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  • ...the right strengths to fight well on different terrains against all manner of opposition. ...to be played out. You can create your own custom units, and write your own scenarios or even full-blown campaigns. You can also challenge your friends or strang
    21 KB (3,570 words) - 15:08, 7 April 2023
  • In July 2003, '''David White''' released the first version of Wesnoth. Since * Ali El Gariani ([[User:Alink|alink]]) — coder, bug fixes, optimizations, interface usability
    55 KB (6,870 words) - 00:05, 18 March 2024
  • ...n updated since 2/22/14, so much of the info on this page may still be out-of-date) Currently maintained by [[User:egallager|egallager]]<br/>
    13 KB (2,033 words) - 05:49, 27 January 2024
  • The difference between these tags is the way that the scenarios they describe are accessed. The keys '''id''' and '''next_scenario''' affect how scenarios can be accessed.
    13 KB (2,097 words) - 21:34, 10 December 2023
  • ...enario]] must have at least one side. There is no hard limit on the number of sides a single scenario can have. Usually the number of sides in a scenario is fixed. However, the Lua function [[LuaAPI/wesnoth/si
    13 KB (2,170 words) - 05:23, 27 February 2024
  • ..._type] in [units], which describes a class of units. However it takes many of the same keys and thus can generally override the inherited properties from [unit] can be used inside [side] ([[SideWML]]) for units present at start of the scenario, or as [[DirectActionsWML]] for units created during the game.
    22 KB (3,644 words) - 06:17, 27 February 2024
  • Part of [[ActionWML]], interface actions are actions that do not have a direct effe ...ode|the ''':inspect''' command]]), which can be used to inspect the values of WML variables, AI configuration, recall lists, and more.
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...are actions that have a direct effect on gameplay. They can be used inside of [[EventWML|events]]. * '''carryover_report''': whether the player should receive a summary of the scenario outcome, the default is carryover_report=yes.
    61 KB (9,881 words) - 03:40, 22 February 2024
  • This the Wesnoth 1.12 version of the [[Guide_to_UMC_Content]]. It provides unfamiliar players with detailed ...then ask the old maintainer. (You should probably also wait until the end of May 2018 before assuming that a maintainer isn't already porting to 1.14).
    48 KB (7,479 words) - 07:52, 19 April 2023
  • I'm a university student from Budapest, Hungary. I've been an OSS user since my Vista installation committed harakiri somewhen in mid-2009. Althou '''1.4) Why do you want to participate in summer of code?'''
    14 KB (2,376 words) - 12:53, 6 July 2014
  • '''This page is outdated. For an up to date list of good starting issues, see [https://github.com/wesnoth/wesnoth/issues?q=is%3 ...be filled by people that know the code well enough to judge the difficulty of a given task.
    10 KB (1,642 words) - 17:23, 29 April 2024
  • ...ss your idea on the forum or IRC or Discord. A coder with better knowledge of the code might give you the green light to add your feature here. If you plan to work on a feature, write your name at the bottom of the feature, with the date. Note that if you spend too long at working on a
    15 KB (2,460 words) - 07:17, 6 May 2024
  • ...rmation that we submit to google as Application in Summer of Code (current status: 2015). The submitter automatically becomes primary Admin. Most entries are === First page of questions ===
    23 KB (3,846 words) - 19:14, 20 February 2015
  • ...iki page listing all the items currently available in the campaign "Legend of the Invincibles". ...Aug 5 10:09:33 2023 using version git-e67581e of LotI and version 0.3.5.1 of the generation script.
    248 KB (38,140 words) - 09:10, 5 August 2023
  • ...ly) six campaigns for them. This page is designed to give a basic overview of the Orbivm project as it currently stands and provide a guide to prospectiv ...UnwiseOwl|UnwiseOwl]]: if you'd like to contribute, send a pm, post in one of the Orbivm threads on the forum, or head over to the repository at https://
    19 KB (3,056 words) - 14:56, 11 June 2018
  • ...of Abez", etc.) will certainly not improve user's feeling of completeness of localization effort. To offset this, a willing translator can also localize images into the world of Wesnoth.
    54 KB (9,029 words) - 06:36, 25 April 2024
  • ...n a [unit_type] tag, the event will occur in all scenarios in which a unit of that type appears in (only after such a unit appears during the scenario, h ...herefore, from a practical standpoint, it can be considered mandatory. All of the others can be used or not and the event actions will fire either way.
    44 KB (6,986 words) - 17:13, 24 March 2024
  • ...port. I have mostly used it to write much more effective codes at the cost of low understandability. ...variables and variable arrays in WML (not all of them are required by each of these). It is also assuming that you've read Dunno's article about [[Wml_op
    19 KB (2,806 words) - 02:13, 14 February 2023
  • ...neer_Wesnoth.27s_multiplayer_engine|Multiplayer engine improvements]] by [[User:Zaroth|Zaroth]]. Description of my proposal on how to tackle this project can be found here: [[Zaroth_Multi
    44 KB (7,542 words) - 19:06, 5 May 2023
  • - make measurement of results possible. Stable versions of each AI files will be changed *only* for bugfixes or when testing shows tha
    41 KB (7,000 words) - 02:53, 21 March 2013
  • I intend to complete and extend the User Made Content Daemon produced by Trademark during GSoC 2013. This means impl ...MCD. This is likely to be a continous work in progress up until the Summer of Code deadline and possible after it.
    39 KB (6,571 words) - 22:12, 20 March 2014
  • ...ure that would keep players engaged. The new system will be layered on top of the old "teams" system - there will be a parameter to switch on or off the ...hether the settings chosen by a given player should be visible to the rest of the players. Secret alliances can be quite fun.
    22 KB (3,767 words) - 00:59, 21 March 2013
  • <h4>Aranair - Summer of Code Proposal</h4> ...he list of parameters that was listed out in the original post in the list of ideas (with modification). My take to this is that they should not be simpl
    33 KB (5,803 words) - 00:12, 21 March 2013
  • ...ando - Implement persistent storage of gameworld data between semi-related scenarios</h4> The general idea of this project is introducing variables that are independent from savefiles a
    20 KB (3,399 words) - 01:25, 21 March 2013
  • ...paign on hard mode should unlock a special item in subsequent playthroughs of this campaign. With a persistent variable, that can be recorded, and made a ...each, allowing the player's choices in one campaign to influence the state of another.
    13 KB (2,073 words) - 21:11, 28 November 2022
  • ...tool used by all UMC Authors. That is, UMC Authors will get rid of the lot of different tools they use for different tasks (for example the Emacs WMLMode .../review/google/gsoc2011/timoteidolean/1 Battle for Wesnoth - Google Summer of Code Application]
    27 KB (4,496 words) - 18:16, 24 April 2023
  • ...ger. The most important thing about it would always be simplicity in terms of not requiring technical knowledge at all, so potential contributors in area ...d feel” to the system it is running in, so the user sees it like another of his programs, rather than an external, strange tool.
    23 KB (3,897 words) - 03:45, 21 March 2013
  • This is a guide to current-ish user-made content for players. It provides unfamiliar players with detailed info ...2 stable releases (1.14 and 1.16) of Wesnoth. There are archived versions of this page for [[Guide_to_UMC_Content/1.10|1.10]] and [[Guide_to_UMC_Content
    36 KB (5,529 words) - 05:45, 27 January 2024
  • ...nd fixing most of the well known issues. The old multiplayer campaigns and scenarios should remain supported. ...oWML. This use of new syntax would allow to use singleplayer campaigns and scenarios as multiplayer ones and vice versa. It would also make a ground to implemen
    28 KB (4,620 words) - 16:16, 4 July 2013
  • ...: blue">Optional</font> - may not get implemented, but can be a future use of having this project implemented. Provide winner of game whenever possible <br>
    19 KB (3,076 words) - 16:48, 2 April 2014
  • | The name of the add-on displayed on the UI. | The author of the add-on. When using forum_auth, this must be a forum username.
    43 KB (6,159 words) - 17:55, 27 April 2024