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  • {{WML Tags}} ...ndled by a preprocessor. Implementation-wise, WML files are handled mainly by the ''config'' class (and ''simple_wml'' in [[wesnothd]]).
    7 KB (1,041 words) - 14:19, 27 April 2024
  • {{WML Tags}} you don't reduce the signal-to-noise ratio on the WML pages
    7 KB (1,069 words) - 01:47, 25 February 2024
  • ...f the hex is occupied by another unit. In general, note that moving a unit by changing the proxy unit's coordinates does not work if the goal hex is occu ...med fields are proxied. {{DevFeature1.13|2}} subcontainers can be accessed by using the usual variable syntax: <syntaxhighlight inline lang='lua'>unit.va
    26 KB (3,965 words) - 20:53, 5 June 2021
  • {{WML Tags}} The multi-hex tiling system adds a new top-level element to WML, '''[terrain_graphics]'''.
    9 KB (1,402 words) - 13:38, 10 May 2024
  • {{WML Tags}} ...ed in this context. Note, however, that messages produced by the first two tags will not appear in the game interface until the actual game map appears.
    5 KB (852 words) - 04:37, 6 March 2024
  • {{WML Tags}} ...yer]''', '''[test]''', and '''[scenario]''' are [[AddonsWML|addon module]] tags that are all formatted the same way.
    13 KB (2,097 words) - 21:34, 10 December 2023
  • {{WML Tags}} ...fers to a single player in the Wesnoth turn order, which can be controlled by either a human or an AI. Every [[ScenarioWML|scenario]] must have at least
    13 KB (2,170 words) - 05:23, 27 February 2024
  • {{WML Tags}} This contains keys and tags which describe the unit's [[#Unit Data|persistent data]], as well as certai
    22 KB (3,654 words) - 13:39, 10 May 2024
  • ...Action WML tags. All examples on this page will assume it has been loaded by: local utils = wesnoth.require "wml-utils"
    6 KB (947 words) - 18:05, 18 April 2024
  • {{WML Tags}} ...ML]]. In addition to the animation tags described there, the following key/tags are recognized:
    23 KB (3,689 words) - 01:07, 25 February 2024
  • {{WML Tags}} ...emeSystem|[resolution]]]''', but each theme can have multiple [resolution] tags.
    9 KB (1,463 words) - 23:21, 11 April 2023
  • {{WML Tags}} instead, they show something to the player. The main interface tags
    46 KB (7,208 words) - 23:30, 16 April 2024
  • {{WML Tags}} == Customizing the Default AI Using WML ==
    35 KB (5,668 words) - 01:32, 25 February 2024
  • {{WML Tags}} ...so it is referred to as "self" in the ability. A leadership ability works by temporarily granting a weapon special to either the attacker or the defende
    24 KB (3,749 words) - 16:38, 25 April 2024
  • {{WML Tags}} The following tags are actions:
    61 KB (9,881 words) - 03:40, 22 February 2024
  • {{WML Tags}} ...ct] is used to describe one modification to a unit. Any number of [effect] tags can be used to describe a complete modification.
    23 KB (3,461 words) - 00:56, 1 May 2024
  • {{WML Tags}} ...oth, including scenarios, units, savefiles, and the user interface layout. WML files are simple, human-readable text files, usually with the .cfg extensio
    10 KB (1,669 words) - 03:36, 23 February 2024
  • ...restart event as much as it likes, using randomness, but the Map Generator WML has the following advantages: ...d with options, and these are much better developed than any existing pure WML options.
    17 KB (2,666 words) - 18:04, 26 July 2022
  • [[Category:SoC_Ideas_SpriteSheets2014]] ===WML===
    15 KB (2,499 words) - 01:27, 23 May 2014
  • {{WML Tags}} == WML Format ==
    4 KB (663 words) - 00:01, 25 July 2023
  • {{WML Tags}} ...ocessor''' allows the inclusion of more files. Whenever a WML file is read by Wesnoth, it is passed through the preprocessor.
    22 KB (3,254 words) - 03:31, 16 January 2024
  • {{WML Tags}} Part of [[ActionWML]], Internal actions are actions that WML uses internally that do not directly affect game play (or, at least, are no
    37 KB (5,920 words) - 05:49, 27 February 2024
  • {{WML Tags}} == Filtering in WML ==
    9 KB (1,508 words) - 10:39, 11 November 2023
  • {{WML Tags}} ...ill] and [have_unit]. See [[Special:WhatLinksHere/StandardUnitFilter]] for tags which can contain a StandardUnitFilter.
    13 KB (1,965 words) - 15:41, 26 April 2024
  • {{WML Tags}} ...ew recolored unit sprites without needing to launch the game with specific WML or Lua edits.
    13 KB (1,973 words) - 08:08, 19 April 2024
  • This page deals with how to write the [[AnimationWML|animation WML]] when you got the frames drawn and ready as well as general guidelines for ...you can with little trouble make that attack smoother, by having the attack frame kick in only at about halfway into the attack and a
    7 KB (1,093 words) - 06:40, 18 October 2014
  • {{WML Tags}} This tag is a top level WML tag which can only be used once because
    6 KB (989 words) - 06:15, 31 January 2023
  • Inside the campaign folder, each campaign must contain a WML file (usually named _main.cfg) which contains a [campaign] tag. In order fo The first line of the campaign file is the [textdomain] WML tag, which specifies where the game should look for translations to the str
    9 KB (1,307 words) - 20:00, 25 December 2018
  • This page describes the WML commands exchanged between the add-ons server (<b>[[campaignd]]</b>) and cl For historical reasons, both the server software's name and the WML tags which are part of its communication protocol make exclusive reference to "c
    12 KB (1,849 words) - 15:14, 7 April 2023
  • {{WML Tags}} The '''[terrain_type]''' tag describes a terrain in WML.
    5 KB (837 words) - 13:37, 10 May 2024
  • {{WML Tags}} ...from one or two terrain codes of 2 to 4 characters (bytes) each, separated by ^.
    6 KB (920 words) - 05:30, 29 April 2024
  • In this tutorial we will dig somewhat deeper into the secrets of WML and scenario building: events, explaining the use of some special attribute by adding the attribute '''first_time_only=no''' in the event.
    6 KB (924 words) - 22:05, 10 October 2018
  • See [[InternalActionsWML]] for a complete list of all tags and values. In what follows, the basics of variable creation and manipulati Most variables provided by the engine are associated with a certain tag and can thus only be used insi
    7 KB (1,140 words) - 08:24, 23 April 2021
  • The purpose of this page is to list conventions of WML -- that is, things that make WML more readable and flexible.
    4 KB (735 words) - 08:16, 24 August 2021
  • {{WML Tags}} The '''[units]''' tag is a [[ReferenceWML#WML_toplevel_tags|top-level WML tag]] which defines the unit types that will be available in the game.
    15 KB (2,333 words) - 13:43, 10 May 2024
  • {{WML Tags}} * Defining animations with WML
    41 KB (6,114 words) - 01:16, 19 April 2024
  • {{WML Tags}} ...opics should not be sorted and will be followed by generated topics sorted by the generator. The default is '''generated'''.
    7 KB (1,043 words) - 05:57, 27 February 2024
  • {{WML Tags}} The following tags are recognized for dependent=no(default):
    4 KB (700 words) - 05:41, 27 February 2024
  • {{WML Tags}} The time of day influences damage done by lawful and chaotic units; this makes timing of your attack important.
    4 KB (564 words) - 04:01, 24 November 2023
  • {{WML Tags}} ...://r.wesnoth.org/t27671 Colosseum] has a shop that's intended to be usable by other add-ons. Basic usage is given in the ''readme'' file in the add-on.
    12 KB (872 words) - 22:05, 30 June 2019
  • "Debugging" means to fix by removing errors. Here are some ideas to help you when you are building a ca ...e. By this way you save time on rebooting game each time you change map or WML code.
    2 KB (352 words) - 03:30, 23 March 2023
  • {{WML Tags}} ...]] needs to be included in a [filter_location] tag. There are however many tags which accept the [[StandardLocationFilter]] directly as an argument such as
    13 KB (2,092 words) - 14:57, 26 February 2024
  • {{WML Tags}} In the multiplayer game creation screen, an era is chosen by the host by the 'Era' option button.
    4 KB (671 words) - 14:20, 1 July 2023
  • {{WML Tags}} Tags describe the music track:
    3 KB (569 words) - 12:19, 18 April 2019
  • {{WML Tags}} Not all tags of this section are explained here.
    6 KB (928 words) - 09:13, 27 February 2024
  • {{WML Tags}} * '''damage_inflicted''': total damage inflicted by units on team
    3 KB (428 words) - 15:09, 9 November 2018
  • {{WML Tags}} ...e] tag associate strings with certain keywords used by the engine and some WML, such as attack types and ranges.
    3 KB (405 words) - 22:23, 15 October 2021
  • {{WML Tags}} ...e the actual file on disk, the game goes through all defined [binary_path] tags in reverse order of definition. For each binary path, it checks in the foll
    3 KB (584 words) - 14:35, 23 July 2023
  • == WML Reference == the following child tags:
    10 KB (1,505 words) - 20:52, 29 December 2023
  • ...+ or Lua). The C++ or Lua code is also reponsible for actually loading the WML and showing the widget on the screen. '''Note:''' It may be slightly confusing, but a "window definition", defined by the '''[window_definition]''' tag, is also a type of "widget definition", a
    8 KB (1,233 words) - 13:38, 3 May 2024

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