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  • ...actually completed an official campaign to this day, unless you count the tutorial, So I guess you could say I'm a bit odd in that I like coding more than pla ...u coding in any new features at this moment? Is it difficult to manipulate WML at the source level?'''
    5 KB (915 words) - 02:26, 9 May 2008
  • ...] is provided in [scenario_metadata], all functionality of [multiplayer], [tutorial] and [test] is ported to [scenario] ...everything from "create game" buton till "every MP side got their scenario WML"
    44 KB (7,542 words) - 19:06, 5 May 2023
  • ...ed by Wesnoth's [[PreprocessorRef|preprocesser]]. Macros are essentially [[WML]] shortcuts. They allow you to define certain pieces of code which can be r ...their immediately preceding scenarios (see above in the first part of this tutorial). Since the first scenario, obviously, doesn't have a predecessor, it is re
    16 KB (2,648 words) - 22:06, 10 October 2018
  • {{WML Tags}} <syntaxhighlight lang='wml'>
    22 KB (3,191 words) - 02:14, 25 April 2024
  • '''Step-by-step tutorial - making a campaign using WML.''' ...ut you will be able to make a basic campaign. It's recommended to download WML Guide, The Final Exam or a simple add-on like Story of the Wose (from 1.14
    16 KB (2,681 words) - 09:53, 18 January 2022
  • We're going to create a character selection dialog, similar to the tutorial dialog, but with more than two choices. Since there will be several choices === The Dialog WML ===
    8 KB (804 words) - 23:38, 5 July 2021
  • ...chema.cfg): it has to be converted into a .xtext format and be put in the "Wml.xtext" file, which will compile the xtext editor. So, each time when we sta ...icate with the editor, sending him the wml errors, the stack trace and the wml variables environment, facilitating debugging the .cfg files. (Crab_ sugges
    29 KB (4,996 words) - 06:48, 19 April 2023
  • I have just started playing Wesnoth and gone through the tutorial and basic campaigns. I really prefer multiplayer for any game. * WML (the wesnoth specific scenario language)
    36 KB (6,071 words) - 04:17, 3 May 2023
  • {{Template:WML Tags}} Variables in WML are used to store data for later retrieval. Each variable is identified by
    21 KB (3,325 words) - 16:25, 24 February 2024
  • ...coding guidelines, see the [[CodingStandards]]. For WML coding, see the [[WML Style Guide]]. For a general writing style guide for Wesnoth campaigns, see and the WML at the start of the scenario file might be
    21 KB (3,291 words) - 06:04, 14 June 2023
  • The tree will be built by the WML parser's rules: <Crab_> a note about 'The tree will be built by the WML parser's rules: ' - don't forget that you can (conditionally) include files
    27 KB (4,496 words) - 18:16, 24 April 2023
  • ...de una campaña difícil, se está creando un [[BuildingCampaignsTutorial|tutorial paso-por-paso]] que abarcará la fase inicial del desarrollo de una campañ ...oría de los diseñadores estarán contentos de ver pequeños trozos de su WML dentro de otras campañas.</p>
    5 KB (798 words) - 04:24, 29 April 2014
  • The rules for validating WML are defined by [[SchemaWML]] files in the ''data/schema/'' directory. * wesnoth --validate data/_main.cfg --preprocess-defines=TUTORIAL
    3 KB (431 words) - 04:09, 15 June 2021
  • ...undo novo se abre a você. Entretanto, aprender a Wesnoth Markup Language (WML) exige esforço. Esta seção busca lhe ajudar através do processo de cria * [[Create Art|Art]] - '''tutorial''' completo
    4 KB (604 words) - 02:26, 12 August 2017
  • ...u schon alles, um deine eigene Welt zu gestalten! Wesnoth Markup Language (WML) zu lernen, braucht aber etwas Zeit. Diese Sektion wird dich durch den Proz * [[WML for Complete Beginners|WML Tutorial]] - Einführung zu WML ''(In Bearbeitung)''
    5 KB (659 words) - 06:11, 19 February 2022
  • ...s from an internal spritesheet generated during the game loading process. (WML/Lua support for spritesheets would be nice would defining an API for it wou * <strike>Fix graphics issues with current graphics engine (seen in second tutorial mission when scrolling).</strike>
    4 KB (655 words) - 01:59, 19 December 2015
  • {{Translations}}<div style="float:right">{{:WML for Complete Beginners}}</div> First things first; let's go over the ''syntax'' of WML.
    14 KB (2,433 words) - 19:35, 29 January 2023
  • {{Translations}}<div style="float:right">{{:WML for Complete Beginners}}</div> <syntaxhighlight lang=wml>
    17 KB (2,792 words) - 20:09, 29 January 2023
  • {{Translations}}<div style="float:right">{{:WML for Complete Beginners}}</div> So now that you understand the basic syntax of WML, it's time to learn where The Battle for Wesnoth stores files so that we ca
    3 KB (547 words) - 19:39, 29 January 2023
  • {{Translations}}<div style="float:right">{{:WML for Complete Beginners}}</div> ...your campaign yet. But fear not, all you have to do is write some specific WML inside the "_main.cfg" file and the game will be able to find your campaign
    11 KB (1,732 words) - 19:52, 29 January 2023

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