse.org/help32/index.jsp?topic=/org.eclipse.platform.doc.isv/guide/resAdv_events.htm|"Workspace Jobs"]) or when the users wants this (no autom ...icate with the editor, sending him the wml errors, the stack trace and the wml variables environment, facilitating debugging the .cfg files. (Crab_ sugges
    29 KB (4,996 words) - 06:48, 19 April 2023
  • {| style="float:right" ...owy, posiadasz narzędzie pozwalające na wszelkie zmiany. Jednakże nauka WML (''ang.'' Wesnoth Markup Language) wymaga pewnego wysiłku. Ta sekcja przep
    5 KB (787 words) - 02:26, 12 August 2017
  • ...n How-To, http://www.catb.org/~esr/wesnoth/campaign-design-howto.html This guide covers storyboarding, plotting and adding flavour, as well as advice on map ...cularly typography-related. They will be moved to a separate writing style guide before too long. [[User:Simons Mith|Simons Mith]] 13:16, 19 August 2010 (UT
    21 KB (3,291 words) - 06:04, 14 June 2023
  • {| style="float:right" ...prender el Lenguaje de Marcadores de Wesnoth (''Wesnoth Markup Language'', WML) toma algo de esfuerzo. Esta sección le guiará a través del proceso de
    5 KB (780 words) - 02:26, 12 August 2017
  • {| class="wikitable" style="text-align: center;" * Check out [[Formula AI Howto]] for a practical guide for setting up and testing these examples in a scenario.
    12 KB (1,938 words) - 07:56, 19 April 2023
  • {| style="float:right" ...自己的世界。不过学习韦诺标记语言Wesnoth Markup Language (WML)很耗费精力。本章将会指引创作和发布你自己的内容的过
    4 KB (250 words) - 15:53, 5 February 2022
  • ...urrent user-made campaigns. A guide can be found at [[Guide_to_UMC_Content|Guide to User-made Content (UMC)]]. Please edit, it is a wiki.'' ...ich is always a nice thing. The art is not the best around, but I like the style, and it's good enough to benefit the campaign.
    60 KB (10,139 words) - 10:41, 11 August 2015
  • ...hanged very much, those differences will be taken care of as well as a new style of event handler for certain important events, i.e. events that affect the ...Even in its most basic form though, and after reading over the migration guide, 2.0 sounds like a huge step forward for Wesnoth in both keeping it up-to-d
    19 KB (3,470 words) - 03:25, 15 March 2014
  • {| style="float:right" * [[Guide_to_UMC_Content/fr|Guide pour les contenus CGU]]([[Guide_to_UMC_Content|en]]) - scénarios, campagne
    9 KB (1,355 words) - 15:17, 30 May 2023
  • {| style="float:right" ...der de l'aide sur la section [http://forums.wesnoth.org/viewforum.php?f=23 WML Workshop (en)] du forum.
    6 KB (933 words) - 20:39, 24 October 2019
  • This guide is designed to help you get a simple Wesnoth GUI, implemented in lua, up an ...the lua tables that define the GUIs to WML using [[LuaAPI/wml#wml.tostring|wml.tostring]], for example:
    83 KB (8,010 words) - 20:22, 29 April 2024