LotI Unit Advancements

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Revision as of 15:56, 9 March 2016 by Matsjoyce (talk | contribs) (Initial Page)
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This is an auto-generated wiki page listing all the advancements that are unit specific currently avalible in the campaign "Legend of the Invincibles". See https://wiki.wesnoth.org/LotI_Standard_Advancements for general advancements such as legacies. This was generated at Wed Mar 9 15:52:18 2016 using version 3.1.20b of LotI and version 0.2 of the generation script. As this is auto-generated, DO NOT EDIT THIS PAGE. Instead, make suggestions at https://forums.wesnoth.org/viewtopic.php?f=8&t=32384 and the script will be adjusted.

Contents

Scythemaster

scythe

impaling better with scythe
This advancement can be taken 1 times
Damage increased by 1 for the scythe attack

scythe2

impaling faster with scythe
This advancement can be taken 1 times
This advancement requires the advancements scythe to be achived first
Damage decreased by 3 for the scythe attack
1 more attacks for the scythe attack

scythe3

impaling better with scythe
This advancement can be taken 5 times
This advancement requires the advancements scythe2 to be achived first
Damage increased by 1 for the scythe attack

scythe-whirlwind

whirling better with scythe
This advancement can be taken 1 times
Damage increased by 1 for the whirlwind-scythe attack

scythe-whirlwind2

whirling faster with scythe
This advancement can be taken 1 times
This advancement requires the advancements scythe-whirlwind to be achived first
Damage decreased by 4 for the whirlwind-scythe attack
1 more attacks for the whirlwind-scythe attack

scythe-whirlwind3

whirling better with scythe
This advancement can be taken 5 times
This advancement requires the advancements scythe-whirlwind2 to be achived first
Damage increased by 1 for the whirlwind-scythe attack

trickery

able to confuse enemies so much that their defence drops
This advancement can be taken 1 times
New bonus attack: trickery (-20% - melee )
New weapon special for the trickery attack: trickery

trickery2

confusing enemies more often
This advancement can be taken 5 times
This advancement requires the advancements trickery to be achived first
10 more attacks for the trickery attack

armour

better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%

movement

faster
This advancement can be taken 3 times
1 more movement points

Seer

melee

better at melee combat
This advancement can be taken 1 times
1 more attacks for the faerie touch attack

melee2

better at melee combat
This advancement can be taken 5 times
This advancement requires the advancements melee to be achived first
Damage increased by 1 for the faerie touch attack

sabre

able to create a sword from pure magic
This advancement can be taken 1 times
New bonus attack: faerie sabre (30% - melee arcane)
New weapon special for the faerie sabre attack: struggle

sabre2

doing more damage with faerie sabre
This advancement can be taken 3 times
This advancement requires the advancements sabre to be achived first
Damage increased by 20% for the faerie sabre attack

web

better with spiderwebs
This advancement can be taken 1 times
1 more attacks for the gossamer attack

web2

better with spiderwebs
This advancement can be taken 10 times
This advancement requires the advancements web to be achived first
Damage increased by 1 for the gossamer attack

magic

better with faerie fire
This advancement can be taken 1 times
1 more attacks for the faerie fire attack

magic2

better with faerie fire
This advancement can be taken 10 times
This advancement requires the advancements magic to be achived first
Damage increased by 1 for the faerie fire attack

arcane_penetrate

decreasing arcane resistance to all adjacent enemies by 10%
This advancement can be taken 1 times

arcane_penetrate2

decreasing arcane resistance to all adjacent enemies by 5% more
This advancement can be taken 5 times
This advancement requires the advancements arcane_penetrate to be achived first

block

better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

movement

faster
This advancement can be taken 5 times
1 more movement points

Shadow Prince

quarterstaff

striking better with quarterstaff
This advancement can be taken 1 times
Damage increased by 1 for the staff attack

quarterstaff2

striking faster with quarterstaff
This advancement can be taken 1 times
This advancement requires the advancements quarterstaff to be achived first
1 more attacks for the staff attack

quarterstaff3

striking better with quarterstaff
This advancement can be taken 1 times
This advancement requires the advancements quarterstaff2 to be achived first
1 more attacks for the staff attack

quarterstaff4

staff
This advancement can be taken 10 times
This advancement requires the advancements quarterstaff3 to be achived first
Damage increased by 1 for the staff attack

magic

better with magic
This advancement can be taken 1 times
Damage increased by 1 for the magic blast attack

magic2

faster with magic
This advancement can be taken 2 times
This advancement requires the advancements magic to be achived first
Damage decreased by 1 for the magic blast attack
1 more attacks for the magic blast attack

magic3

better with magic
This advancement can be taken 10 times
This advancement requires the advancements magic to be achived first
Damage increased by 1 for the magic blast attack

ambush

able to hide in forests at night
This advancement can be taken 1 times
This advancement requires the advancements magic3 to be achived first
New ability: nocturnal ambush

block

better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%

penetrate

breaking through enemy impact resistances better (8%)
This advancement can be taken 1 times

penetrate2

breaking through enemy impact resistances better (7%)
This advancement can be taken 1 times
This advancement requires the advancements penetrate to be achived first

penetrate3

breaking through enemy impact resistances better (5%)
This advancement can be taken 3 times
This advancement requires the advancements penetrate2 to be achived first

movement

faster
This advancement can be taken 3 times
1 more movement points

Shadowalker

sword

faster at melee combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)

crossbow

better with crossbow
This advancement can be taken 1 times
Damage decreased by 9 for the crossbow attack
1 more attacks for the crossbow attack

magic

better with magic
This advancement can be taken 1 times
Damage increased by 1 for the shadow wave attack
1 more attacks for the shadow wave attack

block

better at defending
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

sword2

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage increased by 1 (melee attacks only)

sword3

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
1 more attacks (melee attacks only)

magic2

better with magic
This advancement can be taken 1 times
This advancement requires the advancements magic to be achived first
1 more attacks for the shadow wave attack

block2

better at defending
This advancement can be taken 1 times
This advancement requires the advancements block to be achived first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

block3

better at defending
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achived first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

sword4

better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achived first
Damage increased by 1 for the saber attack

crossbow2

better with crossbow
This advancement can be taken 5 times
This advancement requires the advancements crossbow to be achived first
Damage increased by 2 (pierce attacks only)

magic3

better with magic
This advancement can be taken 5 times
This advancement requires the advancements magic, magic2 to be achived first
Damage increased by 1 (arcane attacks only)

whirlwind

able to perform a whirlwind attack
This advancement can be taken 1 times
New bonus attack: whirlwind (-30% - melee )
New weapon special for the whirlwind attack: whirlwind
New weapon special for the whirlwind attack: magical

whirlwind2

whirling better
This advancement can be taken 2 times
This advancement requires the advancements whirlwind to be achived first
Damage increased by 15% for the whirlwind attack

parry

able to attack parrying enemy blows
This advancement can be taken 1 times
New bonus attack: parry (-20% - melee )
New weapon special for the parry attack: parry

parry2

parrying better
This advancement can be taken 3 times
This advancement requires the advancements parry to be achived first
Damage increased by 10% for the parry attack
5 more attacks for the parry attack

movement

faster
This advancement can be taken 4 times
1 more movement points

Siege Troll

hammer

stronger with hammer
This advancement can be taken 1 times
Damage increased by 3 for the hammer attack

hammer2

stronger with hammer
This advancement can be taken 1 times
This advancement requires the advancements hammer to be achived first
Damage increased by 3 for the hammer attack

hammer_speed

faster with hammer
This advancement can be taken 1 times
This advancement requires the advancements hammer2 to be achived first
Damage decreased by 7 for the hammer attack
1 more attacks for the hammer attack

hammer3

stronger with hammer
This advancement can be taken 10 times
This advancement requires the advancements hammer2 to be achived first
Damage increased by 2 for the hammer attack

horrid

able to attack in a terribly scary way
This advancement can be taken 1 times
New bonus attack: grim strike (-20% - melee )
New weapon special for the grim strike attack: horrid

horrid2

scaring enemies with the scary attack better
This advancement can be taken 2 times
This advancement requires the advancements horrid to be achived first
Damage increased by 15% for the grim strike attack

devastation

able to attack and defend with a single, devastating blow
This advancement can be taken 1 times
New bonus attack: devastation (-40% - melee )

devastation2

attacking better with the single blow
This advancement can be taken 3 times
This advancement requires the advancements devastation to be achived first
Damage increased by 15% for the devastation attack

armour

better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%

regeneration1

regenerating 4 additional hitpoints per turn
This advancement can be taken 1 times
Remove ability: regenerates
New ability: regenerates (12)

regeneration2

regenerating 3 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1 to be achived first
Remove ability: regenerates (12)
New ability: regenerates (15)

regeneration3

regenerating 3 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2 to be achived first
Remove ability: regenerates (15)
New ability: regenerates (18)

regeneration4

regenerating 2 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3 to be achived first
Remove ability: regenerates (18)
New ability: regenerates (20)

regeneration5

regenerating 2 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4 to be achived first
Remove ability: regenerates (20)
New ability: regenerates (22)

regeneration6

regenerating 2 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4, regeneration5 to be achived first
Remove ability: regenerates (22)
New ability: regenerates (24)

movement

faster
This advancement can be taken 2 times
1 more movement points

Skeletal Dragon

jaws1

biting better
This advancement can be taken 1 times
Damage increased by 1 for the jaw attack

jaws2

biting faster
This advancement can be taken 1 times
This advancement requires the advancements jaws1 to be achived first
Damage decreased by 1 for the jaw attack
1 more attacks for the jaw attack

jaws3

biting better
This advancement can be taken 10 times
This advancement requires the advancements jaws2 to be achived first
Damage increased by 1 for the jaw attack

claws1

clawing better
This advancement can be taken 10 times
Damage increased by 1 for the claws attack

claws2

clawing faster
This advancement can be taken 2 times
This advancement requires the advancements claws1 to be achived first
Damage decreased by 5 for the claws attack
1 more attacks for the claws attack

breath

able to breathe dark energy
This advancement can be taken 1 times
New attack: dark breath (12 - 2)

breath_speed

breathing dark energy faster
This advancement can be taken 2 times
This advancement requires the advancements breath to be achived first
Damage decreased by 2 for the dark breath attack
1 more attacks for the dark breath attack

breath_damage

breathing darker energy better
This advancement can be taken 5 times
This advancement requires the advancements breath to be achived first
Damage increased by 1 for the dark breath attack

movement

faster
This advancement can be taken 5 times
1 more movement points

Sky Goblin

melee

much better at commanding the bird
This advancement can be taken 2 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

melee2

better at commanding the bird
This advancement can be taken 10 times
This advancement requires the advancements melee to be achived first
Damage increased by 1 (melee attacks only)

bow

better with the bow
This advancement can be taken 1 times
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)

bow2

better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
Damage increased by 1 (ranged attacks only)

bow-precise

shooting insanely precisely
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
New weapon special (ranged attacks only): marksman
Damage decreased by 1 (ranged attacks only)

bow3

better with the bow
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
1 more attacks (ranged attacks only)

bow4

better with the bow
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achived first
Damage increased by 1 (ranged attacks only)

skirmisher

a skirmisher
This advancement can be taken 1 times
New ability: skirmisher

dodge

more nimble (lowering the chance to be hit by 4%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

movement

faster
This advancement can be taken 5 times
1 more movement points

Snow Hunter

melee

a better fighter
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

melee2

a better fighter
This advancement can be taken 1 times
This advancement requires the advancements melee to be achived first
Damage increased by 2 (melee attacks only)

melee3

a better fighter
This advancement can be taken 1 times
This advancement requires the advancements melee2 to be achived first
Damage increased by 1 (melee attacks only)

melee4

a better fighter
This advancement can be taken 3 times
This advancement requires the advancements melee3 to be achived first
Damage increased by 1 (melee attacks only)

bolas

better with bolas
This advancement can be taken 1 times
1 more attacks for the bolas attack

bolas2

better with bolas
This advancement can be taken 1 times
This advancement requires the advancements bolas to be achived first
Damage increased by 2 for the bolas attack

bolas3

better with bolas
This advancement can be taken 1 times
This advancement requires the advancements bolas2 to be achived first
1 more attacks for the bolas attack

bolas4

better with bolas
This advancement can be taken 1 times
This advancement requires the advancements bolas2 to be achived first
Damage increased by 1 for the bolas attack

coldlife

more used to frozen lands (+5% defence on frozen terrains, +5% cold resistance)
This advancement can be taken 1 times
Chance to get hit on frozen places reduced by 5%
Resistance to cold decreased by 5%

coldlife2

frost-hardier (defence + cold resistance on frozen terrains +5%)
This advancement can be taken 1 times
This advancement requires the advancements coldlife to be achived first
Chance to get hit on frozen places reduced by 5%
Resistance to cold decreased by 5%

coldlife3

more used to frozen lands
This advancement can be taken 1 times
This advancement requires the advancements coldlife2 to be achived first
Resistance to cold decreased by 20%

coldlife4

more used to frozen lands (hiding on snow)
This advancement can be taken 1 times
This advancement requires the advancements coldlife3 to be achived first
New ability: snow ambush

magic

proficient with cold magic
This advancement can be taken 1 times
New attack: ice bolt (11 - 2)

magic2

more proficient with cold magic
This advancement can be taken 1 times
This advancement requires the advancements magic to be achived first
Damage decreased by 1 for the ice bolt attack
1 more attacks for the ice bolt attack

magic3

more proficient with cold magic
This advancement can be taken 1 times
This advancement requires the advancements magic2 to be achived first
Damage increased by 3 for the ice bolt attack

magic4

more proficient with cold magic
This advancement can be taken 1 times
This advancement requires the advancements magic3 to be achived first
Damage increased by 2 for the ice bolt attack

magic5

more proficient with cold magic
This advancement can be taken 1 times
This advancement requires the advancements magic4 to be achived first
Damage decreased by 2 for the ice bolt attack
1 more attacks for the ice bolt attack

magic6

more proficient with cold magic
This advancement can be taken 3 times
This advancement requires the advancements magic5 to be achived first
Damage increased by 1 for the ice bolt attack

blizzard

able to summon a blizzard
This advancement can be taken 1 times
This advancement requires the advancements magic6, coldlife4 to be achived first
New attack: blizzard (14 - 2)

blizzard2

summoning better blizzards
This advancement can be taken 4 times
This advancement requires the advancements blizzard to be achived first
Damage increased by 2 for the blizzard attack

movement

faster
This advancement can be taken 4 times
1 more movement points

Soul Shooter

bow

better with bow
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

bow2

better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)

bow3

better with bow
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2 to be achived first
Damage increased by 1 (ranged attacks only)

bow-marksman

more precise with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
New weapon special (ranged attacks only): marksman

bow-leech

leeching enemies with bow
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achived first
New weapon special (ranged attacks only): leech

bow-infect

turning enemies into undead with poison from bow
This advancement can be taken 1 times
This advancement requires the advancements bow3 to be achived first
New weapon special (ranged attacks only): infect
Remove weapon special (ranged attacks only): poison

arcane

able to shoot cursed arcane arrows
This advancement can be taken 1 times
New bonus attack: cursed arrow (-20% - ranged arcane)

arcane2

shooting cursed arrows better
This advancement can be taken 3 times
This advancement requires the advancements arcane to be achived first
Damage increased by 10% for the cursed arrow attack

dagger

better with dagger
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)

dagger2

better with dagger
This advancement can be taken 1 times
This advancement requires the advancements dagger to be achived first
1 more attacks (melee attacks only)

dagger3

better with dagger
This advancement can be taken 5 times
This advancement requires the advancements dagger, dagger2 to be achived first
Damage increased by 1 (melee attacks only)

dagger-backstab

able to backstab with dagger
This advancement can be taken 1 times
This advancement requires the advancements dagger, dagger2, dagger3 to be achived first
New weapon special (melee attacks only): backstab

armour

more undead-like resistance (improved resistances, slightly worsened weaknesses)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by -1%
Resistance to pierce decreased by 3%
Resistance to fire decreased by -1%
Resistance to cold decreased by 3%
Resistance to arcane decreased by -2%

movement

faster
This advancement can be taken 3 times
1 more movement points

Sprite

melee

faster at melee combat
This advancement can be taken 1 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

melee2

better at melee combat
This advancement can be taken 10 times
This advancement requires the advancements melee to be achived first
Damage increased by 1 (melee attacks only)

web

better with spiderwebs
This advancement can be taken 1 times
1 more attacks for the gossamer attack

web2

better with spiderwebs
This advancement can be taken 10 times
This advancement requires the advancements web to be achived first
Damage increased by 1 for the gossamer attack

magic

better with faerie fire
This advancement can be taken 1 times
1 more attacks (arcane attacks only)

magic2

better with faerie fire
This advancement can be taken 10 times
This advancement requires the advancements magic to be achived first
Damage increased by 1 (arcane attacks only)

block

better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

movement

faster
This advancement can be taken 3 times
1 more movement points

Stormrider

sword

swinging better with the sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
1 more attacks for the sword attack

sword1_precision

swinging more precisely with the sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
New weapon special for the sword attack: marksman

sword2

swinging better with the sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage increased by 1 for the sword attack

sword3

swinging better with the sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
Damage increased by 1 for the sword attack

sword3_speed

swinging faster with the sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2, sword1_speed, sword3 to be achived first
1 more attacks for the sword attack

sword4

swinging better with the sword
This advancement can be taken 30 times
This advancement requires the advancements sword, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack

lance

striking better with lance and charging more powerfully (2.5 times more damage)
This advancement can be taken 1 times
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge
Damage increased by 1 for the lance attack

lance2

striking better with the lance
This advancement can be taken 1 times
This advancement requires the advancements lance to be achived first
Damage increased by 2 for the lance attack

lance2_speed

striking faster with the lance
This advancement can be taken 1 times
This advancement requires the advancements lance to be achived first
Damage decreased by 2 for the lance attack
1 more attacks for the lance attack

lance3

striking better with the lance
This advancement can be taken 1 times
This advancement requires the advancements lance2 to be achived first
Damage increased by 2 for the lance attack

lance3_damage

charging more powerfully with the lance (3 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge

lance4_damage

charging even more powerfully with the lance (3.5 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3_damage to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge

lance4

striking better with the lance
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achived first
Damage increased by 1 for the lance attack

lance5

striking even better with the lance
This advancement can be taken 3 times
This advancement requires the advancements lance, lance2, lance3, lance4 to be achived first
Damage increased by 1 for the lance attack

storm

throwing stronger lightnings
This advancement can be taken 1 times
Damage increased by 2 for the stormride attack

storm_speed

throwing more lightnings
This advancement can be taken 1 times
1 more attacks for the stormride attack

storm2

throwing stronger lightnings
This advancement can be taken 1 times
This advancement requires the advancements storm to be achived first
Damage increased by 2 for the stormride attack

storm2_charge

charging with lightnings
This advancement can be taken 1 times
This advancement requires the advancements storm, storm2 to be achived first
New weapon special for the stormride attack: charge

storm3

throwing stronger lightnings
This advancement can be taken 1 times
This advancement requires the advancements storm, storm2 to be achived first
Damage increased by 1 for the stormride attack

storm3_speed

throwing more lightnings
This advancement can be taken 1 times
This advancement requires the advancements storm, storm2, storm3, storm_speed to be achived first
1 more attacks for the stormride attack

storm4

casting better lightnings
This advancement can be taken 10 times
This advancement requires the advancements storm, storm2, storm3 to be achived first
Damage increased by 1 for the stormride attack

thunder

able to summon a powerful thunder that can kill with a single hit
This advancement can be taken 1 times
This advancement requires the advancements storm, storm2 to be achived first
New attack: thunder (60 - 1)

thunder2

better with thunders
This advancement can be taken 3 times
This advancement requires the advancements storm, storm2, thunder to be achived first
Damage increased by 10 for the thunder attack

aura

surrounded by an aura that hurts nearby enemies (-8 HP)
This advancement can be taken 1 times
New ability: burns foes (8)

aura2

better with the enemy hurting aura (-16 HP)
This advancement can be taken 1 times
This advancement requires the advancements aura to be achived first
Remove ability: burns foes (8)
New ability: burns foes (16)

aura3

better with the enemy hurting aura (-24 HP)
This advancement can be taken 1 times
This advancement requires the advancements aura, aura2 to be achived first
Remove ability: burns foes (16)
New ability: burns foes (24)

aura_illuminate

able to illuminate everything around
This advancement can be taken 1 times
New ability: illuminates

aura_illuminate2

able to illuminate even the day
This advancement can be taken 1 times
This advancement requires the advancements aura_illuminate to be achived first
Remove ability: illuminates
New ability: improved illumination

aura_illuminate3

illuminating everything around better
This advancement can be taken 1 times
This advancement requires the advancements aura_illuminate2 to be achived first
Remove ability: improved illumination
New ability: great illumination

healing

healing nearby allies better
This advancement can be taken 1 times
Remove ability: heals
New ability: cures

healing2

healing nearby allies better
This advancement can be taken 1 times
This advancement requires the advancements healing to be achived first
Remove ability: cures
New ability: heals (16)

healing3

healing nearby allies better
This advancement can be taken 1 times
This advancement requires the advancements healing2 to be achived first
Remove ability: heals (16)
New ability: heals (24)

armor

more resistant to damage (4% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 4%
Resistance to impact decreased by 4%
Resistance to pierce decreased by 5%

movement1

able to move faster
This advancement can be taken 5 times
1 more movement points

Swordmaster

sword

striking better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack

sword2

striking faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

sword3

striking better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achived first
Damage increased by 1 for the sword attack

parry

able to attack parrying enemy blows
This advancement can be taken 1 times
New bonus attack: parry (-20% - melee )
New weapon special for the parry attack: parry

parry2

parrying better
This advancement can be taken 3 times
This advancement requires the advancements parry to be achived first
Damage increased by 10% for the parry attack
5 more attacks for the parry attack

doom

able to attack in a terrible way that lowers enemy resistance
This advancement can be taken 1 times
New bonus attack: doom (-30% - melee )
New weapon special for the doom attack: doom

doom2

crippling enemies better
This advancement can be taken 3 times
This advancement requires the advancements doom to be achived first
Damage increased by 15% for the doom attack
5 more attacks for the doom attack

block

better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

armour

better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%

movement

faster
This advancement can be taken 3 times
1 more movement points

09 Fencer

sword

better with sword
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

magic

better with magic
This advancement can be taken 1 times
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)

block

better at defending
This advancement can be taken 1 times
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%

sword

better with sword
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

crossbow

better with crossbow
This advancement can be taken 1 times
Damage decreased by 5 (pierce attacks only)
1 more attacks (pierce attacks only)

magic

better with magic
This advancement can be taken 1 times
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)

block

better at defending
This advancement can be taken 1 times
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%

sword2

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

magic2

better with magic
This advancement can be taken 1 times
This advancement requires the advancements magic to be achived first
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)

block2

better at defending
This advancement can be taken 1 times
This advancement requires the advancements block to be achived first
Chance to get hit in forests increased by 20%
Chance to get hit on frozen places increased by 30%
Chance to get hit on flat terrains increased by 20%
Chance to get hit in caves increased by 30%
Chance to get hit in mushroom groves increased by 30%
Chance to get hit in villages increased by 20%
Chance to get hit in castles increased by 20%
Chance to get hit in shallow waters increased by 40%
Chance to get hit on coastal reefs increased by 30%
Chance to get hit in swamps increased by 40%
Chance to get hit on hills increased by 20%
Chance to get hit on mountains increased by 20%
Chance to get hit on sands increased by 40%

sword

better with sword
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

crossbow

better with crossbow
This advancement can be taken 1 times
Damage decreased by 5 (pierce attacks only)
1 more attacks (pierce attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

magic

better with magic
This advancement can be taken 1 times
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

block

better at defending
This advancement can be taken 1 times
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

sword2

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

magic2

better with magic
This advancement can be taken 1 times
This advancement requires the advancements magic to be achived first
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

block2

better at defending
This advancement can be taken 1 times
This advancement requires the advancements block to be achived first
Chance to get hit in forests increased by 20%
Chance to get hit on frozen places increased by 30%
Chance to get hit on flat terrains increased by 20%
Chance to get hit in caves increased by 30%
Chance to get hit in mushroom groves increased by 30%
Chance to get hit in villages increased by 20%
Chance to get hit in castles increased by 20%
Chance to get hit in shallow waters increased by 40%
Chance to get hit on coastal reefs increased by 30%
Chance to get hit in swamps increased by 40%
Chance to get hit on hills increased by 20%
Chance to get hit on mountains increased by 20%
Chance to get hit on sands increased by 40%
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

sword3

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
Damage increased by 1 (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

crossbow2

better with crossbow
This advancement can be taken 1 times
This advancement requires the advancements crossbow to be achived first
Damage increased by 2 (pierce attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

magic3

better with magic
This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achived first
Damage increased by 1 (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

Abomination

bite1

biting better
This advancement can be taken 1 times
Damage increased by 3 for the bite attack

bite2

biting faster
This advancement can be taken 1 times
This advancement requires the advancements bite1 to be achived first
1 more attacks for the bite attack

bite2-leech

feasting on enemies when biting
This advancement can be taken 1 times
This advancement requires the advancements bite1 to be achived first
New weapon special for the bite attack: leech

bite3

biting better
This advancement can be taken 10 times
This advancement requires the advancements bite2 to be achived first
Damage increased by 2 for the bite attack

murderlust

healing more from kills
This advancement can be taken 1 times
Remove ability: killhunger
New ability: murderlust

regurgitate1

able to regurgitate culinary feasts as Walking Corpses
This advancement can be taken 1 times
New weapon special for the bite attack: plague

regurgitate2

able to regurgitate culinary feasts as Ghouls
This advancement can be taken 1 times
This advancement requires the advancements regurgitate1 to be achived first
New weapon special for the bite attack: plague (Ghoul)
Remove weapon special for the bite attack: plague

despair

causing nearby enemies to deal even less damage
This advancement can be taken 1 times
Remove ability: despair (10)
New ability: despair (15)

despair2

causing nearby enemies to deal even less damage
This advancement can be taken 1 times
This advancement requires the advancements despair to be achived first
Remove ability: despair (15)
New ability: despair (20)

despair3

causing nearby enemies to deal even less damage
This advancement can be taken 1 times
This advancement requires the advancements despair2 to be achived first
Remove ability: despair (20)
New ability: despair (25)

movement

faster
This advancement can be taken 3 times
1 more movement points

Akula

sword

better at melee combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)

sword2

better at melee combat
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
1 more attacks (melee attacks only)

sword3

better at melee combat
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 to be achived first
Damage increased by 1 (melee attacks only)

magic

a better caster
This advancement can be taken 1 times
1 more attacks (ranged attacks only)

magic2

a better caster
This advancement can be taken 1 times
This advancement requires the advancements magic to be achived first
Damage increased by 1 (ranged attacks only)

magic3

a better caster
This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achived first
1 more attacks (ranged attacks only)

magic4

a better caster
This advancement can be taken 10 times
This advancement requires the advancements magic, magic2, magic3 to be achived first
1 more attacks (ranged attacks only)

movement

faster
This advancement can be taken 1 times
1 more movement points

Akula Steel

sword

better at melee combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)

sword2

better at melee combat
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
1 more attacks (melee attacks only)

sword3

better at melee combat
This advancement can be taken 5 times
This advancement requires the advancements sword, sword2 to be achived first
Damage increased by 1 (melee attacks only)

magic

a better caster
This advancement can be taken 1 times
1 more attacks (ranged attacks only)

magic2

a better caster
This advancement can be taken 1 times
This advancement requires the advancements magic to be achived first
Damage increased by 1 (ranged attacks only)

magic3

a better caster
This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achived first
1 more attacks (ranged attacks only)

magic4

a better caster
This advancement can be taken 5 times
This advancement requires the advancements magic, magic2, magic3 to be achived first
1 more attacks (ranged attacks only)

movement

faster
This advancement can be taken 1 times
1 more movement points

Akula Steel Finale

sword

better at melee combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)

sword2

better at melee combat
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
1 more attacks (melee attacks only)

sword3

better at melee combat
This advancement can be taken 5 times
This advancement requires the advancements sword, sword2 to be achived first
Damage increased by 1 (melee attacks only)

magic

a better caster
This advancement can be taken 1 times
1 more attacks (ranged attacks only)

magic2

a better caster
This advancement can be taken 1 times
This advancement requires the advancements magic to be achived first
Damage increased by 1 (ranged attacks only)

magic3

a better caster
This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achived first
1 more attacks (ranged attacks only)

magic4

a better caster
This advancement can be taken 5 times
This advancement requires the advancements magic, magic2, magic3 to be achived first
1 more attacks (ranged attacks only)

movement

faster
This advancement can be taken 1 times
1 more movement points

Ancient Lich

melee

better at melee combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)

melee2

creating zombies from enemies killed at melee
This advancement can be taken 1 times
This advancement requires the advancements melee to be achived first
New weapon special (melee attacks only): plague

melee3

better at melee
This advancement can be taken 5 times
This advancement requires the advancements melee, melee2 to be achived first
Damage increased by 1 (melee attacks only)

magic

a better caster
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

magic-chill

a better caster of chill tempests
This advancement can be taken 1 times
1 more attacks for the chill tempest attack

magic-chill3

slowing with chill tempest
This advancement can be taken 1 times
This advancement requires the advancements magic-chill to be achived first
New weapon special for the chill tempest attack: slow

magic-shadow

a better caster of shadow waves
This advancement can be taken 1 times
1 more attacks for the shadow wave attack

magic-chill2

a better caster of chill tempests
This advancement can be taken 10 times
This advancement requires the advancements magic-chill, magic to be achived first
Damage increased by 1 for the chill tempest attack

magic-chill-slow-extra

slowing multiple enemies with chill tempest
This advancement can be taken 1 times
This advancement requires the advancements magic-chill3, magic-chill2 to be achived first
New weapon special for the chill tempest attack: explosive slow

magic-shadow2

a better caster of shadow waves
This advancement can be taken 10 times
This advancement requires the advancements magic-shadow, magic to be achived first
Damage increased by 1 for the shadow wave attack

magic-shadow-leech

leeching enemies with shadow wave
This advancement can be taken 1 times
This advancement requires the advancements magic-shadow2 to be achived first
New weapon special for the shadow wave attack: leech

armour

more undead-like resistance (improved resistances, slightly worsened weaknesses)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by -1%
Resistance to pierce decreased by 3%
Resistance to fire decreased by -1%
Resistance to cold decreased by 3%
Resistance to arcane decreased by -2%

movement

faster
This advancement can be taken 2 times
1 more movement points

Arch Necromancer

melee

faster at melee combat
This advancement can be taken 2 times
Damage decreased by 2 (melee attacks only)
1 more attacks (melee attacks only)

melee2

better at melee combat
This advancement can be taken 5 times
This advancement requires the advancements melee to be achived first
Damage increased by 1 (melee attacks only)

melee3

transforming enemies into Soulless also with the infection
This advancement can be taken 1 times
This advancement requires the advancements melee to be achived first
New weapon special (melee attacks only): greater infect
Remove weapon special (melee attacks only): infect

magic-chill

a better caster of chill waves
This advancement can be taken 3 times
Damage increased by 2 for the chill wave attack

magic-chill2

a faster caster of chill waves
This advancement can be taken 2 times
This advancement requires the advancements magic-chill to be achived first
Damage decreased by 5 for the chill wave attack
1 more attacks for the chill wave attack

magic-chill3

slowing with chill wave
This advancement can be taken 1 times
This advancement requires the advancements magic-chill2 to be achived first
New weapon special for the chill wave attack: slow

magic-shadow

a faster caster of shadow waves
This advancement can be taken 2 times
Damage decreased by 3 for the shadow wave attack
1 more attacks for the shadow wave attack

magic-shadow2

a better caster of shadow waves
This advancement can be taken 3 times
This advancement requires the advancements magic-shadow to be achived first
Damage increased by 1 for the shadow wave attack

magic-shadow3

creating ghosts from victims of shadow wave
This advancement can be taken 1 times
This advancement requires the advancements magic-shadow2 to be achived first
New weapon special for the shadow wave attack: plague (Ghost)

magic

a better caster, generally
This advancement can be taken 10 times
Damage increased by 1 (ranged attacks only)

movement

faster
This advancement can be taken 2 times
1 more movement points

Argan Lich

sword1

better with sword
This advancement can be taken 1 times
Damage increased by 1 for the lichsword attack

sword1_speed

faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achived first
1 more attacks for the lichsword attack

sword2

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
Damage increased by 1 for the lichsword attack

sword2_marksman

more precise with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
New weapon special for the lichsword attack: marksman

sword3

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achived first
Damage increased by 1 for the lichsword attack

sword4

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achived first
Damage increased by 1 for the lichsword attack

sword4_plague

raising undead with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
New weapon special for the lichsword attack: plague

sword5

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
Damage increased by 1 for the lichsword attack

sword5_speed

faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achived first
1 more attacks for the lichsword attack

sword6

better with sword
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achived first
Damage increased by 1 for the lichsword attack

xbow

better with crossbow
This advancement can be taken 1 times
Damage increased by 1 for the crossbow attack
1 more attacks for the crossbow attack

xbow-marksman

striking more precisely with the crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achived first
New weapon special for the crossbow attack: marksman

xbow2

better with crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achived first
Damage increased by 1 for the crossbow attack

xbow2_speed

faster with crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2 to be achived first
1 more attacks for the crossbow attack

xbow3

better with crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2 to be achived first
Damage increased by 1 for the crossbow attack

xbow-marksman

striking more precisely with the crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2, xbow_marksman to be achived first
New weapon special for the crossbow attack: focused
Remove weapon special for the crossbow attack: marksman

xbow4

better with crossbow
This advancement can be taken 3 times
This advancement requires the advancements xbow, xbow2, xbow3 to be achived first
Damage increased by 1 for the crossbow attack

xbow2_speed

faster with crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2, xbow2_speed, xbow3, xbow4 to be achived first
1 more attacks for the crossbow attack

block

blocking attacks better (2 % better defence)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

movement

faster
This advancement can be taken 3 times
1 more movement points

armour

better protected from physical blows (3% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 3%
Resistance to impact decreased by 3%
Resistance to pierce decreased by 3%

armour

better protected from magical attacks (4% better resistances)
This advancement can be taken 5 times
Resistance to fire decreased by 4%
Resistance to cold decreased by 2%
Resistance to arcane decreased by 4%

Blackguard

scourge

striking better with scourge
This advancement can be taken 1 times
Damage increased by 1 for the scourge attack

scourge2

striking faster with scourge
This advancement can be taken 1 times
This advancement requires the advancements scourge to be achived first
Damage decreased by 1 for the scourge attack
1 more attacks for the scourge attack

scourge3

striking better with scourge
This advancement can be taken 10 times
This advancement requires the advancements scourge2, scourge to be achived first
Damage increased by 1 for the scourge attack

armour

better protected from physical blows (2% better resistances; +4% resist impact)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 4%
Resistance to pierce decreased by 2%

movement

faster
This advancement can be taken 3 times
1 more movement points

darken

able to darken even the night
This advancement can be taken 1 times
Remove ability: darkens
New ability: darkens badly

darken2

radiating unearthly darkness
This advancement can be taken 1 times
This advancement requires the advancements darken to be achived first
Remove ability: darkens badly
New ability: darkens severely

Celestial Messenger

lightbeam

better with magic
This advancement can be taken 1 times
Damage increased by 1 for the lightbeam attack

lightbeam2

better with magic
This advancement can be taken 1 times
This advancement requires the advancements lightbeam to be achived first
Damage decreased by 1 for the lightbeam attack
1 more attacks for the lightbeam attack

lightbeam3

better with magic
This advancement can be taken 10 times
This advancement requires the advancements lightbeam2 to be achived first
Damage increased by 1 for the lightbeam attack

mace

better with mace
This advancement can be taken 1 times
Damage decreased by 1 for the mace attack
1 more attacks for the mace attack

mace2

better with mace
This advancement can be taken 10 times
This advancement requires the advancements mace to be achived first
Damage increased by 1 for the mace attack

heal

able to heal allies better
This advancement can be taken 1 times
Remove ability: cures
New ability: heals (11)

heal2

able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal to be achived first
Remove ability: heals (11)
New ability: heals (14)

heal3

able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achived first
Remove ability: heals (14)
New ability: heals (16)

conviction

able to make enemies feel their guilt (-15% to non-physical resistances)
This advancement can be taken 1 times
New ability: conviction (15)

conviction2

making enemies feel their guilt stronger (-25% to non-physical resistances)
This advancement can be taken 1 times
This advancement requires the advancements conviction to be achived first
Remove ability: conviction (15)
New ability: conviction (25)

conviction3

making enemies feel their guilt stronger (-33% to non-physical resistances)
This advancement can be taken 1 times
This advancement requires the advancements conviction2 to be achived first
Remove ability: conviction (25)
New ability: conviction (33)

guilt

making enemies' sins burn them from inside (-16 enemy heal)
This advancement can be taken 1 times
This advancement requires the advancements conviction2 to be achived first
New ability: burns foes (16)

aura_illuminate

able to illuminate even the day
This advancement can be taken 1 times
This advancement requires the advancements heal, conviction to be achived first
Remove ability: illuminates
New ability: improved illumination

aura_illuminate2

illuminating everything around better
This advancement can be taken 1 times
This advancement requires the advancements aura_illuminate, heal2, conviction2 to be achived first
Remove ability: improved illumination
New ability: great illumination

movement

faster
This advancement can be taken 4 times
1 more movement points

Champion

sword

faster at melee combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)

sword2

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage increased by 1 (melee attacks only)

sword3

faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
1 more attacks (melee attacks only)

sword4

better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achived first
Damage increased by 1 for the saber attack

crossbow

faster with crossbow
This advancement can be taken 1 times
Damage decreased by 9 for the crossbow attack
1 more attacks for the crossbow attack

block

better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

armour

better protected from physical blows (3% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 3%
Resistance to impact decreased by 3%
Resistance to pierce decreased by 3%

careful

10% better resistances when defending
This advancement can be taken 1 times
New ability: careful

careful2

20% better resistances when defending
This advancement can be taken 1 times
This advancement requires the advancements careful to be achived first
Remove ability: careful
New ability: careful

careful3

25% better resistances when defending
This advancement can be taken 1 times
This advancement requires the advancements careful2 to be achived first
Remove ability: careful
New ability: careful

crossbow2

better with crossbow
This advancement can be taken 5 times
This advancement requires the advancements crossbow to be achived first
Damage increased by 2 (pierce attacks only)

movement

faster
This advancement can be taken 4 times
1 more movement points

Champion Bowman

bow

striking better with bow
This advancement can be taken 1 times
Damage increased by 1 for the bow attack

bow2

striking better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack

bow3

striking better with bow
This advancement can be taken 10 times
This advancement requires the advancements bow2 to be achived first
Damage increased by 1 for the bow attack

bow-precision

striking more precisely with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman

arrowstorm

able to shoot a storm on arrows without giving the enemy a chance to counterattack
This advancement can be taken 1 times
New bonus attack: arrow storm (-20% - ranged )
New weapon special for the arrow storm attack: distant attack

arrowstorm2

shooting arrow storms better
This advancement can be taken 3 times
This advancement requires the advancements arrowstorm to be achived first
Damage increased by 10% for the arrow storm attack
5 more attacks for the arrow storm attack

sword

striking better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack

sword2

striking better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

sword3

striking better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achived first
Damage increased by 1 for the sword attack

armour

better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%

movement

faster
This advancement can be taken 3 times
1 more movement points

Chaos Rider

sword

striking better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack

sword2

striking faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

sword-incinerate

incinerating enemies with sword
This advancement can be taken 1 times
This advancement requires the advancements sword2 to be achived first
New weapon special for the sword attack: incinerate

sword3

striking better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achived first
Damage increased by 1 for the sword attack

stomp

stomping enemies better
This advancement can be taken 10 times
Damage increased by 4 for the stomp attack

fireball

better with fireball
This advancement can be taken 1 times
Damage increased by 1 for the fireball attack

fireball2

better with fireball
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack

fireball3

better with fireball
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achived first
Damage increased by 1 for the fireball attack

fireball_plague

creating spirits of fire with fireball
This advancement can be taken 1 times
New weapon special for the fireball attack: plague (Fire Guardian)

movement

faster
This advancement can be taken 4 times
1 more movement points

Dark Shade

claws

clawing better
This advancement can be taken 1 times
Damage increased by 2 for the claws attack

claws2

clawing better
This advancement can be taken 1 times
This advancement requires the advancements claws to be achived first
New weapon special for the claws attack: greater backstab
Remove weapon special for the claws attack: backstab
Damage increased by 1 for the claws attack

claws3

clawing better
This advancement can be taken 1 times
This advancement requires the advancements claws, claws2 to be achived first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack

claws4

clawing better
This advancement can be taken 10 times
This advancement requires the advancements claws, claws2, claws3 to be achived first
Damage increased by 1 for the claws attack

sip

draining enemies better
This advancement can be taken 1 times
Damage increased by 1 for the soul sip attack

sip2

draining enemies better
This advancement can be taken 1 times
This advancement requires the advancements sip to be achived first
1 more attacks for the soul sip attack

sip3

draining more from living, able to drain a bit from the non-living as well
This advancement can be taken 1 times
This advancement requires the advancements sip, sip2 to be achived first
New weapon special for the soul sip attack: leech

sip4

draining enemies better
This advancement can be taken 5 times
This advancement requires the advancements sip, sip2 to be achived first
Damage increased by 1 for the soul sip attack

movement

faster
This advancement can be taken 5 times
1 more movement points

Deathlord

axe

better at melee combat
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)

axe2

better at melee combat
This advancement can be taken 1 times
This advancement requires the advancements axe to be achived first
Damage increased by 1 (melee attacks only)

axe3

better at melee combat
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achived first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

axe4

better at melee combat
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achived first
Damage increased by 1 (melee attacks only)

doom

able to attack in a terrible way that lowers enemy resistance
This advancement can be taken 1 times
New bonus attack: doom (-30% - melee )
New weapon special for the doom attack: doom

doom2

crippling enemies better
This advancement can be taken 3 times
This advancement requires the advancements doom to be achived first
Damage increased by 15% for the doom attack
5 more attacks for the doom attack

block

better at blocking attacks
This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 4%
Chance to get hit on sands reduced by 4%

xbow

better with crossbow
This advancement can be taken 1 times
Damage increased by 1 for the crossbow attack

xbow2

better with crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achived first
1 more attacks for the crossbow attack

xbow-poison

shooting poisonous arrows
This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow to be achived first
New weapon special for the crossbow attack: poison

xbow3

better with crossbow
This advancement can be taken 10 times
This advancement requires the advancements xbow2, xbow to be achived first
Damage increased by 1 for the crossbow attack

armour

better resistance (2% blade, 2% pierce, 3% cold, but -1% arcane)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to pierce decreased by 2%
Resistance to cold decreased by 3%
Resistance to arcane decreased by -1%

movement

faster
This advancement can be taken 3 times
1 more movement points

Delly Lich

sword

faster at melee combat
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

sword2

able to chop through more enemies with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
New weapon special (melee attacks only): cleave

sword3

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
1 more attacks (melee attacks only)

sword3-leech

leeching with sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
New weapon special (melee attacks only): leech

sword4

better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack

knife1

dealing more damage with knives
This advancement can be taken 1 times
Damage increased by 2 for the knife attack

knife2

faster with knives
This advancement can be taken 2 times
This advancement requires the advancements knife1 to be achived first
1 more attacks for the knife attack

knife3

more precise with knives
This advancement can be taken 1 times
This advancement requires the advancements knife3 to be achived first
New weapon special for the knife attack: marksman

knife4

better with knives
This advancement can be taken 10 times
This advancement requires the advancements knife, knife2 to be achived first
Damage increased by 1 for the knife attack

nightstalk

able to move at night without being seen on useful terrains
This advancement can be taken 1 times
New ability: lesser nightstalk

nightstalk2

able to move at night without being seen on all accessible terrains
This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achived first
Remove ability: lesser nightstalk
New ability: nightstalk

block

better at defending
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

block2

better at defending
This advancement can be taken 1 times
This advancement requires the advancements block to be achived first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

block3

better at defending
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achived first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

parry

able to attack parrying enemy blows
This advancement can be taken 1 times
New bonus attack: parry (-20% - melee )
New weapon special for the parry attack: parry

parry2

parrying better
This advancement can be taken 3 times
This advancement requires the advancements parry to be achived first
Damage increased by 10% for the parry attack
5 more attacks for the parry attack

movement

faster
This advancement can be taken 4 times
1 more movement points

Delly Start

sword

faster at melee combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)

sword2

able to chop through more enemies with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
New weapon special (melee attacks only): cleave

sword3

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
1 more attacks (melee attacks only)

sword4

better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack

knife-poison

able to poison enemies with knives
This advancement can be taken 1 times
New weapon special for the knife attack: poison

knife

faster with knives
This advancement can be taken 2 times
1 more attacks for the knife attack

knife2

better with knives
This advancement can be taken 1 times
This advancement requires the advancements knife to be achived first
New weapon special for the knife attack: marksman

knife3

better with knives
This advancement can be taken 10 times
This advancement requires the advancements knife, knife2 to be achived first
Damage increased by 1 for the knife attack

nightstalk

able to move at night without being seen on useful terrains
This advancement can be taken 1 times
New ability: lesser nightstalk

nightstalk2

able to move at night without being seen on all accessible terrains
This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achived first
Remove ability: lesser nightstalk
New ability: nightstalk

block

better at defending
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

block2

better at defending
This advancement can be taken 1 times
This advancement requires the advancements block to be achived first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

block3

better at defending
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achived first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

parry

able to attack parrying enemy blows
This advancement can be taken 1 times
New bonus attack: parry (-20% - melee )
New weapon special for the parry attack: parry

parry2

parrying better
This advancement can be taken 3 times
This advancement requires the advancements parry to be achived first
Damage increased by 10% for the parry attack
5 more attacks for the parry attack

movement

faster
This advancement can be taken 4 times
1 more movement points

Demon Lord

amla_demon_lord

This advancement can be taken 100 times
100 more hitpoints per level
Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)

Destroyer

scourge

striking more furiously with scourge
This advancement can be taken 1 times
Damage increased by 2 for the scourge attack

scourge2

striking more furiously with scourge
This advancement can be taken 1 times
This advancement requires the advancements scourge to be achived first
Damage decreased by 5 for the scourge attack
1 more attacks for the scourge attack

scourge3

striking more furiously with scourge
This advancement can be taken 10 times
This advancement requires the advancements scourge2, scourge to be achived first
Damage increased by 1 for the scourge attack

berserk

able to enter a battle frenzy like dwarves, but only when attacking
This advancement can be taken 1 times
This advancement requires the advancements scourge to be achived first
New attack: mace_berserk (7 - 5)

berserk2

striking better when in battle frenzy
This advancement can be taken 5 times
This advancement requires the advancements berserk to be achived first
1 more attacks for the mace_berserk attack

armour

better protected from physical blows (2% better resistances; +4% resist impact)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 4%
Resistance to pierce decreased by 2%

movement

faster
This advancement can be taken 3 times
1 more movement points

Dragon Rider

bite

commanding the dragon to bite better
This advancement can be taken 5 times
Damage increased by 2 for the bite attack

bite-drain

able to order the dragon to eat bits of freshly torn meat during battle
This advancement can be taken 1 times
This advancement requires the advancements bite to be achived first
New weapon special for the bite attack: drain

lance

striking better with lance
This advancement can be taken 1 times
Damage increased by 1 for the lance attack

lance2

striking better with lance
This advancement can be taken 1 times
This advancement requires the advancements lance to be achived first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack

lance3

charging more powerfully with lance (2.5 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge

lance4

charging even more powerfully with the lance (3 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge

lance5

striking even better with the lance
This advancement can be taken 10 times
This advancement requires the advancements lance, lance2 to be achived first
Damage increased by 1 for the lance attack

fire

commanding the dragon to breathe fire better
This advancement can be taken 1 times
Damage increased by 1 for the fire breath attack

fire2

commanding the dragon to breathe fire faster
This advancement can be taken 1 times
This advancement requires the advancements fire to be achived first
Damage decreased by 1 for the fire breath attack
1 more attacks for the fire breath attack

fire3

commanding the dragon to breathe fire better
This advancement can be taken 10 times
This advancement requires the advancements fire2 to be achived first
Damage increased by 1 for the fire breath attack

fire-incinerate

incinerating enemies with dragon breath
This advancement can be taken 1 times
This advancement requires the advancements fire3 to be achived first
New weapon special for the fire breath attack: incinerate

leadership

able to lead allies into battle (like a level 2 unit)
This advancement can be taken 1 times
New ability: leadership level 2

leadership2

able to lead allies into battle (like a level 3 unit)
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achived first
Remove ability: leadership level 2
New ability: leadership level 3

leadership3

a greater leader in battle (like a level 4 unit)
This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achived first
Remove ability: leadership level 3
New ability: leadership level 4

leadership4

a greater leader in battle (like a proper level 5 unit)
This advancement can be taken 1 times
This advancement requires the advancements leadership3 to be achived first
Remove ability: leadership level 4
New ability: leadership level 5

armour

riding a tougher dragon (2% better resistances; +3% resist pierce)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 3%

movement

faster
This advancement can be taken 3 times
1 more movement points

Duelist Wizard

magic

better with magic
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

missile

better with magic missile
This advancement can be taken 1 times
This advancement requires the advancements magic to be achived first
Damage increased by 1 for the missile attack

missile2

better with magic missile
This advancement can be taken 1 times
This advancement requires the advancements magic, missile to be achived first
Damage decreased by 1 for the missile attack
1 more attacks for the missile attack

missile3

better with magic missile
This advancement can be taken 10 times
This advancement requires the advancements magic, missile2 to be achived first
Damage increased by 1 for the missile attack

fireball

better with fireball
This advancement can be taken 10 times
This advancement requires the advancements magic to be achived first
Damage increased by 3 for the fireball attack

chill

better with chill tempest
This advancement can be taken 10 times
This advancement requires the advancements magic to be achived first
Damage increased by 2 for the chill tempest attack

melee

better with staff
This advancement can be taken 10 times
Damage increased by 1 for the staff attack

retribution

able to return 2 pierce damage to every attacker
This advancement can be taken 1 times
New ability: thorns

retribution2

able to return a part of damage to the attacker
This advancement can be taken 1 times
This advancement requires the advancements retribution to be achived first
New ability: retribution

absorb1

able to heal from enemies' attacks
This advancement can be taken 1 times
New ability: absorbs (1)

absorb2

able to heal from enemies' attacks better
This advancement can be taken 1 times
This advancement requires the advancements absorb1 to be achived first
Remove ability: absorbs (1)
New ability: absorbs (2)

absorb3

able to heal from enemies' attacks better
This advancement can be taken 1 times
This advancement requires the advancements absorb2, absorb1 to be achived first
Remove ability: absorbs (2)
New ability: absorbs (3)

conviction

-15% to magical resistances of all adjacent enemies
This advancement can be taken 1 times
This advancement requires the advancements absorb2, retribution2 to be achived first
New ability: conviction (15)

movement

faster
This advancement can be taken 3 times
1 more movement points

Duke

melee

faster at melee
This advancement can be taken 1 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

melee2

better at melee
This advancement can be taken 10 times
This advancement requires the advancements melee to be achived first
Damage increased by 1 (melee attacks only)

xbow

better with crossbow
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

xbow2

better with crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achived first
1 more attacks (ranged attacks only)

xbow3

better with crossbow
This advancement can be taken 10 times
This advancement requires the advancements xbow2, xbow to be achived first
Damage increased by 1 (ranged attacks only)

armour

better protected from physical blows (3% better resistances)
This advancement can be taken 3 times
Resistance to blade decreased by 3%
Resistance to impact decreased by 3%
Resistance to pierce decreased by 3%

leadership

possessing the leadership of a level 6 unit
This advancement can be taken 1 times
Remove ability: leadership level 5
New ability: leadership

leadership2

able to make all adjacent allies capable to attack first even when defending
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achived first
New ability: zeal aura

leadership3

able to let all adjacent allies gain 1 movement point after attacking
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achived first
New ability: push

heal1

able to heal allies
This advancement can be taken 1 times
New ability: cures

heal2

able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal1 to be achived first
Remove ability: cures
New ability: heals (12)

movement

faster
This advancement can be taken 3 times
1 more movement points

Dwarvish Battlerager

axe

frenzying better
This advancement can be taken 1 times
Damage increased by 2 for the berserker frenzy attack

axe2

frenzying better
This advancement can be taken 1 times
This advancement requires the advancements axe to be achived first
Damage decreased by 1 for the berserker frenzy attack
1 more attacks for the berserker frenzy attack

axe3

frenzying better
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achived first
Damage increased by 1 for the berserker frenzy attack

axe4

frenzying better
This advancement can be taken 3 times
This advancement requires the advancements axe, axe2, axe3 to be achived first
Damage increased by 1 for the berserker frenzy attack

armour

tougher
This advancement can be taken 5 times
Resistance to blade decreased by 3%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 3%
Resistance to fire decreased by 2%
Resistance to cold decreased by 2%
Resistance to arcane decreased by 2%

spikes

impaling enemies on spikes on armour better, also in range
This advancement can be taken 1 times
Remove ability: thorns
New ability: weak reflect

spikes2

impaling enemies on spikes on armour better
This advancement can be taken 1 times
This advancement requires the advancements spikes to be achived first
Remove ability: weak reflect
New ability: reflect

movement

faster
This advancement can be taken 4 times
1 more movement points

Dwarvish Hero

axe

striking stronger with axe
This advancement can be taken 1 times
Damage increased by 2 for the battle axe attack

axe2

faster with axe
This advancement can be taken 1 times
This advancement requires the advancements axe to be achived first
Damage decreased by 1 for the battle axe attack
1 more attacks for the battle axe attack

axe3

faster with axe
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achived first
Damage decreased by 2 for the battle axe attack
1 more attacks for the battle axe attack

axe4

better with axe
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2 to be achived first
Damage increased by 1 for the battle axe attack

hammer

stronger with hammer
This advancement can be taken 1 times
Damage increased by 2 for the hammer attack

hammer2

stronger with hammer
This advancement can be taken 1 times
This advancement requires the advancements hammer to be achived first
Damage increased by 2 for the hammer attack

hammer_speed

faster with hammer
This advancement can be taken 1 times
This advancement requires the advancements hammer2 to be achived first
Damage decreased by 9 for the hammer attack
1 more attacks for the hammer attack

hammer3

stronger with hammer
This advancement can be taken 10 times
This advancement requires the advancements hammer2 to be achived first
Damage increased by 1 for the hammer attack

hatchet

stronger with hatchet
This advancement can be taken 1 times
Damage increased by 2 for the hatchet attack

hatchet2

faster with hatchet
This advancement can be taken 1 times
This advancement requires the advancements hatchet to be achived first
Damage decreased by 2 for the hatchet attack
1 more attacks for the hatchet attack

hatchet3

stronger with hatchet
This advancement can be taken 10 times
This advancement requires the advancements hatchet2 to be achived first
Damage increased by 1 for the hatchet attack

block

blocking better
This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%

lightning

capable to use lightning
This advancement can be taken 1 times
New attack: lightning (22 - 2)

lightning2

casting stronger lightnings
This advancement can be taken 3 times
This advancement requires the advancements lightning to be achived first
Damage increased by 3 for the lightning attack

lightning3

casting lightnings faster
This advancement can be taken 1 times
This advancement requires the advancements lightning2 to be achived first
Damage decreased by 7 for the lightning attack
1 more attacks for the lightning attack

movement

faster
This advancement can be taken 2 times
1 more movement points

Dwarvish Protector

spear

striking better with spear
This advancement can be taken 1 times
Damage increased by 1 for the spear attack

spear2

striking faster with spear
This advancement can be taken 1 times
This advancement requires the advancements spear to be achived first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack

spear3

striking better with spear
This advancement can be taken 10 times
This advancement requires the advancements spear2 to be achived first
Damage increased by 1 for the spear attack

javelin

throwing javelins faster
This advancement can be taken 1 times
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack

javelin2

throwing javelins better
This advancement can be taken 10 times
This advancement requires the advancements javelin to be achived first
Damage increased by 1 for the javelin attack

charge

able to charge into battle
This advancement can be taken 1 times
New bonus attack: charge (% - melee )
New weapon special for the charge attack: charge

adamant

better resistances when defending
This advancement can be taken 1 times
Remove ability: unyielding
New ability: adamant

block

blocking better
This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%

armour

better protected from physical blows (3% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 3%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 3%

movement

faster
This advancement can be taken 2 times
1 more movement points

Dwarvish Technocrat

gun

better at shooting
This advancement can be taken 1 times
Damage increased by 10 for the thunderstick attack

gun2

better at shooting
This advancement can be taken 1 times
This advancement requires the advancements gun to be achived first
Damage increased by 8 for the thunderstick attack

gun3

better at shooting
This advancement can be taken 1 times
This advancement requires the advancements gun2 to be achived first
Damage increased by 6 for the thunderstick attack

gun4

better at shooting
This advancement can be taken 1 times
This advancement requires the advancements gun3 to be achived first
Damage increased by 5 for the thunderstick attack

gun5

better at shooting
This advancement can be taken 10 times
This advancement requires the advancements gun4 to be achived first
Damage increased by 4 for the thunderstick attack

dagger

better with dagger
This advancement can be taken 5 times
Damage increased by 1 for the dagger attack

dagger2

able to backstab with the dagger
This advancement can be taken 1 times
This advancement requires the advancements sword, dagger to be achived first
New weapon special for the dagger attack: backstab

storm

more technically skilled, using a gun that can fire very quickly
This advancement can be taken 1 times
New bonus attack: bullet storm (-90% - ranged )

storm2

shooting bullet storms better
This advancement can be taken 3 times
This advancement requires the advancements storm to be achived first
Damage increased by 3% for the bullet storm attack
100 more attacks for the bullet storm attack

blunderbuss

more technically skilled, using a very precise gun
This advancement can be taken 1 times
New bonus attack: blunderbuss (-40% - ranged )
New weapon special for the blunderbuss attack: marksman

blunderbuss2

doing more damage when shooting precisely
This advancement can be taken 3 times
This advancement requires the advancements blunderbuss to be achived first
Damage increased by 20% for the blunderbuss attack

bullets

shooting bullets that penetrate armour better
This advancement can be taken 1 times

bullets2

shooting bullets that penetrate armour better
This advancement can be taken 4 times
This advancement requires the advancements bullets to be achived first

movement

faster
This advancement can be taken 2 times
1 more movement points

Efraim God

sword1

better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack

sword1_speed

faster with sword (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achived first
1 more attacks for the sword attack
Damage decreased by 1 for the whirlwind attack
1 more attacks for the whirlwind attack

sword2

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
Damage increased by 1 for the sword attack

sword2_marksman

more precise with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
New weapon special for the sword attack: marksman

sword3

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achived first
Damage increased by 1 for the sword attack

sword4

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack

sword4_flames

incinerating enemies with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
New weapon special for the sword attack: incinerate

sword5

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
Damage increased by 1 for the sword attack

sword5_speed

faster with sword (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achived first
1 more attacks for the sword attack
Damage decreased by 1 for the whirlwind attack
1 more attacks for the whirlwind attack

sword6

better with sword
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achived first
Damage increased by 1 for the sword attack

berserk1

able to attack twice in a row
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword2_marksman to be achived first
New bonus attack: mberserk2 (-20% - melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman

berserk2

able to attack thrice in a row
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achived first
New bonus attack: mberserk3 (-20% - melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman

berserk3

able to attack five times in a row
This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achived first
New bonus attack: mberserk5 (-20% - melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman

berserk1_damage

doing more damage with the furious attack
This advancement can be taken 3 times
This advancement requires the advancements berserk1 to be achived first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack

whirlwind

whirling better
This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack

whirlwind2

whirling better
This advancement can be taken 3 times
This advancement requires the advancements whirlwind, whirlwind, whirlwind, sword4 to be achived first
Damage increased by 1 for the whirlwind attack

whirlwind3

whirling better
This advancement can be taken 3 times
This advancement requires the advancements whirlwind2, whirlwind2, whirlwind2, sword6 to be achived first
Damage increased by 1 for the whirlwind attack

knives1

better with knives
This advancement can be taken 1 times
Damage increased by 1 for the knife attack

knives1_backstab

backstabbing with knives
This advancement can be taken 1 times
New weapon special for the knife attack: backstab

knives2

better with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1 to be achived first
Damage increased by 1 for the knife attack

knives2_precision

more precise with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achived first
New weapon special for the knife attack: marksman

knives3

better with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achived first
Damage increased by 1 for the knife attack

knives3_speed

faster with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achived first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack

knives4

better with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achived first
Damage increased by 1 for the knife attack

knives4-backstab

backstabbing with knives better
This advancement can be taken 1 times
This advancement requires the advancements knives4, knives1_backstab to be achived first
New weapon special for the knife attack: greater backstab
Remove weapon special for the knife attack: backstab

knives5

better with knives
This advancement can be taken 5 times
This advancement requires the advancements knives1, knives2, knives3, knives4 to be achived first
Damage increased by 1 for the knife attack

knives5_speed

faster with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3, knives4, knives3_speed to be achived first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack

fireball

casting fireballs better
This advancement can be taken 1 times
Damage increased by 2 for the fireball attack

fireball1_incineration

incinerating the primary target of the fireballs
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
New weapon special for the fireball attack: incinerate

fireball2

casting fireballs better
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
Damage increased by 2 for the fireball attack

fireball3

casting fireballs faster
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2 to be achived first
1 more attacks for the fireball attack

fireball3_penetrate

decreasing enemy fire resistance by 10%
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3 to be achived first

fireball4

casting fireballs faster
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3 to be achived first
1 more attacks for the fireball attack

fireball4_precision

shooting fireballs with better precision
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 to be achived first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical

fireball5

casting fireballs faster
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 to be achived first
1 more attacks for the fireball attack

fireball5_precision

shooting fireballs with better precision
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4, fireball4_precision to be achived first
New weapon special for the fireball attack: guided
Remove weapon special for the fireball attack: focused

fireball6

casting fireballs with greater damage
This advancement can be taken 3 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 to be achived first
Damage increased by 1 for the fireball attack

iceball

able to use cast iceball
This advancement can be taken 1 times
New attack: iceball (12 - 2)

iceball2

dealing more damage with iceball
This advancement can be taken 1 times
This advancement requires the advancements iceball to be achived first
Damage increased by 1 for the iceball attack
1 more attacks for the iceball attack

iceball3

dealing damage to multiple enemies with iceball
This advancement can be taken 1 times
This advancement requires the advancements iceball2 to be achived first
New weapon special for the iceball attack: explosive
1 more attacks for the iceball attack

iceball4

slowing groups of enemies with iceball
This advancement can be taken 1 times
This advancement requires the advancements iceball3 to be achived first
New weapon special for the iceball attack: explosive slow
Damage increased by 1 for the iceball attack

iceball5

dealing more damage with iceball
This advancement can be taken 5 times
This advancement requires the advancements iceball4 to be achived first
Damage increased by 2 for the iceball attack

movement

faster
This advancement can be taken 1 times
1 more movement points

movement2

faster
This advancement can be taken 1 times
This advancement requires the advancements movement to be achived first
1 more movement points

movement3

able to muster enough mental powers to levitate through hard terrains
This advancement can be taken 1 times
This advancement requires the advancements movement, movement2 to be achived first
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 2
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs in deep waters set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs on mountains set to 2
Movement costs across sands set to 1
Movement costs above unwalkable places set to 1
Movement costs through impassable walls set to {UNREACHABLE}

dodge

harder to be hit
This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%

armour

better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%

shield

better protected from magical attacks (2% better resistances)
This advancement can be taken 5 times
Resistance to fire decreased by 2%
Resistance to cold decreased by 2%
Resistance to arcane decreased by 2%

Efraim Lich

sword1

better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack

sword1_speed

faster with sword (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achived first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack

sword2

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
Damage increased by 1 for the sword attack

sword2_marksman

more precise with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
New weapon special for the sword attack: marksman

sword3

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achived first
Damage increased by 1 for the sword attack

sword4

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack

sword4_plague

raising undead with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
New weapon special for the sword attack: plague

sword5

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
Damage increased by 1 for the sword attack

sword5_speed

faster with sword (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achived first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack

sword6

better with sword
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achived first
Damage increased by 1 for the sword attack

berserk1

able to attack twice in a row
This advancement can be taken 1 times
New bonus attack: mberserk2 (-20% - melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman

berserk2

able to attack thrice in a row
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achived first
New bonus attack: mberserk3 (-20% - melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman

berserk3

able to attack five times in a row
This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achived first
New bonus attack: mberserk5 (-20% - melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman

berserk1_damage

doing more damage with the furious attack
This advancement can be taken 3 times
This advancement requires the advancements berserk1 to be achived first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack

whirlwind

whirling better
This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack

whirlwind2

whirling better
This advancement can be taken 3 times
This advancement requires the advancements whirlwind, whirlwind, whirlwind, sword4 to be achived first
Damage increased by 1 for the whirlwind attack

whirlwind3

whirling better
This advancement can be taken 3 times
This advancement requires the advancements whirlwind2, whirlwind2, whirlwind2, sword6 to be achived first
Damage increased by 1 for the whirlwind attack

knives1

better with knives
This advancement can be taken 1 times
Damage increased by 1 for the knife attack

knives1_backstab

backstabbing with knives
This advancement can be taken 1 times
New weapon special for the knife attack: backstab

knives2

better with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1 to be achived first
Damage increased by 1 for the knife attack

knives2_precision

more precise with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achived first
New weapon special for the knife attack: marksman

knives3

better with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achived first
Damage increased by 1 for the knife attack

knives3_speed

faster with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achived first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack

knives4

better with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achived first
Damage increased by 1 for the knife attack

knives4-backstab

backstabbing with knives better
This advancement can be taken 1 times
This advancement requires the advancements knives4, knives1_backstab to be achived first
New weapon special for the knife attack: greater backstab
Remove weapon special for the knife attack: backstab

knives5

better with knives
This advancement can be taken 5 times
This advancement requires the advancements knives1, knives2, knives3, knives4 to be achived first
Damage increased by 1 for the knife attack

knives5_speed

faster with knives
This advancement can be taken 3 times
This advancement requires the advancements knives1, knives2, knives3, knives4, knives3_speed to be achived first
1 more attacks for the knife attack

fear1_spine_chill

causing a spine-chilling fear
This advancement can be taken 1 times
New weapon special for the wave of fear attack: slow

fear1

causing stronger fear
This advancement can be taken 1 times
Damage increased by 1 for the wave of fear attack

fear2

causing stronger fear
This advancement can be taken 1 times
This advancement requires the advancements fear1 to be achived first
Damage increased by 1 for the wave of fear attack

fear2_speed

causing fear faster
This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achived first
1 more attacks for the wave of fear attack

fear3

causing stronger fear
This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achived first
Damage increased by 1 for the wave of fear attack

fear3_leech

having fun when scaring enemies
This advancement can be taken 1 times
This advancement requires the advancements fear3 to be achived first
New weapon special for the wave of fear attack: leech

fear4

causing stronger fear
This advancement can be taken 1 times
This advancement requires the advancements fear3 to be achived first
Damage increased by 1 for the wave of fear attack

fear4_speed

causing fear faster
This advancement can be taken 1 times
This advancement requires the advancements fear4, fear2_speed to be achived first
1 more attacks for the wave of fear attack

fear5

causing stronger fear
This advancement can be taken 1 times
This advancement requires the advancements fear4 to be achived first
Damage increased by 1 for the wave of fear attack

fear5_mass_scare

causing fear to groups of enemies
This advancement can be taken 1 times
This advancement requires the advancements fear5 to be achived first
New weapon special for the wave of fear attack: explosive slow

fear6

causing stronger fear
This advancement can be taken 1 times
This advancement requires the advancements fear5 to be achived first
Damage increased by 1 for the wave of fear attack

fear6-speed

causing fear faster
This advancement can be taken 1 times
This advancement requires the advancements fear6 to be achived first
1 more attacks for the wave of fear attack

fear7

causing stronger fear
This advancement can be taken 1 times
This advancement requires the advancements fear6, fear4_speed to be achived first
Damage increased by 1 for the wave of fear attack

fear8

causing stronger fear
This advancement can be taken 5 times
This advancement requires the advancements fear7 to be achived first
Damage increased by 1 for the wave of fear attack

fear8_explosive

causing insane fear to groups of enemies
This advancement can be taken 1 times
This advancement requires the advancements fear8 to be achived first
New weapon special for the wave of fear attack: explosive

movement

faster
This advancement can be taken 1 times
1 more movement points

movement2

faster
This advancement can be taken 1 times
This advancement requires the advancements movement to be achived first
1 more movement points

movement3

able to muster enough mental powers to levitate through hard terrains
This advancement can be taken 1 times
This advancement requires the advancements movement, movement2 to be achived first
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 2
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs in deep waters set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs on mountains set to 2
Movement costs across sands set to 1
Movement costs above unwalkable places set to 1
Movement costs through impassable walls set to {UNREACHABLE}

movement4

faster
This advancement can be taken 2 times
This advancement requires the advancements movement3 to be achived first
1 more movement points

dodge

harder to be hit
This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%

armour

better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%

armour

better protected from magical attacks (3% better resistances)
This advancement can be taken 5 times
Resistance to fire decreased by 3%
Resistance to cold decreased by 2%
Resistance to arcane decreased by 3%

Efraim Lich-Weakened

sword1

better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack

sword1_speed

faster with sword (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achived first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack

sword2

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
Damage increased by 1 for the sword attack

sword2_marksman

more precise with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
New weapon special for the sword attack: marksman

sword3

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achived first
Damage increased by 1 for the sword attack

whirlwind

whirling better
This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack

knives1

better with knives
This advancement can be taken 1 times
Damage increased by 1 for the knife attack
1 more attacks for the knife attack

knives1_backstab

backstabbing with knives
This advancement can be taken 1 times
New weapon special for the knife attack: backstab

knives2

better with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1 to be achived first
Damage increased by 1 for the knife attack

knives2_precision

more precise with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achived first
New weapon special for the knife attack: marksman

fear1_spine_chill

causing a spine-chilling fear
This advancement can be taken 1 times
New weapon special for the wave of fear attack: slow

fear1

causing stronger fear
This advancement can be taken 1 times
Damage increased by 1 for the wave of fear attack

fear2

causing stronger fear
This advancement can be taken 1 times
This advancement requires the advancements fear1 to be achived first
Damage increased by 1 for the wave of fear attack

fear2_speed

causing fear faster
This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achived first
1 more attacks for the wave of fear attack

fear3

causing stronger fear
This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achived first
Damage increased by 1 for the wave of fear attack

fear3_leech

having fun when scaring enemies
This advancement can be taken 1 times
This advancement requires the advancements fear3 to be achived first
New weapon special for the wave of fear attack: leech

movement

faster
This advancement can be taken 1 times
1 more movement points

movement2

faster
This advancement can be taken 1 times
This advancement requires the advancements movement to be achived first
1 more movement points

armour

better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%

armour

better protected from magical attacks (3% better resistances)
This advancement can be taken 5 times
Resistance to fire decreased by 3%
Resistance to cold decreased by 2%
Resistance to arcane decreased by 3%

Elder Mage

fireball

better with fireball
This advancement can be taken 1 times
Damage increased by 1 for the fireball attack

fire-penetrate

breaking through enemy fire resistances better (8%)
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first

fire-penetrate2

breaking through enemy fire resistances better (7%)
This advancement can be taken 1 times
This advancement requires the advancements fireball, fire-penetrate to be achived first

fire-penetrate3

breaking through enemy fire resistances better (5%)
This advancement can be taken 3 times
This advancement requires the advancements fireball, fire-penetrate2 to be achived first

fireball2

better with fireball
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack

fireball3

better with fireball
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achived first
Damage increased by 1 for the fireball attack

fireball3-explosion

better with fireball
This advancement can be taken 1 times
This advancement requires the advancements fireball3 to be achived first
New weapon special for the fireball attack: explosive
Damage decreased by 7 for the fireball attack

lightning

better with lightning
This advancement can be taken 1 times
Damage increased by 1 for the lightning attack

lightning2

better with lightning
This advancement can be taken 1 times
This advancement requires the advancements lightning to be achived first
Damage decreased by 3 for the lightning attack
1 more attacks for the lightning attack

arcane-penetrate

breaking through enemy arcane resistances better (8%)
This advancement can be taken 1 times
This advancement requires the advancements lightning2 to be achived first

arcane-penetrate2

breaking through enemy arcane resistances better (7%)
This advancement can be taken 1 times
This advancement requires the advancements lightning2, arcane-penetrate to be achived first

arcane-penetrate3

breaking through enemy arcane resistances better (5%)
This advancement can be taken 3 times
This advancement requires the advancements lightning2, arcane-penetrate2 to be achived first

lightning3-lightning

ignoring enemy resistances (and vulnerabilities) with lightning
This advancement can be taken 1 times
This advancement requires the advancements lightning3 to be achived first
Sets damage type to lightning for the lightning attack

lightning3

better with lightning
This advancement can be taken 10 times
This advancement requires the advancements lightning2 to be achived first
Damage increased by 2 for the lightning attack

curse

able to curse enemies to cut their resistances
This advancement can be taken 1 times
New attack: curse (2 - 5)

melee

better with staff
This advancement can be taken 3 times
Damage increased by 1 for the staff attack

movement

faster
This advancement can be taken 3 times
1 more movement points

Elvish Assassin

melee

faster at melee
This advancement can be taken 2 times
1 more attacks (melee attacks only)

melee2

better at melee
This advancement can be taken 10 times
This advancement requires the advancements melee to be achived first
Damage increased by 1 (melee attacks only)

bow

faster with the bow
This advancement can be taken 1 times
1 more attacks for the longbow attack

bow2

better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
Damage increased by 1 for the longbow attack

bow-precise

shooting insanely precisely
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
New weapon special for the longbow attack: focused
Remove weapon special for the longbow attack: marksman
Damage decreased by 1 for the longbow attack

bow3

faster with the bow
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
1 more attacks for the longbow attack

bow4

better with the bow
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achived first
Damage increased by 1 for the longbow attack

arrowstorm

able to shoot a storm of arrows without giving the enemy a chance to counterattack
This advancement can be taken 1 times
New bonus attack: arrow storm (-20% - ranged )
New weapon special for the arrow storm attack: distant attack

arrowstorm2

shooting arrow storms better
This advancement can be taken 3 times
This advancement requires the advancements arrowstorm to be achived first
Damage increased by 10% for the arrow storm attack
5 more attacks for the arrow storm attack

execution

This advancement can be taken 1 times
New bonus attack: execution_bonus_attack (-40% - ranged )

execution

executing enemy bosses better
This advancement can be taken 3 times
Damage increased by 10% for the execution_bonus_attack attack

dodge

better at dodging (lowering the chance to be hit by 2%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

movement

faster
This advancement can be taken 5 times
1 more movement points

Elvish Gryphon Rider

melee

better at commanding the gryphon to attack fast
This advancement can be taken 1 times
Damage decreased by 2 (melee attacks only)
1 more attacks (melee attacks only)

melee2

better at commanding the gryphon to attack fast
This advancement can be taken 1 times
This advancement requires the advancements melee to be achived first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

melee3

better at commanding the gryphon
This advancement can be taken 10 times
This advancement requires the advancements melee to be achived first
Damage increased by 1 (melee attacks only)

bow

faster with the bow
This advancement can be taken 1 times
1 more attacks (ranged attacks only)

bow2

better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
Damage increased by 1 (ranged attacks only)

bow-precise

shooting very precisely
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
New weapon special (ranged attacks only): marksman
Damage decreased by 1 (ranged attacks only)

bow3

faster with the bow
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
1 more attacks (ranged attacks only)

bow4

better with the bow
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achived first
Damage increased by 1 (ranged attacks only)

penetrate

able to move one hex after attacking an enemy
This advancement can be taken 1 times
New ability: penetrates

penetrate2

able to move more hexes after attacking an enemy (only after bow attack)
This advancement can be taken 1 times
This advancement requires the advancements penetrate to be achived first
New weapon special for the longbow attack: hit and run

dodge

more nimble (lowering the chance to be hit by 4%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

movement

faster
This advancement can be taken 5 times
1 more movement points

Elvish Juggernaut

sword

striking better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack

sword2

striking faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

sword3

striking better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achived first
Damage increased by 1 for the sword attack

bow

better with the bow
This advancement can be taken 1 times
1 more attacks (ranged attacks only)

bow2

better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
Damage increased by 1 (ranged attacks only)

bow-precise

shooting insanely precisely
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
New weapon special (ranged attacks only): marksman
Damage decreased by 1 (ranged attacks only)

bow3

better with the bow
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
1 more attacks (ranged attacks only)

bow4

better with the bow
This advancement can be taken 5 times
This advancement requires the advancements bow, bow2, bow3 to be achived first
Damage increased by 1 (ranged attacks only)

horrid

able to attack in a terribly scary way
This advancement can be taken 1 times
New bonus attack: grim strike (-20% - melee )
New weapon special for the grim strike attack: horrid

horrid2

scaring enemies with the sword attack better
This advancement can be taken 2 times
This advancement requires the advancements horrid to be achived first
Damage increased by 15% for the grim strike attack

mayhem

able to maim enemies, lowering their damage until they advance
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
New bonus attack: mayhem (-20% - melee )
New weapon special for the mayhem attack: mayhem

mayhem2

striking better when maiming enemies
This advancement can be taken 4 times
This advancement requires the advancements mayhem to be achived first
Damage increased by 10% for the mayhem attack
5 more attacks for the mayhem attack

regeneration1

regenerating 6 hitpoints per turn
This advancement can be taken 1 times
New ability: regenerates (6)

regeneration2

regenerating 12 hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1 to be achived first
Remove ability: regenerates (6)
New ability: regenerates (12)

regeneration3

regenerating 18 hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration2 to be achived first
Remove ability: regenerates (12)
New ability: regenerates (18)

dodge

better at blocking (lowering the chance to be hit by 2%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

armour

better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%

movement

faster
This advancement can be taken 3 times
1 more movement points

Elvish Nightprowler

bow

better with the bow
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

bow2

faster with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
1 more attacks (ranged attacks only)

bow-precise

shooting very precisely
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
New weapon special (ranged attacks only): marksman

bow3

faster with the bow
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
1 more attacks (ranged attacks only)

bow4

better with the bow
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achived first
Damage increased by 1 (ranged attacks only)

sword

faster at melee combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)

sword2

better at melee combat
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage increased by 1 (melee attacks only)

sword3

faster at melee combat
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
1 more attacks (melee attacks only)

sword4

better at melee combat
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achived first
Damage increased by 1 (melee attacks only)

sword-backstab

able to stab backs
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
New weapon special (melee attacks only): backstab

berserk

able to enter a shooting frenzy like dwarves with axes, but only when attacking
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achived first
New bonus attack: bow_berserk (-30% - ranged )
New weapon special for the bow_berserk attack: lesser berserk (3)

berserk2

shooting faster when in shooting frenzy
This advancement can be taken 3 times
This advancement requires the advancements berserk to be achived first
10 more attacks for the bow_berserk attack

berserk2_damage

shooting better when in shooting frenzy
This advancement can be taken 3 times
This advancement requires the advancements berserk to be achived first
Damage increased by 15% for the bow_berserk attack

dodge

better at blocking (lowering the chance to be hit by 2%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

movement

faster
This advancement can be taken 5 times
1 more movement points

Elvish Overlord

sword

faster at melee combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)

sword2

faster at melee combat
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
1 more attacks (melee attacks only)

sword3

better at melee combat
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 to be achived first
Damage increased by 1 (melee attacks only)

faerie

a faster caster
This advancement can be taken 1 times
1 more attacks (ranged attacks only)

faerie2

a better caster
This advancement can be taken 1 times
This advancement requires the advancements faerie to be achived first
Damage increased by 1 (ranged attacks only)

faerie3

a faster caster
This advancement can be taken 1 times
This advancement requires the advancements faerie, faerie2 to be achived first
1 more attacks (ranged attacks only)

faerie4

a better caster
This advancement can be taken 10 times
This advancement requires the advancements faerie, faerie2, faerie3 to be achived first
Damage increased by 1 (ranged attacks only)

gossamer

able to cover his sword in sticky spiderwebs to slow enemies
This advancement can be taken 1 times
This advancement requires the advancements faerie2 to be achived first
New bonus attack: spiderweb sword (-40% - melee )
New weapon special for the spiderweb sword attack: slow

gossamer2

dealing more damage with the spiderweb sword
This advancement can be taken 2 times
This advancement requires the advancements gossamer to be achived first
Damage increased by 15% for the spiderweb sword attack

armour

better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%

ambush

able to hide in deciduous forests
This advancement can be taken 1 times
New ability: lesser ambush

ambush2

able to hide in all forests
This advancement can be taken 1 times
This advancement requires the advancements ambush to be achived first
Remove ability: lesser ambush
New ability: ambush

leadership

able to lead allies into battle (like a level 3 unit)
This advancement can be taken 1 times
New ability: leadership level 3

leadership2

a greater leader in battle (like a proper level 4 unit)
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achived first
Remove ability: leadership level 3
New ability: leadership level 4

dodge

better at blocking (lowering the chance to be hit by 3%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 3%
Chance to get hit above unwalkable places reduced by 3%

magic_resilience

better protected from magical attacks (7/3/3% better resistances to arcane/fire/cold)
This advancement can be taken 3 times
Resistance to fire decreased by 3%
Resistance to cold decreased by 3%
Resistance to arcane decreased by 7%

movement

faster
This advancement can be taken 3 times
1 more movement points

Elvish Warlord

sword

striking better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack

sword2

striking faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

sword3

striking better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achived first
Damage increased by 1 for the sword attack

bow

faster with the bow
This advancement can be taken 1 times
Damage decreased by 2 (ranged attacks only)
1 more attacks (ranged attacks only)

bow2

better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
Damage increased by 1 for the bow attack

bow-precise

shooting very precisely
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
New weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack

bow3

faster with the bow
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
1 more attacks for the bow attack

bow4

better with the bow
This advancement can be taken 5 times
This advancement requires the advancements bow, bow2, bow3 to be achived first
Damage increased by 1 for the bow attack

leadership

a better leader (like a level 5 unit)
This advancement can be taken 1 times
Remove ability: leadership level 4
New ability: leadership level 5

leadership2

able to improve nearby allies' reactions
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achived first
New ability: zeal aura

horrid

able to attack in a terribly scary way
This advancement can be taken 1 times
New bonus attack: grim strike (-20% - melee )
New weapon special for the grim strike attack: horrid

horrid2

scaring enemies with the sword attack better
This advancement can be taken 2 times
This advancement requires the advancements horrid to be achived first
Damage increased by 15% for the grim strike attack

dodge

better at blocking (lowering the chance to be hit by 2%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

armour

better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%

movement

faster
This advancement can be taken 2 times
1 more movement points

Exterminator

dagger

faster with dagger
This advancement can be taken 2 times
1 more attacks for the dagger attack

dagger2

better at backstabbing
This advancement can be taken 1 times
This advancement requires the advancements dagger to be achived first
New weapon special for the dagger attack: greater backstab
Remove weapon special for the dagger attack: backstab
Damage decreased by 1 for the dagger attack

dagger2

better with dagger
This advancement can be taken 10 times
This advancement requires the advancements dagger to be achived first
Damage increased by 1 for the dagger attack

scythe

better with scythe
This advancement can be taken 1 times
Damage increased by 1 for the scythe attack

scythe2

better with scythe
This advancement can be taken 1 times
This advancement requires the advancements scythe to be achived first
Damage decreased by 3 for the scythe attack
1 more attacks for the scythe attack

scythe3

better with scythe
This advancement can be taken 5 times
This advancement requires the advancements scythe2 to be achived first
Damage increased by 1 for the scythe attack

knife

faster with knives
This advancement can be taken 2 times
1 more attacks for the knife attack

knife2

very precise with knives
This advancement can be taken 1 times
This advancement requires the advancements knife to be achived first
New weapon special for the knife attack: focused
Remove weapon special for the knife attack: marksman

knife3

better with knives
This advancement can be taken 10 times
This advancement requires the advancements knife, knife2 to be achived first
Damage increased by 1 for the knife attack

murderous_frenzy

able to charge at enemies when backstabbing if selected
This advancement can be taken 1 times
New bonus attack: murderous frenzy (-30% - melee )
New weapon special for the murderous frenzy attack: charging backstab

murderous_frenzy2

charging at enemy backs better
This advancement can be taken 2 times
This advancement requires the advancements murderous_frenzy to be achived first
Damage increased by 10% for the murderous frenzy attack

whirlwind

able to perform a whirlwind attack
This advancement can be taken 1 times
New bonus attack: whirlwind-scythe (-30% - melee )
New weapon special for the whirlwind-scythe attack: whirlwind
New weapon special for the whirlwind-scythe attack: magical

whirlwind2

whirling better
This advancement can be taken 2 times
This advancement requires the advancements whirlwind to be achived first
Damage increased by 15% for the whirlwind-scythe attack

nightstalk

able to move at night without being seen on useful terrains
This advancement can be taken 1 times
New ability: lesser nightstalk

nightstalk2

able to move at night without being seen on all accessible terrains
This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achived first
Remove ability: lesser nightstalk
New ability: nightstalk

block

better at defending
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

block2

better at defending
This advancement can be taken 1 times
This advancement requires the advancements block to be achived first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

block3

better at defending
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achived first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

movement

faster
This advancement can be taken 4 times
1 more movement points

Forester

bow

striking better with bow
This advancement can be taken 1 times
Damage increased by 1 for the bow attack

bow2

striking better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack

bow3

striking better with bow
This advancement can be taken 10 times
This advancement requires the advancements bow2 to be achived first
Damage increased by 1 for the bow attack

bow-precise

shooting insanely precisely
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2, bow3 to be achived first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack

sword

striking better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack

sword2

striking better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

sword3

striking better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achived first
Damage increased by 1 for the sword attack

parry

able to attack parrying enemy blows
This advancement can be taken 1 times
New bonus attack: parry (-20% - melee )
New weapon special for the parry attack: parry

parry2

parrying better
This advancement can be taken 3 times
This advancement requires the advancements parry to be achived first
Damage increased by 10% for the parry attack
5 more attacks for the parry attack

armour

better protected from physical blows (2% better resistances; +1% resist impact)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 1%
Resistance to pierce decreased by 2%

block

better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

movement

faster
This advancement can be taken 3 times
1 more movement points

Goblin Ravager

fangs1

biting better
This advancement can be taken 1 times
Damage increased by 1 for the fangs attack

fangs2

biting faster
This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achived first
Damage decreased by 1 for the fangs attack
1 more attacks for the fangs attack

fangs2-leech

feasting on enemies when biting
This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achived first
New weapon special for the fangs attack: leech
Damage decreased by 1 for the fangs attack

fangs3

biting better
This advancement can be taken 10 times
This advancement requires the advancements fangs2 to be achived first
Damage increased by 1 for the fangs attack

torch

torching better
This advancement can be taken 10 times
Damage increased by 1 for the torch attack

torch2

torching faster
This advancement can be taken 2 times
This advancement requires the advancements torch to be achived first
Damage decreased by 2 for the torch attack
1 more attacks for the torch attack

torch3

incinerating with torch
This advancement can be taken 1 times
This advancement requires the advancements torch2 to be achived first
New weapon special for the torch attack: incinerate
Damage decreased by 1 for the torch attack

net

throwing nets better
This advancement can be taken 10 times
Damage increased by 1 for the net attack

net2

throwing nets faster
This advancement can be taken 2 times
This advancement requires the advancements net to be achived first
Damage decreased by 1 for the net attack
1 more attacks for the net attack

dodge

more nimble (lowering the chance to be hit by 4%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

movement

faster
This advancement can be taken 5 times
1 more movement points

Goblin Warbaner

spear

striking better with spear
This advancement can be taken 1 times
Damage increased by 1 for the spear attack

spear2

striking faster with spear
This advancement can be taken 1 times
This advancement requires the advancements spear to be achived first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack

spear3

striking better with spear
This advancement can be taken 10 times
This advancement requires the advancements spear2 to be achived first
Damage increased by 1 for the spear attack

javelin

throwing spears faster
This advancement can be taken 1 times
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack

javelin2

throwing spears better
This advancement can be taken 10 times
This advancement requires the advancements javelin to be achived first
Damage increased by 1 for the javelin attack

javelin3

throwing spears more precisely
This advancement can be taken 1 times
This advancement requires the advancements javelin2 to be achived first
New weapon special for the javelin attack: marksman

leadership

a better leader
This advancement can be taken 1 times
Remove ability: leadership level 2
New ability: leadership level 3

dodge

better at dodging enemy attacks (lowering the chance to be hit by 2%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

movement

faster
This advancement can be taken 3 times
1 more movement points

Grim Knight

lance

striking better with lance
This advancement can be taken 1 times
Damage increased by 1 for the lance attack

lance2

striking better with lance
This advancement can be taken 1 times
This advancement requires the advancements lance to be achived first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack

lance3

charging more powerfully with lance (2.5 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge

lance4

charging even more powerfully with the lance (3 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge

lance5

striking even better with the lance
This advancement can be taken 5 times
This advancement requires the advancements lance, lance2, lance3 to be achived first
Damage increased by 1 for the lance attack

knockback

able to knock enemies back
This advancement can be taken 1 times
New bonus attack: knockback (% - melee )
New weapon special for the knockback attack: knockback

axe

better at axe combat
This advancement can be taken 1 times
Damage increased by 1 for the axe attack

axe2

better at axe combat
This advancement can be taken 1 times
This advancement requires the advancements axe to be achived first
Damage increased by 1 for the axe attack

axe3

better at axe combat
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achived first
Damage decreased by 1 for the axe attack
1 more attacks for the axe attack

axe4

better at axe combat
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achived first
Damage increased by 1 for the axe attack

armour

more undead-like resistance (improved resistances, slightly worsened weaknesses)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by -1%
Resistance to pierce decreased by 3%
Resistance to fire decreased by -1%
Resistance to cold decreased by 3%
Resistance to arcane decreased by -2%

movement

faster
This advancement can be taken 3 times
1 more movement points

Incarnation

melee

commanding vines better
This advancement can be taken 1 times
1 more attacks (melee attacks only)

melee2

commanding vines better
This advancement can be taken 4 times
This advancement requires the advancements melee to be achived first
Damage increased by 1 (melee attacks only)

ensnare

ensnaring better
This advancement can be taken 1 times
1 more attacks for the ensnare attack

ensnare2

ensnaring better
This advancement can be taken 5 times
This advancement requires the advancements ensnare to be achived first
Damage increased by 1 for the ensnare attack

thorns

piercing with thorns better
This advancement can be taken 1 times
Damage increased by 2 for the thorns attack

thorns2

piercing with thorns faster
This advancement can be taken 2 times
This advancement requires the advancements thorns to be achived first
Damage decreased by 1 for the thorns attack
1 more attacks for the thorns attack

thorns3

piercing with thorns better
This advancement can be taken 5 times
This advancement requires the advancements thorns2 to be achived first
Damage increased by 1 for the thorns attack

leeches

slowly draining adjacent enemies
This advancement can be taken 1 times
This advancement requires the advancements thorns to be achived first
New ability: leech

heal

able to heal allies better
This advancement can be taken 1 times
Remove ability: heals (16)
New ability: heals (22)

heal2

able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal to be achived first
Remove ability: heals (22)
New ability: heals (28)

heal3

able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achived first
Remove ability: heals (28)
New ability: heals (34)

conviction

decreasing non-physical resistances of adjacent enemies (-20%)
This advancement can be taken 1 times
New ability: conviction (20)

conviction2

decreasing non-physical resistances of adjacent enemies (-30%)
This advancement can be taken 1 times
This advancement requires the advancements conviction to be achived first
Remove ability: conviction (20)
New ability: conviction (30)

conviction3

decreasing non-physical resistances of adjacent enemies (-40%)
This advancement can be taken 1 times
This advancement requires the advancements conviction2 to be achived first
Remove ability: conviction (30)
New ability: conviction (40)

vine_toxic

able to poison all adjacent enemy units
This advancement can be taken 1 times
This advancement requires the advancements conviction to be achived first
New ability: dark aura

movement

faster
This advancement can be taken 3 times
1 more movement points

Krux

sword1

better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

sword1_speed

faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achived first
1 more attacks for the sword attack
Damage increased by 1 for the spectral blades attack

sword2

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

sword2_marksman

more precise with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
New weapon special for the sword attack: marksman

sword3

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achived first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

sword4

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack

sword4_plague

slowing enemies with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
New weapon special for the sword attack: slow

sword5

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
Damage increased by 1 for the sword attack

sword5_speed

faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achived first
1 more attacks for the sword attack

sword6

better with sword
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achived first
Damage increased by 1 for the sword attack

spectral_blades_speed

faster with spectral blades
This advancement can be taken 3 times
1 more attacks for the spectral blades attack

spectral_blades

better with spectral blades
This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_speed to be achived first
Damage increased by 2 for the spectral blades attack

spectral_blades_2

better with spectral blades
This advancement can be taken 10 times
This advancement requires the advancements spectral_blades_speed to be achived first
Damage increased by 1 for the spectral blades attack

spectral_blades_marksman

more precise with spectral blades
This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_2 to be achived first
New weapon special for the spectral blades attack: marksman

faerie1

causing more havoc with faerie fire
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

faerie2

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achived first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

faerie2_penetrate

decreasing enemies' arcane resistance by 8%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first

faerie3

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
Damage increased by 1 for the faerie fire attack

faerie3_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
1 more attacks for the faerie fire attack

faerie4

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
Damage increased by 1 for the faerie fire attack

faerie4_penetrate

decreasing enemies' arcane resistance by 7%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achived first

faerie5

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achived first
Damage increased by 1 for the faerie fire attack

faerie5_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie3_speed to be achived first
1 more attacks for the faerie fire attack

faerie6

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
Damage increased by 1 for the faerie fire attack

faerie6_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achived first
1 more attacks for the faerie fire attack

faerie7

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achived first
Damage increased by 1 for the faerie fire attack

faerie7_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achived first
1 more attacks for the faerie fire attack

faerie8

causing more havoc with faerie fire
This advancement can be taken 10 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achived first
Damage increased by 1 for the faerie fire attack

fireball

casting fireballs better
This advancement can be taken 1 times
Damage increased by 3 for the fireball attack

fireball2

casting fireballs better
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
Damage increased by 2 for the fireball attack

fireball2_precision

casting fireballs with better precision
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical

fireball3

casting fireballs better
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achived first
Damage increased by 2 for the fireball attack

burning_aura

dealing more damage with burning aura
This advancement can be taken 1 times
Remove ability: burns foes (16)
New ability: burns foes (24)

burning_aura2

dealing more damage with burning aura
This advancement can be taken 1 times
This advancement requires the advancements burning_aura to be achived first
Remove ability: burns foes (24)
New ability: burns foes (32)

burning_aura3

dealing more damage with burning aura
This advancement can be taken 1 times
This advancement requires the advancements burning_aura2 to be achived first
Remove ability: burns foes (32)
New ability: burns foes (40)

leadership1

possessing the leadership of a level 3 unit
This advancement can be taken 1 times
New ability: leadership level 3

leadership2

possessing the leadership of a level 4 unit
This advancement can be taken 1 times
This advancement requires the advancements leadership1 to be achived first
Remove ability: leadership level 3
New ability: leadership level 4

leadership3

possessing the leadership of a level 5 unit
This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achived first
Remove ability: leadership level 4
New ability: leadership level 5

heal

able to heal allies better
This advancement can be taken 1 times
Remove ability: heals
New ability: heals (12)

heal2

able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal to be achived first
Remove ability: heals (12)
New ability: heals (18)

heal3

able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achived first
Remove ability: heals (18)
New ability: heals (24)

block

better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

movement

faster
This advancement can be taken 3 times
1 more movement points

Krux Later

sword1

better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

sword1_speed

faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achived first
1 more attacks for the sword attack
Damage increased by 1 for the spectral blades attack

sword2

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

sword2_marksman

more precise with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
New weapon special for the sword attack: marksman

sword3

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achived first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

sword4

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack

sword4_plague

slowing enemies with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
New weapon special for the sword attack: slow

sword5

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
Damage increased by 1 for the sword attack

sword5_speed

faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achived first
1 more attacks for the sword attack

sword6

better with sword
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achived first
Damage increased by 1 for the sword attack

spectral_blades_speed

faster with spectral blades
This advancement can be taken 3 times
1 more attacks for the spectral blades attack

spectral_blades

better with spectral blades
This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_speed to be achived first
Damage increased by 2 for the spectral blades attack

spectral_blades_2

better with spectral blades
This advancement can be taken 10 times
This advancement requires the advancements spectral_blades_speed to be achived first
Damage increased by 1 for the spectral blades attack

spectral_blades_marksman

more precise with spectral blades
This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_2 to be achived first
New weapon special for the spectral blades attack: marksman

faerie1

causing more havoc with faerie fire
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

faerie2

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achived first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

faerie2_penetrate

decreasing enemies' arcane resistance by 8%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first

faerie3

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
Damage increased by 1 for the faerie fire attack

faerie3_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
1 more attacks for the faerie fire attack

faerie4

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
Damage increased by 1 for the faerie fire attack

faerie4_penetrate

decreasing enemies' arcane resistance by 7%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achived first

faerie5

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achived first
Damage increased by 1 for the faerie fire attack

faerie5_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie3_speed to be achived first
1 more attacks for the faerie fire attack

faerie6

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
Damage increased by 1 for the faerie fire attack

faerie6_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achived first
1 more attacks for the faerie fire attack

faerie7

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achived first
Damage increased by 1 for the faerie fire attack

faerie7_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achived first
1 more attacks for the faerie fire attack

faerie8

causing more havoc with faerie fire
This advancement can be taken 10 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achived first
Damage increased by 1 for the faerie fire attack

fireball2

casting fireballs better
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
Damage increased by 2 for the fireball attack

fireball2_precision

casting fireballs with better precision
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical

fireball3

casting fireballs better
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achived first
Damage increased by 2 for the fireball attack

burning_aura

dealing more damage with burning aura
This advancement can be taken 1 times
Remove ability: burns foes (24)
New ability: burns foes (24)

burning_aura2

dealing more damage with burning aura
This advancement can be taken 1 times
This advancement requires the advancements burning_aura to be achived first
Remove ability: burns foes (32)
New ability: burns foes (40)

burning_aura3

dealing more damage with burning aura
This advancement can be taken 1 times
This advancement requires the advancements burning_aura2 to be achived first
Remove ability: burns foes (40)
New ability: burns foes (48)

leadership1

possessing the leadership of a level 3 unit
This advancement can be taken 1 times
New ability: leadership level 3

leadership2

possessing the leadership of a level 4 unit
This advancement can be taken 1 times
This advancement requires the advancements leadership1 to be achived first
Remove ability: leadership level 3
New ability: leadership level 4

leadership3

possessing the leadership of a level 5 unit
This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achived first
Remove ability: leadership level 4
New ability: leadership level 5

heal

able to heal allies better
This advancement can be taken 1 times
Remove ability: heals (16)
New ability: heals (22)

heal2

able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal to be achived first
Remove ability: heals (22)
New ability: heals (28)

heal3

able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achived first
Remove ability: heals (28)
New ability: heals (34)

conviction

making enemies' body parts hold together worse (-20% to physical resistances)
This advancement can be taken 1 times
Remove ability: frail tide (15)
New ability: frail tide (20)

conviction2

making enemies' body parts hold together worse (-25% to physical resistances)
This advancement can be taken 1 times
This advancement requires the advancements conviction to be achived first
Remove ability: frail tide (20)
New ability: frail tide (25)

block

better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

movement

faster
This advancement can be taken 3 times
1 more movement points

Lethalia Evil Good

sword

better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack

sword2

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

sword3

better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achived first
Damage increased by 1 for the sword attack

magic1

causing more havoc with magic
This advancement can be taken 1 times
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack

magic2

causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements magic1 to be achived first
Damage increased by 3 for the dark blast attack

magic2_penetrate

decreasing enemies' arcane resistance by 8%
This advancement can be taken 1 times
This advancement requires the advancements magic1, magic2 to be achived first

magic3

causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements magic1, magic2 to be achived first
Damage increased by 3 for the dark blast attack

magic4

causing more havoc with magic
This advancement can be taken 10 times
This advancement requires the advancements magic1, magic2, magic3 to be achived first
Damage increased by 2 for the dark blast attack

magic4_penetrate

decreasing enemies' arcane resistance by 7%
This advancement can be taken 1 times
This advancement requires the advancements magic1, magic2, magic3, magic4, magic2_penetrate to be achived first

speed

able to attack with magically increased speed
This advancement can be taken 1 times
New bonus attack: speed (-30% - melee )

speed2

attacking better under the effect of quickening spell
This advancement can be taken 3 times
This advancement requires the advancements speed to be achived first
Damage increased by 15% for the speed attack

fire

able to attack with magically flaming sword
This advancement can be taken 1 times
New bonus attack: fiery saber (% - melee fire)

fire2

attacking better with the flaming sword
This advancement can be taken 3 times
This advancement requires the advancements fire to be achived first
Damage increased by 15% for the fiery saber attack

dodge

better at dodging (lowering the chance to be hit by 2%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

movement

faster
This advancement can be taken 4 times
1 more movement points

Lethalia God

staff1

better with staff
This advancement can be taken 1 times
Damage increased by 1 for the staff attack

staff1_marksman

more precise with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achived first
New weapon special for the staff attack: marksman

staff2

better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achived first
Damage increased by 1 for the staff attack

staff2_focused

more precise with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff1_marksman to be achived first
New weapon special for the staff attack: focused
Remove weapon special for the staff attack: marksman

staff2_plague

poisoning enemies with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achived first
New weapon special for the staff attack: poison

staff3

better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achived first
Damage increased by 1 for the staff attack

staff3_attacks

faster with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achived first
1 more attacks for the staff attack

staff4

better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achived first
Damage increased by 1 for the staff attack

staff5

better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4 to be achived first
Damage increased by 1 for the staff attack

staff5_plague

incinerating enemies with staff (instead of poison)
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff2_plague to be achived first
New weapon special for the staff attack: incinerate
Remove weapon special for the staff attack: poison

staff5_fire

dealing fire damage with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achived first
Sets damage type to fire for the staff attack

staff6

better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achived first
Damage increased by 1 for the staff attack

staff6_attacks

faster with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6, staff3_attacks to be achived first
1 more attacks for the staff attack

staff7

better with staff
This advancement can be taken 5 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6 to be achived first
Damage increased by 1 for the staff attack

axe1

better with axe
This advancement can be taken 1 times
Damage increased by 1 for the axe attack

axe2

better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achived first
Damage increased by 1 for the axe attack

axe1_speed

faster with axe (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements axe1, whirlwind to be achived first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

axe2_poison

poisoning enemies with axe (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achived first
New weapon special for the axe attack: poison
New weapon special for the axe_whirlwind attack: poison

axe3

better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achived first
Damage increased by 1 for the axe attack

axe3_speed

faster with axe (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe1_speed to be achived first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

axe4

better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3 to be achived first
Damage increased by 1 for the axe attack

axe4_cleave

able to hit multiple enemies with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achived first
New weapon special for the axe attack: cleave

axe5

better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achived first
Damage increased by 1 for the axe attack

axe5_speed

faster with axe (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe3_speed to be achived first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

axe6

better with axe
This advancement can be taken 5 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5 to be achived first
Damage increased by 1 for the axe attack

axe6_speed

faster with axe (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe6, axe5_speed to be achived first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

whirlwind

better at whirling
This advancement can be taken 5 times
This advancement requires the advancements axe1 to be achived first
Damage increased by 1 for the axe_whirlwind attack

faerie1

causing more havoc with faerie fire
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

faerie2

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achived first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

faerie2_penetrate

decreasing enemies' arcane resistance by 8%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first

faerie3

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
Damage increased by 1 for the faerie fire attack

faerie3_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
1 more attacks for the faerie fire attack

faerie4

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
Damage increased by 1 for the faerie fire attack

faerie4_penetrate

decreasing enemies' arcane resistance by 7%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achived first

faerie5

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achived first
Damage increased by 1 for the faerie fire attack

faerie5_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
1 more attacks for the faerie fire attack

faerie6

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
Damage increased by 1 for the faerie fire attack

faerie6_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achived first
1 more attacks for the faerie fire attack

faerie7

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achived first
Damage increased by 1 for the faerie fire attack

faerie7_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achived first
1 more attacks for the faerie fire attack

faerie8

causing more havoc with faerie fire
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achived first
Damage increased by 1 for the faerie fire attack

gossamer1

poisoning enemies with spiderwebs
This advancement can be taken 1 times
New weapon special for the gossamer attack: poison

gossamer1_damage

dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achived first
Damage increased by 1 for the gossamer attack

gossamer2

draining enemies with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achived first
New weapon special for the gossamer attack: drain

gossamer2_damage

dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer1_damage to be achived first
Damage increased by 1 for the gossamer attack

gossamer3

shooting spiderwebs more precisely
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2 to be achived first
New weapon special for the gossamer attack: marksman

gossamer3_damage

dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3 to be achived first
Damage increased by 1 for the gossamer attack

gossamer4

shooting spiderwebs even more precisely
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3 to be achived first
New weapon special for the gossamer attack: focused
Remove weapon special for the gossamer attack: marksman

gossamer4_damage

dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer3_damage to be achived first
Damage increased by 1 for the gossamer attack

gossamer4_speed

shooting spiderwebs faster
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achived first
1 more attacks for the gossamer attack

gossamer5

shooting spiderwebs with incredibly fast reactions
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achived first
New weapon special for the gossamer attack: firststrike

gossamer5_damage

dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer4_damage, gossamer5 to be achived first
Damage increased by 1 for the gossamer attack

wings1

more nimble (+1 movement, 1% better defences on all terrains)
This advancement can be taken 1 times
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

wings2

more nimble (+1 movement, 1% better defences on all terrains)
This advancement can be taken 1 times
This advancement requires the advancements wings1 to be achived first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

wings3

more nimble (2% better defences on all terrains)
This advancement can be taken 4 times
This advancement requires the advancements wings1, wings2 to be achived first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

woods

more attuned to the woods
This advancement can be taken 1 times
This advancement requires the advancements wings, wings2, wings3 to be achived first
New ability: nocturnal ambush
Chance to get hit in forests reduced by 4%

armour

better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%

shield

better protected from magical attacks (3% better resistances)
This advancement can be taken 5 times
Resistance to fire decreased by 3%
Resistance to cold decreased by 3%
Resistance to arcane decreased by 3%

Lethalia Lich

staff1

better with staff
This advancement can be taken 1 times
Damage increased by 1 for the staff attack

staff1_marksman

more precise with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achived first
New weapon special for the staff attack: marksman

staff2

better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achived first
Damage increased by 1 for the staff attack

staff2_focused

more precise with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff1_marksman to be achived first
New weapon special for the staff attack: focused
Remove weapon special for the staff attack: marksman

staff2_plague

creating undead with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achived first
New weapon special for the staff attack: plague

staff3

better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achived first
Damage increased by 1 for the staff attack

staff3_attacks

faster with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achived first
1 more attacks for the staff attack

staff4

better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achived first
Damage increased by 1 for the staff attack

staff4_attacks

faster with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff3_attacks to be achived first
1 more attacks for the staff attack

staff5

better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4 to be achived first
Damage increased by 1 for the staff attack

staff5_plague

creating better undead with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff2_plague to be achived first
New weapon special for the staff attack: plague (Soulless)
Remove weapon special for the staff attack: plague

staff5_fire

dealing fire damage with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achived first
Sets damage type to fire for the staff attack

staff6

better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achived first
Damage increased by 1 for the staff attack

staff6_attacks

faster with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6, staff4-attacks to be achived first
1 more attacks for the staff attack

staff7

better with staff
This advancement can be taken 5 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6 to be achived first
Damage increased by 1 for the staff attack

axe1

better with axe
This advancement can be taken 1 times
Damage increased by 1 for the axe attack

axe2

better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achived first
Damage increased by 1 for the axe attack

axe1_speed

faster with axe (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements axe1, whirlwind to be achived first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

axe2_poison

poisoning enemies with axe (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achived first
New weapon special for the axe attack: poison
New weapon special for the axe_whirlwind attack: poison

axe3

better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achived first
Damage increased by 1 for the axe attack

axe3_speed

faster with axe (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe1_speed to be achived first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

axe4

better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3 to be achived first
Damage increased by 1 for the axe attack

axe4_cleave

able to hit multiple enemies with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achived first
New weapon special for the axe attack: cleave

axe5

better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achived first
Damage increased by 1 for the axe attack

axe5_speed

faster with axe (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe3_speed to be achived first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

axe6

better with axe
This advancement can be taken 5 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5 to be achived first
Damage increased by 1 for the axe attack

whirlwind

able to use whirlwind attack with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achived first
New attack: axe_whirlwind (7 - 3)

whirlwind2

better at whirling
This advancement can be taken 5 times
This advancement requires the advancements axe1, whirlwind to be achived first
Damage increased by 1 for the axe_whirlwind attack

faerie1

causing more havoc with faerie fire
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

faerie2

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achived first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

faerie2_boom

dealing damage to multiple units with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
New weapon special for the faerie fire attack: cone

faerie3

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
Damage increased by 1 for the faerie fire attack

faerie3_noswarm

without dependence on health with faerie fire (CAUTION: significantly fewer attacks!)
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
Remove weapon special for the faerie fire attack: swarm
3 fewer attacks for the faerie fire attack

faerie3_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie3_noswarm to be achived first
1 more attacks for the faerie fire attack

faerie4

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
Damage increased by 1 for the faerie fire attack

faerie4_boom

dealing damage to much more units with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_boom to be achived first
New weapon special for the faerie fire attack: explosive
Remove weapon special for the faerie fire attack: cone

faerie5

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achived first
Damage increased by 1 for the faerie fire attack

faerie5_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
1 more attacks for the faerie fire attack

faerie6

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
Damage increased by 1 for the faerie fire attack

faerie6_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achived first
1 more attacks for the faerie fire attack

faerie7

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achived first
Damage increased by 1 for the faerie fire attack

faerie7_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achived first
1 more attacks for the faerie fire attack

faerie8

causing more havoc with faerie fire
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achived first
Damage increased by 1 for the faerie fire attack

gossamer1

poisoning enemies with spiderwebs
This advancement can be taken 1 times
New weapon special for the gossamer attack: poison

gossamer1_damage

dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achived first
Damage increased by 1 for the gossamer attack

gossamer2

draining enemies with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achived first
New weapon special for the gossamer attack: drain

gossamer2_damage

dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer1_damage to be achived first
Damage increased by 1 for the gossamer attack

gossamer3

shooting spiderwebs more precisely
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2 to be achived first
New weapon special for the gossamer attack: marksman

gossamer3_damage

dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3 to be achived first
Damage increased by 1 for the gossamer attack

gossamer4

shooting spiderwebs even more precisely
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3 to be achived first
New weapon special for the gossamer attack: focused
Remove weapon special for the gossamer attack: marksman

gossamer4_damage

dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer3_damage to be achived first
Damage increased by 1 for the gossamer attack

gossamer4_speed

shooting spiderwebs faster
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achived first
1 more attacks for the gossamer attack

gossamer5

shooting spiderwebs with incredibly fast reactions
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achived first
New weapon special for the gossamer attack: firststrike

gossamer5_damage

dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer4_damage, gossamer5 to be achived first
Damage increased by 1 for the gossamer attack

wings1

more nimble (+1 movement, 1% better defences on all terrains)
This advancement can be taken 1 times
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

wings2

more nimble (+1 movement, 1% better defences on all terrains)
This advancement can be taken 2 times
This advancement requires the advancements wings1 to be achived first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

wings3

more nimble (2% better defences on all terrains)
This advancement can be taken 4 times
This advancement requires the advancements wings1, wings2, wings2 to be achived first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

woods

more attuned to the woods
This advancement can be taken 1 times
This advancement requires the advancements wings, wings2, wings3 to be achived first
New ability: nocturnal ambush
Chance to get hit in forests reduced by 4%

armour

better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%

armour

better protected from magical attacks (4% better resistances)
This advancement can be taken 5 times
Resistance to fire decreased by 4%
Resistance to cold decreased by 2%
Resistance to arcane decreased by 4%

Lethalia Lich-Weakened

axe1

better with axe
This advancement can be taken 1 times
Damage increased by 1 for the axe attack

axe2

better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achived first
Damage increased by 1 for the axe attack

axe3

better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2 to be achived first
Damage increased by 1 for the axe attack

axe4

better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3 to be achived first
Damage increased by 1 for the axe attack

faerie1

causing more havoc with faerie fire
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

faerie2

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achived first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

faerie2_boom

dealing damage to multiple units with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
New weapon special for the faerie fire attack: cone

faerie3

causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
Damage increased by 1 for the faerie fire attack

gossamer1

poisoning enemies with spiderwebs
This advancement can be taken 1 times
New weapon special for the gossamer attack: poison

gossamer1_damage

dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achived first
Damage increased by 1 for the gossamer attack

gossamer2

draining enemies with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achived first
New weapon special for the gossamer attack: drain

wings1

more nimble (+1 movement, 1% better defences on all terrains)
This advancement can be taken 1 times
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

wings2

more nimble (+1 movement, 1% better defences on all terrains)
This advancement can be taken 1 times
This advancement requires the advancements wings1 to be achived first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

armour

better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%

armour

better protected from magical attacks (4% better resistances)
This advancement can be taken 5 times
Resistance to fire decreased by 4%
Resistance to cold decreased by 2%
Resistance to arcane decreased by 4%

Lich King

axe

better at melee combat
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)

axe2

better at melee combat
This advancement can be taken 1 times
This advancement requires the advancements axe to be achived first
Damage increased by 1 (melee attacks only)

axe3

faster at melee combat
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achived first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

axe4

better at melee combat
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achived first
Damage increased by 1 (melee attacks only)

doom

able to attack in a terrible way that lowers enemy resistance
This advancement can be taken 1 times
New bonus attack: doom (-30% - melee )
New weapon special for the doom attack: doom

doom2

crippling enemies better
This advancement can be taken 3 times
This advancement requires the advancements doom to be achived first
Damage increased by 15% for the doom attack
5 more attacks for the doom attack

magic

a better caster
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

magic-chill

casting chill tempests faster
This advancement can be taken 1 times
1 more attacks for the chill tempest attack

magic-shadow

casting shadow waves faster
This advancement can be taken 1 times
1 more attacks for the shadow wave attack

magic-chill2

a better caster of chill tempests
This advancement can be taken 5 times
This advancement requires the advancements magic-chill, magic to be achived first
Damage increased by 1 for the chill tempest attack

magic-shadow2

a better caster of shadow waves
This advancement can be taken 5 times
This advancement requires the advancements magic-shadow, magic to be achived first
Damage increased by 1 for the shadow wave attack

leadership

a greater leader in battle (like a level 5 unit)
This advancement can be taken 1 times
This advancement requires the advancements axe to be achived first
Remove ability: leadership level 4
New ability: leadership level 5

movement

faster
This advancement can be taken 3 times
1 more movement points

Lilith

amla_demon_lord

This advancement can be taken 100 times
100 more hitpoints per level
Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)

Lilith Ally

axe

better at axe combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)

axe-speed

faster at axe combat
This advancement can be taken 2 times
This advancement requires the advancements axe to be achived first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

axe-damage

better at axe combat
This advancement can be taken 10 times
This advancement requires the advancements axe to be achived first
Damage increased by 1 (melee attacks only)

axe-marksman

striking more precisely with axe
This advancement can be taken 1 times
This advancement requires the advancements axe-damage to be achived first
New weapon special for the axe attack: marksman

hatchet

stronger with hatchet
This advancement can be taken 1 times
Damage increased by 2 for the hatchet attack

hatchet2

faster with hatchet
This advancement can be taken 1 times
This advancement requires the advancements hatchet to be achived first
Damage decreased by 1 for the hatchet attack
1 more attacks for the hatchet attack

hatchet3

stronger with hatchet
This advancement can be taken 10 times
This advancement requires the advancements hatchet2 to be achived first
Damage increased by 1 for the hatchet attack

hatchet-anger

able to hurl hatchets in a long stream
This advancement can be taken 1 times
This advancement requires the advancements hatchet3 to be achived first
New weapon special for the hatchet attack: anger

fireball

better with fireball
This advancement can be taken 1 times
Damage increased by 1 for the fireball attack

fireball2

better with fireball
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack

fireball3

better with fireball
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achived first
Damage increased by 1 for the fireball attack

fireball-cone

hitting more enemies with fireball
This advancement can be taken 1 times
This advancement requires the advancements fireball3 to be achived first
New weapon special for the fireball attack: cone

dodge

better at dodging (lowering the chance to be hit by 2%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

movement

faster
This advancement can be taken 4 times
1 more movement points

Lunatic Knight

lance

striking better with lance
This advancement can be taken 1 times
Damage increased by 2 for the lance attack

lance2

striking better with lance
This advancement can be taken 1 times
This advancement requires the advancements lance to be achived first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack

lance3

charging more powerfully with lance (2.5 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge

lance4

charging even more powerfully with the lance (3 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge

lance5

striking even better with the lance
This advancement can be taken 5 times
This advancement requires the advancements lance, lance2 to be achived first
Damage increased by 1 for the lance attack

penetrate

able to move one hex after attacking an enemy
This advancement can be taken 1 times
New ability: penetrates

penetrate2

able to move more hexes after attacking an enemy
This advancement can be taken 1 times
This advancement requires the advancements penetrate to be achived first
Remove ability: penetrates
New weapon special: hit and run

armour

better protected from physical blows (2% better resistances; +3% resist pierce)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 3%

movement

faster
This advancement can be taken 3 times
1 more movement points

Monstrosity

melee

hitting harder
This advancement can be taken 10 times
Damage increased by 1 (melee attacks only)

melee-speed

hitting faster
This advancement can be taken 2 times
This advancement requires the advancements melee to be achived first
1 more attacks (melee attacks only)

soulless

transforming enemies into Soulless also with the plague
This advancement can be taken 1 times
This advancement requires the advancements melee, melee-speed to be achived first
New weapon special (melee attacks only): plague (Soulless)
Remove weapon special (melee attacks only): plague

leeching

leeching some life from targets
This advancement can be taken 1 times
This advancement requires the advancements melee, melee, melee, melee to be achived first
New weapon special (melee attacks only): leech

haunt

spreading a stronger feeling of dread
This advancement can be taken 1 times
Remove ability: despair (10)
New ability: despair (15)

haunt2

spreading a stronger feeling of dread
This advancement can be taken 1 times
This advancement requires the advancements haunt to be achived first
Remove ability: despair (15)
New ability: despair (20)

haunt3

spreading a stronger feeling of dread
This advancement can be taken 1 times
This advancement requires the advancements haunt, haunt2 to be achived first
Remove ability: despair (20)
New ability: despair (25)

dodge

better at dodging enemy attacks (lowering the chance to be hit by 2%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

movement

faster
This advancement can be taken 3 times
1 more movement points

Orcish Nightblade

claws

clawing better
This advancement can be taken 10 times
Damage increased by 1 for the claws attack

claws2

clawing faster
This advancement can be taken 2 times
This advancement requires the advancements claws to be achived first
Damage decreased by 2 for the claws attack
1 more attacks for the claws attack

claws3

clawing with backstab
This advancement can be taken 1 times
This advancement requires the advancements claws, claws2 to be achived first
New weapon special for the claws attack: backstab

knife

faster with knives
This advancement can be taken 2 times
Damage decreased by 1 for the throwing knives attack
1 more attacks for the throwing knives attack

knife2

using fire-enchanted knives
This advancement can be taken 1 times
This advancement requires the advancements knife to be achived first
Sets damage type to fire for the throwing knives attack

knife2

using cold-enchanted knives
This advancement can be taken 1 times
This advancement requires the advancements knife to be achived first
Sets damage type to cold for the throwing knives attack

knife2

using arcane-enchanted knives
This advancement can be taken 1 times
This advancement requires the advancements knife to be achived first
Sets damage type to arcane for the throwing knives attack

knife3

better with knives
This advancement can be taken 10 times
This advancement requires the advancements knife to be achived first
Damage increased by 1 for the throwing knives attack

knife-berserk

using magically returning knives (new berserk ranged attack)
This advancement can be taken 1 times
This advancement requires the advancements knife2 to be achived first
New bonus attack: throwing berserk (% - ranged )
New weapon special for the throwing berserk attack: lesser berserk (3)

nightstalk

able to move at night without being seen on useful terrains
This advancement can be taken 1 times
New ability: lesser nightstalk

nightstalk2

able to move at night without being seen on all accessible terrains
This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achived first
Remove ability: lesser nightstalk
New ability: nightstalk

block

better at defending
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

block2

better at defending
This advancement can be taken 1 times
This advancement requires the advancements block to be achived first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

block3

better at defending
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achived first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

movement

faster
This advancement can be taken 3 times
1 more movement points

Orcish Strafer

xbow

better with crossbow
This advancement can be taken 1 times
Damage increased by 1 for the crossbow attack

xbow2

faster with crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achived first
Damage decreased by 1 for the crossbow attack
1 more attacks for the crossbow attack

xbow-poison

shooting poisonous arrows
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achived first
New weapon special for the crossbow attack: poison

xbow3

faster with crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow to be achived first
Damage decreased by 1 for the crossbow attack
1 more attacks for the crossbow attack

xbow-marksman

shooting more precisely
This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow3 to be achived first
New weapon special for the crossbow attack: marksman

xbow-incinerate

incinerating enemies with fiery shots
This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow to be achived first
New weapon special for the crossbow attack (fire attacks only): incinerate

xbow4

better with crossbow
This advancement can be taken 10 times
This advancement requires the advancements xbow2, xbow to be achived first
Damage increased by 1 for the crossbow attack

xbow-pierce

shooting so hard that enemies behind targets will be hit as well
This advancement can be taken 1 times
This advancement requires the advancements xbow4, xbow3 to be achived first
New weapon special for the crossbow attack (pierce attacks only): pierce

sword

striking better with sword
This advancement can be taken 10 times
Damage increased by 1 for the short sword attack

sword2

striking faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 1 for the short sword attack
1 more attacks for the short sword attack

armour

better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%

movement

faster
This advancement can be taken 4 times
1 more movement points

Orcish Warmonger

sword

striking better with sword
This advancement can be taken 1 times
Damage increased by 1 for the greatsword attack

sword2

striking faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 2 for the greatsword attack
1 more attacks for the greatsword attack

sword2-horror

striking faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
New weapon special for the greatsword attack: horrid
Remove weapon special for the greatsword attack: horrid,horrid_dummy
Damage decreased by 1 for the greatsword attack

sword3

striking better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achived first
Damage increased by 1 for the greatsword attack

doom

able to attack in a terrible way that lowers enemy resistance
This advancement can be taken 1 times
New bonus attack: doom (-30% - melee )
New weapon special for the doom attack: doom

doom2

crippling enemies better
This advancement can be taken 3 times
This advancement requires the advancements doom to be achived first
Damage increased by 15% for the doom attack
5 more attacks for the doom attack

bow

better with bow
This advancement can be taken 1 times
Damage increased by 1 for the bow attack

bow2

better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
1 more attacks for the bow attack

bow-poison

shooting poisonous arrows
This advancement can be taken 1 times
This advancement requires the advancements bow2, bow to be achived first
New weapon special for the bow attack: poison

bow3

better with bow
This advancement can be taken 10 times
This advancement requires the advancements bow2, bow to be achived first
Damage increased by 1 for the bow attack

leadership

able to lead allies into battle (like a level 2 unit)
This advancement can be taken 1 times
New ability: leadership level 2

leadership2

a better leader (like a level 3 unit)
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achived first
Remove ability: leadership level 2
New ability: leadership level 3

leadership3

a better leader (like a level 4 unit)
This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achived first
Remove ability: leadership level 3
New ability: leadership level 4

leadership2_bloodthirst

able to cause nearby allies to attack like bloodthirsty fanatics
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achived first
New ability: warlord's rule

evisceration2

better at gruesome things that arouse nearby allies
This advancement can be taken 1 times
This advancement requires the advancements evisceration to be achived first
Remove ability: lesser evisceration
New ability: evisceration

evisceration3

better at gruesome things that arouse nearby allies
This advancement can be taken 1 times
This advancement requires the advancements evisceration2 to be achived first
Remove ability: evisceration
New ability: greater evisceration

armour

better protected from physical blows (3% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 3%
Resistance to impact decreased by 3%
Resistance to pierce decreased by 3%

movement

faster
This advancement can be taken 3 times
1 more movement points

Phantom

axe

better at axe combat
This advancement can be taken 1 times
Damage increased by 1 for the axe attack

axe2

better at axe combat
This advancement can be taken 1 times
This advancement requires the advancements axe to be achived first
Damage increased by 1 for the axe attack

axe3

better at axe combat
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achived first
Damage decreased by 1 for the axe attack
1 more attacks for the axe attack

axe4

better at axe combat
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achived first
Damage increased by 1 for the axe attack

whirlwind

able to perform a whirlwind attack
This advancement can be taken 1 times
New bonus attack: whirlwind-axe (-30% - melee )
New weapon special for the whirlwind-axe attack: whirlwind
New weapon special for the whirlwind-axe attack: magical

whirlwind2

whirling better
This advancement can be taken 4 times
This advancement requires the advancements whirlwind to be achived first
Damage increased by 10% for the whirlwind-axe attack

dodge

more nimble (lowering the chance to be hit by 4%)
This advancement can be taken 3 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 4%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

movement

faster
This advancement can be taken 3 times
1 more movement points

Pilum Master

spear

striking better with pilum
This advancement can be taken 1 times
Damage increased by 1 for the spear attack

spear2

striking faster with pilum
This advancement can be taken 1 times
This advancement requires the advancements spear to be achived first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack

spear3

striking better with pilum
This advancement can be taken 10 times
This advancement requires the advancements spear2 to be achived first
Damage increased by 1 for the spear attack

javelin

throwing pilums faster
This advancement can be taken 1 times
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack

javelin2

throwing pilums better
This advancement can be taken 10 times
This advancement requires the advancements javelin to be achived first
Damage increased by 1 for the javelin attack

javelin3

throwing pilums more precisely
This advancement can be taken 1 times
This advancement requires the advancements javelin2 to be achived first
New weapon special for the javelin attack: marksman

trickery

able to attack in a tricky way that lowers enemy defence
This advancement can be taken 1 times
New bonus attack: trickery (-30% - melee )
New weapon special for the trickery attack: trickery

trickery2

tricking enemies better
This advancement can be taken 3 times
This advancement requires the advancements trickery to be achived first
Damage increased by 15% for the trickery attack
10 more attacks for the trickery attack

block

blocking better
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 3%

movement

faster
This advancement can be taken 3 times
1 more movement points

Predator

bow

striking better with bow
This advancement can be taken 1 times
Damage increased by 1 for the bow attack

bow-precise

shooting insanely precisely
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack

bow2

striking better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack

bow3

striking better with bow
This advancement can be taken 10 times
This advancement requires the advancements bow2 to be achived first
Damage increased by 1 for the bow attack

bow-precise2

shooting unbelievably precisely
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2, bow3, bow-precise to be achived first
New weapon special for the bow attack: guided
Remove weapon special for the bow attack: focused
Damage decreased by 1 for the bow attack

execution

able to deal heavy damage with a single shot
This advancement can be taken 1 times
New bonus attack: execution (-45% - ranged )

execution2

executing enemy bosses better
This advancement can be taken 3 times
This advancement requires the advancements execution to be achived first
Damage increased by 10% for the execution attack

bow-hunting-humans

very good at slaying humans
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achived first
New weapon special for the bow attack: misanthropia
Damage decreased by 1 for the bow attack

bow-hunting-orcs

very good at slaying orcs
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achived first
New weapon special for the bow attack: misorcia
Damage decreased by 1 for the bow attack

bow-hunting-elves

very good at slaying elves
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achived first
New weapon special for the bow attack: misdryadia
Damage decreased by 1 for the bow attack

bow-hunting-drakes

very good at slaying dragons
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achived first
New weapon special for the bow attack: misdraconia
Damage decreased by 1 for the bow attack

dagger

striking better with dagger
This advancement can be taken 1 times
Damage increased by 1 for the dagger attack

dagger2

striking better with dagger
This advancement can be taken 1 times
This advancement requires the advancements dagger to be achived first
Damage decreased by 1 for the dagger attack
1 more attacks for the dagger attack

dagger3

striking better with dagger
This advancement can be taken 10 times
This advancement requires the advancements dagger2 to be achived first
Damage increased by 1 for the dagger attack

block

better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

movement

faster
This advancement can be taken 3 times
1 more movement points

Prophet

lance

striking better with lance
This advancement can be taken 1 times
Damage increased by 1 for the lance attack

lance2

striking better with lance
This advancement can be taken 1 times
This advancement requires the advancements lance to be achived first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack

lance3

charging more powerfully with lance (2.5 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge

lance4

charging even more powerfully with the lance (3 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge

lance5

striking even better with the lance
This advancement can be taken 10 times
This advancement requires the advancements lance, lance2, lance3 to be achived first
Damage increased by 1 for the lance attack

sword

better with sword
This advancement can be taken 1 times
1 more attacks for the sword attack

sword2

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage increased by 1 for the sword attack

sword3

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
1 more attacks for the sword attack

sword4

better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack

lightbeam

better with magic
This advancement can be taken 1 times
Damage increased by 1 for the lightbeam attack

lightbeam2

better with magic
This advancement can be taken 1 times
This advancement requires the advancements lightbeam to be achived first
Damage decreased by 1 for the lightbeam attack
1 more attacks for the lightbeam attack

lightbeam3

better with magic
This advancement can be taken 10 times
This advancement requires the advancements lightbeam2 to be achived first
Damage increased by 1 for the lightbeam attack

heal

able to heal allies better
This advancement can be taken 1 times
Remove ability: cures
New ability: heals (11)

heal2

able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal to be achived first
Remove ability: heals (11)
New ability: heals (14)

shield

able to make allies resist damage better (10% to resistances)
This advancement can be taken 1 times
New ability: shield (10)

shield2

able to make allies resist damage better (15% to resistances)
This advancement can be taken 1 times
This advancement requires the advancements shield to be achived first
Remove ability: shield (10)
New ability: shield (15)

shield3

able to make allies resist damage better (20% to resistances)
This advancement can be taken 1 times
This advancement requires the advancements shield2 to be achived first
Remove ability: shield (15)
New ability: shield (20)

frail_tide

making enemies' body parts hold together worse (-15% to physical resistances)
This advancement can be taken 1 times
New ability: frail tide (15)

frail_tide2

making enemies' body parts hold together worse (-20% to physical resistances)
This advancement can be taken 1 times
This advancement requires the advancements frail_tide to be achived first
Remove ability: frail tide (15)
New ability: frail tide (20)

frail_tide3

making enemies' body parts hold together worser (-25% to physical resistances)
This advancement can be taken 1 times
This advancement requires the advancements frail_tide2 to be achived first
Remove ability: frail tide (20)
New ability: frail tide (25)

movement

faster
This advancement can be taken 5 times
1 more movement points

Reaper

scythe

better at combat with a scythe
This advancement can be taken 1 times
Damage increased by 1 for the baneblade attack

scythe2

better at combat with a scythe
This advancement can be taken 1 times
This advancement requires the advancements scythe to be achived first
Damage decreased by 1 for the baneblade attack
1 more attacks for the baneblade attack

scythe3

better at combat with a scythe
This advancement can be taken 1 times
This advancement requires the advancements scythe, scythe2 to be achived first
Damage decreased by 1 for the baneblade attack
1 more attacks for the baneblade attack

scythe4

better at combat with a scythe
This advancement can be taken 10 times
This advancement requires the advancements scythe, scythe2, scythe3 to be achived first
Damage increased by 1 for the baneblade attack

wail

wailing louder
This advancement can be taken 1 times
1 more attacks for the wail attack

wail2

wailing louder
This advancement can be taken 10 times
This advancement requires the advancements wail to be achived first
Damage increased by 1 for the wail attack

wail-slow

wailing so badly that the enemies will be slowed by it
This advancement can be taken 1 times
This advancement requires the advancements wail2 to be achived first
New weapon special for the wail attack: slow

claws

able to attack with claws, that has a chance to slay the enemy regardless of his HP
This advancement can be taken 1 times
New attack: claws (7 - 3)

claws2

clawing faster
This advancement can be taken 5 times
This advancement requires the advancements claws to be achived first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack

claws2-damage

clawing better
This advancement can be taken 3 times
This advancement requires the advancements claws to be achived first
Damage increased by 1 for the claws attack

dodge

better at dodging (lowering the chance to be hit by 5%)
This advancement can be taken 1 times
Chance to get hit in forests reduced by 5%
Chance to get hit on frozen places reduced by 5%
Chance to get hit on flat terrains reduced by 5%
Chance to get hit in caves reduced by 5%
Chance to get hit in mushroom groves reduced by 5%
Chance to get hit in villages reduced by 5%
Chance to get hit in castles reduced by 5%
Chance to get hit in shallow waters reduced by 5%
Chance to get hit in deep water reduced by 5%
Chance to get hit in swamps reduced by 5%
Chance to get hit on hills reduced by 5%
Chance to get hit on mountains reduced by 5%
Chance to get hit on sands reduced by 5%
Chance to get hit above unwalkable places reduced by 5%

dodge2

better at dodging (lowering the chance to be hit by 3%)
This advancement can be taken 5 times
This advancement requires the advancements dodge to be achived first
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit in deep water reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
Chance to get hit above unwalkable places reduced by 3%

magic_resist

more resistant to magic (4% better resistances)
This advancement can be taken 5 times
Resistance to fire decreased by 4%
Resistance to cold decreased by 4%
Resistance to arcane decreased by 4%

movement

faster
This advancement can be taken 3 times
1 more movement points

Romero

amla_demon_lord

This advancement can be taken 100 times
100 more hitpoints per level
Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)

Troll Boulderlobber

sling

throwing boulders better
This advancement can be taken 1 times
Damage increased by 4 for the sling attack

sling2

throwing boulders better
This advancement can be taken 1 times
This advancement requires the advancements sling to be achived first
Damage increased by 3 for the sling attack

sling3

throwing boulders better
This advancement can be taken 10 times
This advancement requires the advancements sling2 to be achived first
Damage increased by 2 for the sling attack

sling-slow

throwing boulders that stun enemies
This advancement can be taken 1 times
This advancement requires the advancements sling2 to be achived first
New weapon special for the sling attack: slow

fist

punching enemies better
This advancement can be taken 1 times
Damage increased by 2 for the fist attack

fist2

punching enemies faster
This advancement can be taken 5 times
This advancement requires the advancements fist to be achived first
Damage decreased by 4 for the fist attack
1 more attacks for the fist attack

fist3

punching enemies better
This advancement can be taken 10 times
This advancement requires the advancements fist to be achived first
Damage increased by 2 for the fist attack

armour

better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%

regeneration1

regenerating 4 additional hitpoints per turn
This advancement can be taken 1 times
Remove ability: regenerates
New ability: regenerates (12)

regeneration2

regenerating 3 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1 to be achived first
Remove ability: regenerates (12)
New ability: regenerates (15)

regeneration3

regenerating 3 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2 to be achived first
Remove ability: regenerates (15)
New ability: regenerates (18)

regeneration4

regenerating 2 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3 to be achived first
Remove ability: regenerates (18)
New ability: regenerates (20)

regeneration5

regenerating 2 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4 to be achived first
Remove ability: regenerates (20)
New ability: regenerates (22)

regeneration6

regenerating 2 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4, regeneration5 to be achived first
Remove ability: regenerates (22)
New ability: regenerates (24)

movement

faster
This advancement can be taken 2 times
1 more movement points

Uria

amla_demon_lord

This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)

Uria Avatar

amla_demon_lord

This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)

amla_demon_lord

This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)

amla_demon_lord

This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)

Vritra

backup_amla

Oops, something went wrong
This advancement can be taken 500 times

sword1

better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack

sword1_speed

faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achived first
1 more attacks for the sword attack

sword2

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
Damage increased by 1 for the sword attack

sword2_marksman

more precise with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
New weapon special for the sword attack: marksman

sword3

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achived first
Damage increased by 1 for the sword attack

sword4

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack

sword4_plague

slowing enemies with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
New weapon special for the sword attack: slow

sword5

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
Damage increased by 1 for the sword attack

sword5_speed

faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achived first
1 more attacks for the sword attack

sword6

better with sword
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achived first
Damage increased by 1 for the sword attack

berserk1

able to attack twice in a row
This advancement can be taken 1 times
New bonus attack: mberserk2 (-20% - melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman

berserk2

able to attack thrice in a row
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achived first
New bonus attack: mberserk3 (-20% - melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman

berserk3

able to attack five times in a row
This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achived first
New bonus attack: mberserk5 (-20% - melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman

berserk1_damage

doing more damage with the furious attack
This advancement can be taken 3 times
This advancement requires the advancements berserk1 to be achived first
Damage increased by 10% for the mberserk attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack

faerie1

causing more havoc with magic
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
1 more attacks for the serpentine energy attack

faerie1_drain

able to drain with faerie fire
This advancement can be taken 1 times
New weapon special for the faerie fire attack: drain
Damage decreased by 1 for the faerie fire attack
1 fewer attacks for the faerie fire attack

faerie2

causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achived first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
Damage increased by 2 for the serpentine energy attack

faerie2_penetrate

decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first

faerie3

causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the serpentine energy attack

faerie3_speed

faster with faerie fire and serpentine energy
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage decreased by 1 for the serpentine energy attack
1 more attacks for the serpentine energy attack

faerie4

causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the serpentine energy attack

faerie4_penetrate

decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achived first

faerie5

causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack

faerie5_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
1 more attacks for the faerie fire attack

faerie6

causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the serpentine energy attack

faerie6_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achived first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage increased by 1 for the serpentine energy attack

faerie7

causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the serpentine energy attack

faerie7_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achived first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack

serpentine_speed

faster with unleashing serpentine energy
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achived first
1 more attacks for the serpentine energy attack
Damage increased by 1 for the dark blast attack

faerie8

causing more havoc with magic
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the serpentine energy attack

block

better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%

movement

faster
This advancement can be taken 4 times
1 more movement points

Vritra Later

sword1

better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack

sword1_speed

faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achived first
1 more attacks for the sword attack

sword2

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
Damage increased by 1 for the sword attack

sword3

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achived first
Damage increased by 1 for the sword attack

sword4

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack

sword4_plague

slowing enemies with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achived first
New weapon special for the sword attack: slow

sword5

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
Damage increased by 1 for the sword attack

sword5_speed

faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achived first
1 more attacks for the sword attack

sword6

better with sword
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achived first
Damage increased by 1 for the sword attack

berserk2

able to attack thrice in a row
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achived first
New bonus attack: mberserk3 (-20% - melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)

berserk3

able to attack five times in a row
This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achived first
New bonus attack: mberserk5 (-20% - melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)

berserk1_damage

doing more damage with the furious attack
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achived first
Damage increased by 10% for the mberserk attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack

berserk2_damage

attacking horrendously with berserk attacks
This advancement can be taken 1 times
This advancement requires the advancements berserk1, berserk1_damage to be achived first

berserk3_damage

doing more damage with the furious attack
This advancement can be taken 3 times
This advancement requires the advancements berserk1, berserk1_damage to be achived first
Damage increased by 10% for the mberserk attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack

faerie1

causing more havoc with magic
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
1 more attacks for the serpentine energy attack

faerie1_drain

able to drain with faerie fire
This advancement can be taken 1 times
New weapon special for the faerie fire attack: drain
Damage decreased by 1 for the faerie fire attack
1 fewer attacks for the faerie fire attack

faerie2

causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achived first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
Damage increased by 2 for the serpentine energy attack

faerie2_penetrate

decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first

faerie3

causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the serpentine energy attack

faerie3_speed

faster with faerie fire and serpentine energy
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage decreased by 1 for the serpentine energy attack
1 more attacks for the serpentine energy attack

faerie4

causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the serpentine energy attack

faerie4_penetrate

decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achived first

faerie5

causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack

faerie5_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
1 more attacks for the faerie fire attack

faerie6

causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the serpentine energy attack

faerie6_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achived first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage increased by 1 for the serpentine energy attack

faerie7

causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the serpentine energy attack

faerie7_speed

faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achived first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack

serpentine_speed

faster with unleashing serpentine energy
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achived first
1 more attacks for the serpentine energy attack
Damage increased by 1 for the dark blast attack

faerie8

causing more havoc with magic
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the serpentine energy attack

block

better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%

movement

faster
This advancement can be taken 4 times
1 more movement points

Warlock

sword

better with sword
This advancement can be taken 1 times
Damage increased by 1 for the saber attack

sword2

better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 1 for the saber attack
1 more attacks for the saber attack

sword3

better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achived first
Damage increased by 1 for the saber attack

fireball

better with fireball
This advancement can be taken 1 times
Damage increased by 1 for the fireball attack

fireball2

better with fireball
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack

fireball3

better with fireball
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achived first
Damage increased by 1 for the fireball attack

speed

able to attack with magically increased speed
This advancement can be taken 1 times
New bonus attack: speed (-30% - melee )

speed2

attacking better under the effect of quickening spell
This advancement can be taken 3 times
This advancement requires the advancements speed to be achived first
Damage increased by 15% for the speed attack

fire

able to attack with magically flaming sword
This advancement can be taken 1 times
New bonus attack: fiery saber (% - melee fire)

fire2

attacking better with the flaming sword
This advancement can be taken 3 times
This advancement requires the advancements fire to be achived first
Damage increased by 15% for the fiery saber attack

social_skill

much more resilient (much more antisocial, though)
This advancement can be taken 1 times
Remove ability: antisocial
New ability: anathema
12 more hitpoints per level
Resistance to blade decreased by 6%
Resistance to impact decreased by 5%
Resistance to pierce decreased by 5%

social_skill

not so antisocial (less damage, though)
This advancement can be taken 1 times
Remove ability: antisocial
New ability: lesser antisocial
Damage decreased by 1

Werewolf Rider

claws

better at clawing
This advancement can be taken 1 times
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack

claws2

better at clawing
This advancement can be taken 1 times
This advancement requires the advancements claws to be achived first
Damage increased by 1 for the claws attack

claws3

better at clawing
This advancement can be taken 1 times
This advancement requires the advancements claws2 to be achived first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack

claws4

better at clawing
This advancement can be taken 10 times
This advancement requires the advancements claws3 to be achived first
Damage increased by 1 for the claws attack

berserk

able to claw in a violent fury
This advancement can be taken 1 times
This advancement requires the advancements claws2 to be achived first
New bonus attack: fury (% - melee )
New weapon special for the fury attack: lesser berserk (3)

berserk2

clawing in an even more vicious berserk
This advancement can be taken 3 times
This advancement requires the advancements claws2, berserk to be achived first
Damage increased by 10% for the fury attack
10 more attacks for the fury attack

fangs1

biting better
This advancement can be taken 1 times
Damage increased by 1 for the fangs attack

fangs2

biting faster
This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achived first
Damage decreased by 1 for the fangs attack
1 more attacks for the fangs attack

fangs2-leech

feasting on enemies when biting
This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achived first
New weapon special for the fangs attack: leech
Damage decreased by 1 for the fangs attack

fangs3

biting better
This advancement can be taken 10 times
This advancement requires the advancements fangs2 to be achived first
Damage increased by 1 for the fangs attack

dodge

more nimble (lowering the chance to be hit by 4%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

movement

faster
This advancement can be taken 5 times
1 more movement points