Difference between revisions of "LotI Items"

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This is an auto-generated wiki page listing all the items currently avalible in the campaign "Legend of the Invincibles".  
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This is an auto-generated wiki page listing all the items currently available in the campaign "Legend of the Invincibles".  
This was generated at Fri Mar 24 13:23:51 2017 using version git-58b0059215e1df1060f38fa0dc9983807c8994b7 of LotI and version 0.3.2 of the generation script.
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This was generated at Sat Aug  5 10:09:33 2023 using version git-e67581e of LotI and version 0.3.5.1 of the generation script.
 
As this is auto-generated, DO NOT EDIT THIS PAGE.
 
As this is auto-generated, DO NOT EDIT THIS PAGE.
Instead, make suggestions at https://forums.wesnoth.org/viewtopic.php?f=8&t=32384 and the script will be adjusted.
+
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.
  
 
Other LotI-related wiki pages:
 
Other LotI-related wiki pages:
  
* https://wiki.wesnoth.org/LotI_Items – items, such as weapons and books
+
* [[LotI Items]] – items, such as weapons and books
* https://wiki.wesnoth.org/LotI_Standard_Advancements – general advancements such as legacies and books
+
* [[LotI Standard Advancements]] – general advancements such as legacies and books
* https://wiki.wesnoth.org/LotI_Unit_Advancements – unit specific advancements
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* [[LotI Unit Advancements]] – unit-specific advancements
* https://wiki.wesnoth.org/LotI_Abilities – abilities and weapon specials
+
* [[LotI Abilities]] – abilities and weapon specials
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI
+
* [[LotI Scenarios]] – scenario information
 +
* [[DeadlyUnitsFromLotI]]
  
=== 100 gold – gold ===
+
== amulet ==
<span style='color:#808080'><i>Why conquer when you can buy?</i></span><br/>
 
<span style='color:#808080'><i>100 gold</i></span><br/>
 
<br/>
 
=== 200 gold &ndash; gold ===
 
<span style='color:#808080'><i>Money will not buy you anything. It is you who has to buy it for money.</i></span><br/>
 
<span style='color:#808080'><i>200 gold</i></span><br/>
 
<br/>
 
=== 50 gold &ndash; gold ===
 
<span style='color:#808080'><i>Money is more powerful than magic.</i></span><br/>
 
<span style='color:#808080'><i>50 gold</i></span><br/>
 
<br/>
 
=== Acantha's Cloak &ndash; cloak ===
 
<span style='color:#808080'><i>She was forced to abandon politics and care about children. She indoctrinated them with evil.</i></span><br/>
 
<span style='color:green'>New weapon special: poison</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 
<br/>
 
=== Aevyn's Wrath &ndash; sword ===
 
<span style='color:#808080'><i>I cannot quite figure out how to use this thing.</i></span><br/>
 
<span style='color:green'>Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
 
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
 
<br/>
 
=== Al-Fuṣūl wa al-ghāyāt &ndash; limited ===
 
<span style='color:#808080'><i>They would not have accepted a spoken lie,
 
but whips were raised to strike them,
 
traditions were brought to them.</i></span><br/>
 
<span style='color:purple'>10% to arcane resistance (requires [[#Theophrastus Redivivius_.E2.80.93_limited|Theophrastus Redivivius]])</span><br/>
 
<span style='color:purple'>New ability: frail tide (10) (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])</span><br/>
 
<br/>
 
=== Amethyst &ndash; gem ===
 
<span style='color:#808080'><i>These purple precious stones always attracted people for their massive magical power. However, its use as decoration by those without any knowledge of magic is widespread.</i></span><br/>
 
<br/>
 
 
=== Amulet of Lich's Bane &ndash; amulet ===
 
=== Amulet of Lich's Bane &ndash; amulet ===
 
<span style='color:#808080'><i>Learn what the enemy will use against you and prepare yourself for it.</i></span><br/>
 
<span style='color:#808080'><i>Learn what the enemy will use against you and prepare yourself for it.</i></span><br/>
Line 64: Line 31:
 
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
<br/>
 
=== Amulet of Twilight &ndash; amulet ===
 
<span style='color:#808080'><i>When the day and night mix, unique powers appear.</i></span><br/>
 
<span style='color:green'>Damage increased by 40%</span><br/>
 
<span style='color:green'>Increases all magical damages by 30%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Sets alignment to liminal</span><br/>
 
 
<br/>
 
<br/>
 
=== Amulet of the Last Guide &ndash; amulet ===
 
=== Amulet of the Last Guide &ndash; amulet ===
 
<span style='color:#808080'><i>Death itself is not evil. Imagine yourself torn to shreds and rotting and having to feel the pain.</i></span><br/>
 
<span style='color:#808080'><i>Death itself is not evil. Imagine yourself torn to shreds and rotting and having to feel the pain.</i></span><br/>
<span style='color:green'>1% more attacks</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
Line 81: Line 41:
 
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 3%</span><br/>
<span style='color:purple'>+12 to hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])</span><br/>
+
<span style='color:purple'>12 more hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])</span><br/>
<span style='color:purple'>5% to all resistances (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])</span><br/>
+
<span style='color:purple'>5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])</span><br/>
 
<br/>
 
<br/>
=== Ancient Armour &ndash; armour ===
+
=== Amulet of Twilight &ndash; amulet ===
<span style='color:#808080'><i>Our ancestors were very strong if they could carry this around and run in it.</i></span><br/>
+
<span style='color:#808080'><i>When the day and night mix, unique powers appear.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 22%</span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
+
<span style='color:green'>Increases all magical damages by 30%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Sets alignment to liminal</span><br/>
 +
<br/>
 +
=== Ascent &ndash; amulet ===
 +
<span style='color:#808080'><i>Wizards do not need manual skills.</i></span><br/>
 +
<span style='color:green'>Damage decreased by 65% (in EASY difficulty), 75% (in MEDIUM difficulty), 85% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>Increases all magical damages by 50% (in EASY difficulty), 45% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
 +
<br/>
 +
=== Black Widow &ndash; amulet ===
 +
<span style='color:#808080'><i>That horrid thing corrupts the very air around us!</i></span><br/>
 +
<span style='color:green'>New weapon special: poison</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]</span><br/>
 
<br/>
 
<br/>
=== Ancient Armour of the Power of the Ancients &ndash; armour ===
+
=== Crapsack World &ndash; amulet ===
<span style='color:#808080'><i>The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.</i></span><br/>
+
<span style='color:#808080'><i>'Oh, almighty god, why did you create this world?'
<span style='color:#60A0FF'>Increases physical resistances by 22%</span><br/>
+
'It was not me. I have a perfect alibi, by the way.'</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 
<span style='color:green'>Damage increased by 15%</span><br/>
 
<span style='color:green'>Damage increased by 15%</span><br/>
 
<span style='color:green'>Damage increased by 2</span><br/>
 
<span style='color:green'>Damage increased by 2</span><br/>
<span style='color:green'>Increases all magical damages by 8%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== Angel of Death's Ring &ndash; ring ===
+
=== Demon Core &ndash; amulet ===
<span style='color:#808080'><i>Death is the end, but sometimes an end is needed.</i></span><br/>
+
<span style='color:#808080'><i>If you awaken it, foul light will ravage flesh.</i></span><br/>
<span style='color:green'>Damage increased by 2</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 7%</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 (in EASY difficulty) health from targets with each hit</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 7%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 7%</span><br/>
 
<span style='color:purple'>+12 to hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])</span><br/>
 
<span style='color:purple'>5% to all resistances (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])</span><br/>
 
<br/>
 
=== Anger &ndash; craftable as any weapon ===
 
<span style='color:#808080'><i>If we were not born to rage, why would we have the ability to rage then?</i></span><br/>
 
<span style='color:green'>Damage increased by 30%</span><br/>
 
<span style='color:green'>30%% more attacks</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
 
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]</span><br/>
 
<br/>
 
<br/>
=== Apricity &ndash; helm ===
+
=== Eidolon's Necklace &ndash; amulet ===
<span style='color:#808080'><i>In winter, the burning sun is actually enjoyable.</i></span><br/>
+
<span style='color:#808080'><i>He was ingenious enough to become something new, not a pack of bones but a spirit. An opaque one.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire decreased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:purple'>4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])</span><br/>
 +
<span style='color:purple'>3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])</span><br/>
 +
<span style='color:purple'>4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])</span><br/>
 +
<span style='color:purple'>2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])</span><br/>
 
<br/>
 
<br/>
=== Armour of the King &ndash; armour ===
+
=== Frozen Locket &ndash; amulet ===
<span style='color:#808080'><i>King's armour protected the usurper, but it did not suffice to prevent wizards from revolting.</i></span><br/>
+
<span style='color:#808080'><i>Frozen memories shall thaw and redeem.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 22%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]]</span><br/>
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 
<span style='color:purple'>New Ability: warlord's rule (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])</span><br/>
 
<span style='color:purple'>1 more movement point (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])</span><br/>
 
<span style='color:purple'>4 more hitpoints per level (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])</span><br/>
 
 
<br/>
 
<br/>
=== Ashes of Dead Suns &ndash; staff ===
+
=== Havoc Bliss &ndash; amulet ===
<span style='color:#808080'><i>Things that destroy stars can destroy anything. According to one of a thousand hypotheses.</i></span><br/>
+
<span style='color:#808080'><i>Destruction can save you from suffering if you do it right.</i></span><br/>
<span style='color:#60A0FF'>15% chance to strike a devastating blow</span><br/>
+
<span style='color:green'>Damage increased by 15%</span><br/>
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 1</span><br/>
<span style='color:green'>Increases all magical damages by 25%</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
 
<br/>
 
<br/>
=== Avenging Fire &ndash; sword ===
+
=== Hydraulic Core &ndash; amulet ===
<span style='color:#808080'><i>Burn! Let the hair catch fire and help the skin burn. Ignite the skin and help the flesh burn.</i></span><br/>
+
<span style='color:#808080'><i>Purpose... unknown. Origin... unknown. Material... unknown. Mode of operation... unknown.</i></span><br/>
<span style='color:green'>Sets damage type to fire</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]</span><br/>
 
 
<br/>
 
<br/>
=== Axe of Perun &ndash; axe ===
+
=== Leechward &ndash; amulet ===
<span style='color:#808080'><i>Perun's axe smote the wicked with thundering rage.</i></span><br/>
+
<span style='color:#808080'><i>Transform your blood to acid and nobody will drink it.</i></span><br/>
<span style='color:green'>Damage increased by 55% (in EASY difficulty), 35% (in MEDIUM difficulty), 15% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
<span style='color:green'>25%% more attacks</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]</span><br/>
<span style='color:green'>Sets damage type to fire</span><br/>
+
<span style='color:green'>Adds status undrainable</span><br/>
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 
<span style='color:green'>New weapon special: slow</span><br/>
 
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 
 
<br/>
 
<br/>
=== Ballista &ndash; xbow ===
+
=== Liquid Hatred &ndash; amulet ===
<span style='color:#808080'><i>Are you sure that thing is hand-held?</i></span><br/>
+
<span style='color:#808080'><i>The essence of liquid hatred, purified and distilled.</i></span><br/>
<span style='color:green'>Damage increased by 100% (in EASY difficulty), 80% (in MEDIUM difficulty), 60% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage decreased by 3</span><br/>
 +
<span style='color:green'>1 more attacks</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
 
<br/>
 
<br/>
=== Balls of Steel &ndash; sling ===
+
=== Lucky Farmer's Amulet &ndash; amulet ===
<span style='color:#808080'><i>You will need courage in this cruel world.</i></span><br/>
+
<span style='color:#808080'><i>Look at this trinket I found in my haystack. It will protect me from the atrocities of war.</i></span><br/>
<span style='color:green'>Damage increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style='color:#60A0FF'>16 more hitpoints per level</span><br/>
+
<span style='color:#60A0FF'>16 more hitpoints</span><br/>
 
<br/>
 
<br/>
=== Barbaric Glory &ndash; axe ===
+
=== Tears of the Dead &ndash; amulet ===
<span style='color:#808080'><i>Abandon the order, attack them randomly when unprepared.</i></span><br/>
+
<span style='color:#808080'><i>Pity the walking dead for they know no pleasure.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 
 
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]</span><br/>
 +
<span style='color:green'>Adds status undrainable</span><br/>
 
<br/>
 
<br/>
=== Bean Shooter &ndash; thunderstick ===
+
=== The gloomy Amulet &ndash; amulet ===
<span style='color:#808080'><i>Put there raw beans instead of a bullet, it will hit so many enemies.</i></span><br/>
+
<span style='color:#808080'><i>Bring sadness to your enemies by showing them how weak they are.</i></span><br/>
<span style='color:green'>Damage increased by 3</span><br/>
+
<span style='color:green'>Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/>
+
<span style='color:purple'>Damage increased by 1 (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])</span><br/>
 
<br/>
 
<br/>
=== Beyond Death &ndash; armour ===
+
=== Unthought Memories &ndash; amulet ===
<span style='color:#808080'><i>Death can be temporary.</i></span><br/>
+
<span style='color:#808080'><i>Your life's experience may disappear when you perish, but once somebody will come to the same experience.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 25%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to impact decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 40%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to fire decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 40%</span><br/>
+
<span style='color:purple'>4% to blade, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])</span><br/>
<span style='color:#60A0FF'>Resistance to arcane decreased by 25%</span><br/>
+
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])</span><br/>
 +
<span style='color:purple'>4% to arcane, cold and fire resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])</span><br/>
 
<br/>
 
<br/>
=== Beyond the Grasp of Men &ndash; cloak ===
+
== armour ==
<span style='color:#808080'><i>Fast, evasive and seeing further than most. No man shall catch the unreachable.</i></span><br/>
+
=== Ancient Armour &ndash; armour ===
<span style='color:#60A0FF'>Chance to get hit decreased by 15%</span><br/>
+
<span style='color:#808080'><i>Our ancestors were very strong if they could carry this around and run in it.</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 22%</span><br/>
 +
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 
<br/>
 
<br/>
=== Black Pearl &ndash; gem ===
+
=== Ancient Armour of the Power of the Ancients &ndash; armour ===
<span style='color:#808080'><i>Black pearls are legendarily rare and powerful items, investigated because of its powers reaching beyond the borders of standard magic.</i></span><br/>
+
<span style='color:#808080'><i>The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 22%</span><br/>
 +
<span style='color:green'>Damage increased by 15%</span><br/>
 +
<span style='color:green'>Damage increased by 2</span><br/>
 +
<span style='color:green'>Increases all magical damages by 8%</span><br/>
 +
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 
<br/>
 
<br/>
=== Black Raptor &ndash; xbow ===
+
=== Ancient Armour of the Power of the Ancients &ndash; armour ===
<span style='color:#808080'><i>Birds look upwards to avoid eagles. They should look down to avoid hunters.</i></span><br/>
+
<span style='color:#808080'><i>The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.</i></span><br/>
<span style='color:#60A0FF'>Decreases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 22%</span><br/>
<span style='color:green'>Damage increased by 60%</span><br/>
+
<span style='color:green'>Damage increased by 15%</span><br/>
<span style='color:green'>30%% more attacks</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style='color:green'>New weapon special: marksman</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== Black Widow &ndash; amulet ===
+
=== Archer's Leather Armour &ndash; armour ===
<span style='color:#808080'><i>That horrid thing corrupts the very air around us!</i></span><br/>
+
<span style='color:#808080'><i>Better do not let enemies anywhere near you when wearing this.</i></span><br/>
<span style='color:green'>New weapon special: poison</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]</span><br/>
 
 
<br/>
 
<br/>
=== Blackened Cloak &ndash; cloak ===
+
=== Armour of the King &ndash; armour ===
<span style='color:#808080'><i>Under black skies, people start losing faith that the sun will ever rise.</i></span><br/>
+
<span style='color:#808080'><i>King's armour protected the usurper, but it did not suffice to prevent wizards from revolting.</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 22%</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on mountains set to 1</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]] (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])</span><br/>
 +
<span style='color:purple'>4 more hitpoints per level (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])</span><br/>
 
<br/>
 
<br/>
=== Blade Juggler &ndash; knife ===
+
=== Beyond Death &ndash; armour ===
<span style='color:#808080'><i>He threw a dozen knives into the air and caught and threw them one by one.</i></span><br/>
+
<span style='color:#808080'><i>Death can be temporary.</i></span><br/>
<span style='color:green'>Damage decreased by 25%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>100% (in EASY difficulty), 85% (in MEDIUM difficulty), 70% (in HARD difficulty)% more attacks</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 25%</span><br/>
<span style='color:green'>Sets damage type to cold</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact decreased by 10%</span><br/>
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 40%</span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane decreased by 25%</span><br/>
 
<br/>
 
<br/>
=== Blade of Turisas &ndash; sword ===
+
=== Cunctator's Armour &ndash; armour ===
<span style='color:#808080'><i>Every nation had its god of war. Or was it just one with many names?</i></span><br/>
+
<span style='color:#808080'><i>Enemies were bored to death when Cunctator finally attacked.</i></span><br/>
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 22%</span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
+
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (40)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]</span><br/>
 +
<span style='color:purple'>5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])</span><br/>
 +
<span style='color:purple'>5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])</span><br/>
 
<br/>
 
<br/>
=== Blood Revenge &ndash; craftable as any armour ===
+
=== Dark Sarcasm &ndash; armour ===
<span style='color:#808080'><i>If you go spilling blood, make sure it is not your blood that would be spilled.</i></span><br/>
+
<span style='color:#808080'><i>You missed! You cannot even hit me! Hahahaha! I feel so good to see you fail, loser!</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>Damage increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]]</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
 
 
<br/>
 
<br/>
=== Blooddrunk Beast &ndash; claws ===
+
=== Defender of the Faith &ndash; armour ===
<span style='color:#808080'><i>Drink blood, it will keep you going in this hostile environment.</i></span><br/>
+
<span style='color:#808080'><i>We shall clear the world of this filth!</i></span><br/>
<span style='color:#60A0FF'>Sucks 2 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 15%</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== Bloodsucker's Potion &ndash; potion ===
+
=== Eidolon's Armour &ndash; armour ===
<span style='color:#808080'><i>All this blood. It is yours. You will drink it. You will guzzle it. You will choke on it. You will drown in it.</i></span><br/>
+
<span style='color:#808080'><i>Clothes, masks and cosmetics helped him conceal his etherealness, his defeat of an undead army made him a nobleman.</i></span><br/>
<span style='color:green'>New weapon special (ranged attacks only): drain</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#blood drinking_.E2.80.93_dummy|blood drinking]]</span><br/>
+
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
<span style='color:orange'>New base ranged weapon special: drain
+
<span style='color:purple'>4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])</span><br/>
New Ability: blood drinking</span><br/>
+
<span style='color:purple'>3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])</span><br/>
 +
<span style='color:purple'>4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])</span><br/>
 +
<span style='color:purple'>2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])</span><br/>
 
<br/>
 
<br/>
=== Blue orb of dragonflame &ndash; limited ===
+
=== Greater Guardsman's Leather Armour &ndash; armour ===
<span style='color:#808080'><i>'Have you ever seen something like this?'
+
<span style='color:#808080'><i>A good guardsman never yields.</i></span><br/>
'No, I will never see anything like this.'</i></span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>2% more attacks</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]</span><br/>
<span style='color:green'>Sets damage type to fire</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 30%</span><br/>
 
 
<br/>
 
<br/>
=== Book of Courage &ndash; limited ===
+
=== Guardsman's Leather Armour &ndash; armour ===
<span style='color:#808080'><i>Daniel was looking for this book. But it was in a dark corner.</i></span><br/>
+
<span style='color:#808080'><i>Loyalty will protect you like an expensive armour.</i></span><br/>
<span style='color:green'>Unit becomes fearless</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: steadfast</span><br/>
 
<br/>
 
<br/>
=== Book of Fireballs &ndash; limited ===
+
=== Heart of Ice &ndash; armour ===
<span style='color:#808080'><i>Burn, incinerate, scorch, see your foes turn to ash.</i></span><br/>
+
<span style='color:#808080'><i>Even warm smokes can bring frost. The sun is what we need.</i></span><br/>
<span style='color:yellow'>New advancements: Casting fireballs, from basic casting to explosive damages</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
 +
<span style='color:green'>New weapon special: slow (ranged attacks only)</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
 +
<span style='color:purple'>New weapon special (melee attacks only): slow (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])</span><br/>
 
<br/>
 
<br/>
=== Book of Herbal Tinctures and Malignancies &ndash; limited ===
+
=== Hell Warlord's Armour &ndash; armour ===
<span style='color:#808080'><i>Like real cures are not needed to get payment for healing, real poison is not needed to harm.</i></span><br/>
+
<span style='color:#808080'><i>Abaddon ruled Inferno with an iron hand, but it did not stop his loyals from following him.</i></span><br/>
<span style='color:yellow'>New advancements: Poisons and cures</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]</span><br/>
 
<br/>
 
<br/>
=== Book of Magical Swordplay &ndash; limited ===
+
=== Hellforge Armour &ndash; armour ===
<span style='color:#808080'><i>It is not strength or motivation that makes a great warrior. It is the skill.</i></span><br/>
+
<span style='color:#808080'><i>'Forge me an armour. I need to have forged armour to stop attacks armour stops.' - Abaddon</i></span><br/>
<span style='color:yellow'>New advancements: Fencing techniques, offensive and also defensive</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 35%</span><br/>
 
<br/>
 
<br/>
=== Boots of Evanescence &ndash; boots ===
+
=== Hellforge Armour of Forging &ndash; armour ===
<span style='color:#808080'><i>Now you see me. Now you do not.</i></span><br/>
+
<span style='color:#808080'><i>Forge weapons. Give the forgery to your enemies. They shall see that forged arsenal is not useful.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 35%</span><br/>
<span style='color:#60A0FF'>New ability: teleport</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 
<br/>
 
<br/>
=== Boots of Fleeing &ndash; boots ===
+
=== Herod's Mithral Armour &ndash; armour ===
<span style='color:#808080'><i>I hit you and hide in the mass. You will never learn who hit you.</i></span><br/>
+
<span style='color:#808080'><i>He was a powerful ruler, but he was not very righteous. No wonder that his cousin dethroned him.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 7%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]</span><br/>
 
<br/>
 
<br/>
=== Boots of Foolish Fighters &ndash; boots ===
+
=== Hope of the Fallen &ndash; armour ===
<span style='color:#808080'><i>Run fast, hit hard.</i></span><br/>
+
<span style='color:#808080'><i>Dark immortality is encased in great sadness, but the encasement has its flaws.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>Damage increased by 2 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade decreased by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce decreased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold decreased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 35%</span><br/>
 
<br/>
 
<br/>
=== Bow of Many Arrows &ndash; bow ===
+
=== Horrid Ice Armour &ndash; armour ===
<span style='color:#808080'><i>There must be a thousand archers over there, but I see only one!</i></span><br/>
+
<span style='color:#808080'><i>Frost not only causes you cold feet, it also kills a peasant's crops, veggies and culinary weed.</i></span><br/>
<span style='color:green'>40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)% more attacks</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
 
<br/>
 
<br/>
=== Bow of Plagiarism &ndash; bow ===
+
=== Hunter of Kings &ndash; armour ===
<span style='color:#808080'><i>You have learned something? Well, it will be helpful to me.</i></span><br/>
+
<span style='color:#808080'><i>Nobody knows who he was. Nobody knows where he came from. Nobody knows how to stop him.</i></span><br/>
<span style='color:green'>25%% more attacks</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 25%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (30)]]</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]] (requires [[#Legion Slayer_.E2.80.93_cloak|Legion Slayer]])</span><br/>
 
<br/>
 
<br/>
=== Bow of the Cantor &ndash; bow ===
+
=== Ice Armour &ndash; armour ===
<span style='color:#808080'><i>Now I shall teach you how to hit the bull's eye. Stay close while I am talking.</i></span><br/>
+
<span style='color:#808080'><i>Dwarvish runes can prevent ice from melting.</i></span><br/>
<span style='color:green'>Damage increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style='color:green'>New weapon special: marksman</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#cantor_.E2.80.93_dummy|cantor]]</span><br/>
 
 
<br/>
 
<br/>
=== Brawler's Triumph &ndash; gauntlets ===
+
=== Ice Armour of Health &ndash; armour ===
<span style='color:#808080'><i>It protects well... but not as much from punches.</i></span><br/>
+
<span style='color:#808080'><i>Hot weather is bad for health.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
+
<span style='color:#60A0FF'>5 more hitpoints per level</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 
 
<br/>
 
<br/>
=== Brightslash &ndash; sword ===
+
=== Iron Armour &ndash; armour ===
<span style='color:#808080'><i>He came like a shining star,
+
<span style='color:#808080'><i>When choosing between a hundred warriors clad in iron and fifty warriors clad in mithril, choose iron.</i></span><br/>
allied with the sun,
+
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
he smote the villains,
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
and saved the righteous.</i></span><br/>
 
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: cures</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]</span><br/>
 
 
<br/>
 
<br/>
=== Bringer of Fragility &ndash; axe ===
+
=== Iron Armour of the Friendly General &ndash; armour ===
<span style='color:#808080'><i>How can a weapon and armour this heavy be so ineffective?!</i></span><br/>
+
<span style='color:#808080'><i>I will not let you die, my protégé.</i></span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]</span><br/>
 
<br/>
 
<br/>
=== Caeordwyccywyrin's Spear &ndash; spear ===
+
=== Iron Armour of Thorns &ndash; armour ===
<span style='color:#808080'><i>Whose spear is this?</i></span><br/>
+
<span style='color:#808080'><i>Do you think that you can attack me and leave uninjured?</i></span><br/>
<span style='color:green'>Damage increased by 4</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
<span style='color:green'>40%% more attacks</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]</span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== Chaos &ndash; craftable as any armour ===
+
=== Iron Sentinel &ndash; armour ===
<span style='color:#808080'><i>What had the creator of this in mind when he was designing?</i></span><br/>
+
<span style='color:#808080'><i>If the defender cannot stop the attacks, he has to kill the enemies before they hurt him.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style='color:green'>1% more attacks</span><br/>
+
<span style='color:green'>Enemy resistances to pierce decreased by 20%</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
 
<span style='color:#60A0FF'>New ability: skirmisher</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== Chaosbringer &ndash; dagger ===
+
=== Leather Armour &ndash; armour ===
<span style='color:#808080'><i>Do you like order? Shame that I do not.</i></span><br/>
+
<span style='color:#808080'><i>I know that it is cheap, but it does not slow me down.</i></span><br/>
<span style='color:green'>40%% more attacks</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]</span><br/>
 
 
<br/>
 
<br/>
=== Chilling Touch &ndash; gauntlets ===
+
=== Lethalia's Armour &ndash; armour ===
<span style='color:#808080'><i>Unnatural clouds of dust can come and cover the sun. No heat will come and summer crops will be touched by chill.</i></span><br/>
+
<span style='color:#808080'><i>Tinebrithiel's survives forever.</i></span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>Damage decreased by 3</span><br/>
+
<span style='color:green'>Damage increased by 1</span><br/>
 +
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style='color:purple'>New ability: freezing aura (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])</span><br/>
+
<span style='color:purple'>5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Lethalia's Staff_.E2.80.93_staff|Lethalia's Staff]])</span><br/>
<span style='color:purple'>+1 base damage (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])</span><br/>
 
 
<br/>
 
<br/>
=== Chu-ko-nu &ndash; xbow ===
+
=== Lionheart &ndash; armour ===
<span style='color:#808080'><i>Do you even reload that thing?</i></span><br/>
+
<span style='color:#808080'><i>Lions spend twenty hours per day slacking. Yet they are a symbol of bravery. Like our nobles.</i></span><br/>
<span style='color:green'>Damage increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style='color:green'>55%% more attacks</span><br/>
+
<span style='color:green'>Damage increased by 1</span><br/>
<span style='color:green'>New weapon special: marksman</span><br/>
+
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
 +
<span style='color:#60A0FF'>16 more hitpoints</span><br/>
 
<br/>
 
<br/>
=== Claymore &ndash; sword ===
+
=== Marilyn's Armour &ndash; armour ===
<span style='color:#808080'><i>I am done with you, go away!</i></span><br/>
+
<span style='color:#808080'><i>A manly man can have a woman's name without being funny.</i></span><br/>
<span style='color:green'>Damage increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style='color:green'>Damage increased by 2</span><br/>
+
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<span style='color:#60A0FF'>24 more hitpoints</span><br/>
 
<br/>
 
<br/>
=== Cloak of Burning Retribution &ndash; cloak ===
+
=== Mithral Armour &ndash; armour ===
<span style='color:#808080'><i>You spat on the ground at my feet? I will set your house on fire!</i></span><br/>
+
<span style='color:#808080'><i>This highly valuable armour is told to be made by dwarvish apprentices. I wonder what their masters make.</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
<br/>
 
<br/>
=== Cloak of Koschei &ndash; cloak ===
+
=== Mithral Armour of Wrath &ndash; armour ===
<span style='color:#808080'><i>Koschei made it so far on the path of immortality, yet one silly mistake happened to be fatal.</i></span><br/>
+
<span style='color:#808080'><i>Forged for the elite among Dwarvish Berserkers.</i></span><br/>
<span style='color:green'>New weapon special: plague (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style='color:green'>Increases all magical damages by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
 
<span style='color:purple'>New ability: Absorbs (1) (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])</span><br/>
 
 
<br/>
 
<br/>
=== Cloak of the Assassin leader &ndash; cloak ===
+
=== Morok's Armour &ndash; armour ===
<span style='color:#808080'><i>I care not if you are assassins or not, when you are around me, you will attack my way.</i></span><br/>
+
<span style='color:#808080'><i>Fear the one who calls himself a god of war.</i></span><br/>
<span style='color:#60A0FF'>Decreases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 17%</span><br/>
<span style='color:green'>New weapon special: backstab</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderous presence_.E2.80.93_dummy|murderous presence]]</span><br/>
 
 
<br/>
 
<br/>
=== Cloak of the Pale Rider &ndash; cloak ===
+
=== Mystic Armour &ndash; armour ===
<span style='color:#808080'><i>Do not fear death if it is not near you.</i></span><br/>
+
<span style='color:#808080'><i>Forged at unknown location who knows when.</i></span><br/>
<span style='color:green'>Damage increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 7%</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 7%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 7%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
<span style='color:purple'>+12 to hitpoints (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
<span style='color:purple'>5% to all resistances (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])</span><br/>
 
 
<br/>
 
<br/>
=== Colossally Colossal Arch-Devilish Blade of Universal Annihilation &ndash; sword ===
+
=== Mystic Armour of the Untouchable &ndash; armour ===
<span style='color:#808080'><i>Forged by the Paladin of Golden Glory with the Hammer of Eternal Magic.</i></span><br/>
+
<span style='color:#808080'><i>Body count matters. I will better let that evasive and well armoured warrior for others.</i></span><br/>
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
<span style='color:green'>Enemy resistances to blade decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 15%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
=== Corpsegrinder &ndash; spear ===
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
<span style='color:#808080'><i>Mutilating dead enemies makes you forget your woes.</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
<span style='color:green'>Damage increased by 30%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]</span><br/>
 
 
<br/>
 
<br/>
=== Coward's Bow &ndash; bow ===
+
=== Mystic Occult Armour of Carpathia &ndash; armour ===
<span style='color:#808080'><i>I am using a bow because I hate being hit. I even have a bow made specially for me.</i></span><br/>
+
<span style='color:#808080'><i>Psychospiritual mysticism leads to nocturnal blackness.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
 
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 
<br/>
 
<br/>
=== Crapsack World &ndash; amulet ===
+
=== Mystic Occult Armour of Carpathia &ndash; armour ===
<span style='color:#808080'><i>'Oh, allmighty god, why did you create this world?'
+
<span style='color:#808080'><i>Psychospiritual mysticism leads to nocturnal blackness.</i></span><br/>
'It was not me. I have a perfect alibi, by the way.'</i></span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style='color:green'>Damage increased by 15%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style='color:green'>Damage increased by 2</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 +
<br/>
 +
=== Prismatic Iron Armour &ndash; armour ===
 +
<span style='color:#808080'><i>This armour was made to kill wizards, so do not expect it to save you from deadly blades.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<br/>
 +
=== Redshirt Armour &ndash; armour ===
 +
<span style='color:#808080'><i>Why do they all try to kill that man?</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
 
<br/>
 
<br/>
=== Creepy Potion &ndash; potion ===
+
=== Rherraent's Armour &ndash; armour ===
<span style='color:#808080'><i>If you hear me better fear me, if you see me better flee me.</i></span><br/>
+
<span style='color:#808080'><i>Shiny armour will only attract unwanted attention.</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style='color:orange'>New ability: conviction (20)
+
<span style='color:purple'>1 more movement points (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])</span><br/>
New ability: despair (20)</span><br/>
+
<span style='color:purple'>3% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])</span><br/>
 +
<span style='color:purple'>3% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])</span><br/>
 +
<br/>
 +
=== Runner's Leather Armour &ndash; armour ===
 +
<span style='color:#808080'><i>Running is always better without heavy armour.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
<br/>
 
<br/>
=== Crown of the King &ndash; helm ===
+
=== Shadows of Deception &ndash; armour ===
<span style='color:#808080'><i>The masses obeyed the one who had the crown. Whoever it was.</i></span><br/>
+
<span style='color:#808080'><i>So much energy spent on nothing. A good spend.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (35)]]</span><br/>
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 
<span style='color:purple'>New Ability: cantor (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])</span><br/>
 
<span style='color:purple'>+1 to base attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])</span><br/>
 
<span style='color:purple'>1 more movement point (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])</span><br/>
 
 
<br/>
 
<br/>
=== Crushing Walk &ndash; boots ===
+
=== Shroud of Iron &ndash; armour ===
<span style='color:#808080'><i>Sometimes I am not looking where I step and the casualties can be significant.</i></span><br/>
+
<span style='color:#808080'><i>Those armours are not very good, but if you wear more of them at the same time...</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 26%</span><br/>
<span style='color:green'>Sets damage type to impact</span><br/>
+
<span style='color:green'>Damage decreased by 1</span><br/>
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
+
<span style='color:green'>1 fewer attacks</span><br/>
<br/>
 
=== Cunctator's Armour &ndash; armour ===
 
<span style='color:#808080'><i>Enemies were bored to death when Cunctator finally attacked.</i></span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 22%</span><br/>
 
 
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]</span><br/>
 
<span style='color:purple'>5% to all resistances (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])</span><br/>
 
<span style='color:purple'>5% to all resistances (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])</span><br/>
 
 
<br/>
 
<br/>
=== Cunctator's Helmet &ndash; helm ===
+
=== The Generous Armour &ndash; armour ===
<span style='color:#808080'><i>If you command Cunctator to attack immediately, he will not obey.</i></span><br/>
+
<span style='color:#808080'><i>Hey there, you are a bad fighter, wear this.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>Damage decreased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#producer_.E2.80.93_dummy|producer]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style='color:purple'>New ability: careful (10) (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])</span><br/>
 
<span style='color:purple'>New ability: 10% to physical resistances (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])</span><br/>
 
 
<br/>
 
<br/>
=== Cunctator's sword &ndash; sword ===
+
=== The Noble Survivor &ndash; armour ===
<span style='color:#808080'><i>Nobody wanted to face Cunctator. He never fought when you wanted to fight him.</i></span><br/>
+
<span style='color:#808080'><i>He wishes that all the nobility could be hung with the guts of priests. That will not work on me.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style='color:green'>Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 35%</span><br/>
<span style='color:green'>New weapon special: slow</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/>
+
<span style='color:#60A0FF'>New ability: submerge</span><br/>
<span style='color:purple'>New melee weapon special: struggle (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])</span><br/>
 
<span style='color:purple'>5% to all magical resistances (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])</span><br/>
 
 
<br/>
 
<br/>
=== Cursed Memories &ndash; staff ===
+
=== The Parasite &ndash; armour ===
<span style='color:#808080'><i>Every hero suffers from horrors of the past. Only a few can have their enemies suffer them instead.</i></span><br/>
+
<span style='color:#808080'><i>They make promises of the impossible.
<span style='color:green'>Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
+
They say they guide you to reach the impossible.
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
+
They pretend you had reached the impossible.
<span style='color:green'>Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
If you do not believe them, you did it wrong.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
 +
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#parasite_.E2.80.93_dummy|parasite]]</span><br/>
 
<br/>
 
<br/>
=== Dagger of Craving &ndash; dagger ===
+
=== The Unraveller &ndash; armour ===
<span style='color:#808080'><i>Does this make you feel some sort of... bloodlust?</i></span><br/>
+
<span style='color:#808080'><i>A mummy cannot be stopped. If it is tangled, it will just unravel the tangled parts.</i></span><br/>
<span style='color:green'>Damage increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#aura of hunger_.E2.80.93_dummy|aura of hunger]]</span><br/>
 
<br/>
 
=== Dagger of Shielding &ndash; dagger ===
 
<span style='color:#808080'><i>He survived a thousand knife fights. Not because of his bravery.</i></span><br/>
 
 
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>Damage increased by 20%</span><br/>
+
<span style='color:#60A0FF'>3 fewer movement points</span><br/>
<span style='color:green'>New weapon special: poison</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
+
<span style='color:green'>Adds status unslowable</span><br/>
 
<br/>
 
<br/>
=== Dagger of Sicarii &ndash; dagger ===
+
=== Unsung Odes &ndash; armour ===
<span style='color:#808080'><i>An oppressed nation will find a way to have its revenge.</i></span><br/>
+
<span style='color:#808080'><i>Your deeds of valour will not be revered forever. But their consequences will not vanish.</i></span><br/>
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 20% (in MEDIUM difficulty), -10% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style='color:green'>25%% more attacks</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
<span style='color:green'>New weapon special: poison</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#uber backstab_.E2.80.93_damage|uber backstab]]</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
+
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])</span><br/>
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
+
<span style='color:purple'>4% to blade, impact and pierce resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])</span><br/>
 +
<span style='color:purple'>4% to arcane, cold and fire resistance (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])</span><br/>
 
<br/>
 
<br/>
=== Dagger of Surprises &ndash; dagger ===
+
=== Vanquisher's Mithral Armour &ndash; armour ===
<span style='color:#808080'><i>One stab to rule them all.</i></span><br/>
+
<span style='color:#808080'><i>Like a tempest, he landed on his enemies, gore flying everywhere. Even his armour helped him spill blood.</i></span><br/>
<span style='color:green'>25%% more attacks</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style='color:green'>Merges attacks</span><br/>
+
<span style='color:green'>Damage increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style='color:green'>New weapon special: backstab</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
<br/>
 
<br/>
=== Dark Gloves of Destruction &ndash; gauntlets ===
+
=== Vinegar Bath &ndash; armour ===
<span style='color:#808080'><i>Surviving warriors have learned that healing while fighting is necessary for survival.</i></span><br/>
+
<span style='color:#808080'><i>Bathe bones in vinegar, they will soften and will bend rather than break.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade decreased by 10%</span><br/>
<span style='color:purple'>+1 base damage (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 35%</span><br/>
<span style='color:purple'>+1 base damage (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
<br/>
 
<br/>
=== Dark Helm of Destruction &ndash; helm ===
+
=== Violent Mage's Armour &ndash; armour ===
<span style='color:#808080'><i>Deadly warriors wear even offensive armour.</i></span><br/>
+
<span style='color:#808080'><i>As a heavyweight chessboxing champion, he adjusted his techniques to fit both of his talents.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
<span style='color:green'>1% more attacks</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style='color:purple'>+1 base damage (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style='color:purple'>+1 base damage (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
=== Dark Sarcasm &ndash; armour ===
+
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
<span style='color:#808080'><i>You missed! You cannot even hit me! Hahahaha! I feel so good to see you fail, loser!</i></span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
<span style='color:purple'>Damage increased by 20% for the violent beatdown attack (requires [[#Violent Mage's Cloak_.E2.80.93_cloak|Violent Mage's Cloak]])</span><br/>
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]]</span><br/>
 
 
<br/>
 
<br/>
=== Dark Sword of Destruction &ndash; sword ===
+
=== Void &ndash; armour ===
<span style='color:#808080'><i>Real warriors know that their opponents will get heavy armours and prepare for it.</i></span><br/>
+
<span style='color:#808080'><i>Try to cut through this. There is nothing inside, my guts are in another dimension!</i></span><br/>
<span style='color:green'>Damage increased by 50%</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style='color:green'>Sets damage type to cold</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 25%</span><br/>
<span style='color:purple'>+1 to base attacks (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 25%</span><br/>
<span style='color:purple'>+1 to base attacks (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 25%</span><br/>
 
<br/>
 
<br/>
=== Dazzling Ring &ndash; ring ===
+
== axe ==
<span style='color:#808080'><i>You were born to die blind.</i></span><br/>
+
=== Axe of Perun &ndash; axe ===
<span style='color:green'>New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]</span><br/>
+
<span style='color:#808080'><i>Perun's axe smote the wicked with thundering rage.</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
+
<span style='color:green'>Damage increased by 55% (in EASY difficulty), 35% (in MEDIUM difficulty), 15% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
 +
<span style='color:green'>Sets damage type to fire</span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:green'>New weapon special: slow</span><br/>
 +
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 
<br/>
 
<br/>
=== Dead End Road &ndash; staff ===
+
=== Barbaric Glory &ndash; axe ===
<span style='color:#808080'><i>You will walk away from a necromancer fight. That does not imply that you will survive.</i></span><br/>
+
<span style='color:#808080'><i>Abandon the order, attack them randomly when unprepared.</i></span><br/>
<span style='color:green'>Damage increased by 25%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]</span><br/>
+
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style='color:green'>Increases all magical damages by 25%</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 +
<br/>
 +
=== Bringer of Fragility &ndash; axe ===
 +
<span style='color:#808080'><i>How can a weapon and armour this heavy be so ineffective?!</i></span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
 
<br/>
 
<br/>
=== Deathblade Inheritance &ndash; craftable as any weapon ===
+
=== Deathblade Inheritance &ndash; axe ===
 
<span style='color:#808080'><i>It might not hit hard, but it will bring you reinforcements.</i></span><br/>
 
<span style='color:#808080'><i>It might not hit hard, but it will bring you reinforcements.</i></span><br/>
<span style='color:green'>40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)% more attacks</span><br/>
+
<span style='color:green'>40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks</span><br/>
 
<span style='color:green'>Sets damage type to blade</span><br/>
 
<span style='color:green'>Sets damage type to blade</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Deathblade)]]</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Deathblade)]]</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
 
<br/>
 
<br/>
=== Deathwhirl &ndash; sword ===
+
=== Executioner's Axe &ndash; axe ===
<span style='color:#808080'><i>Swarm him so that he would not get to me! Oh, dammit...</i></span><br/>
+
<span style='color:#808080'><i>A good executioner kills with a single blow.</i></span><br/>
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Merges attacks</span><br/>
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to neutral</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== Defender of the Faith &ndash; armour ===
+
=== Fowleri's Chopper &ndash; axe ===
<span style='color:#808080'><i>We shall clear the world of this filth!</i></span><br/>
+
<span style='color:#808080'><i>He broke her heart. No, wait, not heart, sanity. He broke her sanity.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>Enemy resistances to arcane decreased by 15%</span><br/>
+
<span style='color:green'>Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== Defensive Stance &ndash; craftable as any armour ===
+
=== Headsmasher &ndash; axe ===
<span style='color:#808080'><i>A good defence is the best offence.</i></span><br/>
+
<span style='color:#808080'><i>'Let us give the orcs something they like, maybe they will let us be.'
<span style='color:#60A0FF'>Increases physical resistances by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
+
'What do they like?'
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
+
'Smashing heads.'</i></span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style='color:#60A0FF'>New ability: steadfast</span><br/>
+
<span style='color:green'>60% more attacks</span><br/>
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
 
<br/>
 
<br/>
=== Deflector of Light &ndash; craftable as any armour ===
+
=== Iridium &ndash; axe ===
<span style='color:#808080'><i>Drive all light away of you and enjoy the darkness.</i></span><br/>
+
<span style='color:#808080'><i>Mages hypothetise that there is an extremely heavy metal that its ore's weight pulls it into depths.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
+
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
+
<span style='color:green'>Damage increased by 4</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]</span><br/>
+
<span style='color:green'>Enemy resistances to blade decreased by 15%</span><br/>
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 
 
<br/>
 
<br/>
=== Demon Core &ndash; amulet ===
+
=== Lake of Blood &ndash; axe ===
<span style='color:#808080'><i>If you awaken it, foul light will ravage flesh.</i></span><br/>
+
<span style='color:#808080'><i>Liquids soak into the ground. To fill a lake, you have to gather liquids fast.</i></span><br/>
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style='color:green'>New weapon special: poison</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>2 more movement points</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#radiation_.E2.80.93_dummy|radiation]]</span><br/>
 
 
<br/>
 
<br/>
=== Despicable Heroism &ndash; mace ===
+
=== Lethal Axe &ndash; axe ===
<span style='color:#808080'><i>Your deeds are revered, but the way you do them is damned.</i></span><br/>
+
<span style='color:#808080'><i>Girls went chopping for revenge. One of them prepared herself quite well.</i></span><br/>
<span style='color:green'>Damage decreased by 50% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 45%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]</span><br/>
+
<span style='color:green'>35% more attacks</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>New weapon special: marksman</span><br/>
<span style='color:#60A0FF'>Resistance to arcane decreased by 5%</span><br/>
+
<span style='color:purple'>Damage increased by 10% (requires [[#Lethal staff_.E2.80.93_staff|Lethal Staff]])</span><br/>
 
<br/>
 
<br/>
=== Diamond &ndash; gem ===
+
=== Lilith's Precious &ndash; axe ===
<span style='color:#808080'><i>This colourless precious stone is known to be the hardest mineral, but it is too fragile to be used in weapons or armour as a hard material. However, it very useful due to its magical properties</i></span><br/>
+
<span style='color:#808080'><i>In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.</i></span><br/>
 +
<span style='color:green'>Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New weapon special: charge</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 
<br/>
 
<br/>
=== Dominion &ndash; craftable as any weapon ===
+
=== Morrígan's Slasher &ndash; axe ===
<span style='color:#808080'><i>Obey.</i></span><br/>
+
<span style='color:#808080'><i>Why do these heathens believe that there can be a <b>goddess</b> of war?</i></span><br/>
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 20% (in MEDIUM difficulty), 0% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 50%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]</span><br/>
+
<span style='color:green'>Damage increased by 3</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
 
 
<br/>
 
<br/>
=== Doombringer &ndash; sword ===
+
=== Silver Axe &ndash; axe ===
<span style='color:#808080'><i>Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.</i></span><br/>
+
<span style='color:#808080'><i>Good metal is better than flashy magic.</i></span><br/>
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 35%</span><br/>
<span style='color:green'>20%% more attacks</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 
<span style='color:green'>New weapon special: slow</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 
 
<br/>
 
<br/>
=== Doomsday Machine &ndash; xbow ===
+
=== The Grim Butcher &ndash; axe ===
<span style='color:#808080'><i>To spread doom, you need proper tools.</i></span><br/>
+
<span style='color:#808080'><i>Pigs, goats, men... is there a difference? They all taste the same.</i></span><br/>
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style='color:green'>25%% more attacks</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]</span><br/>
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]</span><br/>
 
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 
 
<br/>
 
<br/>
=== Dragon Claw &ndash; sword ===
+
=== Unholy Axe &ndash; axe ===
<span style='color:#808080'><i>Claws of dragons have no unusual magical properties, but they cut so well.</i></span><br/>
+
<span style='color:#808080'><i>You, comrade with that Unholy Axe, position yourself as far from me as possible!</i></span><br/>
 
<span style='color:green'>Damage increased by 30%</span><br/>
 
<span style='color:green'>Damage increased by 30%</span><br/>
<span style='color:green'>Damage increased by 2</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style='color:green'>30%% more attacks</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
 +
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 
<br/>
 
<br/>
=== Dragonslayer &ndash; bow ===
+
=== Winged Axe &ndash; axe ===
<span style='color:#808080'><i>He killed dragons with his legendary bow, but he was no match for saurians.</i></span><br/>
+
<span style='color:#808080'><i>Each day, he fought bravely in distant lands. Every night, he enjoyed his time with his wife.</i></span><br/>
<span style='color:green'>Damage increased by 35%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style='color:green'>25%% more attacks</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to neutral</span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
+
<span style='color:#60A0FF'>New ability: teleport</span><br/>
 +
<br/>
 +
=== Zealous Axe &ndash; axe ===
 +
<span style='color:#808080'><i>Let them try to attack us for we shall be those who strike first.</i></span><br/>
 +
<span style='color:green'>Damage increased by 45%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<br/>
 +
== boots ==
 +
=== Bones of Steel &ndash; boots ===
 +
<span style='color:#808080'><i>A magical device with no detected magical activity.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<span style='color:purple'>Damage increased by 2 (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 
<br/>
 
<br/>
=== Draingloves &ndash; gauntlets ===
+
=== Boots of Evanescence &ndash; boots ===
<span style='color:#808080'><i>You hit, you heal. I hit, you heal. But can you heal enough?</i></span><br/>
+
<span style='color:#808080'><i>Now you see me. Now you don't.</i></span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>New ability: teleport</span><br/>
<span style='color:green'>Increases all magical damages by 5%</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
 
 
<br/>
 
<br/>
=== Dugi's Ward &ndash; craftable as any armour ===
+
=== Boots of Fleeing &ndash; boots ===
<span style='color:#808080'><i>Metal is the best, especially if it's heavy enough.</i></span><br/>
+
<span style='color:#808080'><i>I hit you and hide in the masses. You will never learn who hit you.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 7%</span><br/>
<span style='color:green'>Damage increased by 15%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
<span style='color:green'>1% more attacks</span><br/>
+
<br/>
<span style='color:green'>Increases all magical damages by 15%</span><br/>
+
=== Boots of Foolish Fighters &ndash; boots ===
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
+
<span style='color:#808080'><i>Run fast, hit hard.</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]</span><br/>
 
 
<br/>
 
<br/>
=== Dugi's Wrath &ndash; craftable as any weapon ===
+
=== Crushing Walk &ndash; boots ===
<span style='color:#808080'><i>The probability that somebody will get this is quite low, maybe some of my assumptions were wrong.</i></span><br/>
+
<span style='color:#808080'><i>Sometimes I am not looking where I step and the casualties can be significant.</i></span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Sets damage type to impact</span><br/>
<span style='color:green'>30%% more attacks</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style='color:#60A0FF'>Spells suck 2 health from targets with each hit</span><br/>
+
<br/>
<span style='color:#60A0FF'>15% chance to strike a devastating blow</span><br/>
+
=== Eidolon's Boots &ndash; boots ===
<span style='color:green'>New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
+
<span style='color:#808080'><i>His champion in shining armour faced evils for centuries, often together with his children. The land became prosperous.</i></span><br/>
<span style='color:green'>New weapon special: berserk</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>New weapon special: charge</span><br/>
+
<span style='color:#60A0FF'>New ability: skirmisher</span><br/>
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
+
<span style='color:purple'>4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#radiating insanity_.E2.80.93_dummy|radiating insanity]]</span><br/>
+
<span style='color:purple'>3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]</span><br/>
+
<span style='color:purple'>3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
+
<span style='color:purple'>4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])</span><br/>
<br/>
+
<span style='color:purple'>Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])</span><br/>
=== Dying Dreams &ndash; craftable as any armour ===
+
<span style='color:purple'>2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])</span><br/>
<span style='color:#808080'><i>Have you ever dreamed of defeating me? Feel your weakness and see me recovering from everything.</i></span><br/>
+
<span style='color:purple'>New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])</span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 
<span style='color:green'>Damage increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
 
 
<br/>
 
<br/>
 
=== Elusive Boots &ndash; boots ===
 
=== Elusive Boots &ndash; boots ===
Line 712: Line 714:
 
<span style='color:#60A0FF'>New ability: skirmisher</span><br/>
 
<span style='color:#60A0FF'>New ability: skirmisher</span><br/>
 
<br/>
 
<br/>
=== Emerald &ndash; gem ===
+
=== Fit for Speed &ndash; boots ===
<span style='color:#808080'><i>Diamonds tainted with copper salts are coloured green and possess huge magical power. However, it is uneasy to extract it.</i></span><br/>
+
<span style='color:#808080'><i>The best runners are too thin to fight.</i></span><br/>
 +
<span style='color:green'>Damage decreased by 70% (in EASY difficulty), 80% (in MEDIUM difficulty), 90% (in HARD difficulty)</span><br/>
 +
<span style='color:#60A0FF'>4 more movement points</span><br/>
 
<br/>
 
<br/>
=== Equality &ndash; craftable as any weapon ===
+
=== Flying Boots &ndash; boots ===
<span style='color:#808080'><i>Even the weak can kill with this one.</i></span><br/>
+
<span style='color:#808080'><i>He could run through caves and hills like on a plain road. He could even walk on water.</i></span><br/>
<span style='color:green'>Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 7%</span><br/>
<span style='color:green'>20%% more attacks</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style='color:green'>Increases all magical damages by 20%</span><br/>
+
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
<br/>
+
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
=== Executioner's Axe &ndash; axe ===
+
<span style='color:#60A0FF'>Movement costs on flat terrains set to 1</span><br/>
<span style='color:#808080'><i>A good executioner kills with a single blow.</i></span><br/>
+
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
<span style='color:green'>Merges attacks</span><br/>
+
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 1</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Movement costs through villages set to 1</span><br/>
<span style='color:#60A0FF'>Sets alignment to neutral</span><br/>
+
<span style='color:#60A0FF'>Movement costs through castles set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs in shallow waters set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs in deep waters set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/>
 
<br/>
 
<br/>
=== Explosionlance &ndash; spear ===
+
=== Iced Boots &ndash; boots ===
<span style='color:#808080'><i>Take that away, we need to stay silent.</i></span><br/>
+
<span style='color:#808080'><i>When flames fall from the skies or spring from the ground, hot days are not what you should fear.</i></span><br/>
<span style='color:green'>Damage increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>Damage increased by 1</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#extra damage (+5; impact)_.E2.80.93_dummy|extra damage (+5; impact)]]</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])</span><br/>
 
<br/>
 
<br/>
=== Exterminator's Dagger &ndash; dagger ===
+
=== Merciless Wake &ndash; boots ===
<span style='color:#808080'><i>Slay the tyrant. Put an end to his wicked rule.</i></span><br/>
+
<span style='color:#808080'><i>Why so much hurry? Go slowly, look around, contemplate, kill whatever you like...</i></span><br/>
<span style='color:green'>Damage increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:green'>Damage increased by 5</span><br/>
<span style='color:green'>Increases all magical damages by 15%</span><br/>
+
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
<span style='color:purple'>2% to all resistances (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
 
<span style='color:purple'>2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
 
<span style='color:purple'>2% to all resistances (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
 
 
<br/>
 
<br/>
=== Exterminator's Knives &ndash; knife ===
+
=== Mountain Trek &ndash; boots ===
<span style='color:#808080'><i>It may be hard to get close enough.</i></span><br/>
+
<span style='color:#808080'><i>'It will take us months to pass through these mountains!'
<span style='color:green'>Damage increased by 40%</span><br/>
+
'I will wait for you on the other side.'</i></span><br/>
<span style='color:green'>Sets damage type to cold</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:purple'>+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style='color:purple'>16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
+
<span style='color:#60A0FF'>2 more movement points</span><br/>
<span style='color:purple'>+1 to base attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
+
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on mountains set to 1</span><br/>
 
<br/>
 
<br/>
=== Exterminator's Ring &ndash; ring ===
+
=== Path of Perpetual Torment &ndash; boots ===
<span style='color:#808080'><i>Hide from the revolution.</i></span><br/>
+
<span style='color:#808080'><i>Cursed to fight the unholy without respite.</i></span><br/>
<span style='color:green'>Damage increased by 1</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]</span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 15%</span><br/>
<span style='color:purple'>+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
+
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
<span style='color:purple'>+1 to base ranged damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to lawful</span><br/>
<span style='color:purple'>2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
+
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 1</span><br/>
 
<br/>
 
<br/>
=== Exterminator's Scythe &ndash; polearm ===
+
=== Search for Wisdom &ndash; boots ===
<span style='color:#808080'><i>Victims' loyals look for revenge.</i></span><br/>
+
<span style='color:#808080'><i>They look for wisdom. But that is a fool's errand, it never existed.</i></span><br/>
<span style='color:green'>Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:green'>35%% more attacks</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style='color:purple'>+1 to base damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style='color:purple'>+1 to base damage (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style='color:purple'>+1 to base damage (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
+
<span style='color:purple'>1 more movement points (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])</span><br/>
 
<br/>
 
<br/>
=== False Paradise &ndash; helm ===
+
=== Slow Boots &ndash; boots ===
<span style='color:#808080'><i>Their society was almost utopian. They grew lazy and weak and became an easy prey for invaders.</i></span><br/>
+
<span style='color:#808080'><i>If you cannot outrun the knights, why do you even try?</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
<span style='color:#60A0FF'>3 (in EASY difficulty), 4 (in MEDIUM difficulty), 5 (in HARD difficulty) fewer movement points</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<br/>
 
=== Fiery Blood &ndash; gauntlets ===
 
<span style='color:#808080'><i>Red is the fire. Red is the blood. I am not sure which of them is pouring.</i></span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 
<span style='color:green'>1% more attacks</span><br/>
 
<span style='color:green'>Sets damage type to fire</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
 
<br/>
 
<br/>
=== Fine bow &ndash; bow ===
+
=== Slow Boots of Certainty &ndash; boots ===
<span style='color:#808080'><i>Precision is more important than anything else.</i></span><br/>
+
<span style='color:#808080'><i>I could have been here yesterday, but it was not worth the danger.</i></span><br/>
<span style='color:green'>Damage increased by 40%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>30%% more attacks</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
<br/>
 
<br/>
=== Fire-Forged Friend &ndash; potion ===
+
=== Steps to Perdition &ndash; boots ===
<span style='color:#808080'><i>'I make my friends with hammer and anvil.' -Pygmaliophaestus</i></span><br/>
+
<span style='color:#808080'><i>I agree that you are effective, but it still leads to disaster - one accident and you are dead.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 50%</span><br/>
+
<span style='color:#60A0FF'>Decreases physical resistances by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>4 fewer movement points</span><br/>
+
<span style='color:green'>Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
<span style='color:orange'>50% increased physical resistances
 
-4 movement speed</span><br/>
 
<br/>
 
=== Fist of Anarchy &ndash; mace ===
 
<span style='color:#808080'><i>Rebirth through devastation, freedom through bloodshed.</i></span><br/>
 
<span style='color:green'>60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)% more attacks</span><br/>
 
 
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
 
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#anarchy_.E2.80.93_damage|anarchy]]</span><br/>
+
<span style='color:green'>Enemy resistances to blade decreased by 10%</span><br/>
 +
<span style='color:green'>Enemy resistances to impact decreased by 10%</span><br/>
 +
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
<br/>
 
<br/>
=== Flaming Sword &ndash; sword ===
+
=== Taxes &ndash; boots ===
<span style='color:#808080'><i>If you need to fight ghosts, good steel is not enough.</i></span><br/>
+
<span style='color:#808080'><i>Legends speak of a man who took from the poor and gave to the rich.</i></span><br/>
<span style='color:green'>Damage increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style='color:green'>Damage increased by 1</span><br/>
+
<span style='color:#60A0FF'>3 more movement points</span><br/>
<span style='color:green'>Sets damage type to fire</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
 
<br/>
 
<br/>
=== Fleshrending Scourge &ndash; mace ===
+
=== Taxes &ndash; boots ===
<span style='color:#808080'><i>Do not run away from me. I will catch you anyway.</i></span><br/>
+
<span style='color:#808080'><i>Legends speak of a man who took from the poor and gave to the rich.</i></span><br/>
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style='color:green'>20%% more attacks</span><br/>
+
<span style='color:#60A0FF'>3 more movement points</span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]</span><br/>
<span style='color:green'>Enemy resistances to impact decreased by 10%</span><br/>
+
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== Flying Boots &ndash; boots ===
+
=== The Pit Dweller &ndash; boots ===
<span style='color:#808080'><i>He could run through caves and hills like on a plain road. He could walk on water.</i></span><br/>
+
<span style='color:#808080'><i>Darkness is where he stays.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 7%</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs on flat terrains set to 1</span><br/>
 
 
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 1</span><br/>
<span style='color:#60A0FF'>Movement costs through villages set to 1</span><br/>
+
<br/>
<span style='color:#60A0FF'>Movement costs through castles set to 1</span><br/>
+
=== The Practical Boots &ndash; boots ===
<span style='color:#60A0FF'>Movement costs in shallow waters set to 1</span><br/>
+
<span style='color:#808080'><i>Your footwear dictates your mobility and protects you from environment. Avoid any sacrifices for style or comfort.</i></span><br/>
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:#60A0FF'>Movement costs in deep waters set to 1</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
+
<span style='color:#60A0FF'>8 more hitpoints</span><br/>
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
+
<br/>
 +
=== The Southern Boots &ndash; boots ===
 +
<span style='color:#808080'><i>Boots are impractical in hot weather? We shall see about that!</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 30%</span><br/>
 
<span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/>
 
<br/>
 
<br/>
=== Forestburner &ndash; craftable as any weapon ===
+
=== Wanderlust &ndash; boots ===
<span style='color:#808080'><i>Sarah always preferred money over pristine nature.</i></span><br/>
+
<span style='color:#808080'><i>See far. Go far. Know the beauty of the world.</i></span><br/>
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]</span><br/>
+
<span style='color:green'>Increases all magical damages by 5%</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
+
<span style='color:#60A0FF'>2 more movement points</span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 15%</span><br/>
 
<span style='color:green'>New attack: fireball (11 - 4)</span><br/>
 
 
<br/>
 
<br/>
=== Foul Potion &ndash; potion ===
+
== bow ==
<span style='color:#808080'><i>It helps us greatly, but its user pays a great price.</i></span><br/>
+
=== Bow of Many Arrows &ndash; bow ===
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#unholy hunger_.E2.80.93_dummy|unholy hunger]]</span><br/>
+
<span style='color:#808080'><i>There must be a thousand archers over there, but I see only one!</i></span><br/>
<span style='color:orange'>New ability: Unholy hunger (the unit loses increasing amounts of maximum HP per turn (unless cared by a healer), but when it kills an enemy, the count restarts and it gains 3 to maximum HP and is healed slightly).</span><br/>
+
<span style='color:green'>40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 
<br/>
 
<br/>
=== Fowleri's Chopper &ndash; axe ===
+
=== Bow of Plagiarism &ndash; bow ===
<span style='color:#808080'><i>He broke her heart. No, wait, not heart, sanity. He broke her sanity.</i></span><br/>
+
<span style='color:#808080'><i>You have learned something? Well, it will be helpful to me.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style='color:green'>Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== Frozen Locket &ndash; amulet ===
+
=== Bow of the Cantor &ndash; bow ===
<span style='color:#808080'><i>Frozen memories shall thaw and redeem.</i></span><br/>
+
<span style='color:#808080'><i>Now I shall teach you how to hit the bull's eye. Stay close while I am talking.</i></span><br/>
 +
<span style='color:green'>Damage increased by 30%</span><br/>
 +
<span style='color:green'>New weapon special: marksman</span><br/>
 
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#cantor_.E2.80.93_chance_to_hit|cantor]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]]</span><br/>
 
 
<br/>
 
<br/>
=== Glitch Item &ndash; limited ===
+
=== Coward's Bow &ndash; bow ===
<span style='color:#808080'><i>Everything can fail. Regardless of the amount of polishing done.</i></span><br/>
+
<span style='color:#808080'><i>I am using a bow because I hate being hit. I even have a bow made specially for me.</i></span><br/>
<span style='color:red'>New obligation: Report this bug on the forums</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
 
<br/>
 
<br/>
=== Gloombringer &ndash; craftable as any weapon ===
+
=== Dragonslayer &ndash; bow ===
<span style='color:#808080'><i>One side wins, the other side loses. Both sides' widows weep.</i></span><br/>
+
<span style='color:#808080'><i>He killed dragons with his legendary bow, but he was no match for saurians.</i></span><br/>
<span style='color:green'>Damage increased by 80% (in EASY difficulty), 50% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 35%</span><br/>
<span style='color:green'>30%% more attacks</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style='color:green'>New weapon special: poison</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 
<br/>
 
<br/>
=== Glowing Flight &ndash; knife ===
+
=== Fine bow &ndash; bow ===
<span style='color:#808080'><i>The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.</i></span><br/>
+
<span style='color:#808080'><i>Precision is more important than anything else.</i></span><br/>
<span style='color:green'>Damage increased by 40%</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style='color:green'>40%% more attacks</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style='color:green'>Sets damage type to arcane</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<br/>
 
<br/>
=== Godsmasher &ndash; mace ===
+
=== Heavy Bow &ndash; bow ===
<span style='color:#808080'><i>'With this beast, I can kill even a god!'
+
<span style='color:#808080'><i>Fellows, what would you say if I made a bow that shoots spears?</i></span><br/>
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'</i></span><br/>
+
<span style='color:green'>Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)</span><br/>
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:green'>30% fewer attacks</span><br/>
<span style='color:green'>20%% more attacks</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]</span><br/>
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
 
<span style='color:green'>Enemy resistances to impact decreased by 20%</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 
 
<br/>
 
<br/>
=== Greater Guardsman's Leather Armour &ndash; armour ===
+
=== Poisonous Bow &ndash; bow ===
<span style='color:#808080'><i>A good guardsman never yields.</i></span><br/>
+
<span style='color:#808080'><i>Please stop focusing on one enemy.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]</span><br/>
+
<span style='color:green'>35% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: poison</span><br/>
 
<br/>
 
<br/>
=== Greater Healing Potion &ndash; potion ===
+
=== Stormforce &ndash; bow ===
<span style='color:#808080'><i>This can heal almost anyone, find the one who brewed it!</i></span><br/>
+
<span style='color:#808080'><i>Is that the fabled Stormforce? I thought it was just a legend!</i></span><br/>
<span style='color:orange'>This unit is completely restored, including statuses, moves and attacks.</span><br/>
+
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>30% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: slow</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
 
<br/>
 
<br/>
=== Guardsman's Leather Armour &ndash; armour ===
+
=== Stormforce &ndash; bow ===
<span style='color:#808080'><i>Loyalty will protect you like an expensive armour.</i></span><br/>
+
<span style='color:#808080'><i>Is that the fabled Stormforce? I thought it was just a legend!</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>New ability: steadfast</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: slow</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== Guerrilla &ndash; craftable as any weapon ===
+
=== The Outcast &ndash; bow ===
<span style='color:#808080'><i>Fight when you choose to fight, hide when you are hunted.</i></span><br/>
+
<span style='color:#808080'><i>Loneliness will teach you to stop relying on others. It makes you free if you pay its price.</i></span><br/>
<span style='color:green'>Damage increased by 2</span><br/>
+
<span style='color:green'>Damage increased by 10%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style='color:#60A0FF'>New ability: concealment</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
<br/>
 
<br/>
=== Guide to Lycanthropy &ndash; limited ===
+
=== The Predator &ndash; bow ===
<span style='color:#808080'><i>Search your memories and find the monster you are.</i></span><br/>
+
<span style='color:#808080'><i>Try not to split from the group.</i></span><br/>
<span style='color:yellow'>New advancements: Abilities that allow a transformation into powerful animal forms</span><br/>
+
<span style='color:green'>Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#lurk_.E2.80.93_damage|lurk]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== Gvødgührvoḧzzorghkuz &ndash; mace ===
+
=== The Unrepenting &ndash; bow ===
<span style='color:#808080'><i>Ürhrabgzubruprÿÿrv øẗhnäæzdaz grohruth züürd myyvöthgavrhyd...</i></span><br/>
+
<span style='color:#808080'><i>I have broken the sacred vow, forgotten the pledge of allegiance, lost my faith.
<span style='color:green'>30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)% more attacks</span><br/>
+
I did what I did. I cannot change it, so why should I torment myself with it?</i></span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
+
<span style='color:green'>Damage increased by 5 (in EASY difficulty), 4 (in MEDIUM difficulty), 3 (in HARD difficulty)</span><br/>
 +
<span style='color:green'>40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]</span><br/>
 
<br/>
 
<br/>
=== Hands of Sorrow &ndash; gauntlets ===
+
== claws ==
<span style='color:#808080'><i>He grew up as a mercenary bound to obey any command. Remorse led him to distant corners where he died, miserable and alone.</i></span><br/>
+
=== Blooddrunk Beast &ndash; claws ===
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:#808080'><i>Drink blood, it will keep you going in this hostile environment.</i></span><br/>
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>Sucks 2 health from targets with each hit</span><br/>
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 1</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (5)]]</span><br/>
 
 
<br/>
 
<br/>
=== Hatred &ndash; craftable as any armour ===
+
== cloak ==
<span style='color:#808080'><i>Arm yourself with hatred, your lacking skill will not matter.</i></span><br/>
+
=== Acantha's Cloak &ndash; cloak ===
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
+
<span style='color:#808080'><i>She was forced to abandon politics and care about children. She indoctrinated them with evil.</i></span><br/>
<span style='color:green'>Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style='color:green'>1% more attacks</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
 
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 
 
<br/>
 
<br/>
=== Hatred for Men &ndash; xbow ===
+
=== Beyond the Grasp of Men &ndash; cloak ===
<span style='color:#808080'><i>Fuelled by the venom and hatred.</i></span><br/>
+
<span style='color:#808080'><i>Fast, evasive and seeing further than most. No man shall catch the unreachable.</i></span><br/>
<span style='color:green'>Damage increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 15%</span><br/>
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]</span><br/>
 
<span style='color:green'>New weapon special: poison</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]</span><br/>
 
<br/>
 
=== Havoc Bliss &ndash; amulet ===
 
<span style='color:#808080'><i>Destruction can save you from suffering if you do it right.</i></span><br/>
 
<span style='color:green'>Damage increased by 15%</span><br/>
 
<span style='color:green'>Damage increased by 1</span><br/>
 
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== Headsmasher &ndash; axe ===
+
=== Blackened Cloak &ndash; cloak ===
<span style='color:#808080'><i>'Let us give the orcs something they like, maybe they will let us be.'
+
<span style='color:#808080'><i>Under black skies, people start losing faith that the sun will ever rise.</i></span><br/>
'What do they like?'
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
'Smashing heads.'</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style='color:green'>Damage increased by 20%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
<span style='color:green'>60%% more attacks</span><br/>
 
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
 
 
<br/>
 
<br/>
=== Headstriker &ndash; xbow ===
+
=== Cloak of Burning Retribution &ndash; cloak ===
<span style='color:#808080'><i>If you have a good aim, you will hit a vulnerable spot and kill even with a lightweight bolt.</i></span><br/>
+
<span style='color:#808080'><i>You spat on the ground at my feet? I will set your house on fire!</i></span><br/>
<span style='color:green'>Damage increased by 25%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
<span style='color:green'>Damage increased by 2</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
<span style='color:green'>New weapon special: marksman</span><br/>
+
<br/>
 +
=== Cloak of Koschei &ndash; cloak ===
 +
<span style='color:#808080'><i>Koschei made it so far on the path of immortality, yet one silly mistake happened to be fatal.</i></span><br/>
 +
<span style='color:green'>New weapon special: plague (melee attacks only)</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])</span><br/>
 
<br/>
 
<br/>
=== Healing Potion &ndash; potion ===
+
=== Cloak of the Assassin leader &ndash; cloak ===
<span style='color:#808080'><i>I am healed! More healthy than ever!</i></span><br/>
+
<span style='color:#808080'><i>I care not if you are assassins or not, when you are around me, you will attack my way.</i></span><br/>
<span style='color:#60A0FF'>10 more hitpoints per level</span><br/>
+
<span style='color:#60A0FF'>Decreases physical resistances by 20%</span><br/>
<span style='color=#60A0FF'>Full heal</span><br/>
+
<span style='color:green'>New weapon special: backstab</span><br/>
<span style='color:orange'>This unit is fully healed, and its total HP is increased by 10.</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderous presence_.E2.80.93_damage|murderous presence]]</span><br/>
 +
<br/>
 +
=== Cloak of the Pale Rider &ndash; cloak ===
 +
<span style='color:#808080'><i>Do not fear death if it is not near you.</i></span><br/>
 +
<span style='color:green'>Damage increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 20%</span><br/>
 +
<span style='color:purple'>12 more hitpoints (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])</span><br/>
 +
<span style='color:purple'>5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])</span><br/>
 
<br/>
 
<br/>
=== Heart of Darkness &ndash; limited ===
+
=== Eidolon's Coat &ndash; cloak ===
<span style='color:#808080'><i>Find your dark subconscience and embrace it.</i></span><br/>
+
<span style='color:#808080'><i>He, a being of darkness, studied the art of white mages for generations. He learned the powers of light.</i></span><br/>
<span style='color:yellow'>New advancements: Various wicked spells</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 +
<span style='color:#60A0FF'>New ability: cures</span><br/>
 +
<span style='color:purple'>4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])</span><br/>
 +
<span style='color:purple'>3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])</span><br/>
 +
<span style='color:purple'>3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])</span><br/>
 +
<span style='color:purple'>4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])</span><br/>
 
<br/>
 
<br/>
=== Heart of Ice &ndash; armour ===
+
=== Legion Slayer &ndash; cloak ===
<span style='color:#808080'><i>Even warm smokes can bring frost. The sun is what we need.</i></span><br/>
+
<span style='color:#808080'><i>Nobody knows how he works. Nobody knows when he strikes. Nobody lives to tell how he looks.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:green'>New weapon special: slow (ranged attacks only)</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to fire decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
+
<span style='color:purple'>2 more movement points (requires [[#Hunter of Kings_.E2.80.93_armour|Hunter of Kings]])</span><br/>
<span style='color:purple'>New weapon special: slows (melee attacks only) (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])</span><br/>
 
<span style='color:purple'>+1 base damage (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])</span><br/>
 
 
<br/>
 
<br/>
=== Heathenbasher &ndash; mace ===
+
=== Nocturnal Cloak &ndash; cloak ===
<span style='color:#808080'><i>Dark is the night that has set to your mind, sweet is the pride that reflects in your eyes.</i></span><br/>
+
<span style='color:#808080'><i>You merely adopted darkness, I was molded by it.</i></span><br/>
<span style='color:green'>Damage increased by 30%</span><br/>
+
<span style='color:green'>New weapon special: backstab (melee attacks only)</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#lawful_.E2.80.93_damage|lawful]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
<span style='color:#60A0FF'>New ability: illuminates</span><br/>
 
 
<br/>
 
<br/>
=== Heavy Bow &ndash; bow ===
+
=== Paranoia &ndash; cloak ===
<span style='color:#808080'><i>Fellows, what would you say if I made a bow that shoots spears?</i></span><br/>
+
<span style='color:#808080'><i>Every face is an enemy.</i></span><br/>
<span style='color:green'>Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style='color:green'>30%% fewer attacks</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]</span><br/>
 
<br/>
 
<br/>
=== Heavy Gauntlets &ndash; gauntlets ===
+
=== Pyromancer's Cloak &ndash; cloak ===
<span style='color:#808080'><i>How the hell do you fight with this?</i></span><br/>
+
<span style='color:#808080'><i>When his body was destroyed, he rose again from the ashes.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style='color:green'>Damage decreased by 2 (melee attacks only)</span><br/>
+
<span style='color:green'>Increases all magical damages by 20%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
 
 
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:purple'>5% to arcane, cold and fire resistance (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]] (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])</span><br/>
 
<br/>
 
<br/>
=== Heavy Gauntlets of Virility &ndash; gauntlets ===
+
=== Robes of Filth &ndash; cloak ===
<span style='color:#808080'><i>It protects you well, but are you sure that you can lift a weapon with that?</i></span><br/>
+
<span style='color:#808080'><i>You call my new shirt filth?! For the thirty dirty pins in the sleeves?</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>Damage decreased by 2 (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#infect_.E2.80.93_poison|infect]] (melee attacks only)</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
<span style='color:#60A0FF'>4 more hitpoints per level per level</span><br/>
 
 
<br/>
 
<br/>
=== Hell Warlord's Armour &ndash; armour ===
+
=== The Deadborn &ndash; cloak ===
<span style='color:#808080'><i>Abaddon ruled Inferno with an iron hand, but it did not stop his loyals from following him.</i></span><br/>
+
<span style='color:#808080'><i>Darkest legends tell of necromancers creating undead so pure that they were never tainted by life, dead from birth.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style='color:green'>Increases all magical damages by 5%</span><br/>
+
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 40%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]</span><br/>
 
 
<br/>
 
<br/>
=== Hellforge Armour &ndash; armour ===
+
=== The gloomy Cloak &ndash; cloak ===
<span style='color:#808080'><i>'Forge me an armour. I need to have forged armour to stop attacks armour stops.' - Abaddon</i></span><br/>
+
<span style='color:#808080'><i>Bring sadness to your enemies by showing them how slow they are.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 35%</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])</span><br/>
 
<br/>
 
<br/>
=== Hellforge Armour of Forging &ndash; armour ===
+
=== The Grey Cloak &ndash; cloak ===
<span style='color:#808080'><i>Forge weapons. Give the forgery to your enemies. They shall see that forged arsenal is not useful.</i></span><br/>
+
<span style='color:#808080'><i>It somewhat reminds me of Gundolf the Great.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 35%</span><br/>
+
<span style='color:green'>Damage increased by 10%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
<br/>
+
<span style='color:green'>Enemy resistances to blade decreased by 5%</span><br/>
=== Hellrake &ndash; spear ===
 
<span style='color:#808080'><i>Flowers bloom in hell too. And every flower has its gardener.</i></span><br/>
 
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
 
<span style='color:green'>New weapon special: poison</span><br/>
 
 
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== Hellslash &ndash; gauntlets ===
+
=== The Ragtag Misfit &ndash; cloak ===
<span style='color:#808080'><i>Careful about him, you will get hurt even if he is not attacking you.</i></span><br/>
+
<span style='color:#808080'><i>All I want is your love... Yes, I know I will get no love, but I will get your gold at least.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]] (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
 
 
<br/>
 
<br/>
=== Helmet of Paladins &ndash; helm ===
+
=== The Touch of God &ndash; cloak ===
<span style='color:#808080'><i>Let the light show you the way into the darkness that you can enlighten.</i></span><br/>
+
<span style='color:#808080'><i>'I... I have been touched by god.'
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
'Touched by our almighty lord and saviour?'
<span style='color:#60A0FF'>New ability: illuminates</span><br/>
+
'No, by lord Cthulhu.'</i></span><br/>
 +
<span style='color:#60A0FF'>Decreases physical resistances by 20%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
<br/>
 
<br/>
=== Herod's Mithral Armour &ndash; armour ===
+
=== The Touch of God &ndash; cloak ===
<span style='color:#808080'><i>He was a poweful ruler, but he was not very righteous. No wonder that his cousin dethroned him.</i></span><br/>
+
<span style='color:#808080'><i>'I... I have been touched by god.'
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
+
'Touched by our almighty lord and saviour?'
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
+
'No, by lord Cthulhu.'</i></span><br/>
 +
<span style='color:#60A0FF'>Decreases physical resistances by 20%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]</span><br/>
 
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]</span><br/>
+
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]</span><br/>
 
 
<br/>
 
<br/>
=== Holy Sword &ndash; sword ===
+
=== Tracking the Lost Knowledge &ndash; cloak ===
<span style='color:#808080'><i>You, comrade with that Unholy Axe, position yourself as far from me as possible!</i></span><br/>
+
<span style='color:#808080'><i>If it has been lost, then it must had been created before. Maybe it was never created.</i></span><br/>
<span style='color:green'>Damage increased by 25%</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style='color:green'>Sets damage type to arcane</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 (in EASY difficulty) health from targets with each hit</span><br/>
 
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
 
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style='color:#60A0FF'>New ability: illuminates</span><br/>
+
<span style='color:purple'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#unholybane (INTENSITY)_.E2.80.93_heals|unholybane (12)]]</span><br/>
+
<span style='color:purple'>New weapon special (ranged attacks only): [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]] (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])</span><br/>
<span style='color:#60A0FF'>Sets alignment to lawful</span><br/>
 
 
<br/>
 
<br/>
=== Holy potion &ndash; potion ===
+
=== Transformed Flesh &ndash; cloak ===
<span style='color:#808080'><i>Grrrh! Remove this filth from this world! Rrrargh!</i></span><br/>
+
<span style='color:#808080'><i>Some barbarian civilisations could achieve great inventions without magic.</i></span><br/>
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]</span><br/>
+
<span style='color:purple'>Chance to get hit in forests reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
<span style='color:orange'>This unit will do quadruple damages to undead, black souls, demons and burning souls in melee combat.</span><br/>
+
<span style='color:purple'>Chance to get hit on frozen places reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit on flat terrains reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in caves reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in mushroom groves reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in villages reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in castles reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in shallow waters reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in deep water reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in swamps reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit on hills reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit on mountains reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit on sands reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit above unwalkable places reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in forests reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit on frozen places reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit on flat terrains reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in caves reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in mushroom groves reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in villages reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in castles reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in shallow waters reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in deep water reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in swamps reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit on hills reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit on mountains reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit on sands reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit above unwalkable places reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 
<br/>
 
<br/>
=== Hope of the Fallen &ndash; armour ===
+
=== Unseen Writings &ndash; cloak ===
<span style='color:#808080'><i>Dark immortality is encased in great sadness, but the encasement has its flaws.</i></span><br/>
+
<span style='color:#808080'><i>No matter how well you write, after a millenium there will be nothing of it. Though copies may survive.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to blade decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to pierce decreased by 15%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to cold decreased by 20%</span><br/>
+
<span style='color:purple'>4% to arcane, cold and fire resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 35%</span><br/>
+
<span style='color:purple'>New weapon special (ranged attacks only): [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]] (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])</span><br/>
 +
<span style='color:purple'>4% to blade, impact and pierce resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])</span><br/>
 
<br/>
 
<br/>
=== Horrid Ice Armour &ndash; armour ===
+
=== Violent Mage's Cloak &ndash; cloak ===
<span style='color:#808080'><i>Frost not only causes you cold feet, it also kills a peasant's crops, veggies and culinary weed.</i></span><br/>
+
<span style='color:#808080'><i>After many brawls, he decided to use his magic to improve his brawling abilities.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 +
<span style='color:purple'>Damage increased by 20% for the violent beatdown attack (requires [[#Violent Mage's Armour_.E2.80.93_armour|Violent Mage's Armour]])</span><br/>
 
<br/>
 
<br/>
=== How to be an Overlord &ndash; limited ===
+
=== Woodland Cloak &ndash; cloak ===
<span style='color:#808080'><i>Attack! Attack! Attack!</i></span><br/>
+
<span style='color:#808080'><i>Where is the elf wearing that green cloak? Has anybody seen him?</i></span><br/>
<span style='color:yellow'>New advancements: Leadership-like abilities</span><br/>
+
<span style='color:#60A0FF'>New ability: ambush</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 10%</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
 
<br/>
 
<br/>
=== Hunter of Kings &ndash; armour ===
+
=== Worshipper of Darkness &ndash; cloak ===
<span style='color:#808080'><i>Nobody knows who he was. Nobody knows where he came from. Nobody knows how to stop him.</i></span><br/>
+
<span style='color:#808080'><i>Worshipping the heralds of Light is a heavy burden people think to be pleasant to carry.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
+
<span style='color:green'>Damage decreased by 2</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 25%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (8)]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (30)]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
<span style='color:purple'>New ability: conviction (20) (requires [[#Legion Slayer_.E2.80.93_cloak|Legion Slayer]])</span><br/>
 
 
<br/>
 
<br/>
=== Ice Armour &ndash; armour ===
+
== craftable as any armour ==
<span style='color:#808080'><i>Dwarvish runes can prevent ice from melting.</i></span><br/>
+
=== Blood Revenge &ndash; craftable as any armour ===
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
+
<span style='color:#808080'><i>If you go spilling blood, make sure it is not your blood that would end up spilled.</i></span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 +
<span style='color:green'>Damage increased by 35% (in EASY difficulty), 30% (in MEDIUM difficulty), 25% (in HARD difficulty)</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 3 Obsidians, 1 Topaz, 3 Opals, 4 Pearls and 1 Diamond</span><br/>
 
<br/>
 
<br/>
=== Ice Armour of Health &ndash; armour ===
+
=== Chaos &ndash; craftable as any armour ===
<span style='color:#808080'><i>Hot weather is bad for health.</i></span><br/>
+
<span style='color:#808080'><i>What had the creator of this in mind when he was designing?</i></span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style='color:#60A0FF'>5 more hitpoints per level per level</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
 +
<span style='color:#60A0FF'>New ability: skirmisher</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Diamond, 4 Emeralds, 2 Sapphires and 1 Black Pearl</span><br/>
 
<br/>
 
<br/>
=== Iced Boots &ndash; boots ===
+
=== Defensive Stance &ndash; craftable as any armour ===
<span style='color:#808080'><i>When flames fall from the skies or spring from the ground, hot days is not what you should fear.</i></span><br/>
+
<span style='color:#808080'><i>A good defence is the best offence.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>New ability: steadfast</span><br/>
<span style='color:purple'>Movement increased by 1 (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])</span><br/>
+
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
<span style='color:purple'>+1 base damage (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 3 Obsidians and 2 Topazes</span><br/>
 
<br/>
 
<br/>
=== Inferno &ndash; craftable as any weapon ===
+
=== Deflector of Light &ndash; craftable as any armour ===
<span style='color:#808080'><i>Infernal flames will devour those who are struck with the ruby-clad weapon.</i></span><br/>
+
<span style='color:#808080'><i>Drive all light away and enjoy the darkness.</i></span><br/>
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style='color:green'>Sets damage type to fire</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 4 Obsidians, 2 Topazes, 1 Opal, 3 Diamonds, 1 Ruby and 1 Emerald</span><br/>
 
<br/>
 
<br/>
=== Intoxicator &ndash; craftable as any armour ===
+
=== Dugi's Ward &ndash; craftable as any armour ===
<span style='color:#808080'><i>Orcish legends talk about a poison so potent that it debilitates its victims instantly.</i></span><br/>
+
<span style='color:#808080'><i>Metal is the best, especially if it's heavy enough.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 3%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
<span style='color:green'>New weapon special: poison</span><br/>
+
<span style='color:green'>Damage increased by 15%</span><br/>
<span style='color:green'>New weapon special: slow</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 2 Topazes, 2 Opals, 2 Pearls, 2 Diamonds, 2 Rubies, 4 Emeralds, 4 Amethysts, 4 Sapphires and 4 Black Pearls</span><br/>
 
<br/>
 
<br/>
=== Iridium &ndash; axe ===
+
=== Dying Dreams &ndash; craftable as any armour ===
<span style='color:#808080'><i>Mages hypothetise that there is an extremely heavy metal that its ore's weight pulls it into depths.</i></span><br/>
+
<span style='color:#808080'><i>Have you ever dreamed of defeating me? Feel your weakness and see me recovering from everything.</i></span><br/>
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style='color:green'>Damage increased by 4</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 3 Obsidians, 2 Topazes, 2 Diamonds, 3 Rubies and 1 Emerald</span><br/>
 
<br/>
 
<br/>
=== Iron Armour &ndash; armour ===
+
=== Hatred &ndash; craftable as any armour ===
<span style='color:#808080'><i>When choosing between a hundred warriors clad in iron and fifty warriors clad in mithril, choose iron.</i></span><br/>
+
<span style='color:#808080'><i>Arm yourself with hatred, your lacking skill will not matter.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 13 # You can tell to yourself that WTH this defence=13 cannot work, but there are other parts of the code that enable this%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
+
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 7 (in MEDIUM difficulty), 6 (in HARD difficulty)</span><br/>
 +
<span style='color:green'>1 more attacks</span><br/>
 +
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Amethyst, 2 Sapphires and 1 Black Pearl</span><br/>
 
<br/>
 
<br/>
=== Iron Armour of Thorns &ndash; armour ===
+
=== Intoxicator &ndash; craftable as any armour ===
<span style='color:#808080'><i>Do you think that you can attack me and leave uninjured?</i></span><br/>
+
<span style='color:#808080'><i>Orcish legends talk about a poison so potent that it debilitates its victims instantly.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
+
<span style='color:green'>Damage increased by 10%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
 +
<span style='color:green'>New weapon special: slow</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 3 Opals, 1 Pearl, 2 Diamonds and 2 Emeralds</span><br/>
 
<br/>
 
<br/>
=== Iron Armour of the Friendly General &ndash; armour ===
+
=== Lightning Agility &ndash; craftable as any armour ===
<span style='color:#808080'><i>I will not let you die, my protégé.</i></span><br/>
+
<span style='color:#808080'><i>That speed... Nothing can hit him.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 3 Topazes, 3 Opals and 1 Pearl</span><br/>
 
<br/>
 
<br/>
=== Iron Sentinel &ndash; armour ===
+
=== Mastodon &ndash; craftable as any armour ===
<span style='color:#808080'><i>If the defender cannot stop the attacks, he has to kill the enemies before they hurt him.</i></span><br/>
+
<span style='color:#808080'><i>You will need a lot of hits to strike down a mastodon.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style='color:green'>1% more attacks</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style='color:green'>Enemy resistances to pierce decreased by 20%</span><br/>
+
<span style='color:#60A0FF'>8 more hitpoints</span><br/>
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>6 more hitpoints per level</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 1 Opal and 3 Pearls</span><br/>
 
<br/>
 
<br/>
=== Irongut Helmet &ndash; helm ===
+
=== Murderlust &ndash; craftable as any armour ===
<span style='color:#808080'><i>'Are those berries edible?'
+
<span style='color:#808080'><i>Killing makes you stronger, why should you stop doing it?</i></span><br/>
'Who cares?'</i></span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
 
 
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Topazes, 3 Pearls, 1 Diamond, 1 Ruby and 2 Emeralds</span><br/>
 
<br/>
 
<br/>
=== Jawbreaker &ndash; mace ===
+
=== Nighwalker &ndash; craftable as any armour ===
<span style='color:#808080'><i>Why are you grinning like that? It could have killed you!</i></span><br/>
+
<span style='color:#808080'><i>Black and transparent</i></span><br/>
<span style='color:green'>Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 3 Obsidians and 1 Opal</span><br/>
 
<br/>
 
<br/>
=== Konrad's Might &ndash; craftable as any weapon ===
+
=== Perfection &ndash; craftable as any armour ===
<span style='color:#808080'><i>No sword or shield can protect from my wrath.</i></span><br/>
+
<span style='color:#808080'><i>I am from a perfect breed. Orcs are so low-born, they must be exterminated.</i></span><br/>
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style='color:green'>Damage increased by 2</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]</span><br/>
<span style='color:green'>New weapon special: marksman</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 20%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Opal, 1 Diamond and 2 Rubies</span><br/>
 
<br/>
 
<br/>
=== Koschei's Journal &ndash; limited ===
+
=== Prayer &ndash; craftable as any armour ===
<span style='color:#808080'><i>The princess asked him where his soul was hidden. The prince found it.</i></span><br/>
+
<span style='color:#808080'><i>'I feel sick, can you help me?'
<span style='color:yellow'>New advancements: Powerful improvements to spells</span><br/>
+
'No, but I shall pray for you.'</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 +
<span style='color:#60A0FF'>New ability: cures</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Topazes, 1 Opal, 3 Pearls, 3 Diamonds and 2 Rubies</span><br/>
 
<br/>
 
<br/>
=== Lake of Blood &ndash; axe ===
+
=== Purity &ndash; craftable as any armour ===
<span style='color:#808080'><i>Ground soaks liquids. To fill a lake, you have to gather liquids fast.</i></span><br/>
+
<span style='color:#808080'><i>Glory of the pure led the nocturnal creatures away.</i></span><br/>
<span style='color:green'>Damage increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
<span style='color:#60A0FF'>3 more movement points</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
 +
<span style='color:#60A0FF'>Sets alignment to lawful</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 4 Topazes, 2 Diamonds and 1 Amethyst</span><br/>
 
<br/>
 
<br/>
=== Leather Armour &ndash; armour ===
+
=== Quintessence &ndash; craftable as any armour ===
<span style='color:#808080'><i>I know that it is cheap, but it does not slow me down.</i></span><br/>
+
<span style='color:#808080'><i>'All is made of four elements.'
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
'Master, four is not a pretty number. Why not five?'
 +
'Very well, I was testing you. There is a fifth element.'</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 +
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
 +
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:purple'>New ability: regenerates (requires [[#The Essence of Magic_.E2.80.93_craftable as any weapon|The Essence of Magic]])</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Topaz, 3 Opals, 1 Ruby, 2 Emeralds and 1 Amethyst</span><br/>
 
<br/>
 
<br/>
=== Leechward &ndash; amulet ===
+
=== Scourge of All Living &ndash; craftable as any armour ===
<span style='color:#808080'><i>Transform your blood to acid and nobody will drink it.</i></span><br/>
+
<span style='color:#808080'><i>Stories talk about a disease that comes out of nowhere and no one can survive.</i></span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]</span><br/>
 
<br/>
 
=== Legion Slayer &ndash; cloak ===
 
<span style='color:#808080'><i>Nobody knows how he works. Nobody knows when he strikes. Nobody lives to tell how he looks.</i></span><br/>
 
 
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 20%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
<span style='color:purple'> 2 more movement points (requires [[#Hunter of Kings_.E2.80.93_armour|Hunter of Kings]])</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#cancer_.E2.80.93_dummy|cancer]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 3 Obsidians, 1 Opal, 1 Pearl, 1 Diamond and 1 Emerald</span><br/>
 
<br/>
 
<br/>
=== Lesser Potion of Invisibility &ndash; potion ===
+
=== Sorcery &ndash; craftable as any armour ===
<span style='color:#808080'><i>When you are defeated, search for solace in the darkness.</i></span><br/>
+
<span style='color:#808080'><i>'You shall never question my power!'
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
+
'Only because of that cheap decorated armour of yours?'</i></span><br/>
<span style='color:orange'>New ability: nightstalk</span><br/>
 
<br/>
 
=== Lethal Axe &ndash; axe ===
 
<span style='color:#808080'><i>Girls went chopping for revenge. One of them prepared herself quite well.</i></span><br/>
 
<span style='color:green'>Damage increased by 45%</span><br/>
 
<span style='color:green'>35%% more attacks</span><br/>
 
<span style='color:green'>New weapon special: marksman</span><br/>
 
<span style='color:purple'>10% more overall damage (requires [[#Lethal staff_.E2.80.93_staff|Lethal Staff]])</span><br/>
 
<br/>
 
=== Lethal staff &ndash; staff ===
 
<span style='color:#808080'><i>Most elvish shamans heal. Others kill.</i></span><br/>
 
<span style='color:green'>Enemy resistances to arcane decreased by 15%</span><br/>
 
<span style='color:green'>Increases all magical damages by 30%</span><br/>
 
<span style='color:purple'>10% more overall damage (requires [[#Lethal Axe_.E2.80.93_axe|Lethal Axe]])</span><br/>
 
<br/>
 
=== Lethalia's Armour &ndash; armour ===
 
<span style='color:#808080'><i>Tinebrithiel's legacy survives forever.</i></span><br/>
 
 
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>Damage increased by 1</span><br/>
+
<span style='color:green'>Increases all magical damages by 20%</span><br/>
<span style='color:green'>Increases all magical damages by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
 
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style='color:purple'>5% to all base resistances (requires [[#Lethalia's Staff_.E2.80.93_staff|Lethalia's Staff]])</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 1 Opal and 2 Pearls</span><br/>
 
<br/>
 
<br/>
=== Lethalia's Staff &ndash; staff ===
+
=== Spell Devourer &ndash; craftable as any armour ===
<span style='color:#808080'><i>Tinebrithiel's legacy will never be forgotten.</i></span><br/>
+
<span style='color:#808080'><i>When the mighty wizard saw soldiers wearing armour protecting from his magic, he summoned undead to fight them.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style='color:green'>Damage increased by 3</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style='color:green'>Increases all magical damages by 30%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
<span style='color:purple'>1 more movement point (requires [[#Lethalia's Armour_.E2.80.93_armour|Lethalia's Armour]])</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 3 Pearls, 3 Diamonds and 2 Rubies</span><br/>
 
<br/>
 
<br/>
=== Lightbringer's Trident &ndash; spear ===
+
=== Spiritual Presence &ndash; craftable as any armour ===
<span style='color:#808080'><i>He brought light, but it was red and searing.</i></span><br/>
+
<span style='color:#808080'><i>Run through hills, swamps and sand as if you had no body limiting you.</i></span><br/>
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style='color:green'>50%% more attacks</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 15%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on flat terrains set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through villages set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through castles set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Topazes, 1 Opal, 1 Diamond, 3 Emeralds, 2 Amethysts and 1 Sapphire</span><br/>
 
<br/>
 
<br/>
=== Lightning Agility &ndash; craftable as any armour ===
+
=== Strength &ndash; craftable as any armour ===
<span style='color:#808080'><i>That speed... Nothing can hit him.</i></span><br/>
+
<span style='color:#808080'><i>Why does nobody want to play handwrestling with me?</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:#60A0FF'>2 more movement points</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 3 Topazes and 2 Opals</span><br/>
 
<br/>
 
<br/>
=== Lilith's Precious &ndash; axe ===
+
=== The Art of War &ndash; craftable as any armour ===
<span style='color:#808080'><i>In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.</i></span><br/>
+
<span style='color:#808080'><i>If you know the enemy and you know yourself, you need not fear the outcome of a thousand battles.</i></span><br/>
<span style='color:green'>Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style='color:green'>New weapon special: charge</span><br/>
+
<span style='color:green'>Damage increased by 3</span><br/>
<span style='color:green'>Increases all magical damages by 20%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 2 Topazes, 1 Opal, 1 Pearl, 3 Emeralds and 3 Sapphires</span><br/>
 
<br/>
 
<br/>
=== Lionheart &ndash; armour ===
+
=== The Godless &ndash; craftable as any armour ===
<span style='color:#808080'><i>Lions spend twenty hours per day slacking. Yet they are a symbol of bravery. Like our nobles.</i></span><br/>
+
<span style='color:#808080'><i>Do not justify your actions with the name of a man made deity.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 35%</span><br/>
<span style='color:green'>Damage increased by 1</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 25%</span><br/>
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 30%</span><br/>
<span style='color:#60A0FF'>16 more hitpoints per level</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 1 Ruby and 1 Emerald</span><br/>
 
<br/>
 
<br/>
=== Liquid Hatred &ndash; amulet ===
+
=== The Shiverbringer &ndash; craftable as any armour ===
<span style='color:#808080'><i>The essence of liquid hatred, purified and distilled.</i></span><br/>
+
<span style='color:#808080'><i>His presence brought shivers of fear to everyone who defied him. He was defeated by the insane.</i></span><br/>
<span style='color:green'>Damage decreased by 3%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style='color:green'>1% more attacks</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 15%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
 
<br/>
 
=== Lucky Farmer's Amulet &ndash; amulet ===
 
<span style='color:#808080'><i>Look at this trinket I found in my haystack. It will protect me from the atrocities of war.</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 
 
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style='color:#60A0FF'>16 more hitpoints per level</span><br/>
+
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 1 Opal, 2 Diamonds, 2 Rubies, 1 Emerald and 1 Amethyst</span><br/>
 
<br/>
 
<br/>
=== Malice &ndash; craftable as any weapon ===
+
=== Unimpalability &ndash; craftable as any armour ===
<span style='color:#808080'><i>Dishonest combat is usually stronger.</i></span><br/>
+
<span style='color:#808080'><i>The executioner tried to impale him on a stick. It was his last mistake.</i></span><br/>
<span style='color:green'>Damage increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style='color:green'>Damage increased by 3</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
<span style='color:green'>New weapon special: backstab</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 40%</span><br/>
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 3 Opals and 1 Pearl</span><br/>
 
<br/>
 
<br/>
=== Marilyn's Armour &ndash; armour ===
+
=== Warheart &ndash; craftable as any armour ===
<span style='color:#808080'><i>A manly man can have a woman's name without being funny.</i></span><br/>
+
<span style='color:#808080'><i>This will please my war loving heart.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
<span style='color:#60A0FF'>24 more hitpoints per level</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 1 Opal, 1 Diamond, 2 Rubies and 1 Amethyst</span><br/>
 
<br/>
 
<br/>
=== Marrowrend &ndash; craftable as any weapon ===
+
== craftable as any weapon ==
<span style='color:#808080'><i>Let your anger penetrate into the depths of your bones.</i></span><br/>
+
=== Anger &ndash; craftable as any weapon ===
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
+
<span style='color:#808080'><i>If we were not born to rage, why would we have the ability to rage then?</i></span><br/>
<span style='color:green'>Damage increased by 2</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style='color:green'>30%% more attacks</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style='color:green'>Sets damage type to impact</span><br/>
 
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 
<span style='color:green'>Enemy resistances to impact decreased by 20%</span><br/>
 
 
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 1 Opal, 3 Rubies and 1 Emerald</span><br/>
 
<br/>
 
<br/>
=== Mask of Famine &ndash; helm ===
+
=== Dominion &ndash; craftable as any weapon ===
<span style='color:#808080'><i>His hunger... it feeds on everyone nearby!</i></span><br/>
+
<span style='color:#808080'><i>Obey.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 2%</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 20% (in MEDIUM difficulty), 0% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 2 Opals, 1 Pearl, 2 Emeralds and 1 Amethyst</span><br/>
 
<br/>
 
<br/>
=== Mask of Insanity &ndash; helm ===
+
=== Dugi's Wrath &ndash; craftable as any weapon ===
<span style='color:#808080'><i>Insanity allows doing things that would not be done otherwise, but at a great cost.</i></span><br/>
+
<span style='color:#808080'><i>The probability that somebody will get this is quite low, maybe some of my assumptions were wrong.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]] (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>Chance to get hit decreased by 15%</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Spells suck 2 health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>15% chance to strike a devastating blow</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 +
<span style='color:green'>New weapon special: berserk</span><br/>
 +
<span style='color:green'>New weapon special: charge</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#radiating insanity_.E2.80.93_berserk|radiating insanity]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 3 Obsidians, 3 Topazes, 3 Opals, 3 Pearls, 3 Diamonds, 10 Rubies, 10 Emeralds, 10 Amethysts, 10 Sapphires and 10 Black Pearls</span><br/>
 
<br/>
 
<br/>
=== Mastodon &ndash; craftable as any armour ===
+
=== Equality &ndash; craftable as any weapon ===
<span style='color:#808080'><i>You will need a lot of hits to strike down a mastodon.</i></span><br/>
+
<span style='color:#808080'><i>Even the weak can kill with this one.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
+
<span style='color:green'>Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
<span style='color:green'>Damage increased by 2</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style='color:#60A0FF'>16 more hitpoints per level</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 3 Topazes and 2 Opals</span><br/>
 
<br/>
 
<br/>
=== Mental Sheath &ndash; helm ===
+
=== Forestburner &ndash; craftable as any weapon ===
<span style='color:#808080'><i>You can never touch my spirit, you can never catch my soul.</i></span><br/>
+
<span style='color:#808080'><i>Sarah always preferred money over pristine nature.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 15%</span><br/>
 +
<span style='color:green'>New attack: fireball (13 - 4, fire)</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 1 Opal, 4 Rubies and 1 Amethyst</span><br/>
 
<br/>
 
<br/>
=== Merciless Wake &ndash; boots ===
+
=== Gloombringer &ndash; craftable as any weapon ===
<span style='color:#808080'><i>Why so much hurry? Go slowly, look around, contemplate, kill whatever you like...</i></span><br/>
+
<span style='color:#808080'><i>One side wins, the other side loses. Both sides' widows weep.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Damage increased by 80% (in EASY difficulty), 50% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style='color:green'>Damage increased by 5</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Ruby, 4 Emeralds and 1 Amethyst</span><br/>
 
<br/>
 
<br/>
=== Mighty Gauntlets &ndash; gauntlets ===
+
=== Guerrilla &ndash; craftable as any weapon ===
<span style='color:#808080'><i>Like any other visitor, he put his sword on a rack outside. His mighty fists were deadly enough.</i></span><br/>
+
<span style='color:#808080'><i>Fight when you choose to fight, hide when you are hunted.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
+
<span style='color:#60A0FF'>New ability: concealment</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>2 more movement points</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 2 Emeralds and 1 Sapphire</span><br/>
 
<br/>
 
<br/>
=== Misanthropia &ndash; craftable as any weapon ===
+
=== Inferno &ndash; craftable as any weapon ===
<span style='color:#808080'><i>I have seen pillagers raping children. The worst of monsters are humans. They must be smitten.</i></span><br/>
+
<span style='color:#808080'><i>Infernal flames will devour those who are struck with the ruby-clad weapon.</i></span><br/>
<span style='color:green'>Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style='color:green'>20%% more attacks</span><br/>
+
<span style='color:green'>Sets damage type to fire</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style='color:green'>Increases all magical damages by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 1 Opal, 3 Rubies and 2 Emeralds</span><br/>
 
<br/>
 
<br/>
=== Misery's Crown &ndash; helm ===
+
=== Konrad's Might &ndash; craftable as any weapon ===
<span style='color:#808080'><i>Do not bring your misery down on me.</i></span><br/>
+
<span style='color:#808080'><i>No sword or shield can protect from my wrath.</i></span><br/>
<span style='color:#60A0FF'>Decreases physical resistances by 5%</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/>
+
<span style='color:green'>New weapon special: marksman</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 3 Obsidians and 1 Topaz</span><br/>
 
<br/>
 
<br/>
=== Mithral Armour &ndash; armour ===
+
=== Malice &ndash; craftable as any weapon ===
<span style='color:#808080'><i>This highly valuable armour is told to be made by dwarvish apprentices. I wonder what their masters make.</i></span><br/>
+
<span style='color:#808080'><i>Dishonest combat is usually stronger.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
+
<span style='color:green'>Damage increased by 25%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
+
<span style='color:green'>Damage increased by 4</span><br/>
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>New weapon special: backstab</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Topazes, 1 Pearl and 1 Diamond</span><br/>
 
<br/>
 
<br/>
=== Mithral Armour of Wrath &ndash; armour ===
+
=== Marie Byrd &ndash; craftable as any weapon ===
<span style='color:#808080'><i>Forged for the elite among Dwarvish Berserkers.</i></span><br/>
+
<span style='color:#808080'><i>He set foot into the Land of Always Winter and named it after his wife.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
+
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 55% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
+
<span style='color:green'>New weapon special: slow</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 1 Pearl, 1 Diamond, 1 Emerald and 4 Sapphires</span><br/>
 
<br/>
 
<br/>
=== Morgenstern &ndash; mace ===
+
=== Marrowrend &ndash; craftable as any weapon ===
<span style='color:#808080'><i>The star of dawn will smash your face.</i></span><br/>
+
<span style='color:#808080'><i>Let your anger penetrate into the depths of your bones.</i></span><br/>
<span style='color:green'>Damage increased by 60%</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
<span style='color:green'>Sets damage type to arcane</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style='color:green'>New weapon special: magical</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]</span><br/>
+
<span style='color:green'>Sets damage type to impact</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>Enemy resistances to impact decreased by 20%</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Opal, 1 Pearl, 3 Rubies and 1 Black Pearl</span><br/>
 
<br/>
 
<br/>
=== Morok's Armour &ndash; armour ===
+
=== Misanthropia &ndash; craftable as any weapon ===
<span style='color:#808080'><i>Fear the one who calls himself a god of war.</i></span><br/>
+
<span style='color:#808080'><i>I have seen pillagers torturing children for fun. The worst of monsters are humans. They must be smitten.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 17%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
 +
<span style='color:green'>25% more attacks</span><br/>
 +
<span style='color:green'>Enemy resistances to cold decreased by 20%</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Diamonds and 1 Emerald</span><br/>
 +
<br/>
 +
=== Scaryface &ndash; craftable as any weapon ===
 +
<span style='color:#808080'><i>Behold my countenance and tremble!</i></span><br/>
 +
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>Damage increased by 3</span><br/>
 +
<span style='color:green'>20% more attacks</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire decreased by 10%</span><br/>
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 40%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 1 Opal, 1 Amethyst and 1 Sapphire</span><br/>
 +
<br/>
 +
=== Soul Eclipse &ndash; craftable as any weapon ===
 +
<span style='color:#808080'><i>Hide your soul and gifts of undeath await you.</i></span><br/>
 +
<span style='color:green'>Damage increased by 4 (in EASY difficulty), 1 (in MEDIUM difficulty), -4 (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New weapon special: drain</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Unlife (immunity to poison, plague and drain)</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 3 Obsidians, 2 Topazes, 3 Diamonds, 1 Emerald and 2 Amethysts</span><br/>
 
<br/>
 
<br/>
=== Morrígan's Slasher &ndash; axe ===
+
=== Soul Hunter &ndash; craftable as any weapon ===
<span style='color:#808080'><i>Why do these heathens believe that there can be a <b>goddess</b> of war?</i></span><br/>
+
<span style='color:#808080'><i>Noble cannibals do not eat corpses, they eat souls.</i></span><br/>
<span style='color:green'>Damage increased by 50%</span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style='color:green'>Damage increased by 3</span><br/>
+
<span style='color:green'>Damage increased by 1</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 1 Topaz, 3 Opals and 2 Pearls</span><br/>
 
<br/>
 
<br/>
=== Mother de Rais &ndash; staff ===
+
=== Soul Render &ndash; craftable as any weapon ===
<span style='color:#808080'><i>The undead were too numerous to be burned by her fireballs. She had to jump into a river far below to save herself.</i></span><br/>
+
<span style='color:#808080'><i>Sticks and stones will break his bones, but this will destroy even his soul.</i></span><br/>
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style='color:green'>Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
<span style='color:#60A0FF'>Movement costs in shallow waters set to 1</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
+
<span style='color:green'>Increases all magical damages by 30%</span><br/>
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds, 1 Amethyst, 2 Sapphires and 1 Black Pearl</span><br/>
 +
<br/>
 +
=== The End of All that Is &ndash; craftable as any weapon ===
 +
<span style='color:#808080'><i>From the victim's point of view, there was no death at all.</i></span><br/>
 +
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>20% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Topazes, 1 Opal, 1 Pearl, 3 Diamonds, 1 Ruby, 2 Emeralds and 1 Amethyst</span><br/>
 
<br/>
 
<br/>
=== Mountain Trek &ndash; boots ===
+
=== The Essence of Magic &ndash; craftable as any weapon ===
<span style='color:#808080'><i>'It will take us months to pass through these mountains!'
+
<span style='color:#808080'><i>Fire, earth, air and water. And then there is magic.</i></span><br/>
'I will wait for you on the other side.'</i></span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Sets damage type to arcane</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
+
<span style='color:green'>Increases all magical damages by 35%</span><br/>
<span style='color:#60A0FF'>2 more movement points</span><br/>
+
<span style='color:purple'>5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Quintessence_.E2.80.93_craftable as any armour|Quintessence]])</span><br/>
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 1 Topaz, 1 Pearl, 1 Diamond and 1 Ruby</span><br/>
<span style='color:#60A0FF'>Movement costs on mountains set to 1</span><br/>
 
 
<br/>
 
<br/>
=== Murderlust &ndash; craftable as any armour ===
+
=== The Lesser Lich &ndash; craftable as any weapon ===
<span style='color:#808080'><i>Killing makes you stronger, why should you stop doing it?</i></span><br/>
+
<span style='color:#808080'><i>Let this skeleton be my lieutenant. They will not notice any difference.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
+
<span style='color:green'>Damage increased by 25% (in EASY difficulty), 20% (in MEDIUM difficulty), 15% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
+
<span style='color:green'>30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
+
<span style='color:green'>Sets damage type to arcane</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
+
<span style='color:#60A0FF'>Sucks 2 health from targets with each hit</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 3 Obsidians, 1 Topaz, 1 Pearl, 1 Emerald, 1 Amethyst, 2 Sapphires and 1 Black Pearl</span><br/>
 
<br/>
 
<br/>
=== Mystic Armour &ndash; armour ===
+
=== Thundering Revenge &ndash; craftable as any weapon ===
<span style='color:#808080'><i>Forged at unknown location who knows when.</i></span><br/>
+
<span style='color:#808080'><i>I call this new weapon of mine.. bazooka!</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
+
<span style='color:green'>Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:green'>Sets damage type to lightning</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds and 1 Sapphire</span><br/>
 
<br/>
 
<br/>
=== Mystic Armour of the Untouchable &ndash; armour ===
+
=== Widowmaker, Widowermaker &ndash; craftable as any weapon ===
<span style='color:#808080'><i>Body count matters. I will better let that evasive and well armoured warrior for others.</i></span><br/>
+
<span style='color:#808080'><i>The number of widows will rise after this battle.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
+
<span style='color:green'>Damage decreased by 10%</span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:green'>New weapon special: charge</span><br/>
<span style='color:#60A0FF'>Chance to get hit decreased by 15%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 1 Topaz, 1 Opal, 2 Pearls and 1 Diamond</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 
 
<br/>
 
<br/>
=== Mystic Occult Armour of Carpathia &ndash; armour ===
+
=== Wretched Defiler &ndash; craftable as any weapon ===
<span style='color:#808080'><i>Psychospiritual mysticism leads to nocturnal blackness.</i></span><br/>
+
<span style='color:#808080'><i>Minimise your casualties, even at the cost of defiling corpses.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
+
<span style='color:green'>Damage increased by 25%</span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]</span><br/>
 
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 25%</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 2 Topazes, 2 Opals and 1 Pearl</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 
 
<br/>
 
<br/>
=== Nightstalker &ndash; dagger ===
+
== dagger ==
<span style='color:#808080'><i>That looming darkness is a herald of his arrival. Somebody will die very soon.</i></span><br/>
+
=== Chaosbringer &ndash; dagger ===
<span style='color:green'>New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
+
<span style='color:#808080'><i>Do you like order? Shame that I do not.</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
+
<span style='color:green'>40% more attacks</span><br/>
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]</span><br/>
 
<br/>
 
<br/>
=== Nocturnal Cloak &ndash; cloak ===
+
=== Dagger of Craving &ndash; dagger ===
<span style='color:#808080'><i>You merely adopted darkness, I was molded by it.</i></span><br/>
+
<span style='color:#808080'><i>Does this make you feel some sort of... bloodlust?</i></span><br/>
<span style='color:green'>New weapon special: backstab (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#aura of hunger_.E2.80.93_drains|aura of hunger]]</span><br/>
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 
 
<br/>
 
<br/>
=== Obsidian &ndash; gem ===
+
=== Dagger of Shielding &ndash; dagger ===
<span style='color:#808080'><i>Although this gem looks interesting in appearance, its magical power is limited. However, in combination with other gems, it can find some use.</i></span><br/>
+
<span style='color:#808080'><i>He survived a thousand knife fights. Not because of his bravery.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:green'>Damage increased by 20%</span><br/>
 +
<span style='color:green'>New weapon special: poison</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 
<br/>
 
<br/>
=== Odin's Spear &ndash; spear ===
+
=== Dagger of Sicarii &ndash; dagger ===
<span style='color:#808080'><i>Odin was a warrior, but every winter solstice, he came and brought gifts to kids.</i></span><br/>
+
<span style='color:#808080'><i>An oppressed nation will find a way to have its revenge.</i></span><br/>
<span style='color:green'>Damage increased by 50%</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 20% (in MEDIUM difficulty), -10% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#uber backstab_.E2.80.93_damage|uber backstab]]</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
 
<br/>
 
<br/>
=== Opal &ndash; gem ===
+
=== Dagger of Surprises &ndash; dagger ===
<span style='color:#808080'><i>This is the least rare of precious gems, but it can be still used to craft useful items.</i></span><br/>
+
<span style='color:#808080'><i>One stab to rule them all.</i></span><br/>
 +
<span style='color:green'>25% more attacks</span><br/>
 +
<span style='color:green'>Merges attacks</span><br/>
 +
<span style='color:green'>New weapon special: backstab</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<br/>
 
<br/>
=== Orb of Demonic Wrath &ndash; limited ===
+
=== Exterminator's Dagger &ndash; dagger ===
<span style='color:#808080'><i>Live for the spite, serve the rage, love the hate, drink the anger, embrace the loathing,
+
<span style='color:#808080'><i>Slay the tyrant. Put an end to his wicked rule.</i></span><br/>
pet the resentment, enjoy the scorning, cuddle the abhorrence, kiss all the foul.</i></span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 +
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
 +
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
 +
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
 
<br/>
 
<br/>
=== Organ Grinder &ndash; mace ===
+
=== Exterminator's Dagger &ndash; dagger ===
<span style='color:#808080'><i>Keep that man away from me... Hey, keep him away! Do not flee! Aaarghh! Ehhmragehhhd...</i></span><br/>
+
<span style='color:#808080'><i>Slay the tyrant. Put an end to his wicked rule.</i></span><br/>
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 4 (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#lethargy_.E2.80.93_dummy|lethargy]]</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 +
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
 +
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
 +
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== Otherworldy Cinders &ndash; potion ===
+
=== Nightstalker &ndash; dagger ===
<span style='color:#808080'><i>Arise, the bird of death, burn when you die and reappear from your flames.</i></span><br/>
+
<span style='color:#808080'><i>That looming darkness is a herald of his arrival. Somebody will die very soon.</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 40%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
<span style='color:orange'>Resist fire 40%
+
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
New ability: from the ashes</span><br/>
 
 
<br/>
 
<br/>
=== Paranoia &ndash; cloak ===
+
=== Souldrainer &ndash; dagger ===
<span style='color:#808080'><i>Every face is an enemy.</i></span><br/>
+
<span style='color:#808080'><i>To kill or to preserve oneself? One has to consider the situation.</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 
 
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]</span><br/>
+
<span style='color:green'>New bonus attack: drain (30% damage and 100% attacks of the base attack, melee)</span><br/>
 +
<span style='color:green'>New weapon special for the drain attack: drain</span><br/>
 
<br/>
 
<br/>
=== Pearl &ndash; gem ===
+
=== Straight out of Nowhere &ndash; dagger ===
<span style='color:#808080'><i>This is one of the few kinds of precious gems that are grown, and not created by volcanic or tectonic processes. It has a wide use in decorating things or granting them magical properties.</i></span><br/>
+
<span style='color:#808080'><i>Expect the unexpected. Diabolus ex machina.</i></span><br/>
 +
<span style='color:green'>Damage increased by 20%</span><br/>
 +
<span style='color:green'>Merges attacks</span><br/>
 +
<span style='color:green'>New weapon special: poison</span><br/>
 
<br/>
 
<br/>
=== Perfection &ndash; craftable as any armour ===
+
=== Survival of the Cowardliest &ndash; dagger ===
<span style='color:#808080'><i>I am from a perfect breed. Orcs are so low-born, they must be exterminated.</i></span><br/>
+
<span style='color:#808080'><i>Revered men once went to war. Revered men now lay in red mud.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#cowardice_.E2.80.93_dummy|cowardice]]</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 20%</span><br/>
 
 
<br/>
 
<br/>
=== Poison &ndash; potion ===
+
=== The Psychotic's Dagger &ndash; dagger ===
<span style='color:#808080'><i>Why is this technique a taboo?</i></span><br/>
+
<span style='color:#808080'><i>I will kill you! Kill! Kill! Hahahahahahaha, aaahahahahahahaaa! Hahahaaa!</i></span><br/>
<span style='color:green'>New weapon special (melee attacks only): poison</span><br/>
+
<span style='color:green'>30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks</span><br/>
<span style='color:green'>New weapon special (ranged pierce attacks only): poison</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style='color:orange'>New weapon special: Poison</span><br/>
+
<span style='color:green'>New bonus attack: fury (100% damage and 75% attacks of the base attack, melee)</span><br/>
 +
<span style='color:green'>New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/>
 
<br/>
 
<br/>
=== Poisonous Bow &ndash; bow ===
+
=== Titan's Bane &ndash; dagger ===
<span style='color:#808080'><i>Please stop focusing on one enemy.</i></span><br/>
+
<span style='color:#808080'><i>My blows may cause mere scratches on your skin, but it can be enough for you to die.</i></span><br/>
 
<span style='color:green'>Damage increased by 20%</span><br/>
 
<span style='color:green'>Damage increased by 20%</span><br/>
<span style='color:green'>35%% more attacks</span><br/>
+
<span style='color:green'>Sets damage type to arcane</span><br/>
<span style='color:green'>New weapon special: poison</span><br/>
+
<span style='color:#60A0FF'>20% chance to strike a devastating blow</span><br/>
 
<br/>
 
<br/>
=== Potion of Mundanity &ndash; potion ===
+
=== Traces of Blood &ndash; dagger ===
<span style='color:#808080'><i>What if magic was just nocebo?</i></span><br/>
+
<span style='color:#808080'><i>That assassin is hard to find, but his bloody trace can be followed. Shame that it costs so many lives.</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 60%</span><br/>
+
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 60%</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 60%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/>
<span style='color:orange'>This unit's fire, cold and arcane resistances are increased by 60%.</span><br/>
 
 
<br/>
 
<br/>
=== Potion of Sacrifice &ndash; potion ===
+
== gauntlets ==
<span style='color:#808080'><i>'I will need you to understand the conception of divine sacrifice.' - Luke</i></span><br/>
+
=== Brawler's Triumph &ndash; gauntlets ===
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#martyrdom_.E2.80.93_dummy|martyrdom]]</span><br/>
+
<span style='color:#808080'><i>It protects well... but not as much from punches.</i></span><br/>
<span style='color:orange'>All adjacent allies are infuriated if the drinker of this potion gets hit</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 
<br/>
 
<br/>
=== Potion of Speed &ndash; potion ===
+
=== Chilling Touch &ndash; gauntlets ===
<span style='color:#808080'><i>The quickest, the fastest, born under the sonic sign.</i></span><br/>
+
<span style='color:#808080'><i>Unnatural clouds of dust can come and cover the sun. No heat will come and summer crops will be touched by chill.</i></span><br/>
<span style='color:green'>1 more attacks</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:#60A0FF'>2 more movement points</span><br/>
+
<span style='color:green'>Damage decreased by 3</span><br/>
<span style='color:orange'>1 more attack
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
2 more movement points</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]] (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])</span><br/>
 
<br/>
 
<br/>
=== Potion of Steel Skin &ndash; potion ===
+
=== Dark Gloves of Destruction &ndash; gauntlets ===
<span style='color:#808080'><i>Only magic can make steel bend easily only when needed. Or not?</i></span><br/>
+
<span style='color:#808080'><i>Surviving warriors have learned that healing while fighting is necessary for survival.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:orange'>Increases physical resistances by 25%</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])</span><br/>
 
<br/>
 
<br/>
=== Potion of Titanic Strength &ndash; potion ===
+
=== Draingloves &ndash; gauntlets ===
<span style='color:#808080'><i>Cronus was the mightiest of the Titans. Only a fraction of his strength is devastating.</i></span><br/>
+
<span style='color:#808080'><i>You hit, you heal. I hit, you heal. But can you heal enough?</i></span><br/>
<span style='color:green'>Damage increased by 10 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:orange'>Increases all melee damages by 10</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
=== Potion of Vitality &ndash; potion ===
+
<span style='color:green'>Increases all magical damages by 5%</span><br/>
<span style='color:#808080'><i>A new life flows in the veins of those who drink this brew.</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
<span style='color=#60A0FF'>Full heal</span><br/>
 
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 
<span style='color:orange'>This unit is fully healed and will regenerate health afterwards.</span><br/>
 
 
<br/>
 
<br/>
=== Potion of the Northern Winds &ndash; potion ===
+
=== Eidolon's Gauntlets &ndash; gauntlets ===
<span style='color:#808080'><i>I will rule my frostbitten kingdom with an iron hand.</i></span><br/>
+
<span style='color:#808080'><i>He hired white mages to imbue a glorious warrior with their power. The warrior thought this power came from a god.</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#northfrost aura_.E2.80.93_dummy|northfrost aura]]</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:orange'>New ability: northfrost aura</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:purple'>4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])</span><br/>
 +
<span style='color:purple'>3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])</span><br/>
 +
<span style='color:purple'>3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])</span><br/>
 +
<span style='color:purple'>4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])</span><br/>
 +
<span style='color:purple'>2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])</span><br/>
 
<br/>
 
<br/>
=== Prayer &ndash; craftable as any armour ===
+
=== Fiery Blood &ndash; gauntlets ===
<span style='color:#808080'><i>'I feel sick, can you help me?'
+
<span style='color:#808080'><i>Red is the fire. Red is the blood. I am not sure which of them is pouring.</i></span><br/>
'No, but I shall pray for you.'</i></span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
+
<span style='color:green'>Sets damage type to fire</span><br/>
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style='color:#60A0FF'>New ability: cures</span><br/>
 
 
<br/>
 
<br/>
=== Preacher of Hatred &ndash; mace ===
+
=== Grim Trigger &ndash; gauntlets ===
<span style='color:#808080'><i>Your descendants, ancestors and friends are demonic kin that is behind all our suffering.</i></span><br/>
+
<span style='color:#808080'><i>If someone throws stones at you, make an example out of him and no one will ever dare again.</i></span><br/>
<span style='color:green'>25%% more attacks</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]</span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#hate speech_.E2.80.93_dummy|hate speech]]</span><br/>
 
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 
 
<br/>
 
<br/>
=== Precious Eagle Cactus Fruit &ndash; ring ===
+
=== Hands of Sorrow &ndash; gauntlets ===
<span style='color:#808080'><i>I need sacrifice. Be it involuntary or not.</i></span><br/>
+
<span style='color:#808080'><i>He grew up as a mercenary bound to obey any command. Remorse led him to distant corners where he died, miserable and alone.</i></span><br/>
<span style='color:#60A0FF'>Decreases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to fire decreased by 20%</span><br/>
+
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
<span style='color:#60A0FF'>Resistance to cold decreased by 20%</span><br/>
+
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
<span style='color:#60A0FF'>Resistance to arcane decreased by 20%</span><br/>
+
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (40)]]</span><br/>
+
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 1</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (5)]]</span><br/>
 
<br/>
 
<br/>
=== Prismatic Iron Armour &ndash; armour ===
+
=== Heavy Gauntlets &ndash; gauntlets ===
<span style='color:#808080'><i>This armour was made to kill wizards, so do not expect it to save you from deadly blades.</i></span><br/>
+
<span style='color:#808080'><i>How the hell do you fight with this?</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
 
<br/>
 
<br/>
=== Purity &ndash; craftable as any armour ===
+
=== Heavy Gauntlets of Virility &ndash; gauntlets ===
<span style='color:#808080'><i>Glory of the pure led the nocturnal creatures away.</i></span><br/>
+
<span style='color:#808080'><i>It protects you well, but are you sure that you can lift a weapon with that?</i></span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style='color:#60A0FF'>Sets alignment to lawful</span><br/>
+
<span style='color:#60A0FF'>4 more hitpoints per level</span><br/>
 
<br/>
 
<br/>
=== Pyromancer's Cloak &ndash; cloak ===
+
=== Hellslash &ndash; gauntlets ===
<span style='color:#808080'><i>When his body was destroyed, he rose again from the ashes.</i></span><br/>
+
<span style='color:#808080'><i>Careful about him, you will get hurt even if he is not attacking you.</i></span><br/>
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:green'>Increases all magical damages by 20%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]] (melee attacks only)</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style='color:purple'>5% to magical resistances (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])</span><br/>
 
<span style='color:purple'>New ability: from the ashes (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])</span><br/>
 
<br/>
 
=== Pyromancer's Ring &ndash; ring ===
 
<span style='color:#808080'><i>He could feed on fire and magic, spitting it back on those who tried to harm him with it.</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 
 
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
<span style='color:purple'>New attack: fireball (11-4 fire damage, magical) (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])</span><br/>
 
<span style='color:purple'>Damage increased by 2 (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])</span><br/>
 
 
<br/>
 
<br/>
=== Pyromancer's Sword &ndash; sword ===
+
=== Mighty Gauntlets &ndash; gauntlets ===
<span style='color:#808080'><i>Flames were his nature, they replaced his insides.</i></span><br/>
+
<span style='color:#808080'><i>Like any other visitor, he put his sword on a rack outside. His mighty fists were deadly enough.</i></span><br/>
<span style='color:green'>Damage increased by 20% (in EASY difficulty), -10% (in MEDIUM difficulty), -40% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style='color:purple'>New ability: firecast (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style='color:purple'>5% to magical resistances (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])</span><br/>
 
 
<br/>
 
<br/>
 
=== Quick Gauntlets &ndash; gauntlets ===
 
=== Quick Gauntlets &ndash; gauntlets ===
 
<span style='color:#808080'><i>Quick hands are the best defence.</i></span><br/>
 
<span style='color:#808080'><i>Quick hands are the best defence.</i></span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:green'>1% more attacks</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
 
<span style='color:green'>Increases all magical damages by 5%</span><br/>
 
<span style='color:green'>Increases all magical damages by 5%</span><br/>
 
<br/>
 
<br/>
=== Quintessence &ndash; craftable as any armour ===
+
=== Rationality &ndash; gauntlets ===
<span style='color:#808080'><i>'All is made of four elements.'
+
<span style='color:#808080'><i>Magic is just very well made quackery.</i></span><br/>
'Master, four is not a pretty number. Why not five?'
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
'Very well, I was testing you. There is a fifth element.'</i></span><br/>
+
<span style='color:green'>Sets damage type to blade</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
 +
<br/>
 +
=== Soul Thrash &ndash; gauntlets ===
 +
<span style='color:#808080'><i>'My life is in ruins, if I die, I cannot lose anything.'
 +
Then he saw this item.</i></span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:green'>Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]</span><br/>
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 
<span style='color:purple'>New ability: regenerates (requires [[#The Essence of Magic_.E2.80.93_craftable as any weapon|The Essence of Magic]])</span><br/>
 
 
<br/>
 
<br/>
=== Raijer's Bloody Field &ndash; limited ===
+
=== Stormgrip &ndash; gauntlets ===
<span style='color:#808080'><i>Those who are the first of their kinds are often the mightiest of them.</i></span><br/>
+
<span style='color:#808080'><i>You are an evil overlord, armoured and shielded against everything? I will slay you anyway.</i></span><br/>
<span style='color:yellow'>New advancements: Techniques of extracting the victims's soul and using it for own profit</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 +
<span style='color:green'>Sets damage type to lightning</span><br/>
 +
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
 
<br/>
 
<br/>
=== Rationality &ndash; gauntlets ===
+
=== The Touch of Death &ndash; gauntlets ===
<span style='color:#808080'><i>Magic is just very well made quackery.</i></span><br/>
+
<span style='color:#808080'><i>There is no touch of death. But you can take your time to aim at the windpipe from the correct angle...</i></span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:green'>Sets damage type to blade</span><br/>
+
<span style='color:green'>Damage increased by 20 (in EASY difficulty), 18 (in MEDIUM difficulty), 16 (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
+
<span style='color:green'>4 fewer attacks</span><br/>
 
<br/>
 
<br/>
=== Redshirt Armour &ndash; armour ===
+
=== Unspoken Words &ndash; gauntlets ===
<span style='color:#808080'><i>Why do they all try to kill that man?</i></span><br/>
+
<span style='color:#808080'><i>No matter how wise you are, your words once shall be forgotten. But meaning may remain.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 5%</span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:purple'>4% to blade, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])</span><br/>
 +
<span style='color:purple'>4% to arcane, cold and fire resistance (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])</span><br/>
 +
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])</span><br/>
 +
<br/>
 +
== gem ==
 +
=== Amethyst &ndash; gem ===
 +
<span style='color:#808080'><i>These purple precious stones always attracted people for their massive magical power. However, its use as decoration by those without any knowledge of magic is widespread.</i></span><br/>
 
<br/>
 
<br/>
=== Relentless Fury &ndash; xbow ===
+
=== Black Pearl &ndash; gem ===
<span style='color:#808080'><i>You tell that my hits are weak? I will show you how many of them you can survive, nothing can stop me!</i></span><br/>
+
<span style='color:#808080'><i>Black pearls are legendarily rare and powerful items, investigated because of its powers reaching beyond the borders of standard magic.</i></span><br/>
<span style='color:green'>Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
 
<span style='color:green'>120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)% more attacks</span><br/>
 
<span style='color:#60A0FF'>16 more hitpoints per level</span><br/>
 
 
<br/>
 
<br/>
=== Return to the Tribe &ndash; spear ===
+
=== Diamond &ndash; gem ===
<span style='color:#808080'><i>I may be no better, but at least I am different.</i></span><br/>
+
<span style='color:#808080'><i>This colourless precious stone is known to be the hardest mineral, but it is too fragile to be used in weapons or armour as a hard material. However, it very useful due to its magical properties.</i></span><br/>
<span style='color:green'>Damage increased by 30%</span><br/>
 
<span style='color:green'>50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)% more attacks</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
 
 
<br/>
 
<br/>
=== Rherraent's Armour &ndash; armour ===
+
=== Emerald &ndash; gem ===
<span style='color:#808080'><i>Shiny armour will only attract unwanted attention.</i></span><br/>
+
<span style='color:#808080'><i>Diamonds tainted with copper salts are coloured green and possess huge magical power. However, it is uneasy to extract it.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
 
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
<span style='color:purple'>1 more movement point (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])</span><br/>
 
<span style='color:purple'>3% to all resistances (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])</span><br/>
 
<span style='color:purple'>3% to all resistances (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])</span><br/>
 
 
<br/>
 
<br/>
=== Rherraent's Helm &ndash; helm ===
+
=== Obsidian &ndash; gem ===
<span style='color:#808080'><i>Look at your foes face to face,
+
<span style='color:#808080'><i>Although this gem looks interesting in appearance, its magical power is limited. However, in combination with other gems, it can find some use.</i></span><br/>
defeat your foes mace to face.</i></span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 
<span style='color:purple'>1 more movement point (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])</span><br/>
 
<span style='color:purple'>12 more hitpoints (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])</span><br/>
 
<span style='color:purple'>12 more hitpoints (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])</span><br/>
 
 
<br/>
 
<br/>
=== Rherraent's Ring &ndash; ring ===
+
=== Opal &ndash; gem ===
<span style='color:#808080'><i>His poor widow sold his property by pieces and they lost their power.</i></span><br/>
+
<span style='color:#808080'><i>This is the least rare of precious gems, but it can be still used to craft useful items.</i></span><br/>
<span style='color:green'>Enemy resistances to blade decreased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 
<span style='color:purple'>New Ability: regenerates (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])</span><br/>
 
 
<br/>
 
<br/>
=== Rherraent's Sword &ndash; sword ===
+
=== Pearl &ndash; gem ===
<span style='color:#808080'><i>In his hands, the sword was a formidable weapon. In the hands of its thief, it was useless.</i></span><br/>
+
<span style='color:#808080'><i>This is one of the few kinds of precious gems that are grown, and not created by volcanic or tectonic processes. It has a wide use in decorating things or granting them magical properties.</i></span><br/>
<span style='color:green'>Damage increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 
<span style='color:purple'>+2 to base melee damage (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])</span><br/>
 
<span style='color:purple'>+2 to base melee damage (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])</span><br/>
 
<span style='color:purple'>+2 to base melee damage (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])</span><br/>
 
 
<br/>
 
<br/>
=== Rigor Mortis &ndash; knife ===
+
=== Ruby &ndash; gem ===
<span style='color:#808080'><i>Freeze! I need to aim!</i></span><br/>
+
<span style='color:#808080'><i>This is a diamond containing other minerals, that make its colour bright red. Its magical power is strong, and it can be used to create powerful magical things.</i></span><br/>
<span style='color:green'>Damage increased by 4 (in EASY difficulty), 3 (in MEDIUM difficulty), 2 (in HARD difficulty)</span><br/>
 
<span style='color:green'>15%% more attacks</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 
 
<br/>
 
<br/>
=== Ring of Deathaura &ndash; ring ===
+
=== Sapphire &ndash; gem ===
<span style='color:#808080'><i>A harbinger of death from the world of witchcraft.</i></span><br/>
+
<span style='color:#808080'><i>This incredibly rare colour variation is highly sought after for its incredible magical power.</i></span><br/>
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
 
<span style='color:green'>Increases all magical damages by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura]]</span><br/>
 
 
<br/>
 
<br/>
=== Ring of Devil's Doom &ndash; ring ===
+
=== Topaz &ndash; gem ===
<span style='color:#808080'><i>The demonic magic is deadly, but you can prepare yourself to live through it.</i></span><br/>
+
<span style='color:#808080'><i>Although this gem looks interesting in appearance, its magical power is not really remarkable, but its importance for magical gem combination is not to be neglected.</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
 
 
<br/>
 
<br/>
=== Ring of Dragon's Bane &ndash; ring ===
+
== gold ==
<span style='color:#808080'><i>Dragons are no challenge, let us hunt scorpions instead.</i></span><br/>
+
=== 100 gold &ndash; gold ===
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
+
<span style='color:#808080'><i>Why conquer when you can buy?</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 30%</span><br/>
+
<span style='color:#808080'><i>100 gold</i></span><br/>
 
<br/>
 
<br/>
=== Ring of Health &ndash; ring ===
+
=== 200 gold &ndash; gold ===
<span style='color:#808080'><i>Health is more important than body count.</i></span><br/>
+
<span style='color:#808080'><i>Money will not buy you anything. It is you who has to buy it for money.</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
+
<span style='color:#808080'><i>200 gold</i></span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<span style='color:#60A0FF'>8 more hitpoints per level per level</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]]</span><br/>
 
 
<br/>
 
<br/>
=== Ring of Iced Veins &ndash; ring ===
+
=== 50 gold &ndash; gold ===
<span style='color:#808080'><i>'Your hand is colder than ice! Are you sure do not need warm tea?'
+
<span style='color:#808080'><i>Money is more powerful than magic.</i></span><br/>
'No, I am fine, mom.'</i></span><br/>
+
<span style='color:#808080'><i>50 gold</i></span><br/>
<span style='color:green'>Sets damage type to cold</span><br/>
 
<span style='color:green'>New weapon special: slow</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
 
 
<br/>
 
<br/>
=== Ring of Unearthly Existence &ndash; ring ===
+
== helm ==
<span style='color:#808080'><i>Warriors were no match for him. He was no match for wizards.</i></span><br/>
+
=== Apricity &ndash; helm ===
<span style='color:green'>Damage increased by 40%</span><br/>
+
<span style='color:#808080'><i>In winter, the burning sun is actually enjoyable.</i></span><br/>
<span style='color:green'>1% more attacks</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>Sets damage type to arcane</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>Resistance to fire decreased by 30%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold decreased by 30%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane decreased by 30%</span><br/>
 
 
<br/>
 
<br/>
=== Ring of Wisdom &ndash; ring ===
+
=== Crown of the King &ndash; helm ===
<span style='color:#808080'><i>This magical artifact is one of a kind. Use it well.</i></span><br/>
+
<span style='color:#808080'><i>The masses obeyed the one who had the crown. Whoever it was.</i></span><br/>
<span style='color:green'>Increases all magical damages by 40%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#cantor_.E2.80.93_chance_to_hit|cantor]] (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])</span><br/>
 +
<span style='color:purple'>1 more attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])</span><br/>
 
<br/>
 
<br/>
=== Ring of Wizard's Bane &ndash; ring ===
+
=== Cunctator's Helmet &ndash; helm ===
<span style='color:#808080'><i>Nice fireworks, loser.</i></span><br/>
+
<span style='color:#808080'><i>If you command Cunctator to attack immediately, he will not obey.</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
+
<span style='color:green'>Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]] (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])</span><br/>
 +
<span style='color:purple'>10% to blade, impact and pierce resistance (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])</span><br/>
 
<br/>
 
<br/>
=== Ring of the King &ndash; ring ===
+
=== Dark Helm of Destruction &ndash; helm ===
<span style='color:#808080'><i>The king was greatly fond of his magical ring. He should have been more fond of his throne.</i></span><br/>
+
<span style='color:#808080'><i>Deadly warriors wear even offensive armour.</i></span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style='color:purple'>New Ability: leadership (level 3) (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])</span><br/>
+
<span style='color:purple'>Damage increased by 1 (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])</span><br/>
<span style='color:purple'>+1 base damage (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])</span><br/>
+
<span style='color:purple'>Damage increased by 1 (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])</span><br/>
<span style='color:purple'>5% to all resistances (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])</span><br/>
 
 
<br/>
 
<br/>
=== Robes of Filth &ndash; cloak ===
+
=== Diadem of the Dark Headmaster &ndash; helm ===
<span style='color:#808080'><i>You call my new shirt filth?! For the thirty dirty pins in the sleeves?</i></span><br/>
+
<span style='color:#808080'><i>He presides. He protects. He teaches. He attacks.</i></span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#infect_.E2.80.93_poison|infect]] (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
 
<br/>
 
<br/>
=== Rock Solid &ndash; ring ===
+
=== Eidolon's Mask &ndash; helm ===
<span style='color:#808080'><i>In halls of stone... walls are impassable.</i></span><br/>
+
<span style='color:#808080'><i>His experience showed him that if dead are all around, people need a champion. Otherwise they fall without resistance.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<br/>
 
=== Royal Diadem &ndash; helm ===
 
<span style='color:#808080'><i>Even a fake king can lead soldiers into victory.</i></span><br/>
 
 
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 +
<span style='color:purple'>4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])</span><br/>
 +
<span style='color:purple'>3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])</span><br/>
 +
<span style='color:purple'>3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])</span><br/>
 +
<span style='color:purple'>2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])</span><br/>
 
<br/>
 
<br/>
=== Ruby &ndash; gem ===
+
=== False Paradise &ndash; helm ===
<span style='color:#808080'><i>This is a diamond containing other minerals, that make its colour bright red. Its magical power is strong, and it can be used to create powerful magical things.</i></span><br/>
+
<span style='color:#808080'><i>Their society was almost utopian. They grew lazy and weak and became an easy prey for invaders.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]</span><br/>
 +
<span style='color:#60A0FF'>3 (in EASY difficulty), 4 (in MEDIUM difficulty), 5 (in HARD difficulty) fewer movement points</span><br/>
 
<br/>
 
<br/>
=== Sapphire &ndash; gem ===
+
=== Helmet of Paladins &ndash; helm ===
<span style='color:#808080'><i>This incredibly rare colour variation is highly sought after for its incredible magical power.</i></span><br/>
+
<span style='color:#808080'><i>Let the light show you the way into the darkness that you can enlighten.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: illuminates</span><br/>
 
<br/>
 
<br/>
=== Scaryface &ndash; craftable as any weapon ===
+
=== Irongut Helmet &ndash; helm ===
<span style='color:#808080'><i>Behold upon me and tremble!</i></span><br/>
+
<span style='color:#808080'><i>'Are those berries edible?'
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
'Who cares?'</i></span><br/>
<span style='color:green'>Damage increased by 3</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:green'>20%% more attacks</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to fire decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 40%</span><br/>
 
 
<br/>
 
<br/>
=== Sceptre of Antipater &ndash; mace ===
+
=== King Salmon's Crown &ndash; helm ===
<span style='color:#808080'><i>You can be evil even if you heal people.</i></span><br/>
+
<span style='color:#808080'><i>What? The king has a known name? Now I can no longer call him what I want...</i></span><br/>
<span style='color:#60A0FF'>20% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style='color:green'>Increases all magical damages by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<br/>
 
<br/>
=== Sceptre of the King &ndash; mace ===
+
=== Man with a Vision &ndash; helm ===
<span style='color:#808080'><i>The sceptre was the symbol of king's power. Using it as a weapon did not stop the assassin.</i></span><br/>
+
<span style='color:#808080'><i>His vision has the potential to bring sorrow and eternal tears to some</i></span><br/>
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>20%% more attacks</span><br/>
+
<span style='color:green'>Damage increased by 10%</span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 
<span style='color:purple'>New Ability: radiation (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])</span><br/>
 
<span style='color:purple'>+1 to base attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])</span><br/>
 
<span style='color:purple'>+2 to base damage (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])</span><br/>
 
 
<br/>
 
<br/>
=== Scourge of All Living &ndash; craftable as any armour ===
+
=== Mask of Famine &ndash; helm ===
<span style='color:#808080'><i>Stories talk about a disease that comes out of nowhere and no one can survive.</i></span><br/>
+
<span style='color:#808080'><i>His hunger... it feeds on everyone nearby!</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 2%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 30%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#cancer_.E2.80.93_dummy|cancer]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 
 
<br/>
 
<br/>
=== Search for Wisdom &ndash; boots ===
+
=== Mask of Insanity &ndash; helm ===
<span style='color:#808080'><i>They look for wisdom. But that is a fool's errand, it never existed.</i></span><br/>
+
<span style='color:#808080'><i>Insanity allows doing things that could not be done otherwise, but at a great cost.</i></span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]] (melee attacks only)</span><br/>
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 15%</span><br/>
<span style='color:green'>Increases all magical damages by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style='color:purple'>1 more movement point (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])</span><br/>
 
<span style='color:purple'>1 more movement point (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])</span><br/>
 
 
<br/>
 
<br/>
=== Serendipity &ndash; limited ===
+
=== Mask of the Demiurge &ndash; helm ===
<span style='color:#808080'><i>'Some inventions come out of nowhere.' - Kevla the Saviour</i></span><br/>
+
<span style='color:#808080'><i>Souls and magic are crafted into a world that obeys strict laws.</i></span><br/>
<span style='color:yellow'>New advancements: You never know what will be learned from here</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (20)]]</span><br/>
 
<br/>
 
<br/>
=== Shako &ndash; helm ===
+
=== Mental Sheath &ndash; helm ===
<span style='color:#808080'><i>Nobody would wear this helmet if it was not for its magic.</i></span><br/>
+
<span style='color:#808080'><i>You can never touch my spirit, you can never catch my soul.</i></span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
<span style='color:green'>Increases all magical damages by 20%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
 +
<br/>
 +
=== Mind Assisting Element &ndash; helm ===
 +
<span style='color:#808080'><i>This soulless clockwork wonder seems to somehow have a mind of its own.</i></span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 15%</span><br/>
 
<br/>
 
<br/>
=== Shredder &ndash; knife ===
+
=== Misery's Crown &ndash; helm ===
<span style='color:#808080'><i>Doing gruesome things to your enemies will enhance their fear and make them weak.</i></span><br/>
+
<span style='color:#808080'><i>Do not bring your misery down on me.</i></span><br/>
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Decreases physical resistances by 5%</span><br/>
<span style='color:green'>20%% more attacks</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
 
 
<br/>
 
<br/>
=== Shroud of Iron &ndash; armour ===
+
=== Rherraent's Helm &ndash; helm ===
<span style='color:#808080'><i>Those armours are not very good, but if you wear more of them at the same time...</i></span><br/>
+
<span style='color:#808080'><i>Look at your foes face to face,
<span style='color:#60A0FF'>Increases physical resistances by 26%</span><br/>
+
defeat your foes mace to face.</i></span><br/>
<span style='color:green'>Damage decreased by 1</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>1% fewer attacks</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
+
<span style='color:purple'>1 more movement points (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])</span><br/>
 +
<span style='color:purple'>12 more hitpoints (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])</span><br/>
 +
<span style='color:purple'>12 more hitpoints (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])</span><br/>
 
<br/>
 
<br/>
=== Silver Axe &ndash; axe ===
+
=== Royal Diadem &ndash; helm ===
<span style='color:#808080'><i>Good metal is better than flashy magic.</i></span><br/>
+
<span style='color:#808080'><i>Even a fake king can lead soldiers into victory.</i></span><br/>
<span style='color:green'>Damage increased by 35%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:green'>25%% more attacks</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: royalty</span><br/>
 
<br/>
 
<br/>
=== Sinister Lunacy &ndash; ring ===
+
=== Shako &ndash; helm ===
<span style='color:#808080'><i>If there was no lunatic causing the war, there would be no war.</i></span><br/>
+
<span style='color:#808080'><i>Nobody would wear this helmet if it was not for its magic.</i></span><br/>
<span style='color:green'>Damage increased by 2 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:green'>New weapon special: charge (melee attacks only)</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 
<br/>
 
<br/>
=== Slow Boots &ndash; boots ===
+
=== Static Float &ndash; helm ===
<span style='color:#808080'><i>If you cannot outrun the knights, why do you even try?</i></span><br/>
+
<span style='color:#808080'><i>This one will be destroyed only at the end of times.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: submerge</span><br/>
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
 
<br/>
 
<br/>
=== Slow Boots of Certainty &ndash; boots ===
+
=== Steel Helmet &ndash; helm ===
<span style='color:#808080'><i>I could be here yesterday already, but it was not worth the danger.</i></span><br/>
+
<span style='color:#808080'><i>'What is this thing good for?'
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
'Nothing special.'</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 
<br/>
 
<br/>
=== Something &ndash; spear ===
+
=== The Jester &ndash; helm ===
<span style='color:#808080'><i>Uhm... I wanted to say... ehm, that... it was... uh... basically... so now, I am saying that... uhm...</i></span><br/>
+
<span style='color:#808080'><i>We needed better entertainment. They're in flames now.</i></span><br/>
<span style='color:green'>Damage increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 2%</span><br/>
<span style='color:green'>Damage increased by 2</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style='color:green'>30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)% more attacks</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
<span style='color:green'>Enemy resistances to pierce decreased by 1%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<br/>
 
<br/>
=== Sorcery &ndash; craftable as any armour ===
+
=== The Sick Face &ndash; helm ===
<span style='color:#808080'><i>'You shall never question my power!'
+
<span style='color:#808080'><i>He looks sick. Killing him will be easy, just try not to catch whatever he has.</i></span><br/>
'Only because of that cheap decorated armour of yours?'</i></span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 +
<span style='color:green'>New weapon special: poison (melee attacks only)</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]</span><br/>
 +
<span style='color:#60A0FF'>16 fewer hitpoints</span><br/>
 +
<br/>
 +
=== Virtual Void &ndash; helm ===
 +
<span style='color:#808080'><i>The pure shall be overridden.</i></span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>Increases all magical damages by 20%</span><br/>
+
<span style='color:green'>Damage increased by 4</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<br/>
 
<br/>
=== Soul Drinker &ndash; knife ===
+
=== Visions of Cruelty &ndash; helm ===
<span style='color:#808080'><i>The wounded assassin hid in the shadows. Only thrown knives could be seen. Then, he returned healthy.</i></span><br/>
+
<span style='color:#808080'><i>There is cruelty. As far as I can see, cruelty is everywhere.</i></span><br/>
<span style='color:green'>Damage decreased by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:green'>80% (in EASY difficulty), 65% (in MEDIUM difficulty), 50% (in HARD difficulty)% more attacks</span><br/>
+
<span style='color:green'>Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 
 
<br/>
 
<br/>
=== Soul Eclipse &ndash; craftable as any weapon ===
+
=== What no man should know &ndash; helm ===
<span style='color:#808080'><i>Hide your soul and gifts of undeath await you.</i></span><br/>
+
<span style='color:#808080'><i>I saw a man, frozen solid in a midsummer day. He had this pretty helmet, let me try it on...</i></span><br/>
<span style='color:green'>Damage increased by 4 (in EASY difficulty), 0 (in MEDIUM difficulty), -4 (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style='color:green'>New weapon special: drain</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frostbite_.E2.80.93_dummy|frostbite]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 +
<br/>
 +
=== Wisdom of the Ages &ndash; helm ===
 +
<span style='color:#808080'><i>There is no ancient wisdom. Knowledge must be created in present.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
 +
<span style='color:purple'>1 more attacks (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])</span><br/>
 +
<span style='color:purple'>Damage increased by 2 (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])</span><br/>
 +
<br/>
 +
== knife ==
 +
=== Blade Juggler &ndash; knife ===
 +
<span style='color:#808080'><i>He threw a dozen knives into the air, catching and throwing them one by one.</i></span><br/>
 +
<span style='color:green'>Damage decreased by 25%</span><br/>
 +
<span style='color:green'>100% (in EASY difficulty), 85% (in MEDIUM difficulty), 70% (in HARD difficulty) more attacks</span><br/>
 +
<span style='color:green'>Sets damage type to cold</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
 
<span style='color:#60A0FF'>Unlife (immunity to poison, plague and drain)</span><br/>
 
 
<br/>
 
<br/>
=== Soul Hunter &ndash; craftable as any weapon ===
+
=== Exterminator's Knives &ndash; knife ===
<span style='color:#808080'><i>Noble cannibals do not eat corpses, they eat souls.</i></span><br/>
+
<span style='color:#808080'><i>It may be hard to get close enough.</i></span><br/>
 
<span style='color:green'>Damage increased by 40%</span><br/>
 
<span style='color:green'>Damage increased by 40%</span><br/>
<span style='color:green'>Damage increased by 1</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
+
<span style='color:purple'>Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
+
<span style='color:purple'>16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
+
<span style='color:purple'>1 more attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
 
<br/>
 
<br/>
=== Soul Render &ndash; craftable as any weapon ===
+
=== Exterminator's Knives &ndash; knife ===
<span style='color:#808080'><i>Sticks and stones will break his bones, but this will destroy even his soul.</i></span><br/>
+
<span style='color:#808080'><i>It may be hard to get close enough.</i></span><br/>
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style='color:green'>30%% more attacks</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
+
<span style='color:purple'>Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
+
<span style='color:purple'>16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
<span style='color:green'>Increases all magical damages by 30%</span><br/>
+
<span style='color:purple'>1 more attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
+
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== Soul Thrash &ndash; gauntlets ===
+
=== Glowing Flight &ndash; knife ===
<span style='color:#808080'><i>'My life is in ruins, if I die, I cannot lose anything.'
+
<span style='color:#808080'><i>The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.</i></span><br/>
Then he saw this item.</i></span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
+
<span style='color:green'>40% more attacks</span><br/>
<span style='color:green'>Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Sets damage type to arcane</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
 
 
<br/>
 
<br/>
=== Sparkling Ring &ndash; ring ===
+
=== Glowing Flight &ndash; knife ===
<span style='color:#808080'><i>Nobody knows why the yellow-green gemstone in this ring is sparkling.</i></span><br/>
+
<span style='color:#808080'><i>The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.</i></span><br/>
<span style='color:green'>New weapon special: poison</span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
+
<span style='color:green'>40% more attacks</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
+
<span style='color:green'>Sets damage type to arcane</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== Spectral Jet &ndash; knife ===
+
=== Rigor Mortis &ndash; knife ===
<span style='color:#808080'><i>When you die, you should not expect your soul to go where you think it belongs.</i></span><br/>
+
<span style='color:#808080'><i>Freeze! I need to aim!</i></span><br/>
<span style='color:green'>Damage decreased by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 4 (in EASY difficulty), 3 (in MEDIUM difficulty), 2 (in HARD difficulty)</span><br/>
 +
<span style='color:green'>15% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<br/>
 +
=== Shredder &ndash; knife ===
 +
<span style='color:#808080'><i>Doing gruesome things to your enemies will enhance their fear and make them weak.</i></span><br/>
 +
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>20% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
 +
<br/>
 +
=== Soul Drinker &ndash; knife ===
 +
<span style='color:#808080'><i>The wounded assassin hid in the shadows. Only thrown knives could be seen. Then, he returned healthy.</i></span><br/>
 +
<span style='color:green'>Damage decreased by 20%</span><br/>
 +
<span style='color:green'>80% (in EASY difficulty), 65% (in MEDIUM difficulty), 50% (in HARD difficulty) more attacks</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 +
<br/>
 +
=== Spectral Jet &ndash; knife ===
 +
<span style='color:#808080'><i>When you die, you should not expect your soul to go where you think it belongs.</i></span><br/>
 +
<span style='color:green'>Damage decreased by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]</span><br/>
<br/>
 
=== Spell Devourer &ndash; craftable as any armour ===
 
<span style='color:#808080'><i>When the mighty wizard saw soldiers wearing armour protecting from his magic, he summoned undead to fight them.</i></span><br/>
 
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
 
<br/>
 
<br/>
 
=== Spineripper &ndash; knife ===
 
=== Spineripper &ndash; knife ===
 
<span style='color:#808080'><i>Look at that exposed back.</i></span><br/>
 
<span style='color:#808080'><i>Look at that exposed back.</i></span><br/>
<span style='color:green'>25%% more attacks</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
 
<span style='color:green'>New weapon special: poison</span><br/>
 
<span style='color:green'>New weapon special: poison</span><br/>
 
<span style='color:green'>New weapon special: backstab</span><br/>
 
<span style='color:green'>New weapon special: backstab</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/>
 
<br/>
 
<br/>
=== Spirits of a Madman's Alacrity &ndash; potion ===
+
=== The Crusher &ndash; knife ===
<span style='color:#808080'><i>Are you sane? You cannot fight so much, we will run out of enemies too soon!</i></span><br/>
+
<span style='color:#808080'><i>I will send my assassins to slay the lich. You will gear them properly.</i></span><br/>
<span style='color:orange'>1 extra attack per turn</span><br/>
+
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>Sets damage type to impact</span><br/>
 
<br/>
 
<br/>
=== Spiritual Presence &ndash; craftable as any armour ===
+
=== The Shrapnel Knife &ndash; knife ===
<span style='color:#808080'><i>Run through hills, swamps and sand like if there was no body limiting you.</i></span><br/>
+
<span style='color:#808080'><i>I can hit all four of you with a single knife, hehe.</i></span><br/>
<span style='color:green'>Increases all magical damages by 15%</span><br/>
+
<span style='color:green'>Damage increased by 45% (in EASY difficulty), 35% (in MEDIUM difficulty), 25% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
+
<span style='color:green'>New bonus attack: shrapnel (100% damage and 100% attacks of the base attack, ranged)</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
+
<span style='color:green'>New weapon special for the shrapnel attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/>
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs on flat terrains set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through villages set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through castles set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/>
 
 
<br/>
 
<br/>
=== Staff of Aimucasur &ndash; staff ===
+
=== The Vile Knife &ndash; knife ===
<span style='color:#808080'><i>A skeletal horde rose from the mud to take lives away. Konrad's warriors were too strong for them.</i></span><br/>
+
<span style='color:#808080'><i>Wounds heal, poison remains.</i></span><br/>
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty)</span><br/>
<span style='color:green'>New weapon special: drain</span><br/>
+
<span style='color:green'>40% more attacks</span><br/>
<span style='color:green'>Increases all magical damages by 30%</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
 
<br/>
 
<br/>
=== Staff of Circe &ndash; staff ===
+
== limited ==
<span style='color:#808080'><i>Eurylochus knew he could not trust her. It saved his life.</i></span><br/>
+
=== Al-Fuṣūl wa al-ghāyāt &ndash; limited ===
<span style='color:green'>Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:#808080'><i>They would not have accepted a spoken lie,
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
+
but whips were raised to strike them,
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
+
traditions were brought to them.</i></span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
+
<span style='color:purple'>10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (10)]] (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])</span><br/>
 
<br/>
 
<br/>
=== Staff of Crelanu &ndash; staff ===
+
=== Blue orb of dragonflame &ndash; limited ===
<span style='color:#808080'><i>Crelanu's staff fell into the wrong hands before it was even made.</i></span><br/>
+
<span style='color:#808080'><i>'Have you ever seen something like this?'
<span style='color:green'>Increases all magical damages by 40%</span><br/>
+
'No, I will never see anything like this.'</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
+
<span style='color:green'>2 more attacks</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
+
<span style='color:green'>Sets damage type to fire</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 30%</span><br/>
 
<br/>
 
<br/>
=== Staff of Kerathur &ndash; staff ===
+
=== Book of Courage &ndash; limited ===
<span style='color:#808080'><i>'I know that you have no idea who I am...' - Kerathur the Unheard Of</i></span><br/>
+
<span style='color:#808080'><i>Daniel was looking for this book. But it was in a dark corner.</i></span><br/>
<span style='color:green'>Damage increased by 2</span><br/>
+
<span style='color:green'>Unit becomes fearless</span><br/>
<span style='color:green'>70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)% more attacks</span><br/>
 
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
 
 
<br/>
 
<br/>
=== Staff of Koschei &ndash; staff ===
+
=== Book of Fireballs &ndash; limited ===
<span style='color:#808080'><i>Koschei kidnapped a young princess. His mundane motivations caused his fall.</i></span><br/>
+
<span style='color:#808080'><i>Burn, incinerate, scorch, see your foes turn to ash.</i></span><br/>
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:orange'>New advancements: Casting fireballs, from basic casting to explosive damages</span><br/>
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
 
<span style='color:green'>Increases all magical damages by 35%</span><br/>
 
<span style='color:purple'>16 to Maximum Health (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])</span><br/>
 
 
<br/>
 
<br/>
=== Starbreaker &ndash; xbow ===
+
=== Book of Herbal Tinctures and Malignancies &ndash; limited ===
<span style='color:#808080'><i>So you are good at blocking? We shall see about that!</i></span><br/>
+
<span style='color:#808080'><i>Like real cures are not needed to get payment for healing, real poison is not needed to harm.</i></span><br/>
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 5 (in MEDIUM difficulty), 2 (in HARD difficulty)</span><br/>
+
<span style='color:orange'>New advancements: Poisons and cures</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
 
 
<br/>
 
<br/>
=== Stardust &ndash; staff ===
+
=== Book of Magical Swordplay &ndash; limited ===
<span style='color:#808080'><i>Born from absolute destruction, craving for absolute destruction.</i></span><br/>
+
<span style='color:#808080'><i>It is not strength or motivation that makes a great warrior. It is the skill.</i></span><br/>
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:orange'>New advancements: Fencing techniques, offensive and also defensive</span><br/>
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
 
 
<br/>
 
<br/>
=== Static Cast &ndash; staff ===
+
=== Glitch Item &ndash; limited ===
<span style='color:#808080'><i>Whenever you destroy something, do never touch it again or you will be dead on the spot.</i></span><br/>
+
<span style='color:#808080'><i>Everything can fail. Regardless of the amount of polishing done.</i></span><br/>
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:purple'>8 more hitpoints</span><br/>
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
 
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
 
<span style='color:green'>Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
 
<span style='color:green'>New attack: lightning (18 - 2)</span><br/>
 
 
<br/>
 
<br/>
=== Steel Helmet &ndash; helm ===
+
=== Guide to Lycanthropy &ndash; limited ===
<span style='color:#808080'><i>'What is this thing good for?'
+
<span style='color:#808080'><i>Search your memories and find the monster you are.</i></span><br/>
'Nothing special.'</i></span><br/>
+
<span style='color:orange'>New advancements: Abilities that allow a transformation into powerful animal forms</span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 
 
<br/>
 
<br/>
=== Steps to Perdition &ndash; boots ===
+
=== Heart of Darkness &ndash; limited ===
<span style='color:#808080'><i>I agree that you are effective, but it still leads to disaster - one accident and you are dead.</i></span><br/>
+
<span style='color:#808080'><i>Find your dark subconscience and embrace it.</i></span><br/>
<span style='color:#60A0FF'>Decreases physical resistances by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
+
<span style='color:orange'>New advancements: Various wicked spells</span><br/>
<span style='color:green'>Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
 
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
 
<span style='color:green'>Enemy resistances to blade decreased by 10%</span><br/>
 
<span style='color:green'>Enemy resistances to impact decreased by 10%</span><br/>
 
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/>
 
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== Stolen Potion &ndash; potion ===
+
=== How to be an Overlord &ndash; limited ===
<span style='color:#808080'><i>I have stolen this. Now all the word is here for me to be stolen.</i></span><br/>
+
<span style='color:#808080'><i>Attack! Attack! Attack!</i></span><br/>
<span style='color:#60A0FF'>New ability: skirmisher</span><br/>
+
<span style='color:orange'>New advancements: Leadership-like abilities</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]</span><br/>
 
<span style='color:orange'>New ability: Skirmisher
 
New ability: Steals</span><br/>
 
 
<br/>
 
<br/>
=== Stormforce &ndash; bow ===
+
=== Koschei's Journal &ndash; limited ===
<span style='color:#808080'><i>Is that the fabled Stormforce? I thought it was just a legend!</i></span><br/>
+
<span style='color:#808080'><i>The princess asked him where his soul was hidden. The prince found it.</i></span><br/>
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:orange'>New advancements: Powerful improvements to spells</span><br/>
<span style='color:green'>30%% more attacks</span><br/>
 
<span style='color:green'>New weapon special: slow</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
 
 
<br/>
 
<br/>
=== Stormgrip &ndash; gauntlets ===
+
=== Orb of Demonic Wrath &ndash; limited ===
<span style='color:#808080'><i>You are an evil overlord, armoured and shielded against everything? I will slay you anyway.</i></span><br/>
+
<span style='color:#808080'><i>Live for the spite, serve the rage, love the hate, drink the anger, embrace the loathing,
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
pet the resentment, enjoy the scorning, cuddle the abhorrence, kiss all the foul.</i></span><br/>
<span style='color:green'>Sets damage type to lightning</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
 
 
<br/>
 
<br/>
=== Stormrend &ndash; sword ===
+
=== Raijer's Bloody Field &ndash; limited ===
<span style='color:#808080'><i>They are protected well. Have them try how to survive lightning.</i></span><br/>
+
<span style='color:#808080'><i>Those who are the first of their kinds are often the mightiest of them.</i></span><br/>
<span style='color:green'>Damage increased by 10% (in EASY difficulty), -5% (in MEDIUM difficulty), -20% (in HARD difficulty)</span><br/>
+
<span style='color:orange'>New advancements: Techniques of extracting the victim's soul and using it for own profit</span><br/>
<span style='color:green'>Sets damage type to lightning</span><br/>
+
<br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/>
+
=== Serendipity &ndash; limited ===
 +
<span style='color:#808080'><i>'Some inventions come out of nowhere.' - Kevla the Saviour</i></span><br/>
 +
<span style='color:orange'>New advancements: You never know what will be learned from here</span><br/>
 
<br/>
 
<br/>
=== Straight out of Nowhere &ndash; dagger ===
+
=== The Doctrine of Vindictiveness &ndash; limited ===
<span style='color:#808080'><i>Expect the unexpected. Devilus ex machina.</i></span><br/>
+
<span style='color:#808080'><i>If they attack you, make sure they will not dare or will not exist to attack again.</i></span><br/>
<span style='color:green'>Damage increased by 20%</span><br/>
+
<span style='color:orange'>New advancements: A distinctively vindictive view on combat</span><br/>
<span style='color:green'>Merges attacks</span><br/>
 
<span style='color:green'>New weapon special: poison</span><br/>
 
 
<br/>
 
<br/>
=== Strength &ndash; craftable as any armour ===
+
=== The Fencer's Study &ndash; limited ===
<span style='color:#808080'><i>Why nobody wants to play any handwrestling with me?</i></span><br/>
+
<span style='color:#808080'><i>Do you think fencing takes a lot of time to learn? Just buy this for 20 gold and see how easy it is!</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:orange'>New advancements: Quick mastery of fencing</span><br/>
<span style='color:green'>Damage increased by 10% (melee attacks only)</span><br/>
 
<span style='color:green'>Damage increased by 2 (melee attacks only)</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
 
 
<br/>
 
<br/>
=== Sword of Barys &ndash; sword ===
+
=== The Infidel &ndash; limited ===
<span style='color:#808080'><i>A rare metal burns with green flame. Its ashes are poisonous, so be careful with it.</i></span><br/>
+
<span style='color:#808080'><i>Fidel is dead. Hail the Infidel.</i></span><br/>
<span style='color:green'>Damage increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to neutral</span><br/>
<span style='color:green'>Sets damage type to fire</span><br/>
 
<span style='color:green'>New weapon special: poison</span><br/>
 
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 
 
<br/>
 
<br/>
=== Sword of Krux &ndash; sword ===
+
=== Theophrastus Redivivus &ndash; limited ===
<span style='color:#808080'><i>Krux has never been a great warrior, deceptive diplomacy was his favourite weapon.</i></span><br/>
+
<span style='color:#808080'><i>Difficile est negave Deos, si inconcione quaratur, sed in familliarium, sermone, en consessur facilitimum...</i></span><br/>
<span style='color:green'>Damage increased by 3</span><br/>
+
<span style='color:purple'>10% to arcane resistance (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])</span><br/>
<span style='color:green'>Increases all magical damages by 20%</span><br/>
+
<span style='color:purple'>New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]] (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])</span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
 
 
<br/>
 
<br/>
=== Taxes &ndash; boots ===
+
=== Tome of Bards &ndash; limited ===
<span style='color:#808080'><i>What is harder to escape than death? Taxes.</i></span><br/>
+
<span style='color:#808080'><i>Stand up and fight
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
+
Stand up and see the sky turn bright</i></span><br/>
<span style='color:#60A0FF'>3 more movement points</span><br/>
+
<span style='color:orange'>New advancements: Techniques of inspiring allies to deal more damage</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]</span><br/>
 
 
<br/>
 
<br/>
=== Tears of the Dead &ndash; amulet ===
+
=== Tome of Bards, Volume II &ndash; limited ===
<span style='color:#808080'><i>Pity the walking dead for they know no pleasure.</i></span><br/>
+
<span style='color:#808080'><i>Shining and so glorious
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
+
The bloodline of true warriors</i></span><br/>
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:orange'>New advancements: Techniques of inspiring allies to fight better and annoying enemies</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]</span><br/>
 
 
<br/>
 
<br/>
=== The Art of War &ndash; craftable as any armour ===
+
=== Tome of Liches &ndash; limited ===
<span style='color:#808080'><i>If you know the enemy and you know yourself, you need not fear the outcome of a thousand battles.</i></span><br/>
+
<span style='color:#808080'><i>Are you fed up of mortality?</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
+
<span style='color:orange'>New advancements: Teachings of the dark arts of necromancy</span><br/>
<span style='color:green'>Damage increased by 3</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]</span><br/>
 
 
<br/>
 
<br/>
=== The Black Ring &ndash; ring ===
+
=== Tome of Liches &ndash; limited ===
<span style='color:#808080'><i>There were two hundreds of us before the battle. Three hundreds of us left the battlefield.</i></span><br/>
+
<span style='color:#808080'><i>Are you fed up of mortality?</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:orange'>New advancements: Teachings of the dark arts of necromancy</span><br/>
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
<span style='color:green'>New weapon special: plague (melee attacks only)</span><br/>
 
<span style='color:green'>Increases all magical damages by 5%</span><br/>
 
 
<br/>
 
<br/>
=== The Cannon &ndash; xbow ===
+
=== Treatise of the Three Impostors &ndash; limited ===
<span style='color:#808080'><i>If I will ever get to you, you will be wrecked!</i></span><br/>
+
<span style='color:#808080'><i>However important it may be for all men to know the Truth, very few, nevertheless, are acquainted with it...</i></span><br/>
<span style='color:green'>Damage increased by 55% (in EASY difficulty), 45% (in MEDIUM difficulty), 35% (in HARD difficulty)</span><br/>
+
<span style='color:purple'>10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])</span><br/>
<span style='color:green'>30%% more attacks</span><br/>
+
<span style='color:purple'>New ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]] (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])</span><br/>
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
+
<br/>
 +
=== Wrathful Combat Techniques &ndash; limited ===
 +
<span style='color:#808080'><i>Let the anger flow through your veins.</i></span><br/>
 +
<span style='color:orange'>New advancements: Techniques of using anger in battle</span><br/>
 
<br/>
 
<br/>
=== The Crusher &ndash; knife ===
+
== mace ==
<span style='color:#808080'><i>I will send my assassins to slay the lich. You will gear them properly.</i></span><br/>
+
=== Beelzebub's Hammer &ndash; mace ===
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:#808080'><i>Where is Bruce gone?</i></span><br/>
<span style='color:green'>Sets damage type to impact</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#lord of the flies_.E2.80.93_damage|lord of the flies]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
 
<br/>
 
<br/>
=== The Cure &ndash; mace ===
+
=== Despicable Heroism &ndash; mace ===
<span style='color:#808080'><i>You are the disease. We are the cure.</i></span><br/>
+
<span style='color:#808080'><i>Your deeds are revered, but the way you do them is damned.</i></span><br/>
<span style='color:green'>Damage increased by 6 (in EASY difficulty), 5 (in MEDIUM difficulty), 4 (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage decreased by 40% (in EASY difficulty), 50% (in MEDIUM difficulty), 55% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane decreased by 5%</span><br/>
 
<br/>
 
<br/>
=== The Deadborn &ndash; cloak ===
+
=== Despicable Heroism &ndash; mace ===
<span style='color:#808080'><i>Darkest legends tell of necromancers creating undead so pure that they were never tainted by life, dead from birth.</i></span><br/>
+
<span style='color:#808080'><i>Your deeds are revered, but the way you do them is damned.</i></span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:green'>Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]</span><br/>
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane decreased by 5%</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== The End of All that Is &ndash; craftable as any weapon ===
+
=== Eternity's End &ndash; mace ===
<span style='color:#808080'><i>From the victim's point of view, there was no death at all.</i></span><br/>
+
<span style='color:#808080'><i>Even lich lords cannot live forever.</i></span><br/>
 
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
 
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style='color:green'>20%% more attacks</span><br/>
+
<span style='color:green'>Sets damage type to arcane</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]</span><br/>
+
<span style='color:green'>Enemy resistances to blade decreased by 20%</span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 
<br/>
 
<br/>
=== The Essence of Magic &ndash; craftable as any weapon ===
+
=== Fist of Anarchy &ndash; mace ===
<span style='color:#808080'><i>Fire, earth, air and water. And then there is magic.</i></span><br/>
+
<span style='color:#808080'><i>Rebirth through devastation, freedom through bloodshed.</i></span><br/>
<span style='color:green'>Damage increased by 20%</span><br/>
+
<span style='color:green'>60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks</span><br/>
<span style='color:green'>Sets damage type to arcane</span><br/>
+
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
<span style='color:green'>Increases all magical damages by 35%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#anarchy_.E2.80.93_damage|anarchy]]</span><br/>
<span style='color:purple'>5% to all resistances to magic (requires [[#Quintessence_.E2.80.93_craftable as any armour|Quintessence]])</span><br/>
 
 
<br/>
 
<br/>
=== The Fencer's Study &ndash; limited ===
+
=== Fleshrending Scourge &ndash; mace ===
<span style='color:#808080'><i>Do you think fencing takes a lot of time to learn? Just buy this for 20 gold and see how easy it is!</i></span><br/>
+
<span style='color:#808080'><i>Do not run away from me. I will catch you anyway.</i></span><br/>
<span style='color:yellow'>New advancements: Quick mastery of fencing</span><br/>
+
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>20% more attacks</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>Enemy resistances to impact decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
<br/>
 
<br/>
=== The Generous Armour &ndash; armour ===
+
=== Godsmasher &ndash; mace ===
<span style='color:#808080'><i>Hey there, you are a bad fighter, wear this.</i></span><br/>
+
<span style='color:#808080'><i>'With this beast, I can kill even a god!'
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#producer_.E2.80.93_dummy|producer]]</span><br/>
+
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
 +
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
 +
<span style='color:green'>Enemy resistances to impact decreased by 20%</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 
<br/>
 
<br/>
=== The Godless &ndash; craftable as any armour ===
+
=== Godsmasher &ndash; mace ===
<span style='color:#808080'><i>Do not justify your actions with the name of a man made deity.</i></span><br/>
+
<span style='color:#808080'><i>'With this beast, I can kill even a god!'
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
+
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 25%</span><br/>
+
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 30%</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
 +
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
 +
<span style='color:green'>Enemy resistances to impact decreased by 20%</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== The Grey Cloak &ndash; cloak ===
+
=== Gvødgührvoḧzzorghkuz &ndash; mace ===
<span style='color:#808080'><i>It somewhat reminds me of Gundolf the Great.</i></span><br/>
+
<span style='color:#808080'><i>Ürhrabgzubruprÿÿrv øẗhnäæzdaz grohruth züürd myyvöthgavrhyd...</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks</span><br/>
<span style='color:green'>Damage increased by 10%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
 
<span style='color:green'>Enemy resistances to blade decreased by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== The Grim Butcher &ndash; axe ===
+
=== Heathenbasher &ndash; mace ===
<span style='color:#808080'><i>Pigs, goats, men... is there a difference? They all taste the same.</i></span><br/>
+
<span style='color:#808080'><i>Dark is the night that has set to your mind, sweet is the pride that reflects in your eyes.</i></span><br/>
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#lawful_.E2.80.93_damage|lawful]]</span><br/>
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: illuminates</span><br/>
 
<br/>
 
<br/>
=== The Humongously Enormous Megaspear &ndash; spear ===
+
=== Jawbreaker &ndash; mace ===
<span style='color:#808080'><i>Small weapons are for wimps.</i></span><br/>
+
<span style='color:#808080'><i>Why are you grinning like that? It could have killed you!</i></span><br/>
<span style='color:green'>40% (in EASY difficulty), 50% (in MEDIUM difficulty), 60% (in HARD difficulty)% fewer attacks</span><br/>
+
<span style='color:green'>Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/>
 
<br/>
 
<br/>
=== The Impaler &ndash; spear ===
+
=== Lilith's Old Precious &ndash; mace ===
<span style='color:#808080'><i>Do not hide behind your comrades, just run away.</i></span><br/>
+
<span style='color:#808080'><i>In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.</i></span><br/>
<span style='color:green'>Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/>
+
<span style='color:green'>50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]</span><br/>
+
<span style='color:#60A0FF'>20% chance to strike a devastating blow</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#60A0FF'>24 more hitpoints</span><br/>
 
<br/>
 
<br/>
=== The Infidel &ndash; limited ===
+
=== Morgenstern &ndash; mace ===
<span style='color:#808080'><i>Fidel is dead. Hail the Infidel.</i></span><br/>
+
<span style='color:#808080'><i>The star of dawn will smash your face.</i></span><br/>
<span style='color:#60A0FF'>Sets alignment to neutral</span><br/>
+
<span style='color:green'>Damage increased by 60%</span><br/>
 +
<span style='color:green'>Sets damage type to arcane</span><br/>
 +
<span style='color:green'>New weapon special: magical</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]</span><br/>
 
<br/>
 
<br/>
=== The Jester &ndash; helm ===
+
=== Organ Grinder &ndash; mace ===
<span style='color:#808080'><i>We needed better entertainment. There're in flames now.</i></span><br/>
+
<span style='color:#808080'><i>Keep that man away from me... Hey, keep him away! Do not flee! Aaarghh! Ehhmragehhhd...</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 2%</span><br/>
+
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 4 (in HARD difficulty)</span><br/>
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#lethargy_.E2.80.93_dummy|lethargy]]</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
 
<br/>
 
<br/>
=== The Killer of Great Magi &ndash; staff ===
+
=== Preacher of Hatred &ndash; mace ===
<span style='color:#808080'><i>I care not how much better you are. Your crippling overspecialisation will be your downfall.</i></span><br/>
+
<span style='color:#808080'><i>Your descendants, ancestors and friends are demonic kin that is behind all our suffering.</i></span><br/>
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 40%</span><br/>
 
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#hate speech_.E2.80.93_dummy|hate speech]]</span><br/>
 +
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 
<br/>
 
<br/>
=== The Nightreaver &ndash; sword ===
+
=== Righteous Cause &ndash; mace ===
<span style='color:#808080'><i>Aggressive and violent, they strike when least expected and take away all serenity.</i></span><br/>
+
<span style='color:#808080'><i>Once he starts attacking, you cannot stop him. You can only run.</i></span><br/>
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
<span style='color:green'>Enemy resistances to blade decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]</span><br/>
 +
<br/>
 +
=== Sceptre of Antipater &ndash; mace ===
 +
<span style='color:#808080'><i>You can be evil even if you heal people.</i></span><br/>
 +
<span style='color:#60A0FF'>20% chance to strike a devastating blow</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
 
<br/>
 
<br/>
=== The Original Trident of Storms &ndash; spear ===
+
=== Sceptre of the King &ndash; mace ===
<span style='color:#808080'><i>This is no obvious fake. Is it the true one or just a better fake?</i></span><br/>
+
<span style='color:#808080'><i>The sceptre was the symbol of king's power. Using it as a weapon did not stop the assassin.</i></span><br/>
<span style='color:green'>Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style='color:green'>Sets damage type to fire</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style='color:green'>New weapon special: slow</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style='color:green'>New attack: storm trident (14 - 4)</span><br/>
+
<span style='color:purple'>New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]] (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])</span><br/>
 +
<span style='color:purple'>1 more attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])</span><br/>
 +
<span style='color:purple'>Damage increased by 2 (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])</span><br/>
 
<br/>
 
<br/>
=== The Outcast &ndash; bow ===
+
=== The Disease and the Cure &ndash; mace ===
<span style='color:#808080'><i>Loneliness will teach you to stop relying on others. It makes you free if you pay its price.</i></span><br/>
+
<span style='color:#808080'><i>You are the disease. We are the cure.</i></span><br/>
<span style='color:green'>Damage increased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 6 (in EASY difficulty), 5 (in MEDIUM difficulty), 4 (in HARD difficulty)</span><br/>
<span style='color:green'>20%% more attacks</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== The Parasite &ndash; armour ===
+
=== The Fighting Bull &ndash; mace ===
<span style='color:#808080'><i>They make promises of the impossible.
+
<span style='color:#808080'><i>Takes a blink of an eye to anger, takes a day to calm down.</i></span><br/>
They say they guide you to reach the impossible.
+
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
They pretend you had reached the impossible.</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]</span><br/>
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
 
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#parasite_.E2.80.93_dummy|parasite]]</span><br/>
 
 
<br/>
 
<br/>
=== The Ragtag Misfit &ndash; cloak ===
+
=== The Great Truth &ndash; mace ===
<span style='color:#808080'><i>All I want is your love... Yes, I know I will get no love, but I will get your gold at least.</i></span><br/>
+
<span style='color:#808080'><i>The Great Truth is that there is no Great Truth.</i></span><br/>
<span style='color:green'>Damage increased by 2</span><br/>
+
<span style='color:green'>Damage increased by 14 (in EASY difficulty), 12 (in MEDIUM difficulty), 10 (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 
<br/>
 
<br/>
=== The Shiverbringer &ndash; craftable as any armour ===
+
=== The Unstoppable &ndash; mace ===
<span style='color:#808080'><i>His presence brought shivers of fear to everyone who defied him. He was defeated by the insane.</i></span><br/>
+
<span style='color:#808080'><i>No one can bargain with him. There is no way to reason with him. He feels no fear. There is nothing at all that would stop him... until the evil is banished.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
+
<span style='color:green'>New weapon special: marksman</span><br/>
<span style='color:green'>Enemy resistances to cold decreased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]</span><br/>
 +
<span style='color:green'>Adds status unslowable</span><br/>
 
<br/>
 
<br/>
=== The Sick Face &ndash; helm ===
+
=== Tormentor of Light &ndash; mace ===
<span style='color:#808080'><i>He looks sick. Killing him will be easy, just try not to catch whatever he has.</i></span><br/>
+
<span style='color:#808080'><i>In the absence of light, darkness and disorder rules.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style='color:green'>New weapon special: poison (melee attacks only)</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#radiation_.E2.80.93_dummy|radiation]]</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
<span style='color:#60A0FF'>16 fewer hitpoints per level</span><br/>
 
 
<br/>
 
<br/>
=== The Touch of Death &ndash; gauntlets ===
+
=== Unrighteous Cause &ndash; mace ===
<span style='color:#808080'><i>There is no touch of death. But you can take your time to aim at the windpipe from the correct angle...</i></span><br/>
+
<span style='color:#808080'><i>Avoid hitting too hard, it will defeat the enemy too fast and take away the fun.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Damage decreased by 4</span><br/>
<span style='color:green'>Damage increased by 20 (in EASY difficulty), 18 (in MEDIUM difficulty), 16 (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 30%</span><br/>
<span style='color:green'>4% fewer attacks</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 
<br/>
 
<br/>
=== The Touch of God &ndash; cloak ===
+
=== Wrath of the Pagan &ndash; mace ===
<span style='color:#808080'><i>'I... I have been touched by god.'
+
<span style='color:#808080'><i>Law or chaos? That is just a point of view not everyone shares.</i></span><br/>
'Touched by our allmightly lord and saviour?'
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
'No, by lord Cthulhu.'</i></span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style='color:#60A0FF'>Decreases physical resistances by 20%</span><br/>
+
<span style='color:green'>New weapon special: marksman</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]</span><br/>
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 
<br/>
 
<br/>
=== The Unprecious Ring &ndash; ring ===
+
=== Wrath of the Pagan &ndash; mace ===
<span style='color:#808080'><i>Sometimes a fiery or rimy blade is not what you need.</i></span><br/>
+
<span style='color:#808080'><i>Law or chaos? That is just a point of view not everyone shares.</i></span><br/>
<span style='color:green'>Sets damage type to blade</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
+
<span style='color:green'>New weapon special: marksman</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== The Unraveller &ndash; armour ===
+
== polearm ==
<span style='color:#808080'><i>A mummy cannot be stopped. If it is tangled, it will just unravel the tangled parts.</i></span><br/>
+
=== Exterminator's Scythe &ndash; polearm ===
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
<span style='color:#808080'><i>Victims' loyals look for revenge.</i></span><br/>
<span style='color:#60A0FF'>3 fewer movement points</span><br/>
+
<span style='color:green'>Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]</span><br/>
+
<span style='color:green'>35% more attacks</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
 
<br/>
 
<br/>
=== The Unrepenting &ndash; bow ===
+
=== Exterminator's Scythe &ndash; polearm ===
<span style='color:#808080'><i>I have broken the sacred vow, forgotten the pledge of allegiance, lost my faith.
+
<span style='color:#808080'><i>Victims' loyals look for revenge.</i></span><br/>
I did what I did. I cannot change it, so why should I torment myself with it?</i></span><br/>
+
<span style='color:green'>Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
<span style='color:green'>Damage increased by 5 (in EASY difficulty), 4 (in MEDIUM difficulty), 3 (in HARD difficulty)</span><br/>
+
<span style='color:green'>35% more attacks</span><br/>
<span style='color:green'>40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)% more attacks</span><br/>
+
<span style='color:purple'>Damage increased by 1 (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]</span><br/>
+
<span style='color:purple'>Damage increased by 1 (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/>
+
<span style='color:purple'>Damage increased by 1 (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]</span><br/>
+
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== The Unstoppable &ndash; mace ===
+
=== Xuanquang's Soul Harvest &ndash; polearm ===
<span style='color:#808080'><i>No one can bargain with him. There is no way to reason with him. He feels no fear. There is nothing at all that would stop him... until the evil is banished.</i></span><br/>
+
<span style='color:#808080'><i>Don't be afraid when seeing a bloody road. Keep calm and turn back to face the one who made it so bloody.</i></span><br/>
<span style='color:green'>New weapon special: marksman</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
+
<span style='color:green'>Merges attacks</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#kamikaze sprint_.E2.80.93_damage|kamikaze sprint]]</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== The Vile Knife &ndash; knife ===
+
== potion ==
<span style='color:#808080'><i>Wounds heal, poison remains.</i></span><br/>
+
=== Bloodsucker's Potion &ndash; potion ===
<span style='color:green'>Damage increased by 25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty)</span><br/>
+
<span style='color:#808080'><i>All this blood. It is yours. You will drink it. You will guzzle it. You will choke on it. You will drown in it.</i></span><br/>
<span style='color:green'>40%% more attacks</span><br/>
+
<span style='color:green'>New weapon special (ranged attacks only): drain</span><br/>
<span style='color:green'>Sets damage type to cold</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#blood drinking_.E2.80.93_dummy|blood drinking]]</span><br/>
<span style='color:green'>New weapon special: poison</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
 
 
<br/>
 
<br/>
=== The Warmth &ndash; ring ===
+
=== Creepy Potion &ndash; potion ===
<span style='color:#808080'><i>Solace from depressive gloom of northern winters when dusk follows dawn with nothing in between.</i></span><br/>
+
<span style='color:#808080'><i>If you hear me better fear me, if you see me better flee me.</i></span><br/>
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 
 
<br/>
 
<br/>
=== The gloomy Amulet &ndash; amulet ===
+
=== Fire-Forged Friend &ndash; potion ===
<span style='color:#808080'><i>Bring sadness to your enemies by showing them how weak they are.</i></span><br/>
+
<span style='color:#808080'><i>'I make my friends with hammer and anvil.' -Pygmaliophaestus</i></span><br/>
<span style='color:green'>Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 50%</span><br/>
<span style='color:green'>1% more attacks</span><br/>
+
<span style='color:#60A0FF'>4 fewer movement points</span><br/>
<span style='color:purple'>+1 base damage (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])</span><br/>
 
<span style='color:purple'>+1 base damage (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])</span><br/>
 
 
<br/>
 
<br/>
=== The gloomy Cloak &ndash; cloak ===
+
=== Foul Potion &ndash; potion ===
<span style='color:#808080'><i>Bring sadness to your enemies by showing them how slow they are.</i></span><br/>
+
<span style='color:#808080'><i>It helps us greatly, but its user pays a great price.</i></span><br/>
<span style='color:green'>Damage increased by 40%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#unholy hunger_.E2.80.93_dummy|unholy hunger]]</span><br/>
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 
<span style='color:purple'>1 more movement point (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])</span><br/>
 
<span style='color:purple'>1 more movement point (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])</span><br/>
 
 
<br/>
 
<br/>
=== The gloomy Ring &ndash; ring ===
+
=== Greater Healing Potion &ndash; potion ===
<span style='color:#808080'><i>Bring sadness to your enemies by showing them how futile their effort is.</i></span><br/>
+
<span style='color:#808080'><i>This can heal almost anyone, find the one who brewed it!</i></span><br/>
<span style='color:green'>Damage increased by 10%</span><br/>
+
<span style='color:orange'>This unit is completely restored, including statuses, moves and attacks.</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 
<span style='color:purple'>New Ability: deathaura (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])</span><br/>
 
<span style='color:purple'>New Ability: despair (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])</span><br/>
 
 
<br/>
 
<br/>
=== Theophrastus Redivivius &ndash; limited ===
+
=== Healing Potion &ndash; potion ===
<span style='color:#808080'><i>Difficile est negave Deos, si inconcione quaratur, sed in familliarium, sermone, en consessur facilitimum...</i></span><br/>
+
<span style='color:#808080'><i>I am healed! More healthy than ever!</i></span><br/>
<span style='color:purple'>10% to arcane resistance (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])</span><br/>
+
<span style='color:#60A0FF'>10 more hitpoints</span><br/>
<span style='color:purple'>New ability: regenerates slightly (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])</span><br/>
+
<span style='color=#60A0FF'>Full heal</span><br/>
 
<br/>
 
<br/>
=== Thornsword &ndash; sword ===
+
=== Holy potion &ndash; potion ===
<span style='color:#808080'><i>'How can you cut something with that?'
+
<span style='color:#808080'><i>Grrrh! Remove this filth from this world! Rrrargh!</i></span><br/>
'It is not for cutting.'</i></span><br/>
+
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]</span><br/>
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
 
<span style='color:green'>Sets damage type to pierce</span><br/>
 
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]</span><br/>
 
 
<br/>
 
<br/>
=== Thundering Revenge &ndash; craftable as any weapon ===
+
=== Lesser Potion of Invisibility &ndash; potion ===
<span style='color:#808080'><i>I call this new weapon of mine.. bazooka!</i></span><br/>
+
<span style='color:#808080'><i>When you are defeated, search for solace in the darkness.</i></span><br/>
<span style='color:green'>Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
<span style='color:green'>Sets damage type to lightning</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
 
 
<br/>
 
<br/>
=== Titan's Bane &ndash; dagger ===
+
=== Otherworldly Cinders &ndash; potion ===
<span style='color:#808080'><i>My blows may cause mere scratches on your skin, but it can be enough for you to die.</i></span><br/>
+
<span style='color:#808080'><i>Arise, the bird of death, burn when you die and reappear from your flames.</i></span><br/>
<span style='color:green'>Damage increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 40%</span><br/>
<span style='color:green'>Sets damage type to arcane</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]</span><br/>
<span style='color:#60A0FF'>20% chance to strike a devastating blow</span><br/>
 
 
<br/>
 
<br/>
=== Tome of Bards &ndash; limited ===
+
=== Poison &ndash; potion ===
<span style='color:#808080'><i>Stand up and fight
+
<span style='color:#808080'><i>Why is this technique a taboo?</i></span><br/>
Stand up and see the sky turn bright</i></span><br/>
+
<span style='color:green'>New weapon special (melee attacks only): poison</span><br/>
<span style='color:yellow'>New advancements: Techniques of inspiring allies to deal more damage</span><br/>
+
<span style='color:green'>New weapon special (ranged pierce attacks only): poison</span><br/>
 
<br/>
 
<br/>
=== Tome of Bards, Volume II &ndash; limited ===
+
=== Potion of Authority &ndash; potion ===
<span style='color:#808080'><i>Shining and so glorious
+
<span style='color:#808080'><i>One gulp to rule them all!</i></span><br/>
The bloodline of true warriors</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]</span><br/>
<span style='color:yellow'>New advancements: Techniques of inspiring allies to fight better and annoying enemies</span><br/>
 
 
<br/>
 
<br/>
=== Tome of Liches &ndash; limited ===
+
=== Potion of Mundanity &ndash; potion ===
<span style='color:#808080'><i>Are you fed up of mortality?</i></span><br/>
+
<span style='color:#808080'><i>What if magic was just a nocebo?</i></span><br/>
<span style='color:yellow'>New advancements: Teachings of the dark arts of necromancy</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 60%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 60%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 60%</span><br/>
 +
<br/>
 +
=== Potion of Sacrifice &ndash; potion ===
 +
<span style='color:#808080'><i>'I will need you to understand the conception of divine sacrifice.' - Luke</i></span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#martyrdom_.E2.80.93_dummy|martyrdom]]</span><br/>
 
<br/>
 
<br/>
=== Topaz &ndash; gem ===
+
=== Potion of Speed &ndash; potion ===
<span style='color:#808080'><i>Although this gem looks interesting in appearance, its magical power is not really remarkable, but its importance for magical gem combination is not neglectful.</i></span><br/>
+
<span style='color:#808080'><i>The quickest, the fastest, born under the sonic sign.</i></span><br/>
 +
<span style='color:green'>1 more attacks</span><br/>
 +
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
<br/>
 
<br/>
=== Tormentor of Light &ndash; mace ===
+
=== Potion of Steel Skin &ndash; potion ===
<span style='color:#808080'><i>In the absence of light, darkness and disorder rules.</i></span><br/>
+
<span style='color:#808080'><i>Only magic can make steel bend easily when needed. Or not?</i></span><br/>
<span style='color:green'>Damage increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style='color:green'>25%% more attacks</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
 
 
<br/>
 
<br/>
=== Traces of Blood &ndash; dagger ===
+
=== Potion of the Northern Winds &ndash; potion ===
<span style='color:#808080'><i>That assassin is hard to find, but his bloody trace can be followed. Shame that it costs so many lives.</i></span><br/>
+
<span style='color:#808080'><i>I will rule my frostbitten kingdom with an iron hand.</i></span><br/>
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#northfrost aura_.E2.80.93_dummy|northfrost aura]]</span><br/>
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/>
 
 
<br/>
 
<br/>
=== Tracking the Lost Knowledge &ndash; cloak ===
+
=== Potion of Titanic Strength &ndash; potion ===
<span style='color:#808080'><i>If it has been lost, then it must had been created before. Maybe it was never created.</i></span><br/>
+
<span style='color:#808080'><i>Cronus was the mightiest of the Titans. Only a fraction of his strength is devastating.</i></span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:orange'>Increases damage of all melee weapons by 10</span><br/>
<span style='color:#60A0FF'>Spells suck 1 (in EASY difficulty) health from targets with each hit</span><br/>
 
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<span style='color:purple'>New ability: absorb (1) (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])</span><br/>
 
<span style='color:purple'>New base ranged weapon special: horrid (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])</span><br/>
 
 
<br/>
 
<br/>
=== Treatise of the Three Impostors &ndash; limited ===
+
=== Potion of Vitality &ndash; potion ===
<span style='color:#808080'><i>However important it may be for all men to know the Truth, very few, nevertheless, are acquainted with it...</i></span><br/>
+
<span style='color:#808080'><i>A new life flows in the veins of those who drink this brew.</i></span><br/>
<span style='color:purple'>10% to arcane resistance (requires [[#Theophrastus Redivivius_.E2.80.93_limited|Theophrastus Redivivius]])</span><br/>
+
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
<span style='color:purple'>New ability: exile (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])</span><br/>
 
 
<br/>
 
<br/>
=== Twinkling Sword &ndash; sword ===
+
=== Spirits of a Madman's Alacrity &ndash; potion ===
<span style='color:#808080'><i>Run towards your enemy and attack sooner than he expects.</i></span><br/>
+
<span style='color:#808080'><i>Are you sane? You cannot fight so much, we will run out of enemies too soon!</i></span><br/>
<span style='color:green'>Damage increased by 20%</span><br/>
+
<span style='color:orange'>1 extra attack per turn</span><br/>
<span style='color:green'>Sets damage type to cold</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== Unholy Axe &ndash; axe ===
+
=== Stolen Potion &ndash; potion ===
<span style='color:#808080'><i>Use the lightbeam spell. It kills anything unholy enough.</i></span><br/>
+
<span style='color:#808080'><i>I have stolen this. Now all the word is here for me to steal.</i></span><br/>
<span style='color:green'>Damage increased by 30%</span><br/>
+
<span style='color:#60A0FF'>New ability: skirmisher</span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
 
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 
 
<br/>
 
<br/>
=== Unimpalability &ndash; craftable as any armour ===
+
=== Virulent Poison &ndash; potion ===
<span style='color:#808080'><i>The executioner tried to impale him on a stick. It was his last mistake.</i></span><br/>
+
<span style='color:#808080'><i>He is not only farting poison, he also sweats and burps it.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 40%</span><br/>
 
 
<br/>
 
<br/>
=== Unseen Writings &ndash; cloak ===
+
== ring ==
<span style='color:#808080'><i>No matter how well you write, after a millenium there will be nothing of it. Though copies may survive.</i></span><br/>
+
=== Angel of Death's Ring &ndash; ring ===
<span style='color:green'>Enemy resistances to fire decreased by 5%</span><br/>
+
<span style='color:#808080'><i>Death is the end, but sometimes an end is needed.</i></span><br/>
<span style='color:green'>Enemy resistances to cold decreased by 5%</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style='color:green'>Enemy resistances to arcane decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 7%</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 7%</span><br/>
<span style='color:purple'>4% to magical resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 7%</span><br/>
<span style='color:purple'>New base ranged weapon special: struggle (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])</span><br/>
+
<span style='color:purple'>12 more hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])</span><br/>
<span style='color:purple'>4% to all physical resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])</span><br/>
+
<span style='color:purple'>5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])</span><br/>
 
<br/>
 
<br/>
=== Unspoken Words &ndash; gauntlets ===
+
=== Dazzling Ring &ndash; ring ===
<span style='color:#808080'><i>No matter how wise you are, your words once shall be forgotten. But meaning may remain.</i></span><br/>
+
<span style='color:#808080'><i>You were born to die blind.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]</span><br/>
<span style='color:green'>Enemy resistances to fire decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
<span style='color:green'>Enemy resistances to cold decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
<span style='color:green'>Enemy resistances to arcane decreased by 5%</span><br/>
 
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 
<span style='color:purple'>4% to all physical resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])</span><br/>
 
<span style='color:purple'>4% to magical resistances (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])</span><br/>
 
<span style='color:purple'>2% to all resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])</span><br/>
 
 
<br/>
 
<br/>
=== Unsung Odes &ndash; armour ===
+
=== Eidolon's Ring &ndash; ring ===
<span style='color:#808080'><i>Your deeds of valour will not be revered forever. But their consequences will not vanish.</i></span><br/>
+
<span style='color:#808080'><i>When he was old and dying, he remembered what he could from the days he loved a necromanceress.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
<span style='color:green'>Increases all magical damages by 15%</span><br/>
+
<span style='color:purple'>3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])</span><br/>
<span style='color:purple'>2% to all resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])</span><br/>
+
<span style='color:purple'>3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])</span><br/>
<span style='color:purple'>4% to all physical resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])</span><br/>
+
<span style='color:purple'>4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])</span><br/>
<span style='color:purple'>4% to magical resistances (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])</span><br/>
+
<span style='color:purple'>Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])</span><br/>
 +
<span style='color:purple'>2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (8)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])</span><br/>
 
<br/>
 
<br/>
=== Unthought Memories &ndash; amulet ===
+
=== Exterminator's Ring &ndash; ring ===
<span style='color:#808080'><i>Your life's experience may disappear when you perish, but once somebody will come to the same experience.</i></span><br/>
+
<span style='color:#808080'><i>Hide from the revolution.</i></span><br/>
<span style='color:green'>Enemy resistances to fire decreased by 5%</span><br/>
+
<span style='color:green'>Damage increased by 1</span><br/>
<span style='color:green'>Enemy resistances to cold decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
<span style='color:green'>Enemy resistances to arcane decreased by 5%</span><br/>
+
<span style='color:purple'>Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
+
<span style='color:purple'>Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
<span style='color:purple'>4% to all physical resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])</span><br/>
+
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
<span style='color:purple'>2% to all resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])</span><br/>
 
<span style='color:purple'>4% to magical resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])</span><br/>
 
 
<br/>
 
<br/>
=== Vanquisher's Mithral Armour &ndash; armour ===
+
=== Exterminator's Ring &ndash; ring ===
<span style='color:#808080'><i>Like a tempest, he landed on his enemies, gore flying everywhere. Even his armour helped him spill blood.</i></span><br/>
+
<span style='color:#808080'><i>Hide from the revolution.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
+
<span style='color:green'>Damage increased by 1</span><br/>
<span style='color:green'>Damage increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
+
<span style='color:purple'>Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
+
<span style='color:purple'>Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
 +
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== Virtual Void &ndash; helm ===
+
=== Precious Eagle Cactus Fruit &ndash; ring ===
<span style='color:#808080'><i>The pure shall be overridden.</i></span><br/>
+
<span style='color:#808080'><i>I need sacrifice. Be it involuntary or not.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Decreases physical resistances by 20%</span><br/>
<span style='color:green'>Damage increased by 4</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire decreased by 20%</span><br/>
<span style='color:green'>Sets damage type to cold</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold decreased by 20%</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 20%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (40)]]</span><br/>
 
<br/>
 
<br/>
=== Virtue of Hope &ndash; staff ===
+
=== Pyromancer's Ring &ndash; ring ===
<span style='color:#808080'><i>See the ones who know.</i></span><br/>
+
<span style='color:#808080'><i>He could feed on fire and magic, spitting it back on those who tried to harm him with it.</i></span><br/>
<span style='color:green'>Increases all magical damages by 25%</span><br/>
 
 
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style='color:#60A0FF'>4 more hitpoints per level per level</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
 +
<span style='color:purple'>New attack: fireball (11 - 4, fire) (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])</span><br/>
 +
<span style='color:purple'>Damage increased by 2 (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])</span><br/>
 
<br/>
 
<br/>
=== Virulent Poison &ndash; potion ===
+
=== Rherraent's Ring &ndash; ring ===
<span style='color:#808080'><i>He is not only farting poison, he also sweats it and burps it.</i></span><br/>
+
<span style='color:#808080'><i>His poor widow sold his property bit by bit, and they lost their power.</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]</span><br/>
+
<span style='color:green'>Enemy resistances to blade decreased by 10%</span><br/>
<span style='color:orange'>New ability: dark aura</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:purple'>New ability: regenerates (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])</span><br/>
 
<br/>
 
<br/>
=== Visions of Cruelty &ndash; helm ===
+
=== Ring of Deathaura &ndash; ring ===
<span style='color:#808080'><i>There is cruelty. As far as I can see, cruelty is everywhere.</i></span><br/>
+
<span style='color:#808080'><i>A harbinger of death from the world of witchcraft.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
<span style='color:green'>Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Increases all magical damages by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (13)]]</span><br/>
 
<br/>
 
<br/>
=== Void &ndash; armour ===
+
=== Ring of Devil's Doom &ndash; ring ===
<span style='color:#808080'><i>Try to cut through this. There is nothing inside, my guts are in another dimension!</i></span><br/>
+
<span style='color:#808080'><i>The demonic magic is deadly, but you can prepare yourself to live through it.</i></span><br/>
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 25%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 25%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 25%</span><br/>
 
 
<br/>
 
<br/>
=== Wanderlust &ndash; boots ===
+
=== Ring of Dragon's Bane &ndash; ring ===
<span style='color:#808080'><i>See far. Go far. Know the beauty of the world.</i></span><br/>
+
<span style='color:#808080'><i>Dragons are no challenge, let us hunt scorpions instead.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style='color:green'>Increases all magical damages by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 30%</span><br/>
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== Warheart &ndash; craftable as any armour ===
+
=== Ring of Health &ndash; ring ===
<span style='color:#808080'><i>This will please my war loving heart.</i></span><br/>
+
<span style='color:#808080'><i>Health is more important than body count.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 
<span style='color:green'>1% more attacks</span><br/>
 
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
 
 
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]</span><br/>
+
<span style='color:#60A0FF'>8 more hitpoints per level</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]]</span><br/>
 
<br/>
 
<br/>
=== What no man should know &ndash; helm ===
+
=== Ring of Iced Veins &ndash; ring ===
<span style='color:#808080'><i>I saw a man, frozen solid in a midsummer day. He had this pretty helmet, let me try it on...</i></span><br/>
+
<span style='color:#808080'><i>'Your hand is colder than ice! Are you sure do not need warm tea?'
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
'No, I am fine, mom.'</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frostbite_.E2.80.93_dummy|frostbite]]</span><br/>
 
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 
<br/>
 
=== Wicked Spear of Cruelty &ndash; spear ===
 
<span style='color:#808080'><i>With horror, he realised that the horse under him became a living dead.</i></span><br/>
 
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 
 
<span style='color:green'>Sets damage type to cold</span><br/>
 
<span style='color:green'>Sets damage type to cold</span><br/>
<span style='color:green'>New weapon special: plague</span><br/>
+
<span style='color:green'>New weapon special: slow</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
 
<br/>
 
<br/>
=== Widowmaker, Widowermaker &ndash; craftable as any weapon ===
+
=== Ring of the King &ndash; ring ===
<span style='color:#808080'><i>The number of widows will rise after this battle.</i></span><br/>
+
<span style='color:#808080'><i>The king was greatly fond of his magical ring. He should have been more fond of his throne.</i></span><br/>
<span style='color:green'>Damage decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
<span style='color:green'>New weapon special: charge</span><br/>
 
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 
 
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]] (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])</span><br/>
 +
<span style='color:purple'>5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])</span><br/>
 
<br/>
 
<br/>
=== Winged Axe &ndash; axe ===
+
=== Ring of Unearthly Existence &ndash; ring ===
<span style='color:#808080'><i>Each day, he fought bravely in distant lands. Every night, he enjoyed his time with his wife.</i></span><br/>
+
<span style='color:#808080'><i>Warriors were no match for him. He was no match for wizards.</i></span><br/>
<span style='color:green'>Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style='color:#60A0FF'>Sets alignment to neutral</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire decreased by 30%</span><br/>
<span style='color:#60A0FF'>New ability: teleport</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold decreased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane decreased by 30%</span><br/>
 
<br/>
 
<br/>
=== Winterclaw &ndash; sword ===
+
=== Ring of Unearthly Existence &ndash; ring ===
<span style='color:#808080'><i>They come at night. They leave frozen bodies behind. Bodies that awaken.</i></span><br/>
+
<span style='color:#808080'><i>Warriors were no match for him. He was no match for wizards.</i></span><br/>
<span style='color:green'>Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style='color:green'>Enemy resistances to cold decreased by 20%</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style='color:green'>New weapon special: plague</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire decreased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold decreased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane decreased by 30%</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== Wisdom of the Ages &ndash; helm ===
+
=== Ring of Wisdom &ndash; ring ===
<span style='color:#808080'><i>There is no ancient wisdom. Knowledge must be created in present.</i></span><br/>
+
<span style='color:#808080'><i>This magical artefact is one of a kind. Use it well.</i></span><br/>
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Increases all magical damages by 40%</span><br/>
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
 
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
 
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
 
<span style='color:purple'>+1 to base attacks (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])</span><br/>
 
<span style='color:purple'>+2 base damage (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])</span><br/>
 
 
<br/>
 
<br/>
=== Woodland Cloak &ndash; cloak ===
+
=== Ring of Wizard's Bane &ndash; ring ===
<span style='color:#808080'><i>Where is that elf wearing that green cloak? Has anybody seen him?</i></span><br/>
+
<span style='color:#808080'><i>Nice fireworks, loser.</i></span><br/>
<span style='color:#60A0FF'>New ability: ambush</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
 
<br/>
 
<br/>
=== Worshipper of Darkness &ndash; cloak ===
+
=== Rock Solid &ndash; ring ===
<span style='color:#808080'><i>Worshipping the heralds of Light is a heavy burden people think to be pleasant to carry.</i></span><br/>
+
<span style='color:#808080'><i>In halls of stone... walls are impassable.</i></span><br/>
<span style='color:green'>Damage decreased by 2</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<br/>
 
<br/>
=== Wrath of the Pagan &ndash; mace ===
+
=== Sinister Lunacy &ndash; ring ===
<span style='color:#808080'><i>Law or chaos? That is just a point of view not everyone shares.</i></span><br/>
+
<span style='color:#808080'><i>If there was no lunatic causing the war, there would be no war.</i></span><br/>
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:green'>New weapon special: charge (melee attacks only)</span><br/>
<span style='color:green'>30%% more attacks</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
<span style='color:green'>New weapon special: marksman</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#lawful_.E2.80.93_damage|chaotic and lawful]]</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 
 
<br/>
 
<br/>
=== Wrathful Combat Techniques &ndash; limited ===
+
=== Sparkling Ring &ndash; ring ===
<span style='color:#808080'><i>Let the anger flow through your veins.</i></span><br/>
+
<span style='color:#808080'><i>Nobody knows why the yellow-green gemstone in this ring is sparkling.</i></span><br/>
<span style='color:yellow'>New advancements: Techniques of using anger in battle</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 
<br/>
 
<br/>
=== Wretched Defiler &ndash; craftable as any weapon ===
+
=== The Alliance &ndash; ring ===
<span style='color:#808080'><i>Minimise your casualties, even at the cost of defiling corpses.</i></span><br/>
+
<span style='color:#808080'><i>We are The Alliance! We are one!</i></span><br/>
<span style='color:green'>Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 1</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#alliance_.E2.80.93_leadership|alliance]]</span><br/>
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 
 
<br/>
 
<br/>
=== Xuanquang's Soul Harvest &ndash; polearm ===
+
=== The Black Ring &ndash; ring ===
<span style='color:#808080'><i>Don't be afraid when seeing a bloody road. Keep calm and turn back to face the one who made it so bloody.</i></span><br/>
+
<span style='color:#808080'><i>There were two hundreds of us before the battle. Three hundreds of us left the battlefield.</i></span><br/>
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style='color:green'>Merges attacks</span><br/>
+
<span style='color:green'>New weapon special: plague (melee attacks only)</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#kamikaze sprint_.E2.80.93_damage|kamikaze sprint]]</span><br/>
+
<span style='color:green'>Increases all magical damages by 5%</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
+
<br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
=== The gloomy Ring &ndash; ring ===
 +
<span style='color:#808080'><i>Bring sadness to your enemies by showing them how futile their effort is.</i></span><br/>
 +
<span style='color:green'>Damage increased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (10)]] (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]] (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])</span><br/>
 +
<br/>
 +
=== The Unprecious Ring &ndash; ring ===
 +
<span style='color:#808080'><i>Sometimes a fiery or rimy blade is not what you need.</i></span><br/>
 +
<span style='color:green'>Sets damage type to blade</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 +
<br/>
 +
=== The Warmth &ndash; ring ===
 +
<span style='color:#808080'><i>Solace from depressive gloom of northern winters when dusk follows dawn with nothing in between.</i></span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 
<br/>
 
<br/>
=== Zealous Axe &ndash; axe ===
+
== sling ==
<span style='color:#808080'><i>Let them try to attack us and we shall be those who strike first.</i></span><br/>
+
=== Balls of Steel &ndash; sling ===
<span style='color:green'>Damage increased by 45%</span><br/>
+
<span style='color:#808080'><i>You will need courage in this cruel world.</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal aura_.E2.80.93_dummy|zeal aura]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>16 more hitpoints</span><br/>
 +
<br/>
 +
== spear ==
 +
=== Caeordwyccywyrin's Spear &ndash; spear ===
 +
<span style='color:#808080'><i>Whose spear is this?</i></span><br/>
 +
<span style='color:green'>Damage increased by 4</span><br/>
 +
<span style='color:green'>40% more attacks</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<br/>
 +
=== Corpsegrinder &ndash; spear ===
 +
<span style='color:#808080'><i>Mutilating dead enemies makes you forget your woes.</i></span><br/>
 +
<span style='color:green'>Damage increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]</span><br/>
 +
<br/>
 +
=== Explosionlance &ndash; spear ===
 +
<span style='color:#808080'><i>Take that away, we need to stay silent.</i></span><br/>
 +
<span style='color:green'>Damage increased by 30%</span><br/>
 +
<span style='color:green'>Damage increased by 1</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#extra damage (+5; impact)_.E2.80.93_dummy|extra damage (+5; impact)]]</span><br/>
 +
<br/>
 +
=== Hellrake &ndash; spear ===
 +
<span style='color:#808080'><i>Flowers bloom in hell too. And every flower has its gardener.</i></span><br/>
 +
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New weapon special: poison</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<br/>
 +
=== Lightbringer's Trident &ndash; spear ===
 +
<span style='color:#808080'><i>He brought light, but it was red and searing.</i></span><br/>
 +
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>50% more attacks</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 30%</span><br/>
 +
<br/>
 +
=== Odin's Spear &ndash; spear ===
 +
<span style='color:#808080'><i>Odin was a warrior, but every winter solstice, he came and brought gifts to kids.</i></span><br/>
 +
<span style='color:green'>Damage increased by 50%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
 +
<span style='color:green'>Adds status undrainable</span><br/>
 +
<br/>
 +
=== Return to the Tribe &ndash; spear ===
 +
<span style='color:#808080'><i>I may be no better, but at least I am different.</i></span><br/>
 +
<span style='color:green'>Damage increased by 30%</span><br/>
 +
<span style='color:green'>50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
 +
<br/>
 +
=== Something &ndash; spear ===
 +
<span style='color:#808080'><i>Uhm... I wanted to say... ehm, that... it was... uh... basically... so now, I am saying that... uhm...</i></span><br/>
 +
<span style='color:green'>Damage increased by 20%</span><br/>
 +
<span style='color:green'>Damage increased by 2</span><br/>
 +
<span style='color:green'>30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty) more attacks</span><br/>
 +
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/>
 +
<br/>
 +
=== The Humongously Enormous Megaspear &ndash; spear ===
 +
<span style='color:#808080'><i>Small weapons are for wimps.</i></span><br/>
 +
<span style='color:green'>40% (in EASY difficulty), 50% (in MEDIUM difficulty), 60% (in HARD difficulty) fewer attacks</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]</span><br/>
 +
<br/>
 +
=== The Impaler &ndash; spear ===
 +
<span style='color:#808080'><i>Do not hide behind your comrades, just run away.</i></span><br/>
 +
<span style='color:green'>Damage increased by 30%</span><br/>
 +
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 +
<br/>
 +
=== The Original Trident of Storms &ndash; spear ===
 +
<span style='color:#808080'><i>This is no obvious fake. Is it the true one or just a better fake?</i></span><br/>
 +
<span style='color:green'>Damage increased by 20%</span><br/>
 +
<span style='color:green'>Sets damage type to fire</span><br/>
 +
<span style='color:green'>New weapon special: slow</span><br/>
 +
<span style='color:green'>New attack: storm trident (14 - 4, fire)</span><br/>
 +
<br/>
 +
=== Wicked Spear of Cruelty &ndash; spear ===
 +
<span style='color:#808080'><i>With horror, he realised that the horse under him had joined the walking dead.</i></span><br/>
 +
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>Sets damage type to cold</span><br/>
 +
<span style='color:green'>New weapon special: plague</span><br/>
 +
<br/>
 +
== staff ==
 +
=== Absence of Purpose and Meaning &ndash; staff ===
 +
<span style='color:#808080'><i>Do not look for the meaning of this. There is none.</i></span><br/>
 +
<span style='color:green'>Damage increased by 4</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>Spells suck 1 (in EASY difficulty) health from targets with each hit</span><br/>
 +
<span style='color:green'>Enemy resistances to pierce decreased by 20%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:#60A0FF'>New ability: submerge</span><br/>
 +
<br/>
 +
=== Ashes of Dead Suns &ndash; staff ===
 +
<span style='color:#808080'><i>Things that destroy stars can destroy anything. According to one of a thousand hypotheses.</i></span><br/>
 +
<span style='color:#60A0FF'>15% chance to strike a devastating blow</span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 25%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<br/>
 +
=== Cursed Memories &ndash; staff ===
 +
<span style='color:#808080'><i>Every hero suffers from horrors of the past. Only a few can have their enemies suffer from them instead.</i></span><br/>
 +
<span style='color:green'>Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 +
<span style='color:green'>Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<br/>
 +
=== Dead End Road &ndash; staff ===
 +
<span style='color:#808080'><i>You will walk away from a necromancer fight. That does not imply that you will survive.</i></span><br/>
 +
<span style='color:green'>Damage increased by 25%</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]</span><br/>
 +
<span style='color:green'>Increases all magical damages by 25%</span><br/>
 +
<br/>
 +
=== Lethal staff &ndash; staff ===
 +
<span style='color:#808080'><i>Most elvish shamans heal. Others kill.</i></span><br/>
 +
<span style='color:green'>Enemy resistances to arcane decreased by 15%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 30%</span><br/>
 +
<span style='color:purple'>Damage increased by 10% (requires [[#Lethal Axe_.E2.80.93_axe|Lethal Axe]])</span><br/>
 +
<br/>
 +
=== Lethalia's Staff &ndash; staff ===
 +
<span style='color:#808080'><i>Tinebrithiel's will never be forgotten.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:green'>Damage increased by 3</span><br/>
 +
<span style='color:green'>Increases all magical damages by 30%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#Lethalia's Armour_.E2.80.93_armour|Lethalia's Armour]])</span><br/>
 +
<br/>
 +
=== Mother de Rais &ndash; staff ===
 +
<span style='color:#808080'><i>The undead were too numerous to be burned by her fireballs. She had to jump into a river far below to save herself.</i></span><br/>
 +
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
 +
<span style='color:#60A0FF'>Movement costs in shallow waters set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<br/>
 +
=== Showshaunshog's Staff &ndash; staff ===
 +
<span style='color:#808080'><i>Anaximandros said that all comes from water.
 +
Showshaunshog proved him wrong by collecting condensed water from smoke.</i></span><br/>
 +
<span style='color:green'>Sets damage type to fire</span><br/>
 +
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 25%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 15% (in EASY difficulty)</span><br/>
 +
<br/>
 +
=== Staff of Aimucasur &ndash; staff ===
 +
<span style='color:#808080'><i>A skeletal horde rose from the mud to take lives away. Konrad's warriors were too strong for them.</i></span><br/>
 +
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
 +
<span style='color:green'>New weapon special: drain</span><br/>
 +
<span style='color:green'>Increases all magical damages by 30%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 +
<br/>
 +
=== Staff of Circe &ndash; staff ===
 +
<span style='color:#808080'><i>Eurylochus knew he could not trust her. It saved his life.</i></span><br/>
 +
<span style='color:green'>Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<br/>
 +
=== Staff of Crelanu &ndash; staff ===
 +
<span style='color:#808080'><i>Crelanu's staff fell into the wrong hands before it was even made.</i></span><br/>
 +
<span style='color:green'>Increases all magical damages by 40%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<br/>
 +
=== Staff of Crelanu &ndash; staff ===
 +
<span style='color:#808080'><i>Crelanu's staff fell into the wrong hands before it was even made.</i></span><br/>
 +
<span style='color:green'>Increases all magical damages by 40%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 +
<br/>
 +
=== Staff of Kerathur &ndash; staff ===
 +
<span style='color:#808080'><i>'I know that you have no idea who I am...' - Kerathur the Unheard Of</i></span><br/>
 +
<span style='color:green'>Damage increased by 2</span><br/>
 +
<span style='color:green'>70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
 +
<br/>
 +
=== Staff of Koschei &ndash; staff ===
 +
<span style='color:#808080'><i>Koschei kidnapped a young princess. His mundane motivations caused his fall.</i></span><br/>
 +
<span style='color:#60A0FF'>Spells suck 2 health from targets with each hit</span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:purple'>16 more hitpoints (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])</span><br/>
 +
<br/>
 +
=== Stardust &ndash; staff ===
 +
<span style='color:#808080'><i>Born from absolute destruction, craving for absolute destruction.</i></span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
 +
<br/>
 +
=== Static Cast &ndash; staff ===
 +
<span style='color:#808080'><i>Whenever you destroy something, do not touch it again or you will be dead on the spot.</i></span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
 +
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New attack: lightning (18 - 2, lightning)</span><br/>
 +
<br/>
 +
=== Tears of Void &ndash; staff ===
 +
<span style='color:#808080'><i>Who made up this name? What was he thinking?</i></span><br/>
 +
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>Increases all magical damages by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
 +
<span style='color:green'>New bonus attack: aim (80% damage and 100% attacks of the base attack, ranged)</span><br/>
 +
<span style='color:green'>New weapon special for the aim attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]</span><br/>
 +
<br/>
 +
=== The Killer of Great Magi &ndash; staff ===
 +
<span style='color:#808080'><i>I care not how much better you are. Your crippling overspecialisation will be your downfall.</i></span><br/>
 +
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<br/>
 +
=== Townsend Dark Discharge &ndash; staff ===
 +
<span style='color:#808080'><i>The right tool for a self-sustaining wizard.</i></span><br/>
 +
<span style='color:green'>Damage increased by 3</span><br/>
 +
<span style='color:green'>Sets damage type to lightning</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>New weapon special: charge</span><br/>
 +
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 +
<br/>
 +
=== Violent Mage's Staff &ndash; staff ===
 +
<span style='color:#808080'><i>He was not a bad mage, but he enjoyed hitting enemies with hard objects a bit too much.</i></span><br/>
 +
<span style='color:green'>20% more attacks</span><br/>
 +
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>New bonus attack: violent beatdown (100% damage and 100% attacks of staff, melee)</span><br/>
 +
<span style='color:green'>New weapon special for the violent beatdown attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]] (requires the two other Violent Mage's items)</span><br/>
 +
<br/>
 +
=== Virtue of Hope &ndash; staff ===
 +
<span style='color:#808080'><i>See the ones who know.</i></span><br/>
 +
<span style='color:green'>Increases all magical damages by 25%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>4 more hitpoints per level</span><br/>
 +
<br/>
 +
== sword ==
 +
=== Aevyn's Wrath &ndash; sword ===
 +
<span style='color:#808080'><i>I cannot quite figure out how to use this thing.</i></span><br/>
 +
<span style='color:green'>Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
 +
<br/>
 +
=== Avenging Fire &ndash; sword ===
 +
<span style='color:#808080'><i>Burn! Let the hair catch fire and help the skin burn. Ignite the skin and help the flesh burn.</i></span><br/>
 +
<span style='color:green'>Sets damage type to fire</span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]</span><br/>
 +
<br/>
 +
=== Blade of Turisas &ndash; sword ===
 +
<span style='color:#808080'><i>Every nation had its god of war. Or was it just one with many names?</i></span><br/>
 +
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 +
<br/>
 +
=== Brightslash &ndash; sword ===
 +
<span style='color:#808080'><i>He came like a shining star,
 +
allied with the sun,
 +
he smote the villains,
 +
and saved the righteous.</i></span><br/>
 +
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: cures</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]</span><br/>
 +
<br/>
 +
=== Claymore &ndash; sword ===
 +
<span style='color:#808080'><i>I am done with you, go away!</i></span><br/>
 +
<span style='color:green'>Damage increased by 10%</span><br/>
 +
<span style='color:green'>Damage increased by 2</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]</span><br/>
 +
<br/>
 +
=== Colossally Colossal Arch-Devilish Blade of Universal Annihilation &ndash; sword ===
 +
<span style='color:#808080'><i>Forged by the Paladin of Golden Glory with the Hammer of Eternal Magic.</i></span><br/>
 +
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>Enemy resistances to blade decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: aura of power</span><br/>
 +
<br/>
 +
=== Cunctator's sword &ndash; sword ===
 +
<span style='color:#808080'><i>Nobody wanted to face Cunctator. He never fought when you wanted to fight him.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:green'>Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New weapon special: slow</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/>
 +
<span style='color:purple'>New weapon special (melee attacks only): [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]] (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])</span><br/>
 +
<span style='color:purple'>5% to arcane, cold and fire resistance (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])</span><br/>
 +
<br/>
 +
=== Dark Sword of Destruction &ndash; sword ===
 +
<span style='color:#808080'><i>Real warriors know that their opponents will get heavy armours and prepare for it.</i></span><br/>
 +
<span style='color:green'>Damage increased by 50%</span><br/>
 +
<span style='color:green'>Sets damage type to cold</span><br/>
 +
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
 +
<span style='color:purple'>1 more attacks (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])</span><br/>
 +
<span style='color:purple'>1 more attacks (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])</span><br/>
 +
<br/>
 +
=== Deathwhirl &ndash; sword ===
 +
<span style='color:#808080'><i>Swarm him so that he would not get to me! Oh, dammit...</i></span><br/>
 +
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<br/>
 +
=== Doombringer &ndash; sword ===
 +
<span style='color:#808080'><i>Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.</i></span><br/>
 +
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>20% more attacks</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>New weapon special: slow</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<br/>
 +
=== Doombringer &ndash; sword ===
 +
<span style='color:#808080'><i>Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.</i></span><br/>
 +
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>20% more attacks</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>New weapon special: slow</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 +
<br/>
 +
=== Dragon Claw &ndash; sword ===
 +
<span style='color:#808080'><i>Claws of dragons have no unusual magical properties, but they cut so well.</i></span><br/>
 +
<span style='color:green'>Damage increased by 30%</span><br/>
 +
<span style='color:green'>Damage increased by 2</span><br/>
 +
<span style='color:green'>30% more attacks</span><br/>
 +
<br/>
 +
=== Eidolon's Sword &ndash; sword ===
 +
<span style='color:#808080'><i>He could fuel his champion alone, as his powers of light and darkness amplified each other. He became an Eidolon.</i></span><br/>
 +
<span style='color:green'>Sets damage type to arcane</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 +
<span style='color:purple'>4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])</span><br/>
 +
<span style='color:purple'>3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])</span><br/>
 +
<span style='color:purple'>3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])</span><br/>
 +
<span style='color:purple'>4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])</span><br/>
 +
<span style='color:purple'>2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])</span><br/>
 +
<br/>
 +
=== Flaming Sword &ndash; sword ===
 +
<span style='color:#808080'><i>If you need to fight ghosts, good steel is not enough.</i></span><br/>
 +
<span style='color:green'>Damage increased by 7</span><br/>
 +
<span style='color:green'>Sets damage type to fire</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<br/>
 +
=== Holy Sword &ndash; sword ===
 +
<span style='color:#808080'><i>Use the lightbeam spell. It kills anything unholy enough.</i></span><br/>
 +
<span style='color:green'>Damage increased by 25%</span><br/>
 +
<span style='color:green'>Sets damage type to arcane</span><br/>
 +
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: illuminates</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#unholybane (INTENSITY)_.E2.80.93_heals|unholybane (12)]]</span><br/>
 +
<span style='color:#60A0FF'>Sets alignment to lawful</span><br/>
 +
<br/>
 +
=== Lilith's Other Old Precious &ndash; sword ===
 +
<span style='color:#808080'><i>In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.</i></span><br/>
 +
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]</span><br/>
 +
<br/>
 +
=== Pyromancer's Sword &ndash; sword ===
 +
<span style='color:#808080'><i>Flames were his nature, they replaced his insides.</i></span><br/>
 +
<span style='color:green'>Damage increased by 20% (in EASY difficulty), -10% (in MEDIUM difficulty), -40% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]] (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])</span><br/>
 +
<span style='color:purple'>5% to arcane, cold and fire resistance (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])</span><br/>
 +
<br/>
 +
=== Rherraent's Sword &ndash; sword ===
 +
<span style='color:#808080'><i>In his hands, the sword was a formidable weapon. In the hands of its thief, it was useless.</i></span><br/>
 +
<span style='color:green'>Damage increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:purple'>Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])</span><br/>
 +
<span style='color:purple'>Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])</span><br/>
 +
<span style='color:purple'>Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])</span><br/>
 +
<br/>
 +
=== Stormrend &ndash; sword ===
 +
<span style='color:#808080'><i>They are protected well. Have them try to survive lightning.</i></span><br/>
 +
<span style='color:green'>Damage increased by 10% (in EASY difficulty), -5% (in MEDIUM difficulty), -20% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>Sets damage type to lightning</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/>
 +
<br/>
 +
=== Sword of Barys &ndash; sword ===
 +
<span style='color:#808080'><i>A rare metal burns with green flame. Its ashes are poisonous, so be careful with it.</i></span><br/>
 +
<span style='color:green'>Damage increased by 20%</span><br/>
 +
<span style='color:green'>Sets damage type to fire</span><br/>
 +
<span style='color:green'>New weapon special: poison</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<br/>
 +
=== Sword of Krux &ndash; sword ===
 +
<span style='color:#808080'><i>Krux has never been a great warrior, deceptive diplomacy was his favourite weapon.</i></span><br/>
 +
<span style='color:green'>Damage increased by 3</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
 +
<br/>
 +
=== The Decimator &ndash; sword ===
 +
<span style='color:#808080'><i>Do not get too crazy with that sword.</i></span><br/>
 +
<span style='color:green'>Damage increased by 20%</span><br/>
 +
<span style='color:green'>New weapon special: charge</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade decreased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact decreased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce decreased by 15%</span><br/>
 +
<br/>
 +
=== The Decimator &ndash; sword ===
 +
<span style='color:#808080'><i>Do not get too crazy with that sword.</i></span><br/>
 +
<span style='color:green'>Damage increased by 20%</span><br/>
 +
<span style='color:green'>New weapon special: charge</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade decreased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact decreased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce decreased by 15%</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 +
<br/>
 +
=== The Nightreaver &ndash; sword ===
 +
<span style='color:#808080'><i>Aggressive and violent, they strike when least expected and take away all serenity.</i></span><br/>
 +
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>Enemy resistances to blade decreased by 10%</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]</span><br/>
 +
<br/>
 +
=== The Outsider Sword &ndash; sword ===
 +
<span style='color:#808080'><i>Mages say it does not come from any world.</i></span><br/>
 +
<span style='color:green'>Damage increased by 65% (in EASY difficulty), 50% (in MEDIUM difficulty), 35% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty) more attacks</span><br/>
 +
<span style='color:purple'>Damage increased by 2 (melee attacks only) (requires [[#Transformed Flesh_.E2.80.93_cloak|Transformed Flesh]])</span><br/>
 +
<span style='color:purple'>Damage increased by 2 (melee attacks only) (requires [[#Bones of Steel_.E2.80.93_boots|Bones of Steel]])</span><br/>
 +
<span style='color:purple'>Damage increased by 2 (melee attacks only) (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>1 more attacks (melee attacks only) (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<br/>
 +
=== The Searing Ice &ndash; sword ===
 +
<span style='color:#808080'><i>Be careful not to get some cold burns.</i></span><br/>
 +
<span style='color:#60A0FF'>Sucks 2 health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 +
<span style='color:green'>New bonus attack: flaming sword (120% damage and 100% attacks of the base attack, melee fire)</span><br/>
 +
<span style='color:green'>New weapon special for the flaming sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
 +
<span style='color:green'>New bonus attack: freezing sword (120% damage and 100% attacks of the base attack, melee cold)</span><br/>
 +
<span style='color:green'>New weapon special for the freezing sword attack: slow</span><br/>
 +
<br/>
 +
=== Thornsword &ndash; sword ===
 +
<span style='color:#808080'><i>'How can you cut something with that?'
 +
'It is not for cutting.'</i></span><br/>
 +
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>Sets damage type to pierce</span><br/>
 +
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]</span><br/>
 +
<br/>
 +
=== Twinkling Sword &ndash; sword ===
 +
<span style='color:#808080'><i>Run towards your enemy and attack sooner than he expects.</i></span><br/>
 +
<span style='color:green'>Damage increased by 20%</span><br/>
 +
<span style='color:green'>Sets damage type to cold</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>2 more movement points</span><br/>
 +
<br/>
 +
=== Winterclaw &ndash; sword ===
 +
<span style='color:#808080'><i>They come at night. They leave frozen bodies behind. Bodies that awaken.</i></span><br/>
 +
<span style='color:green'>Damage increased by 20%</span><br/>
 +
<span style='color:green'>Enemy resistances to cold decreased by 20%</span><br/>
 +
<span style='color:green'>New weapon special: plague</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<br/>
 +
== thunderstick ==
 +
=== Bean Shooter &ndash; thunderstick ===
 +
<span style='color:#808080'><i>Put there raw beans instead of a bullet, it will hit so many enemies.</i></span><br/>
 +
<span style='color:green'>Damage increased by 3</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/>
 +
<br/>
 +
== xbow ==
 +
=== Ballista &ndash; xbow ===
 +
<span style='color:#808080'><i>Are you sure that thing is meant to be hand-held?</i></span><br/>
 +
<span style='color:green'>Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)</span><br/>
 +
<br/>
 +
=== Ballista &ndash; xbow ===
 +
<span style='color:#808080'><i>Are you sure that thing is meant to be hand-held?</i></span><br/>
 +
<span style='color:green'>Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 +
<br/>
 +
=== Black Raptor &ndash; xbow ===
 +
<span style='color:#808080'><i>Birds look upwards to avoid eagles. They should look down to avoid hunters.</i></span><br/>
 +
<span style='color:#60A0FF'>Decreases physical resistances by 20%</span><br/>
 +
<span style='color:green'>Damage increased by 60%</span><br/>
 +
<span style='color:green'>30% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: marksman</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<br/>
 +
=== Chu-ko-nu &ndash; xbow ===
 +
<span style='color:#808080'><i>Do you even reload that thing?</i></span><br/>
 +
<span style='color:green'>Damage increased by 15%</span><br/>
 +
<span style='color:green'>55% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: marksman</span><br/>
 +
<br/>
 +
=== Doomsday Machine &ndash; xbow ===
 +
<span style='color:#808080'><i>To spread doom, you need proper tools.</i></span><br/>
 +
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>25% more attacks</span><br/>
 +
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]</span><br/>
 +
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 +
<br/>
 +
=== Hatred for Men &ndash; xbow ===
 +
<span style='color:#808080'><i>Fuelled by the venom and hatred.</i></span><br/>
 +
<span style='color:green'>Damage increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]</span><br/>
 +
<span style='color:green'>New weapon special: poison</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]</span><br/>
 +
<br/>
 +
=== Headstriker &ndash; xbow ===
 +
<span style='color:#808080'><i>If you have a good aim, you will hit a vulnerable spot and kill even with a lightweight bolt.</i></span><br/>
 +
<span style='color:green'>Damage increased by 25%</span><br/>
 +
<span style='color:green'>Damage increased by 2</span><br/>
 +
<span style='color:green'>New weapon special: marksman</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 +
<br/>
 +
=== Orcish Ingenuity &ndash; xbow ===
 +
<span style='color:#808080'><i>How the hell could an orc invent this?!</i></span><br/>
 +
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New bonus attack: fire bolt (100% damage and 100% attacks of the base attack, ranged fire)</span><br/>
 +
<span style='color:green'>New weapon special for the fire bolt attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
 +
<br/>
 +
=== Relentless Fury &ndash; xbow ===
 +
<span style='color:#808080'><i>You tell that my hits are weak? I will show you how many of them you can survive, nothing can stop me!</i></span><br/>
 +
<span style='color:green'>Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>100% (in EASY difficulty), 80% (in MEDIUM difficulty), 60% (in HARD difficulty) more attacks</span><br/>
 +
<span style='color:#60A0FF'>24 more hitpoints</span><br/>
 +
<br/>
 +
=== Starbreaker &ndash; xbow ===
 +
<span style='color:#808080'><i>So you are good at blocking? We shall see about that!</i></span><br/>
 +
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 5 (in MEDIUM difficulty), 2 (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
 +
<br/>
 +
=== The Cannon &ndash; xbow ===
 +
<span style='color:#808080'><i>If I will ever get to you, you will be wrecked!</i></span><br/>
 +
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 60% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>25% more attacks</span><br/>
 +
<span style='color:#60A0FF'>3 fewer movement points</span><br/>
 +
<br/>
 +
=== The Overdrawer &ndash; xbow ===
 +
<span style='color:#808080'><i>Draw the arrow, draw it more, more, more, and now you can shoot through enemies!</i></span><br/>
 +
<span style='color:green'>Damage increased by 45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New bonus attack: overdraw (175% damage and 65% attacks of the base attack, ranged)</span><br/>
 +
<span style='color:green'>New bonus attack: great overdraw (250% damage and 40% attacks of the base attack, ranged)</span><br/>
 +
<span style='color:green'>New weapon special for the great overdraw attack: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]</span><br/>
 +
<br/>
 +
=== The Underdrawer &ndash; xbow ===
 +
<span style='color:#808080'><i>Shoot as much as you can, enemies will think they are facing a large army!</i></span><br/>
 +
<span style='color:green'>45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks</span><br/>
 +
<span style='color:green'>New bonus attack: underdraw (65% damage and 165% attacks of the base attack, ranged)</span><br/>
 +
<span style='color:green'>New bonus attack: great underdraw (35% damage and 230% attacks of the base attack, ranged)</span><br/>
 +
<span style='color:green'>New weapon special for the great underdraw attack: [[LotI_Abilities#lesser lethargy_.E2.80.93_dummy|lesser lethargy]]</span><br/>
 
<br/>
 
<br/>

Latest revision as of 09:10, 5 August 2023

This is an auto-generated wiki page listing all the items currently available in the campaign "Legend of the Invincibles". This was generated at Sat Aug 5 10:09:33 2023 using version git-e67581e of LotI and version 0.3.5.1 of the generation script. As this is auto-generated, DO NOT EDIT THIS PAGE. Instead, create a new issue at the tracker and the script will be adjusted.

Other LotI-related wiki pages:

Contents

amulet

Amulet of Lich's Bane – amulet

Learn what the enemy will use against you and prepare yourself for it.
Resistance to cold increased by 20%
Resistance to arcane increased by 20%

Amulet of Reason – amulet

The world is much better without magic.
Resistance to fire increased by 20%
Resistance to cold increased by 20%
Resistance to arcane increased by 10%

Amulet of Shiva – amulet

All shall bow down to the Destroyer.
Damage increased by 3
Increases all magical damages by 10%
Resistance to fire increased by 20%
Resistance to cold increased by 15%

Amulet of the Last Guide – amulet

Death itself is not evil. Imagine yourself torn to shreds and rotting and having to feel the pain.
1 more attacks
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%
Resistance to fire increased by 3%
Resistance to cold increased by 3%
Resistance to arcane increased by 3%
12 more hitpoints (requires Cloak of the Pale Rider)
5% to arcane, blade, cold, fire, impact and pierce resistance (requires Angel of Death's Ring)

Amulet of Twilight – amulet

When the day and night mix, unique powers appear.
Damage increased by 40%
Increases all magical damages by 30%
Resistance to fire increased by 10%
Sets alignment to liminal

Ascent – amulet

Wizards do not need manual skills.
Damage decreased by 65% (in EASY difficulty), 75% (in MEDIUM difficulty), 85% (in HARD difficulty)
Increases all magical damages by 50% (in EASY difficulty), 45% (in MEDIUM difficulty), 40% (in HARD difficulty)

Black Widow – amulet

That horrid thing corrupts the very air around us!
New weapon special: poison
Resistance to blade increased by 15%
Resistance to pierce increased by 10%
New ability: dark aura

Crapsack World – amulet

'Oh, almighty god, why did you create this world?' 'It was not me. I have a perfect alibi, by the way.'
Increases physical resistances by 10%
Damage increased by 15%
Damage increased by 2
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%
1 more movement points

Demon Core – amulet

If you awaken it, foul light will ravage flesh.
Sucks 1 health from targets with each hit
Spells suck 1 (in EASY difficulty) health from targets with each hit
Resistance to cold increased by 10%
Resistance to arcane increased by 10%
New ability: radiation

Eidolon's Necklace – amulet

He was ingenious enough to become something new, not a pack of bones but a spirit. An opaque one.
Resistance to blade increased by 10%
Resistance to pierce increased by 15%
Resistance to fire decreased by 10%
Resistance to cold increased by 20%
4% to cold resistance (requires Eidolon's Ring)
3% to blade resistance (requires Eidolon's Armour)
4 more hitpoints (requires Eidolon's Mask)
Damage increased by 1 (requires Eidolon's Gauntlets)
1 more movement points (requires Eidolon's Boots)
2% to arcane resistance (requires Eidolon's Coat)
New ability: frail tide (15) (requires Eidolon's Sword)

Frozen Locket – amulet

Frozen memories shall thaw and redeem.
Increases all magical damages by 10%
Resistance to cold increased by 15%
New ability: freezing aura

Havoc Bliss – amulet

Destruction can save you from suffering if you do it right.
Damage increased by 15%
Damage increased by 1
1 more movement points

Hydraulic Core – amulet

Purpose... unknown. Origin... unknown. Material... unknown. Mode of operation... unknown.
Resistance to pierce increased by 5%

Leechward – amulet

Transform your blood to acid and nobody will drink it.
Resistance to arcane increased by 20%
New ability: immune to drain
Adds status undrainable

Liquid Hatred – amulet

The essence of liquid hatred, purified and distilled.
Damage decreased by 3
1 more attacks
New ability: wrath

Lucky Farmer's Amulet – amulet

Look at this trinket I found in my haystack. It will protect me from the atrocities of war.
Chance to get hit decreased by 10%
Resistance to arcane increased by 10%
16 more hitpoints

Tears of the Dead – amulet

Pity the walking dead for they know no pleasure.
Sucks 1 health from targets with each hit
Enemy resistances to arcane decreased by 10%
Increases all magical damages by 10%
Resistance to arcane increased by 10%
New ability: immune to drain
Adds status undrainable

The gloomy Amulet – amulet

Bring sadness to your enemies by showing them how weak they are.
Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)
1 more attacks
Damage increased by 1 (requires The gloomy Cloak)
Damage increased by 1 (requires The gloomy Ring)

Unthought Memories – amulet

Your life's experience may disappear when you perish, but once somebody will come to the same experience.
Enemy resistances to fire decreased by 5%
Enemy resistances to cold decreased by 5%
Enemy resistances to arcane decreased by 5%
Increases all magical damages by 10%
Resistance to fire increased by 10%
4% to blade, impact and pierce resistance (requires Unseen Writings)
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Unspoken Words)
4% to arcane, cold and fire resistance (requires Unsung Odes)

armour

Ancient Armour – armour

Our ancestors were very strong if they could carry this around and run in it.
Increases physical resistances by 22%
2 fewer movement points

Ancient Armour of the Power of the Ancients – armour

The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.
Increases physical resistances by 22%
Damage increased by 15%
Damage increased by 2
Increases all magical damages by 8%
2 fewer movement points

Ancient Armour of the Power of the Ancients – armour

The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.
Increases physical resistances by 22%
Damage increased by 15%
Damage increased by 2
Increases all magical damages by 15%
2 fewer movement points
This item is duplicated inside LotI, see the GitHub issue for more details

Archer's Leather Armour – armour

Better do not let enemies anywhere near you when wearing this.
Increases physical resistances by 10%

Armour of the King – armour

King's armour protected the usurper, but it did not suffice to prevent wizards from revolting.
Increases physical resistances by 22%
Resistance to fire increased by 5%
Resistance to cold increased by 5%
2 fewer movement points
Movement costs on hills set to 1
Movement costs on mountains set to 1
New ability: warlord's rule (requires Sceptre of the King)
1 more movement points (requires Crown of the King)
4 more hitpoints per level (requires Ring of the King)

Beyond Death – armour

Death can be temporary.
Increases physical resistances by 10%
Resistance to blade increased by 25%
Resistance to impact decreased by 10%
Resistance to pierce increased by 40%
Resistance to fire decreased by 10%
Resistance to cold increased by 40%
Resistance to arcane decreased by 25%

Cunctator's Armour – armour

Enemies were bored to death when Cunctator finally attacked.
Increases physical resistances by 22%
2 fewer movement points
New ability: shield (40)
New ability: antisocial
5% to arcane, blade, cold, fire, impact and pierce resistance (requires Cunctator's Sword)
5% to arcane, blade, cold, fire, impact and pierce resistance (requires Cunctator's Helmet)

Dark Sarcasm – armour

You missed! You cannot even hit me! Hahahaha! I feel so good to see you fail, loser!
Increases physical resistances by 10%
Chance to get hit decreased by 10%
New ability: mockery

Defender of the Faith – armour

We shall clear the world of this filth!
Increases physical resistances by 20%
Enemy resistances to arcane decreased by 15%
1 more movement points

Eidolon's Armour – armour

Clothes, masks and cosmetics helped him conceal his etherealness, his defeat of an undead army made him a nobleman.
Increases physical resistances by 10%
New ability: regenerates
4% to cold resistance (requires Eidolon's Ring)
3% to pierce resistance (requires Eidolon's Necklace)
4 more hitpoints (requires Eidolon's Mask)
Damage increased by 1 (requires Eidolon's Gauntlets)
1 more movement points (requires Eidolon's Boots)
2% to arcane resistance (requires Eidolon's Coat)
New ability: wrath (requires Eidolon's Sword)

Greater Guardsman's Leather Armour – armour

A good guardsman never yields.
Increases physical resistances by 10%
New ability: unyielding

Guardsman's Leather Armour – armour

Loyalty will protect you like an expensive armour.
Increases physical resistances by 10%
New ability: steadfast

Heart of Ice – armour

Even warm smokes can bring frost. The sun is what we need.
Increases physical resistances by 20%
New weapon special: slow (ranged attacks only)
Resistance to cold increased by 30%
New weapon special (melee attacks only): slow (requires Iced Boots)
Damage increased by 1 (requires Chilling Touch)

Hell Warlord's Armour – armour

Abaddon ruled Inferno with an iron hand, but it did not stop his loyals from following him.
Increases physical resistances by 25%
Increases all magical damages by 5%
Resistance to fire increased by 40%
New ability: warlord's rule

Hellforge Armour – armour

'Forge me an armour. I need to have forged armour to stop attacks armour stops.' - Abaddon
Increases physical resistances by 25%
Resistance to fire increased by 35%

Hellforge Armour of Forging – armour

Forge weapons. Give the forgery to your enemies. They shall see that forged arsenal is not useful.
Increases physical resistances by 25%
Resistance to fire increased by 35%
New ability: despair (20)

Herod's Mithral Armour – armour

He was a powerful ruler, but he was not very righteous. No wonder that his cousin dethroned him.
Increases physical resistances by 15%
Resistance to impact increased by 5%
1 fewer movement points
New ability: damage aura (10)
New ability: steals

Hope of the Fallen – armour

Dark immortality is encased in great sadness, but the encasement has its flaws.
Increases physical resistances by 10%
Resistance to blade decreased by 10%
Resistance to impact increased by 10%
Resistance to pierce decreased by 15%
Resistance to fire increased by 20%
Resistance to cold decreased by 20%
Resistance to arcane increased by 35%

Horrid Ice Armour – armour

Frost not only causes you cold feet, it also kills a peasant's crops, veggies and culinary weed.
Increases physical resistances by 20%
New weapon special: horrid
Resistance to cold increased by 30%

Hunter of Kings – armour

Nobody knows who he was. Nobody knows where he came from. Nobody knows how to stop him.
Increases physical resistances by 25%
Resistance to fire increased by 25%
New ability: frail tide (30)
New ability: conviction (20) (requires Legion Slayer)

Ice Armour – armour

Dwarvish runes can prevent ice from melting.
Increases physical resistances by 20%
Resistance to cold increased by 30%

Ice Armour of Health – armour

Hot weather is bad for health.
Increases physical resistances by 20%
Resistance to cold increased by 30%
5 more hitpoints per level

Iron Armour – armour

When choosing between a hundred warriors clad in iron and fifty warriors clad in mithril, choose iron.
Increases physical resistances by 13%
1 fewer movement points

Iron Armour of the Friendly General – armour

I will not let you die, my protégé.
Increases physical resistances by 13%
1 fewer movement points
New ability: shield (20)

Iron Armour of Thorns – armour

Do you think that you can attack me and leave uninjured?
Increases physical resistances by 13%
1 fewer movement points
New ability: thorns

Iron Sentinel – armour

If the defender cannot stop the attacks, he has to kill the enemies before they hurt him.
Increases physical resistances by 13%
1 more attacks
Enemy resistances to pierce decreased by 20%
1 fewer movement points

Leather Armour – armour

I know that it is cheap, but it does not slow me down.
Increases physical resistances by 10%

Lethalia's Armour – armour

Tinebrithiel's survives forever.
Increases physical resistances by 10%
Damage increased by 1
Increases all magical damages by 15%
Resistance to fire increased by 10%
Resistance to cold increased by 10%
5% to arcane, blade, cold, fire, impact and pierce resistance (requires Lethalia's Staff)

Lionheart – armour

Lions spend twenty hours per day slacking. Yet they are a symbol of bravery. Like our nobles.
Increases physical resistances by 15%
Damage increased by 1
10% chance to strike a devastating blow
16 more hitpoints

Marilyn's Armour – armour

A manly man can have a woman's name without being funny.
Increases physical resistances by 20%
10% chance to strike a devastating blow
1 fewer movement points
24 more hitpoints

Mithral Armour – armour

This highly valuable armour is told to be made by dwarvish apprentices. I wonder what their masters make.
Increases physical resistances by 15%
Resistance to impact increased by 5%
1 fewer movement points

Mithral Armour of Wrath – armour

Forged for the elite among Dwarvish Berserkers.
Increases physical resistances by 15%
Resistance to impact increased by 5%
1 fewer movement points
New ability: wrath

Morok's Armour – armour

Fear the one who calls himself a god of war.
Increases physical resistances by 17%
New weapon special: horrid
Resistance to impact increased by 5%
1 fewer movement points

Mystic Armour – armour

Forged at unknown location who knows when.
Increases physical resistances by 30%
Sucks 1 health from targets with each hit
Resistance to fire increased by 15%
Resistance to cold increased by 15%
Resistance to arcane increased by 20%

Mystic Armour of the Untouchable – armour

Body count matters. I will better let that evasive and well armoured warrior for others.
Increases physical resistances by 30%
Sucks 1 health from targets with each hit
Chance to get hit decreased by 15%
Resistance to fire increased by 15%
Resistance to cold increased by 15%
Resistance to arcane increased by 20%

Mystic Occult Armour of Carpathia – armour

Psychospiritual mysticism leads to nocturnal blackness.
Increases physical resistances by 30%
Sucks 1 health from targets with each hit
Increases all magical damages by 10%
Resistance to fire increased by 15%
Resistance to cold increased by 15%
Resistance to arcane increased by 20%

Mystic Occult Armour of Carpathia – armour

Psychospiritual mysticism leads to nocturnal blackness.
Increases physical resistances by 30%
Sucks 1 health from targets with each hit
Increases all magical damages by 10%
Resistance to fire increased by 15%
Resistance to cold increased by 15%
Resistance to arcane increased by 20%
This item is duplicated inside LotI, see the GitHub issue for more details

Prismatic Iron Armour – armour

This armour was made to kill wizards, so do not expect it to save you from deadly blades.
Increases physical resistances by 13%
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%
1 fewer movement points

Redshirt Armour – armour

Why do they all try to kill that man?
Increases physical resistances by 10%
Chance to get hit decreased by 10%
Resistance to fire increased by 10%
Resistance to cold increased by 10%
1 more movement points
New ability: absorbs (1)

Rherraent's Armour – armour

Shiny armour will only attract unwanted attention.
Increases physical resistances by 25%
1 fewer movement points
1 more movement points (requires Rherraent's Sword)
3% to arcane, blade, cold, fire, impact and pierce resistance (requires Rherraent's Helm)
3% to arcane, blade, cold, fire, impact and pierce resistance (requires Rherraent's Ring)

Runner's Leather Armour – armour

Running is always better without heavy armour.
Increases physical resistances by 10%
2 more movement points

Shadows of Deception – armour

So much energy spent on nothing. A good spend.
New ability: antimagic (35)

Shroud of Iron – armour

Those armours are not very good, but if you wear more of them at the same time...
Increases physical resistances by 26%
Damage decreased by 1
1 fewer attacks
2 fewer movement points

The Generous Armour – armour

Hey there, you are a bad fighter, wear this.
Increases physical resistances by 10%
New ability: producer
1 fewer movement points

The Noble Survivor – armour

He wishes that all the nobility could be hung with the guts of priests. That will not work on me.
Increases physical resistances by 25%
Resistance to fire increased by 35%
1 fewer movement points
New ability: leech
New ability: submerge

The Parasite – armour

They make promises of the impossible. They say they guide you to reach the impossible. They pretend you had reached the impossible. If you do not believe them, you did it wrong.
Increases physical resistances by 20%
Enemy resistances to arcane decreased by 10%
Increases all magical damages by 10%
2 fewer movement points
New ability: parasite

The Unraveller – armour

A mummy cannot be stopped. If it is tangled, it will just unravel the tangled parts.
Increases physical resistances by 10%
3 fewer movement points
New ability: resistant to slow
Adds status unslowable

Unsung Odes – armour

Your deeds of valour will not be revered forever. But their consequences will not vanish.
Increases physical resistances by 15%
Enemy resistances to fire decreased by 10%
Enemy resistances to cold decreased by 10%
Enemy resistances to arcane decreased by 10%
Increases all magical damages by 15%
Resistance to blade increased by 10%
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Unseen Writings)
4% to blade, impact and pierce resistance (requires Unspoken Words)
4% to arcane, cold and fire resistance (requires Unthought Memories)

Vanquisher's Mithral Armour – armour

Like a tempest, he landed on his enemies, gore flying everywhere. Even his armour helped him spill blood.
Increases physical resistances by 15%
Damage increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)
Resistance to impact increased by 5%
1 fewer movement points

Vinegar Bath – armour

Bathe bones in vinegar, they will soften and will bend rather than break.
Increases physical resistances by 10%
Resistance to blade decreased by 10%
Resistance to impact increased by 35%
Resistance to pierce decreased by 10%
Resistance to arcane increased by 10%
1 fewer movement points

Violent Mage's Armour – armour

As a heavyweight chessboxing champion, he adjusted his techniques to fit both of his talents.
Increases physical resistances by 13%
1 more attacks
Increases all magical damages by 10%
Resistance to blade increased by 5%
Resistance to impact increased by 5%
Resistance to pierce increased by 5%
1 fewer movement points
Damage increased by 20% for the violent beatdown attack (requires Violent Mage's Cloak)

Void – armour

Try to cut through this. There is nothing inside, my guts are in another dimension!
Sucks 1 health from targets with each hit
Enemy resistances to arcane decreased by 10%
Resistance to blade increased by 25%
Resistance to impact increased by 25%
Resistance to pierce increased by 25%

axe

Axe of Perun – axe

Perun's axe smote the wicked with thundering rage.
Damage increased by 55% (in EASY difficulty), 35% (in MEDIUM difficulty), 15% (in HARD difficulty)
25% more attacks
Sets damage type to fire
Enemy resistances to fire decreased by 10%
New weapon special: slow
Increases all magical damages by 15%
Resistance to fire increased by 20%

Barbaric Glory – axe

Abandon the order, attack them randomly when unprepared.
Increases physical resistances by 10%
Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)
Sucks 1 health from targets with each hit
Resistance to arcane increased by 10%
Sets alignment to chaotic

Bringer of Fragility – axe

How can a weapon and armour this heavy be so ineffective?!
Sucks 1 health from targets with each hit
New ability: conviction (15)
New ability: despair (10)

Deathblade Inheritance – axe

It might not hit hard, but it will bring you reinforcements.
40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks
Sets damage type to blade
New weapon special: plague (Deathblade)
Chance to get hit decreased by 5%

Executioner's Axe – axe

A good executioner kills with a single blow.
Merges attacks
Resistance to cold increased by 5%
Sets alignment to neutral

Fowleri's Chopper – axe

He broke her heart. No, wait, not heart, sanity. He broke her sanity.
Increases physical resistances by 10%
Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)
Increases all magical damages by 10%
Chance to get hit decreased by 5%
New ability: wrath
New ability: retribution
1 more movement points

Headsmasher – axe

'Let us give the orcs something they like, maybe they will let us be.' 'What do they like?' 'Smashing heads.'
Damage increased by 20%
60% more attacks
Sucks 1 (in EASY difficulty) health from targets with each hit

Iridium – axe

Mages hypothetise that there is an extremely heavy metal that its ore's weight pulls it into depths.
Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)
Damage increased by 4
Enemy resistances to blade decreased by 15%

Lake of Blood – axe

Liquids soak into the ground. To fill a lake, you have to gather liquids fast.
Damage increased by 30%
New ability: murderlust
2 more movement points

Lethal Axe – axe

Girls went chopping for revenge. One of them prepared herself quite well.
Damage increased by 45%
35% more attacks
New weapon special: marksman
Damage increased by 10% (requires Lethal Staff)

Lilith's Precious – axe

In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.
Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)
New weapon special: charge
Increases all magical damages by 20%

Morrígan's Slasher – axe

Why do these heathens believe that there can be a goddess of war?
Damage increased by 50%
Damage increased by 3
Resistance to arcane increased by 5%
New ability: murderlust

Silver Axe – axe

Good metal is better than flashy magic.
Damage increased by 35%
25% more attacks

The Grim Butcher – axe

Pigs, goats, men... is there a difference? They all taste the same.
Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)
New ability: evisceration
New ability: regenerates

Unholy Axe – axe

You, comrade with that Unholy Axe, position yourself as far from me as possible!
Damage increased by 30%
Sucks 1 health from targets with each hit
New ability: darkens
Sets alignment to chaotic

Winged Axe – axe

Each day, he fought bravely in distant lands. Every night, he enjoyed his time with his wife.
Damage increased by 20%
Resistance to arcane increased by 5%
Sets alignment to neutral
1 fewer movement points
New ability: teleport

Zealous Axe – axe

Let them try to attack us for we shall be those who strike first.
Damage increased by 45%
Resistance to blade increased by 10%
New ability: zeal aura
1 more movement points

boots

Bones of Steel – boots

A magical device with no detected magical activity.
Increases physical resistances by 10%
Resistance to impact increased by 20%
1 fewer movement points
Damage increased by 2 (requires Hydraulic Core)

Boots of Evanescence – boots

Now you see me. Now you don't.
Increases physical resistances by 5%
Resistance to arcane decreased by 10%
New ability: teleport

Boots of Fleeing – boots

I hit you and hide in the masses. You will never learn who hit you.
Increases physical resistances by 7%
New ability: penetrates

Boots of Foolish Fighters – boots

Run fast, hit hard.
Increases physical resistances by 5%
Resistance to fire increased by 5%
1 more movement points

Crushing Walk – boots

Sometimes I am not looking where I step and the casualties can be significant.
Increases physical resistances by 15%
Sets damage type to impact
1 fewer movement points

Eidolon's Boots – boots

His champion in shining armour faced evils for centuries, often together with his children. The land became prosperous.
Increases physical resistances by 10%
New ability: skirmisher
4% to cold resistance (requires Eidolon's Ring)
3% to pierce resistance (requires Eidolon's Necklace)
3% to blade resistance (requires Eidolon's Armour)
4 more hitpoints (requires Eidolon's Mask)
Damage increased by 1 (requires Eidolon's Gauntlets)
2% to arcane resistance (requires Eidolon's Coat)
New ability: wardrums (requires Eidolon's Sword)

Elusive Boots – boots

Enemies are blocking the way? Who cares?
Increases physical resistances by 2%
Chance to get hit decreased by 5%
New ability: skirmisher

Fit for Speed – boots

The best runners are too thin to fight.
Damage decreased by 70% (in EASY difficulty), 80% (in MEDIUM difficulty), 90% (in HARD difficulty)
4 more movement points

Flying Boots – boots

He could run through caves and hills like on a plain road. He could even walk on water.
Increases physical resistances by 7%
Resistance to arcane increased by 10%
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 1
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs in deep waters set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs across sands set to 1

Iced Boots – boots

When flames fall from the skies or spring from the ground, hot days are not what you should fear.
Increases physical resistances by 10%
Resistance to cold increased by 10%
1 fewer movement points
1 more movement points (requires Heart of Ice)
Damage increased by 1 (requires Chilling Touch)

Merciless Wake – boots

Why so much hurry? Go slowly, look around, contemplate, kill whatever you like...
Increases physical resistances by 5%
Damage increased by 5
2 fewer movement points

Mountain Trek – boots

'It will take us months to pass through these mountains!' 'I will wait for you on the other side.'
Increases physical resistances by 5%
Resistance to cold increased by 5%
2 more movement points
Movement costs on hills set to 1
Movement costs on mountains set to 1

Path of Perpetual Torment – boots

Cursed to fight the unholy without respite.
New weapon special: unholybane
Resistance to arcane decreased by 15%
2 fewer movement points
Sets alignment to lawful
New ability: regenerates
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 1

Search for Wisdom – boots

They look for wisdom. But that is a fool's errand, it never existed.
Increases physical resistances by 5%
Spells suck 1 health from targets with each hit
Enemy resistances to fire decreased by 10%
Increases all magical damages by 15%
1 more movement points (requires Wisdom of the Ages)
1 more movement points (requires Tracking the Lost Knowledge)

Slow Boots – boots

If you cannot outrun the knights, why do you even try?
Increases physical resistances by 10%
Resistance to pierce increased by 10%
1 fewer movement points

Slow Boots of Certainty – boots

I could have been here yesterday, but it was not worth the danger.
Increases physical resistances by 10%
Chance to get hit decreased by 10%
Resistance to pierce increased by 10%
1 fewer movement points

Steps to Perdition – boots

I agree that you are effective, but it still leads to disaster - one accident and you are dead.
Decreases physical resistances by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)
Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)
10% chance to strike a devastating blow
Enemy resistances to blade decreased by 10%
Enemy resistances to impact decreased by 10%
Enemy resistances to pierce decreased by 10%
2 more movement points

Taxes – boots

Legends speak of a man who took from the poor and gave to the rich.
Increases physical resistances by 15%
3 more movement points
New ability: tax collector

Taxes – boots

Legends speak of a man who took from the poor and gave to the rich.
Increases physical resistances by 15%
3 more movement points
New ability: tax collector
This item is duplicated inside LotI, see the GitHub issue for more details

The Pit Dweller – boots

Darkness is where he stays.
1 more movement points
Sets alignment to chaotic
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 1

The Practical Boots – boots

Your footwear dictates your mobility and protects you from environment. Avoid any sacrifices for style or comfort.
Increases physical resistances by 10%
Chance to get hit decreased by 10%
8 more hitpoints

The Southern Boots – boots

Boots are impractical in hot weather? We shall see about that!
Increases physical resistances by 10%
Resistance to fire increased by 30%
Movement costs across sands set to 1

Wanderlust – boots

See far. Go far. Know the beauty of the world.
Increases physical resistances by 5%
Increases all magical damages by 5%
2 more movement points

bow

Bow of Many Arrows – bow

There must be a thousand archers over there, but I see only one!
40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks
New weapon special: cleave
Resistance to pierce increased by 10%

Bow of Plagiarism – bow

You have learned something? Well, it will be helpful to me.
25% more attacks
Sucks 1 health from targets with each hit
New weapon special: mind raid

Bow of the Cantor – bow

Now I shall teach you how to hit the bull's eye. Stay close while I am talking.
Damage increased by 30%
New weapon special: marksman
Increases all magical damages by 10%
New ability: cantor

Coward's Bow – bow

I am using a bow because I hate being hit. I even have a bow made specially for me.
Increases physical resistances by 15%
Sucks 1 health from targets with each hit
Resistance to fire increased by 5%
Resistance to cold increased by 5%
Resistance to arcane increased by 5%

Dragonslayer – bow

He killed dragons with his legendary bow, but he was no match for saurians.
Damage increased by 35%
25% more attacks
New weapon special: misdraconia
Resistance to blade increased by 15%
Resistance to fire increased by 20%

Fine bow – bow

Precision is more important than anything else.
Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)
30% more attacks
New weapon special: focused
Resistance to cold increased by 10%

Heavy Bow – bow

Fellows, what would you say if I made a bow that shoots spears?
Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)
30% fewer attacks
New weapon special: pierce

Poisonous Bow – bow

Please stop focusing on one enemy.
Damage increased by 20%
35% more attacks
New weapon special: poison

Stormforce – bow

Is that the fabled Stormforce? I thought it was just a legend!
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
30% more attacks
New weapon special: slow
Resistance to impact increased by 5%
Resistance to arcane increased by 5%

Stormforce – bow

Is that the fabled Stormforce? I thought it was just a legend!
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
30% more attacks
New weapon special: slow
Resistance to impact increased by 5%
Resistance to arcane increased by 5%
This item is duplicated inside LotI, see the GitHub issue for more details

The Outcast – bow

Loneliness will teach you to stop relying on others. It makes you free if you pay its price.
Damage increased by 10%
20% more attacks
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%
New ability: regenerates
2 more movement points

The Predator – bow

Try not to split from the group.
Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)
New weapon special: lurk
Resistance to pierce increased by 15%
1 more movement points

The Unrepenting – bow

I have broken the sacred vow, forgotten the pledge of allegiance, lost my faith. I did what I did. I cannot change it, so why should I torment myself with it?
Damage increased by 5 (in EASY difficulty), 4 (in MEDIUM difficulty), 3 (in HARD difficulty)
40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks
New weapon special: distant attack
New weapon special: hit and run
New ability: anathema

claws

Blooddrunk Beast – claws

Drink blood, it will keep you going in this hostile environment.
Sucks 2 health from targets with each hit
Resistance to arcane increased by 10%
1 more movement points

cloak

Acantha's Cloak – cloak

She was forced to abandon politics and care about children. She indoctrinated them with evil.
New weapon special: poison
Chance to get hit decreased by 10%

Beyond the Grasp of Men – cloak

Fast, evasive and seeing further than most. No man shall catch the unreachable.
Chance to get hit decreased by 15%
1 more movement points

Blackened Cloak – cloak

Under black skies, people start losing faith that the sun will ever rise.
Resistance to fire increased by 10%
Resistance to cold increased by 10%
New ability: despair (20)

Cloak of Burning Retribution – cloak

You spat on the ground at my feet? I will set your house on fire!
Resistance to fire increased by 15%
New ability: retribution

Cloak of Koschei – cloak

Koschei made it so far on the path of immortality, yet one silly mistake happened to be fatal.
New weapon special: plague (melee attacks only)
Increases all magical damages by 20%
Resistance to blade increased by 5%
Resistance to pierce increased by 5%
Resistance to arcane decreased by 10%
New ability: absorbs (1) (requires Koschei's Journal)

Cloak of the Assassin leader – cloak

I care not if you are assassins or not, when you are around me, you will attack my way.
Decreases physical resistances by 20%
New weapon special: backstab
Chance to get hit decreased by 10%
Resistance to arcane increased by 10%
New ability: murderous presence

Cloak of the Pale Rider – cloak

Do not fear death if it is not near you.
Damage increased by 10%
Resistance to blade increased by 10%
Resistance to impact increased by 10%
Resistance to pierce increased by 20%
12 more hitpoints (requires Angel of Death's Ring)
5% to arcane, blade, cold, fire, impact and pierce resistance (requires Amulet of the Last Guide)

Eidolon's Coat – cloak

He, a being of darkness, studied the art of white mages for generations. He learned the powers of light.
Increases all magical damages by 15%
New ability: cures
4% to cold resistance (requires Eidolon's Ring)
3% to pierce resistance (requires Eidolon's Necklace)
3% to blade resistance (requires Eidolon's Armour)
4 more hitpoints (requires Eidolon's Mask)
Damage increased by 1 (requires Eidolon's Gauntlets)
New ability: absorbs (1) (requires Eidolon's Sword)

Legion Slayer – cloak

Nobody knows how he works. Nobody knows when he strikes. Nobody lives to tell how he looks.
Increases physical resistances by 5%
Resistance to fire increased by 10%
New ability: penetrates
2 more movement points (requires Hunter of Kings)

Nocturnal Cloak – cloak

You merely adopted darkness, I was molded by it.
New weapon special: backstab (melee attacks only)
Resistance to arcane decreased by 10%
New ability: lesser nightstalk
Sets alignment to chaotic

Paranoia – cloak

Every face is an enemy.
Resistance to blade increased by 10%
Resistance to arcane increased by 20%
New ability: forsaken

Pyromancer's Cloak – cloak

When his body was destroyed, he rose again from the ashes.
Enemy resistances to fire decreased by 10%
Increases all magical damages by 20%
Resistance to fire increased by 10%
5% to arcane, cold and fire resistance (requires Pyromancer's Sword)
New ability: from the ashes (requires Pyromancer's Ring)

Robes of Filth – cloak

You call my new shirt filth?! For the thirty dirty pins in the sleeves?
Increases physical resistances by 10%
New weapon special: infect (melee attacks only)
Resistance to arcane decreased by 10%
Sets alignment to chaotic

The Deadborn – cloak

Darkest legends tell of necromancers creating undead so pure that they were never tainted by life, dead from birth.
Sucks 1 health from targets with each hit
5% chance to strike a devastating blow
Enemy resistances to arcane decreased by 10%

The gloomy Cloak – cloak

Bring sadness to your enemies by showing them how slow they are.
Damage increased by 40%
Sucks 1 (in EASY difficulty) health from targets with each hit
Resistance to arcane increased by 20%
1 more movement points (requires The gloomy Ring)
1 more movement points (requires The gloomy Amulet)

The Grey Cloak – cloak

It somewhat reminds me of Gundolf the Great.
Increases physical resistances by 5%
Damage increased by 10%
Sucks 1 (in EASY difficulty) health from targets with each hit
Enemy resistances to blade decreased by 5%
Resistance to fire increased by 10%
1 more movement points

The Ragtag Misfit – cloak

All I want is your love... Yes, I know I will get no love, but I will get your gold at least.
Damage increased by 2
Resistance to cold increased by 5%
New ability: steals

The Touch of God – cloak

'I... I have been touched by god.' 'Touched by our almighty lord and saviour?' 'No, by lord Cthulhu.'
Decreases physical resistances by 20%
New ability: despair (40)
1 fewer movement points

The Touch of God – cloak

'I... I have been touched by god.' 'Touched by our almighty lord and saviour?' 'No, by lord Cthulhu.'
Decreases physical resistances by 20%
New ability: despair (40)
1 fewer movement points
This item is duplicated inside LotI, see the GitHub issue for more details

Tracking the Lost Knowledge – cloak

If it has been lost, then it must had been created before. Maybe it was never created.
Sucks 1 health from targets with each hit
Spells suck 1 (in EASY difficulty) health from targets with each hit
Enemy resistances to arcane decreased by 10%
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%
New ability: absorbs (1) (requires Wisdom of the Ages)
New weapon special (ranged attacks only): horrid (requires Search for Wisdom)

Transformed Flesh – cloak

Some barbarian civilisations could achieve great inventions without magic.
Chance to get hit in forests reduced by 5% (requires Hydraulic Core)
Chance to get hit on frozen places reduced by 5% (requires Hydraulic Core)
Chance to get hit on flat terrains reduced by 5% (requires Hydraulic Core)
Chance to get hit in caves reduced by 5% (requires Hydraulic Core)
Chance to get hit in mushroom groves reduced by 5% (requires Hydraulic Core)
Chance to get hit in villages reduced by 5% (requires Hydraulic Core)
Chance to get hit in castles reduced by 5% (requires Hydraulic Core)
Chance to get hit in shallow waters reduced by 5% (requires Hydraulic Core)
Chance to get hit in deep water reduced by 5% (requires Hydraulic Core)
Chance to get hit in swamps reduced by 5% (requires Hydraulic Core)
Chance to get hit on hills reduced by 5% (requires Hydraulic Core)
Chance to get hit on mountains reduced by 5% (requires Hydraulic Core)
Chance to get hit on sands reduced by 5% (requires Hydraulic Core)
Chance to get hit above unwalkable places reduced by 5% (requires Hydraulic Core)
Chance to get hit in forests reduced by 5% (requires Mind Assisting Element)
Chance to get hit on frozen places reduced by 5% (requires Mind Assisting Element)
Chance to get hit on flat terrains reduced by 5% (requires Mind Assisting Element)
Chance to get hit in caves reduced by 5% (requires Mind Assisting Element)
Chance to get hit in mushroom groves reduced by 5% (requires Mind Assisting Element)
Chance to get hit in villages reduced by 5% (requires Mind Assisting Element)
Chance to get hit in castles reduced by 5% (requires Mind Assisting Element)
Chance to get hit in shallow waters reduced by 5% (requires Mind Assisting Element)
Chance to get hit in deep water reduced by 5% (requires Mind Assisting Element)
Chance to get hit in swamps reduced by 5% (requires Mind Assisting Element)
Chance to get hit on hills reduced by 5% (requires Mind Assisting Element)
Chance to get hit on mountains reduced by 5% (requires Mind Assisting Element)
Chance to get hit on sands reduced by 5% (requires Mind Assisting Element)
Chance to get hit above unwalkable places reduced by 5% (requires Mind Assisting Element)

Unseen Writings – cloak

No matter how well you write, after a millenium there will be nothing of it. Though copies may survive.
Enemy resistances to fire decreased by 5%
Enemy resistances to cold decreased by 5%
Enemy resistances to arcane decreased by 5%
Increases all magical damages by 10%
Resistance to cold increased by 10%
4% to arcane, cold and fire resistance (requires Unspoken Words)
New weapon special (ranged attacks only): struggle (requires Unthought Memories)
4% to blade, impact and pierce resistance (requires Unsung Odes)

Violent Mage's Cloak – cloak

After many brawls, he decided to use his magic to improve his brawling abilities.
Increases all magical damages by 15%
Resistance to blade increased by 5%
Resistance to impact increased by 5%
Resistance to pierce increased by 5%
Damage increased by 20% for the violent beatdown attack (requires Violent Mage's Armour)

Woodland Cloak – cloak

Where is the elf wearing that green cloak? Has anybody seen him?
New ability: ambush
Chance to get hit in forests reduced by 10%
Movement costs through forests set to 1

Worshipper of Darkness – cloak

Worshipping the heralds of Light is a heavy burden people think to be pleasant to carry.
Damage decreased by 2
New ability: deathaura (8)
New ability: despair (10)

craftable as any armour

Blood Revenge – craftable as any armour

If you go spilling blood, make sure it is not your blood that would end up spilled.
Increases physical resistances by 15%
Damage increased by 35% (in EASY difficulty), 30% (in MEDIUM difficulty), 25% (in HARD difficulty)
Resistance to blade increased by 5%
Resistance to pierce increased by 5%
Resistance to arcane increased by 10%
New ability: retribution
Gems needed for crafting: 3 Obsidians, 1 Topaz, 3 Opals, 4 Pearls and 1 Diamond

Chaos – craftable as any armour

What had the creator of this in mind when he was designing?
Increases physical resistances by 20%
1 more attacks
Increases all magical damages by 10%
Movement costs on frozen lands set to 1
New ability: skirmisher
1 more movement points
Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Diamond, 4 Emeralds, 2 Sapphires and 1 Black Pearl

Defensive Stance – craftable as any armour

A good defence is the best offence.
Increases physical resistances by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)
Resistance to fire increased by 10%
Resistance to cold increased by 10%
New ability: steadfast
2 fewer movement points
Gems needed for crafting: 3 Obsidians and 2 Topazes

Deflector of Light – craftable as any armour

Drive all light away and enjoy the darkness.
Increases physical resistances by 20%
Chance to get hit decreased by 10%
New ability: darkens severely
Sets alignment to chaotic
Gems needed for crafting: 4 Obsidians, 2 Topazes, 1 Opal, 3 Diamonds, 1 Ruby and 1 Emerald

Dugi's Ward – craftable as any armour

Metal is the best, especially if it's heavy enough.
Increases physical resistances by 30%
Damage increased by 15%
1 more attacks
Increases all magical damages by 15%
Resistance to blade increased by 10%
Resistance to impact increased by 10%
Resistance to pierce increased by 10%
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%
New ability: absorbs (3)
Gems needed for crafting: 2 Obsidians, 2 Topazes, 2 Opals, 2 Pearls, 2 Diamonds, 2 Rubies, 4 Emeralds, 4 Amethysts, 4 Sapphires and 4 Black Pearls

Dying Dreams – craftable as any armour

Have you ever dreamed of defeating me? Feel your weakness and see me recovering from everything.
Increases physical resistances by 15%
1 more attacks
Sucks 1 health from targets with each hit
New ability: leech
New ability: despair (15)
Gems needed for crafting: 3 Obsidians, 2 Topazes, 2 Diamonds, 3 Rubies and 1 Emerald

Hatred – craftable as any armour

Arm yourself with hatred, your lacking skill will not matter.
Increases physical resistances by 15%
Damage increased by 8 (in EASY difficulty), 7 (in MEDIUM difficulty), 6 (in HARD difficulty)
1 more attacks
5% chance to strike a devastating blow
Increases all magical damages by 10%
Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Amethyst, 2 Sapphires and 1 Black Pearl

Intoxicator – craftable as any armour

Orcish legends talk about a poison so potent that it debilitates its victims instantly.
Increases physical resistances by 25%
Damage increased by 10%
New weapon special: poison
New weapon special: slow
New ability: immune to poison
Gems needed for crafting: 2 Obsidians, 3 Opals, 1 Pearl, 2 Diamonds and 2 Emeralds

Lightning Agility – craftable as any armour

That speed... Nothing can hit him.
Chance to get hit decreased by 10%
1 more movement points
Gems needed for crafting: 1 Obsidian, 3 Topazes, 3 Opals and 1 Pearl

Mastodon – craftable as any armour

You will need a lot of hits to strike down a mastodon.
Increases physical resistances by 20%
Damage increased by 2
8 more hitpoints
6 more hitpoints per level
Gems needed for crafting: 2 Obsidians, 1 Opal and 3 Pearls

Murderlust – craftable as any armour

Killing makes you stronger, why should you stop doing it?
Increases physical resistances by 20%
Resistance to cold increased by 5%
New ability: murderlust
New ability: penetrates
Gems needed for crafting: 2 Topazes, 3 Pearls, 1 Diamond, 1 Ruby and 2 Emeralds

Nighwalker – craftable as any armour

Black and transparent
Increases physical resistances by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%
New ability: lesser nightstalk
1 more movement points
Gems needed for crafting: 3 Obsidians and 1 Opal

Perfection – craftable as any armour

I am from a perfect breed. Orcs are so low-born, they must be exterminated.
Increases physical resistances by 15%
New weapon special: misorcia
Increases all magical damages by 15%
Resistance to blade increased by 20%
Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Opal, 1 Diamond and 2 Rubies

Prayer – craftable as any armour

'I feel sick, can you help me?' 'No, but I shall pray for you.'
Increases physical resistances by 15%
Resistance to arcane increased by 15%
New ability: regenerates
New ability: cures
Gems needed for crafting: 2 Topazes, 1 Opal, 3 Pearls, 3 Diamonds and 2 Rubies

Purity – craftable as any armour

Glory of the pure led the nocturnal creatures away.
Increases physical resistances by 15%
Resistance to arcane increased by 15%
New ability: improved illumination
Sets alignment to lawful
Gems needed for crafting: 4 Topazes, 2 Diamonds and 1 Amethyst

Quintessence – craftable as any armour

'All is made of four elements.' 'Master, four is not a pretty number. Why not five?' 'Very well, I was testing you. There is a fifth element.'
Increases physical resistances by 15%
Spells suck 1 health from targets with each hit
Enemy resistances to fire decreased by 10%
Enemy resistances to cold decreased by 10%
Enemy resistances to arcane decreased by 10%
Increases all magical damages by 20%
New ability: regenerates (requires The Essence of Magic)
Gems needed for crafting: 1 Topaz, 3 Opals, 1 Ruby, 2 Emeralds and 1 Amethyst

Scourge of All Living – craftable as any armour

Stories talk about a disease that comes out of nowhere and no one can survive.
Increases physical resistances by 5%
Resistance to impact increased by 20%
Resistance to fire increased by 20%
Resistance to arcane increased by 30%
New ability: cancer
New ability: despair (20)
Gems needed for crafting: 3 Obsidians, 1 Opal, 1 Pearl, 1 Diamond and 1 Emerald

Sorcery – craftable as any armour

'You shall never question my power!' 'Only because of that cheap decorated armour of yours?'
Increases physical resistances by 10%
Increases all magical damages by 20%
Resistance to fire increased by 20%
Resistance to cold increased by 10%
Gems needed for crafting: 1 Obsidian, 1 Opal and 2 Pearls

Spell Devourer – craftable as any armour

When the mighty wizard saw soldiers wearing armour protecting from his magic, he summoned undead to fight them.
Increases physical resistances by 20%
Resistance to fire increased by 10%
Resistance to cold increased by 15%
Resistance to arcane increased by 15%
Gems needed for crafting: 2 Obsidians, 3 Pearls, 3 Diamonds and 2 Rubies

Spiritual Presence – craftable as any armour

Run through hills, swamps and sand as if you had no body limiting you.
Increases all magical damages by 15%
Resistance to blade increased by 15%
Resistance to impact increased by 15%
Resistance to pierce increased by 15%
Resistance to cold increased by 40%
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 1
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs on coastal reefs set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs across sands set to 1
Gems needed for crafting: 2 Topazes, 1 Opal, 1 Diamond, 3 Emeralds, 2 Amethysts and 1 Sapphire

Strength – craftable as any armour

Why does nobody want to play handwrestling with me?
Increases physical resistances by 5%
Resistance to impact increased by 10%
Gems needed for crafting: 1 Obsidian, 3 Topazes and 2 Opals

The Art of War – craftable as any armour

If you know the enemy and you know yourself, you need not fear the outcome of a thousand battles.
Increases physical resistances by 25%
Damage increased by 3
New ability: damage aura (25)
Gems needed for crafting: 2 Obsidians, 2 Topazes, 1 Opal, 1 Pearl, 3 Emeralds and 3 Sapphires

The Godless – craftable as any armour

Do not justify your actions with the name of a man made deity.
Increases physical resistances by 35%
Resistance to fire increased by 25%
Resistance to arcane increased by 30%
Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 1 Ruby and 1 Emerald

The Shiverbringer – craftable as any armour

His presence brought shivers of fear to everyone who defied him. He was defeated by the insane.
Increases physical resistances by 20%
Enemy resistances to cold decreased by 15%
Resistance to arcane increased by 10%
New ability: regenerates
New ability: despair (20)
Gems needed for crafting: 2 Obsidians, 1 Opal, 2 Diamonds, 2 Rubies, 1 Emerald and 1 Amethyst

Unimpalability – craftable as any armour

The executioner tried to impale him on a stick. It was his last mistake.
Increases physical resistances by 15%
Increases all magical damages by 10%
Resistance to blade increased by 15%
Resistance to pierce increased by 40%
New ability: frail tide (15)
Gems needed for crafting: 3 Opals and 1 Pearl

Warheart – craftable as any armour

This will please my war loving heart.
Increases physical resistances by 25%
1 more attacks
5% chance to strike a devastating blow
Resistance to blade increased by 10%
Resistance to fire increased by 10%
New ability: damage aura (10)
Gems needed for crafting: 2 Obsidians, 1 Opal, 1 Diamond, 2 Rubies and 1 Amethyst

craftable as any weapon

Anger – craftable as any weapon

If we were not born to rage, why would we have the ability to rage then?
Damage increased by 30%
30% more attacks
New weapon special: anger
Resistance to fire increased by 10%
Resistance to arcane increased by 10%
Gems needed for crafting: 2 Obsidians, 1 Opal, 3 Rubies and 1 Emerald

Dominion – craftable as any weapon

Obey.
Damage increased by 40% (in EASY difficulty), 20% (in MEDIUM difficulty), 0% (in HARD difficulty)
New weapon special: mind raid
Increases all magical damages by 10%
Resistance to fire increased by 15%
Resistance to cold increased by 15%
Resistance to arcane increased by 15%
Gems needed for crafting: 1 Obsidian, 2 Opals, 1 Pearl, 2 Emeralds and 1 Amethyst

Dugi's Wrath – craftable as any weapon

The probability that somebody will get this is quite low, maybe some of my assumptions were wrong.
Increases physical resistances by 15%
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
30% more attacks
Spells suck 2 health from targets with each hit
15% chance to strike a devastating blow
New weapon special: leech
New weapon special: berserk
New weapon special: charge
Chance to get hit decreased by 10%
New ability: radiating insanity
New ability: warlord's rule
New ability: wrath
Gems needed for crafting: 3 Obsidians, 3 Topazes, 3 Opals, 3 Pearls, 3 Diamonds, 10 Rubies, 10 Emeralds, 10 Amethysts, 10 Sapphires and 10 Black Pearls

Equality – craftable as any weapon

Even the weak can kill with this one.
Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)
20% more attacks
Increases all magical damages by 15%
Gems needed for crafting: 3 Topazes and 2 Opals

Forestburner – craftable as any weapon

Sarah always preferred money over pristine nature.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
New weapon special: misdryadia
Increases all magical damages by 15%
Resistance to blade increased by 15%
Resistance to pierce increased by 15%
New attack: fireball (13 - 4, fire)
Gems needed for crafting: 1 Obsidian, 1 Opal, 4 Rubies and 1 Amethyst

Gloombringer – craftable as any weapon

One side wins, the other side loses. Both sides' widows weep.
Damage increased by 80% (in EASY difficulty), 50% (in MEDIUM difficulty), 20% (in HARD difficulty)
30% more attacks
New weapon special: poison
Chance to get hit decreased by 10%
Resistance to pierce increased by 10%
Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Ruby, 4 Emeralds and 1 Amethyst

Guerrilla – craftable as any weapon

Fight when you choose to fight, hide when you are hunted.
Damage increased by 2
New weapon special: hit and run
New ability: concealment
2 more movement points
Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 2 Emeralds and 1 Sapphire

Inferno – craftable as any weapon

Infernal flames will devour those who are struck with the ruby-clad weapon.
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
Sets damage type to fire
New weapon special: incinerate
Increases all magical damages by 10%
Resistance to fire increased by 20%
Gems needed for crafting: 1 Obsidian, 1 Opal, 3 Rubies and 2 Emeralds

Konrad's Might – craftable as any weapon

No sword or shield can protect from my wrath.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
Damage increased by 2
New weapon special: marksman
Gems needed for crafting: 3 Obsidians and 1 Topaz

Malice – craftable as any weapon

Dishonest combat is usually stronger.
Damage increased by 25%
Damage increased by 4
Sucks 1 health from targets with each hit
New weapon special: backstab
Chance to get hit decreased by 5%
Gems needed for crafting: 2 Topazes, 1 Pearl and 1 Diamond

Marie Byrd – craftable as any weapon

He set foot into the Land of Always Winter and named it after his wife.
Damage increased by 60% (in EASY difficulty), 55% (in MEDIUM difficulty), 30% (in HARD difficulty)
Sets damage type to cold
New weapon special: slow
Resistance to cold increased by 40%
1 more movement points
Movement costs on frozen lands set to 1
Gems needed for crafting: 1 Obsidian, 1 Pearl, 1 Diamond, 1 Emerald and 4 Sapphires

Marrowrend – craftable as any weapon

Let your anger penetrate into the depths of your bones.
Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)
Damage increased by 2
30% more attacks
Sets damage type to impact
Sucks 1 health from targets with each hit
Enemy resistances to impact decreased by 20%
New weapon special: anger
Gems needed for crafting: 1 Opal, 1 Pearl, 3 Rubies and 1 Black Pearl

Misanthropia – craftable as any weapon

I have seen pillagers torturing children for fun. The worst of monsters are humans. They must be smitten.
Damage increased by 30%
25% more attacks
Enemy resistances to cold decreased by 20%
New weapon special: misanthropia
New weapon special: misnania
Increases all magical damages by 20%
Resistance to arcane increased by 15%
Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Diamonds and 1 Emerald

Scaryface – craftable as any weapon

Behold my countenance and tremble!
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
Damage increased by 3
20% more attacks
New weapon special: horrid
Resistance to fire decreased by 10%
Resistance to cold increased by 40%
Gems needed for crafting: 1 Obsidian, 1 Opal, 1 Amethyst and 1 Sapphire

Soul Eclipse – craftable as any weapon

Hide your soul and gifts of undeath await you.
Damage increased by 4 (in EASY difficulty), 1 (in MEDIUM difficulty), -4 (in HARD difficulty)
New weapon special: drain
Resistance to blade increased by 5%
Resistance to pierce increased by 5%
Resistance to arcane decreased by 10%
Unlife (immunity to poison, plague and drain)
Gems needed for crafting: 3 Obsidians, 2 Topazes, 3 Diamonds, 1 Emerald and 2 Amethysts

Soul Hunter – craftable as any weapon

Noble cannibals do not eat corpses, they eat souls.
Damage increased by 40%
Damage increased by 1
Resistance to fire increased by 10%
Resistance to cold increased by 10%
New ability: murderlust
Gems needed for crafting: 2 Obsidians, 1 Topaz, 3 Opals and 2 Pearls

Soul Render – craftable as any weapon

Sticks and stones will break his bones, but this will destroy even his soul.
Damage increased by 70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)
30% more attacks
10% chance to strike a devastating blow
New weapon special: leech
Increases all magical damages by 30%
Resistance to arcane increased by 20%
Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds, 1 Amethyst, 2 Sapphires and 1 Black Pearl

The End of All that Is – craftable as any weapon

From the victim's point of view, there was no death at all.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
20% more attacks
New weapon special: soul annihilation
1 more movement points
Gems needed for crafting: 2 Topazes, 1 Opal, 1 Pearl, 3 Diamonds, 1 Ruby, 2 Emeralds and 1 Amethyst

The Essence of Magic – craftable as any weapon

Fire, earth, air and water. And then there is magic.
Damage increased by 20%
Sets damage type to arcane
Increases all magical damages by 35%
5% to arcane, blade, cold, fire, impact and pierce resistance (requires Quintessence)
Gems needed for crafting: 1 Topaz, 1 Pearl, 1 Diamond and 1 Ruby

The Lesser Lich – craftable as any weapon

Let this skeleton be my lieutenant. They will not notice any difference.
Damage increased by 25% (in EASY difficulty), 20% (in MEDIUM difficulty), 15% (in HARD difficulty)
30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks
Sets damage type to arcane
Sucks 2 health from targets with each hit
New weapon special: plague (Soulless)
Resistance to blade increased by 5%
Resistance to pierce increased by 10%
Resistance to cold increased by 10%
Gems needed for crafting: 3 Obsidians, 1 Topaz, 1 Pearl, 1 Emerald, 1 Amethyst, 2 Sapphires and 1 Black Pearl

Thundering Revenge – craftable as any weapon

I call this new weapon of mine.. bazooka!
Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)
Sets damage type to lightning
New weapon special: explosive
New ability: retribution
Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds and 1 Sapphire

Widowmaker, Widowermaker – craftable as any weapon

The number of widows will rise after this battle.
Damage decreased by 10%
New weapon special: charge
Increases all magical damages by 10%
Resistance to fire increased by 5%
Gems needed for crafting: 1 Topaz, 1 Opal, 2 Pearls and 1 Diamond

Wretched Defiler – craftable as any weapon

Minimise your casualties, even at the cost of defiling corpses.
Damage increased by 25%
New weapon special: plague (Soulless)
Increases all magical damages by 10%
Resistance to arcane increased by 25%
Gems needed for crafting: 2 Topazes, 2 Opals and 1 Pearl

dagger

Chaosbringer – dagger

Do you like order? Shame that I do not.
40% more attacks
Sucks 1 (in EASY difficulty) health from targets with each hit
New weapon special: misanthropia
New weapon special: misnania
New weapon special: misdryadia

Dagger of Craving – dagger

Does this make you feel some sort of... bloodlust?
Damage increased by 20%
Resistance to arcane decreased by 10%
New ability: aura of hunger

Dagger of Shielding – dagger

He survived a thousand knife fights. Not because of his bravery.
Increases physical resistances by 10%
Damage increased by 20%
New weapon special: poison
Chance to get hit decreased by 10%

Dagger of Sicarii – dagger

An oppressed nation will find a way to have its revenge.
Damage increased by 50% (in EASY difficulty), 20% (in MEDIUM difficulty), -10% (in HARD difficulty)
25% more attacks
Spells suck 1 health from targets with each hit
New weapon special: poison
New weapon special: uber backstab
Increases all magical damages by 10%
New ability: darkens
New ability: nightstalk

Dagger of Surprises – dagger

One stab to rule them all.
25% more attacks
Merges attacks
New weapon special: backstab
Resistance to cold increased by 10%

Exterminator's Dagger – dagger

Slay the tyrant. Put an end to his wicked rule.
Damage increased by 20%
Sucks 1 health from targets with each hit
Increases all magical damages by 15%
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Exterminator's Scythe)
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Exterminator's Knives)
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Exterminator's Ring)

Exterminator's Dagger – dagger

Slay the tyrant. Put an end to his wicked rule.
Damage increased by 20%
Sucks 1 health from targets with each hit
Increases all magical damages by 15%
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Exterminator's Scythe)
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Exterminator's Knives)
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Exterminator's Ring)
This item is duplicated inside LotI, see the GitHub issue for more details

Nightstalker – dagger

That looming darkness is a herald of his arrival. Somebody will die very soon.
New weapon special: greater backstab
New ability: darkens
New ability: nightstalk

Souldrainer – dagger

To kill or to preserve oneself? One has to consider the situation.
Resistance to arcane increased by 20%
New bonus attack: drain (30% damage and 100% attacks of the base attack, melee)
New weapon special for the drain attack: drain

Straight out of Nowhere – dagger

Expect the unexpected. Diabolus ex machina.
Damage increased by 20%
Merges attacks
New weapon special: poison

Survival of the Cowardliest – dagger

Revered men once went to war. Revered men now lay in red mud.
New weapon special: greater backstab
New ability: cowardice

The Psychotic's Dagger – dagger

I will kill you! Kill! Kill! Hahahahahahaha, aaahahahahahahaaa! Hahahaaa!
30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks
New weapon special: poison
New bonus attack: fury (100% damage and 75% attacks of the base attack, melee)
New weapon special for the fury attack: lesser berserk (5)

Titan's Bane – dagger

My blows may cause mere scratches on your skin, but it can be enough for you to die.
Damage increased by 20%
Sets damage type to arcane
20% chance to strike a devastating blow

Traces of Blood – dagger

That assassin is hard to find, but his bloody trace can be followed. Shame that it costs so many lives.
Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)
Sucks 1 (in EASY difficulty) health from targets with each hit
New weapon special: mayhem

gauntlets

Brawler's Triumph – gauntlets

It protects well... but not as much from punches.
Increases physical resistances by 5%
Resistance to blade increased by 10%
Resistance to impact increased by 5%
Resistance to pierce increased by 10%

Chilling Touch – gauntlets

Unnatural clouds of dust can come and cover the sun. No heat will come and summer crops will be touched by chill.
Increases physical resistances by 10%
Damage decreased by 3
Resistance to fire increased by 10%
Resistance to cold increased by 15%
New ability: freezing aura (requires Heart of Ice)
Damage increased by 1 (requires Iced Boots)

Dark Gloves of Destruction – gauntlets

Surviving warriors have learned that healing while fighting is necessary for survival.
Increases physical resistances by 5%
Sucks 1 health from targets with each hit
Resistance to arcane increased by 15%
Damage increased by 1 (requires Dark Sword of Destruction)
Damage increased by 1 (requires Dark Helm of Destruction)

Draingloves – gauntlets

You hit, you heal. I hit, you heal. But can you heal enough?
Increases physical resistances by 5%
Sucks 1 health from targets with each hit
Spells suck 1 health from targets with each hit
Increases all magical damages by 5%
New ability: absorbs (1)

Eidolon's Gauntlets – gauntlets

He hired white mages to imbue a glorious warrior with their power. The warrior thought this power came from a god.
Increases physical resistances by 5%
Resistance to arcane increased by 20%
1 more movement points
4% to cold resistance (requires Eidolon's Ring)
3% to pierce resistance (requires Eidolon's Necklace)
3% to blade resistance (requires Eidolon's Armour)
4 more hitpoints (requires Eidolon's Mask)
Damage increased by 1 (requires Eidolon's Boots)
2% to arcane resistance (requires Eidolon's Coat)
New ability: steals (requires Eidolon's Sword)

Fiery Blood – gauntlets

Red is the fire. Red is the blood. I am not sure which of them is pouring.
Increases physical resistances by 5%
1 more attacks
Sets damage type to fire
Resistance to fire increased by 10%

Grim Trigger – gauntlets

If someone throws stones at you, make an example out of him and no one will ever dare again.
Increases physical resistances by 10%
New ability: triggerable

Hands of Sorrow – gauntlets

He grew up as a mercenary bound to obey any command. Remorse led him to distant corners where he died, miserable and alone.
Increases physical resistances by 5%
5% chance to strike a devastating blow
Movement costs on frozen lands set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 1
New ability: despair (5)

Heavy Gauntlets – gauntlets

How the hell do you fight with this?
Increases physical resistances by 15%
Resistance to impact increased by 10%
Resistance to fire increased by 10%

Heavy Gauntlets of Virility – gauntlets

It protects you well, but are you sure that you can lift a weapon with that?
Increases physical resistances by 15%
Resistance to impact increased by 10%
Resistance to fire increased by 10%
4 more hitpoints per level

Hellslash – gauntlets

Careful about him, you will get hurt even if he is not attacking you.
Increases physical resistances by 5%
New weapon special: cleave (melee attacks only)
Resistance to fire increased by 10%
Resistance to arcane increased by 5%

Mighty Gauntlets – gauntlets

Like any other visitor, he put his sword on a rack outside. His mighty fists were deadly enough.
Increases physical resistances by 5%
Resistance to impact increased by 5%
Resistance to cold increased by 10%

Quick Gauntlets – gauntlets

Quick hands are the best defence.
Increases physical resistances by 5%
1 more attacks
Increases all magical damages by 5%

Rationality – gauntlets

Magic is just very well made quackery.
Increases physical resistances by 5%
Sets damage type to blade
Resistance to arcane increased by 15%

Soul Thrash – gauntlets

'My life is in ruins, if I die, I cannot lose anything.' Then he saw this item.
Increases physical resistances by 15%
Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)
New weapon special: soul thrash
New ability: wrath

Stormgrip – gauntlets

You are an evil overlord, armoured and shielded against everything? I will slay you anyway.
Increases physical resistances by 5%
Sets damage type to lightning
5% chance to strike a devastating blow

The Touch of Death – gauntlets

There is no touch of death. But you can take your time to aim at the windpipe from the correct angle...
Increases physical resistances by 5%
Damage increased by 20 (in EASY difficulty), 18 (in MEDIUM difficulty), 16 (in HARD difficulty)
4 fewer attacks

Unspoken Words – gauntlets

No matter how wise you are, your words once shall be forgotten. But meaning may remain.
Increases physical resistances by 5%
Enemy resistances to fire decreased by 5%
Enemy resistances to cold decreased by 5%
Enemy resistances to arcane decreased by 5%
Increases all magical damages by 10%
Resistance to arcane increased by 10%
4% to blade, impact and pierce resistance (requires Unseen Writings)
4% to arcane, cold and fire resistance (requires Unthought Memories)
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Unsung Odes)

gem

Amethyst – gem

These purple precious stones always attracted people for their massive magical power. However, its use as decoration by those without any knowledge of magic is widespread.

Black Pearl – gem

Black pearls are legendarily rare and powerful items, investigated because of its powers reaching beyond the borders of standard magic.

Diamond – gem

This colourless precious stone is known to be the hardest mineral, but it is too fragile to be used in weapons or armour as a hard material. However, it very useful due to its magical properties.

Emerald – gem

Diamonds tainted with copper salts are coloured green and possess huge magical power. However, it is uneasy to extract it.

Obsidian – gem

Although this gem looks interesting in appearance, its magical power is limited. However, in combination with other gems, it can find some use.

Opal – gem

This is the least rare of precious gems, but it can be still used to craft useful items.

Pearl – gem

This is one of the few kinds of precious gems that are grown, and not created by volcanic or tectonic processes. It has a wide use in decorating things or granting them magical properties.

Ruby – gem

This is a diamond containing other minerals, that make its colour bright red. Its magical power is strong, and it can be used to create powerful magical things.

Sapphire – gem

This incredibly rare colour variation is highly sought after for its incredible magical power.

Topaz – gem

Although this gem looks interesting in appearance, its magical power is not really remarkable, but its importance for magical gem combination is not to be neglected.

gold

100 gold – gold

Why conquer when you can buy?
100 gold

200 gold – gold

Money will not buy you anything. It is you who has to buy it for money.
200 gold

50 gold – gold

Money is more powerful than magic.
50 gold

helm

Apricity – helm

In winter, the burning sun is actually enjoyable.
Increases physical resistances by 10%
Resistance to cold increased by 20%
1 more movement points

Crown of the King – helm

The masses obeyed the one who had the crown. Whoever it was.
Increases physical resistances by 5%
Increases all magical damages by 15%
New ability: cantor (requires Ring of the King)
1 more attacks (requires Armour of the King)
1 more movement points (requires Sceptre of the King)

Cunctator's Helmet – helm

If you command Cunctator to attack immediately, he will not obey.
Increases physical resistances by 25%
Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)
New ability: despair (15)
New ability: careful (10) (requires Cunctator's Sword)
10% to blade, impact and pierce resistance (requires Cunctator's Armour)

Dark Helm of Destruction – helm

Deadly warriors wear even offensive armour.
Increases physical resistances by 5%
1 more attacks
Damage increased by 1 (requires Dark Sword of Destruction)
Damage increased by 1 (requires Dark Gloves of Destruction)

Diadem of the Dark Headmaster – helm

He presides. He protects. He teaches. He attacks.
Increases physical resistances by 10%
Spells suck 1 health from targets with each hit
Enemy resistances to cold decreased by 10%
Enemy resistances to arcane decreased by 10%

Eidolon's Mask – helm

His experience showed him that if dead are all around, people need a champion. Otherwise they fall without resistance.
Increases physical resistances by 5%
Chance to get hit decreased by 10%
4% to cold resistance (requires Eidolon's Ring)
3% to pierce resistance (requires Eidolon's Necklace)
3% to blade resistance (requires Eidolon's Armour)
Damage increased by 1 (requires Eidolon's Gauntlets)
2% to arcane resistance (requires Eidolon's Coat)
New ability: mockery (requires Eidolon's Sword)

False Paradise – helm

Their society was almost utopian. They grew lazy and weak and became an easy prey for invaders.
Increases physical resistances by 20%
New ability: regenerates (24)
3 (in EASY difficulty), 4 (in MEDIUM difficulty), 5 (in HARD difficulty) fewer movement points

Helmet of Paladins – helm

Let the light show you the way into the darkness that you can enlighten.
Increases physical resistances by 10%
New ability: illuminates

Irongut Helmet – helm

'Are those berries edible?' 'Who cares?'
Increases physical resistances by 5%
Resistance to fire increased by 5%
Resistance to cold increased by 5%
New ability: immune to poison

King Salmon's Crown – helm

What? The king has a known name? Now I can no longer call him what I want...
Increases physical resistances by 10%
Resistance to fire increased by 10%
Resistance to cold increased by 30%
Resistance to arcane increased by 10%

Man with a Vision – helm

His vision has the potential to bring sorrow and eternal tears to some
Increases physical resistances by 10%
Damage increased by 10%

Mask of Famine – helm

His hunger... it feeds on everyone nearby!
Increases physical resistances by 2%
Resistance to blade increased by 5%
Resistance to cold increased by 5%
New ability: leech

Mask of Insanity – helm

Insanity allows doing things that could not be done otherwise, but at a great cost.
Increases physical resistances by 5%
New weapon special: lesser berserk (2) (melee attacks only)
Chance to get hit decreased by 15%
Resistance to arcane increased by 10%

Mask of the Demiurge – helm

Souls and magic are crafted into a world that obeys strict laws.
Increases physical resistances by 10%
Resistance to arcane increased by 10%
New ability: antimagic (20)

Mental Sheath – helm

You can never touch my spirit, you can never catch my soul.
Increases physical resistances by 5%
Resistance to arcane increased by 20%
New ability: absorbs (1)

Mind Assisting Element – helm

This soulless clockwork wonder seems to somehow have a mind of its own.
Chance to get hit decreased by 15%

Misery's Crown – helm

Do not bring your misery down on me.
Decreases physical resistances by 5%
New ability: conviction (15)
New ability: leech

Rherraent's Helm – helm

Look at your foes face to face, defeat your foes mace to face.
Increases physical resistances by 10%
Resistance to impact increased by 5%
1 more movement points (requires Rherraent's Sword)
12 more hitpoints (requires Rherraent's Armour)
12 more hitpoints (requires Rherraent's Ring)

Royal Diadem – helm

Even a fake king can lead soldiers into victory.
Increases physical resistances by 5%
Increases all magical damages by 10%
New ability: royalty

Shako – helm

Nobody would wear this helmet if it was not for its magic.
Increases physical resistances by 5%
Enemy resistances to fire decreased by 10%
Increases all magical damages by 20%

Static Float – helm

This one will be destroyed only at the end of times.
Increases physical resistances by 5%
New ability: submerge

Steel Helmet – helm

'What is this thing good for?' 'Nothing special.'
Increases physical resistances by 5%
Resistance to blade increased by 5%
Resistance to impact increased by 5%
Resistance to pierce increased by 5%

The Jester – helm

We needed better entertainment. They're in flames now.
Increases physical resistances by 2%
Enemy resistances to fire decreased by 10%
New weapon special: incinerate
Resistance to fire increased by 10%

The Sick Face – helm

He looks sick. Killing him will be easy, just try not to catch whatever he has.
Increases physical resistances by 15%
New weapon special: poison (melee attacks only)
New ability: radiation
New ability: dark aura
16 fewer hitpoints

Virtual Void – helm

The pure shall be overridden.
Increases physical resistances by 10%
Damage increased by 4
Sets damage type to cold
Resistance to cold increased by 10%

Visions of Cruelty – helm

There is cruelty. As far as I can see, cruelty is everywhere.
Increases physical resistances by 10%
Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)

What no man should know – helm

I saw a man, frozen solid in a midsummer day. He had this pretty helmet, let me try it on...
Increases physical resistances by 5%
Resistance to impact increased by 20%
Resistance to fire increased by 20%
Resistance to cold increased by 10%
Resistance to arcane increased by 20%
New ability: frostbite
New ability: regenerates

Wisdom of the Ages – helm

There is no ancient wisdom. Knowledge must be created in present.
Increases physical resistances by 5%
Sucks 1 (in EASY difficulty) health from targets with each hit
Spells suck 1 health from targets with each hit
Enemy resistances to cold decreased by 10%
1 more attacks (requires Search for Wisdom)
Damage increased by 2 (requires Tracking the Lost Knowledge)

knife

Blade Juggler – knife

He threw a dozen knives into the air, catching and throwing them one by one.
Damage decreased by 25%
100% (in EASY difficulty), 85% (in MEDIUM difficulty), 70% (in HARD difficulty) more attacks
Sets damage type to cold
Chance to get hit decreased by 5%
Resistance to blade increased by 5%

Exterminator's Knives – knife

It may be hard to get close enough.
Damage increased by 40%
Sets damage type to cold
Damage increased by 1 (ranged attacks only) (requires Exterminator's Scythe)
16 more hitpoints (requires Exterminator's Dagger)
1 more attacks (requires Exterminator's Ring)

Exterminator's Knives – knife

It may be hard to get close enough.
Damage increased by 40%
Sets damage type to cold
Damage increased by 1 (ranged attacks only) (requires Exterminator's Scythe)
16 more hitpoints (requires Exterminator's Dagger)
1 more attacks (requires Exterminator's Ring)
This item is duplicated inside LotI, see the GitHub issue for more details

Glowing Flight – knife

The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.
Damage increased by 40%
40% more attacks
Sets damage type to arcane
Resistance to arcane increased by 10%

Glowing Flight – knife

The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.
Damage increased by 40%
40% more attacks
Sets damage type to arcane
Resistance to arcane increased by 10%
This item is duplicated inside LotI, see the GitHub issue for more details

Rigor Mortis – knife

Freeze! I need to aim!
Damage increased by 4 (in EASY difficulty), 3 (in MEDIUM difficulty), 2 (in HARD difficulty)
15% more attacks
New weapon special: focused

Shredder – knife

Doing gruesome things to your enemies will enhance their fear and make them weak.
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
20% more attacks
New weapon special: horrid
Resistance to fire increased by 5%

Soul Drinker – knife

The wounded assassin hid in the shadows. Only thrown knives could be seen. Then, he returned healthy.
Damage decreased by 20%
80% (in EASY difficulty), 65% (in MEDIUM difficulty), 50% (in HARD difficulty) more attacks
Sucks 1 health from targets with each hit
Resistance to cold increased by 15%

Spectral Jet – knife

When you die, you should not expect your soul to go where you think it belongs.
Damage decreased by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)
New weapon special: plague (Ghost)

Spineripper – knife

Look at that exposed back.
25% more attacks
New weapon special: poison
New weapon special: backstab
New weapon special: mayhem

The Crusher – knife

I will send my assassins to slay the lich. You will gear them properly.
Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)
Sets damage type to impact

The Shrapnel Knife – knife

I can hit all four of you with a single knife, hehe.
Damage increased by 45% (in EASY difficulty), 35% (in MEDIUM difficulty), 25% (in HARD difficulty)
Resistance to fire increased by 15%
New bonus attack: shrapnel (100% damage and 100% attacks of the base attack, ranged)
New weapon special for the shrapnel attack: cone
1 more movement points

The Vile Knife – knife

Wounds heal, poison remains.
Damage increased by 25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty)
40% more attacks
Sets damage type to cold
New weapon special: poison
New weapon special: greater backstab

limited

Al-Fuṣūl wa al-ghāyāt – limited

They would not have accepted a spoken lie, but whips were raised to strike them, traditions were brought to them.
10% to arcane resistance (requires Theophrastus Redivivus)
New ability: frail tide (10) (requires Treatise of the Three Impostors)

Blue orb of dragonflame – limited

'Have you ever seen something like this?' 'No, I will never see anything like this.'
2 more attacks
Sets damage type to fire
Resistance to fire increased by 30%

Book of Courage – limited

Daniel was looking for this book. But it was in a dark corner.
Unit becomes fearless

Book of Fireballs – limited

Burn, incinerate, scorch, see your foes turn to ash.
New advancements: Casting fireballs, from basic casting to explosive damages

Book of Herbal Tinctures and Malignancies – limited

Like real cures are not needed to get payment for healing, real poison is not needed to harm.
New advancements: Poisons and cures

Book of Magical Swordplay – limited

It is not strength or motivation that makes a great warrior. It is the skill.
New advancements: Fencing techniques, offensive and also defensive

Glitch Item – limited

Everything can fail. Regardless of the amount of polishing done.
8 more hitpoints

Guide to Lycanthropy – limited

Search your memories and find the monster you are.
New advancements: Abilities that allow a transformation into powerful animal forms

Heart of Darkness – limited

Find your dark subconscience and embrace it.
New advancements: Various wicked spells

How to be an Overlord – limited

Attack! Attack! Attack!
New advancements: Leadership-like abilities

Koschei's Journal – limited

The princess asked him where his soul was hidden. The prince found it.
New advancements: Powerful improvements to spells

Orb of Demonic Wrath – limited

Live for the spite, serve the rage, love the hate, drink the anger, embrace the loathing, pet the resentment, enjoy the scorning, cuddle the abhorrence, kiss all the foul.
New ability: wrath

Raijer's Bloody Field – limited

Those who are the first of their kinds are often the mightiest of them.
New advancements: Techniques of extracting the victim's soul and using it for own profit

Serendipity – limited

'Some inventions come out of nowhere.' - Kevla the Saviour
New advancements: You never know what will be learned from here

The Doctrine of Vindictiveness – limited

If they attack you, make sure they will not dare or will not exist to attack again.
New advancements: A distinctively vindictive view on combat

The Fencer's Study – limited

Do you think fencing takes a lot of time to learn? Just buy this for 20 gold and see how easy it is!
New advancements: Quick mastery of fencing

The Infidel – limited

Fidel is dead. Hail the Infidel.
Sets alignment to neutral

Theophrastus Redivivus – limited

Difficile est negave Deos, si inconcione quaratur, sed in familliarium, sermone, en consessur facilitimum...
10% to arcane resistance (requires Treatise of the Three Impostors)
New ability: regenerates slightly (requires Al-Fuṣūl wa al-ghāyāt)

Tome of Bards – limited

Stand up and fight Stand up and see the sky turn bright
New advancements: Techniques of inspiring allies to deal more damage

Tome of Bards, Volume II – limited

Shining and so glorious The bloodline of true warriors
New advancements: Techniques of inspiring allies to fight better and annoying enemies

Tome of Liches – limited

Are you fed up of mortality?
New advancements: Teachings of the dark arts of necromancy

Tome of Liches – limited

Are you fed up of mortality?
New advancements: Teachings of the dark arts of necromancy
This item is duplicated inside LotI, see the GitHub issue for more details

Treatise of the Three Impostors – limited

However important it may be for all men to know the Truth, very few, nevertheless, are acquainted with it...
10% to arcane resistance (requires Theophrastus Redivivus)
New ability: exile (requires Al-Fuṣūl wa al-ghāyāt)

Wrathful Combat Techniques – limited

Let the anger flow through your veins.
New advancements: Techniques of using anger in battle

mace

Beelzebub's Hammer – mace

Where is Bruce gone?
Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)
New weapon special: lord of the flies
Resistance to blade increased by 15%

Despicable Heroism – mace

Your deeds are revered, but the way you do them is damned.
Damage decreased by 40% (in EASY difficulty), 50% (in MEDIUM difficulty), 55% (in HARD difficulty)
New weapon special: plague (Revenant)
Increases all magical damages by 10%
Resistance to arcane decreased by 5%

Despicable Heroism – mace

Your deeds are revered, but the way you do them is damned.
Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)
New weapon special: plague (Revenant)
Increases all magical damages by 10%
Resistance to arcane decreased by 5%
This item is duplicated inside LotI, see the GitHub issue for more details

Eternity's End – mace

Even lich lords cannot live forever.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
Sets damage type to arcane
Enemy resistances to blade decreased by 20%
Resistance to cold increased by 10%
Resistance to arcane increased by 20%

Fist of Anarchy – mace

Rebirth through devastation, freedom through bloodshed.
60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks
10% chance to strike a devastating blow
New weapon special: anarchy

Fleshrending Scourge – mace

Do not run away from me. I will catch you anyway.
Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)
20% more attacks
Sucks 1 health from targets with each hit
Enemy resistances to impact decreased by 10%
2 more movement points

Godsmasher – mace

'With this beast, I can kill even a god!' 'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
20% more attacks
10% chance to strike a devastating blow
Enemy resistances to impact decreased by 20%
New weapon special: leech

Godsmasher – mace

'With this beast, I can kill even a god!' 'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
20% more attacks
10% chance to strike a devastating blow
Enemy resistances to impact decreased by 20%
New weapon special: leech
This item is duplicated inside LotI, see the GitHub issue for more details

Gvødgührvoḧzzorghkuz – mace

Ürhrabgzubruprÿÿrv øẗhnäæzdaz grohruth züürd myyvöthgavrhyd...
30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks
New weapon special: anger

Heathenbasher – mace

Dark is the night that has set to your mind, sweet is the pride that reflects in your eyes.
Damage increased by 30%
New weapon special: lawful
Resistance to impact increased by 5%
Resistance to arcane increased by 10%
New ability: illuminates

Jawbreaker – mace

Why are you grinning like that? It could have killed you!
Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)
Sucks 1 health from targets with each hit
New weapon special: mayhem

Lilith's Old Precious – mace

In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.
Damage increased by 2
50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks
20% chance to strike a devastating blow
New weapon special: dazzle
New ability: dark aura
1 more movement points
24 more hitpoints

Morgenstern – mace

The star of dawn will smash your face.
Damage increased by 60%
Sets damage type to arcane
New weapon special: magical
New ability: twilightstalk

Organ Grinder – mace

Keep that man away from me... Hey, keep him away! Do not flee! Aaarghh! Ehhmragehhhd...
Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 4 (in HARD difficulty)
New weapon special: mayhem
New weapon special: lethargy

Preacher of Hatred – mace

Your descendants, ancestors and friends are demonic kin that is behind all our suffering.
25% more attacks
Resistance to impact increased by 10%
1 more movement points
New ability: hate speech
Sets alignment to chaotic

Righteous Cause – mace

Once he starts attacking, you cannot stop him. You can only run.
Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)
New ability: zeal

Sceptre of Antipater – mace

You can be evil even if you heal people.
20% chance to strike a devastating blow
New weapon special: chaotic
Increases all magical damages by 20%
New ability: heals (16)

Sceptre of the King – mace

The sceptre was the symbol of king's power. Using it as a weapon did not stop the assassin.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 30% (in HARD difficulty)
20% more attacks
Sucks 1 health from targets with each hit
New ability: radiation (requires Crown of the King)
1 more attacks (requires Armour of the King)
Damage increased by 2 (requires Ring of the King)

The Disease and the Cure – mace

You are the disease. We are the cure.
Damage increased by 6 (in EASY difficulty), 5 (in MEDIUM difficulty), 4 (in HARD difficulty)
New ability: damage aura (25)

The Fighting Bull – mace

Takes a blink of an eye to anger, takes a day to calm down.
New weapon special: anger
New ability: wrath
New ability: triggerable

The Great Truth – mace

The Great Truth is that there is no Great Truth.
Damage increased by 14 (in EASY difficulty), 12 (in MEDIUM difficulty), 10 (in HARD difficulty)
Resistance to cold increased by 10%
Resistance to arcane increased by 20%

The Unstoppable – mace

No one can bargain with him. There is no way to reason with him. He feels no fear. There is nothing at all that would stop him... until the evil is banished.
New weapon special: marksman
Resistance to blade increased by 10%
Resistance to impact increased by 10%
Resistance to pierce increased by 10%
New ability: resistant to slow
Adds status unslowable

Tormentor of Light – mace

In the absence of light, darkness and disorder rules.
Damage increased by 30%
25% more attacks
New weapon special: chaotic
New ability: darkens

Unrighteous Cause – mace

Avoid hitting too hard, it will defeat the enemy too fast and take away the fun.
Damage decreased by 4
Resistance to impact increased by 30%
Resistance to fire increased by 30%
Resistance to arcane increased by 20%

Wrath of the Pagan – mace

Law or chaos? That is just a point of view not everyone shares.
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
30% more attacks
New weapon special: marksman
New weapon special: chaotic and lawful
Resistance to blade increased by 10%

Wrath of the Pagan – mace

Law or chaos? That is just a point of view not everyone shares.
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
30% more attacks
New weapon special: marksman
New weapon special: chaotic and lawful
Resistance to blade increased by 10%
This item is duplicated inside LotI, see the GitHub issue for more details

polearm

Exterminator's Scythe – polearm

Victims' loyals look for revenge.
Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)
35% more attacks
Damage increased by 1 (requires Exterminator's Dagger)
Damage increased by 1 (requires Exterminator's Knives)
Damage increased by 1 (requires Exterminator's Ring)

Exterminator's Scythe – polearm

Victims' loyals look for revenge.
Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)
35% more attacks
Damage increased by 1 (requires Exterminator's Dagger)
Damage increased by 1 (requires Exterminator's Knives)
Damage increased by 1 (requires Exterminator's Ring)
This item is duplicated inside LotI, see the GitHub issue for more details

Xuanquang's Soul Harvest – polearm

Don't be afraid when seeing a bloody road. Keep calm and turn back to face the one who made it so bloody.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
Merges attacks
New weapon special: kamikaze sprint
Resistance to cold increased by 20%
1 more movement points

potion

Bloodsucker's Potion – potion

All this blood. It is yours. You will drink it. You will guzzle it. You will choke on it. You will drown in it.
New weapon special (ranged attacks only): drain
New ability: blood drinking

Creepy Potion – potion

If you hear me better fear me, if you see me better flee me.
New ability: conviction (20)
New ability: despair (20)

Fire-Forged Friend – potion

'I make my friends with hammer and anvil.' -Pygmaliophaestus
Increases physical resistances by 50%
4 fewer movement points

Foul Potion – potion

It helps us greatly, but its user pays a great price.
New ability: unholy hunger

Greater Healing Potion – potion

This can heal almost anyone, find the one who brewed it!
This unit is completely restored, including statuses, moves and attacks.

Healing Potion – potion

I am healed! More healthy than ever!
10 more hitpoints
Full heal

Holy potion – potion

Grrrh! Remove this filth from this world! Rrrargh!
New weapon special (melee attacks only): unholybane

Lesser Potion of Invisibility – potion

When you are defeated, search for solace in the darkness.
New ability: nightstalk

Otherworldly Cinders – potion

Arise, the bird of death, burn when you die and reappear from your flames.
Resistance to fire increased by 40%
New ability: from the ashes

Poison – potion

Why is this technique a taboo?
New weapon special (melee attacks only): poison
New weapon special (ranged pierce attacks only): poison

Potion of Authority – potion

One gulp to rule them all!
New ability: leadership (as level 6 unit)

Potion of Mundanity – potion

What if magic was just a nocebo?
Resistance to fire increased by 60%
Resistance to cold increased by 60%
Resistance to arcane increased by 60%

Potion of Sacrifice – potion

'I will need you to understand the conception of divine sacrifice.' - Luke
New ability: martyrdom

Potion of Speed – potion

The quickest, the fastest, born under the sonic sign.
1 more attacks
2 more movement points

Potion of Steel Skin – potion

Only magic can make steel bend easily when needed. Or not?
Increases physical resistances by 25%

Potion of the Northern Winds – potion

I will rule my frostbitten kingdom with an iron hand.
New ability: northfrost aura

Potion of Titanic Strength – potion

Cronus was the mightiest of the Titans. Only a fraction of his strength is devastating.
Increases damage of all melee weapons by 10

Potion of Vitality – potion

A new life flows in the veins of those who drink this brew.
New ability: regenerates

Spirits of a Madman's Alacrity – potion

Are you sane? You cannot fight so much, we will run out of enemies too soon!
1 extra attack per turn

Stolen Potion – potion

I have stolen this. Now all the word is here for me to steal.
New ability: skirmisher
New ability: steals

Virulent Poison – potion

He is not only farting poison, he also sweats and burps it.
New ability: dark aura

ring

Angel of Death's Ring – ring

Death is the end, but sometimes an end is needed.
Damage increased by 2
Resistance to fire increased by 7%
Resistance to cold increased by 7%
Resistance to arcane increased by 7%
12 more hitpoints (requires Cloak of the Pale Rider)
5% to arcane, blade, cold, fire, impact and pierce resistance (requires Amulet of the Last Guide)

Dazzling Ring – ring

You were born to die blind.
New weapon special: dazzle
Chance to get hit decreased by 5%
Resistance to pierce increased by 10%

Eidolon's Ring – ring

When he was old and dying, he remembered what he could from the days he loved a necromanceress.
Resistance to blade increased by 5%
Resistance to pierce increased by 10%
Resistance to cold increased by 20%
Resistance to arcane decreased by 10%
3% to pierce resistance (requires Eidolon's Necklace)
3% to blade resistance (requires Eidolon's Armour)
4 more hitpoints (requires Eidolon's Mask)
Damage increased by 1 (requires Eidolon's Gauntlets)
2% to arcane resistance (requires Eidolon's Coat)
New ability: deathaura (8) (requires Eidolon's Sword)

Exterminator's Ring – ring

Hide from the revolution.
Damage increased by 1
Resistance to blade increased by 15%
Damage increased by 1 (ranged attacks only) (requires Exterminator's Scythe)
Damage increased by 1 (ranged attacks only) (requires Exterminator's Dagger)
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Exterminator's Knives)

Exterminator's Ring – ring

Hide from the revolution.
Damage increased by 1
Resistance to blade increased by 15%
Damage increased by 1 (ranged attacks only) (requires Exterminator's Scythe)
Damage increased by 1 (ranged attacks only) (requires Exterminator's Dagger)
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Exterminator's Knives)
This item is duplicated inside LotI, see the GitHub issue for more details

Precious Eagle Cactus Fruit – ring

I need sacrifice. Be it involuntary or not.
Decreases physical resistances by 20%
Resistance to fire decreased by 20%
Resistance to cold decreased by 20%
Resistance to arcane decreased by 20%
New ability: heals (40)

Pyromancer's Ring – ring

He could feed on fire and magic, spitting it back on those who tried to harm him with it.
Resistance to fire increased by 10%
Resistance to cold increased by 5%
Resistance to arcane increased by 5%
New attack: fireball (11 - 4, fire) (requires Pyromancer's Sword)
Damage increased by 2 (requires Pyromancer's Cloak)

Rherraent's Ring – ring

His poor widow sold his property bit by bit, and they lost their power.
Enemy resistances to blade decreased by 10%
Resistance to blade increased by 10%
New ability: regenerates (requires Rherraent's Sword)

Ring of Deathaura – ring

A harbinger of death from the world of witchcraft.
Enemy resistances to arcane decreased by 10%
Increases all magical damages by 5%
Resistance to cold increased by 20%
New ability: deathaura (13)

Ring of Devil's Doom – ring

The demonic magic is deadly, but you can prepare yourself to live through it.
Resistance to fire increased by 20%
Resistance to cold increased by 20%
Resistance to arcane increased by 10%
New ability: absorbs (1)

Ring of Dragon's Bane – ring

Dragons are no challenge, let us hunt scorpions instead.
Resistance to blade increased by 10%
Resistance to fire increased by 30%

Ring of Health – ring

Health is more important than body count.
Resistance to blade increased by 10%
Resistance to arcane increased by 10%
8 more hitpoints per level
New ability: regenerates slightly

Ring of Iced Veins – ring

'Your hand is colder than ice! Are you sure do not need warm tea?' 'No, I am fine, mom.'
Sets damage type to cold
New weapon special: slow
Resistance to fire increased by 15%

Ring of the King – ring

The king was greatly fond of his magical ring. He should have been more fond of his throne.
Resistance to pierce increased by 5%
Resistance to fire increased by 5%
New ability: leadership (as level 3 unit) (requires Armour of the King)
Damage increased by 1 (requires Crown of the King)
5% to arcane, blade, cold, fire, impact and pierce resistance (requires Sceptre of the King)

Ring of Unearthly Existence – ring

Warriors were no match for him. He was no match for wizards.
Damage increased by 40%
1 more attacks
Sucks 1 health from targets with each hit
Resistance to fire decreased by 30%
Resistance to cold decreased by 30%
Resistance to arcane decreased by 30%

Ring of Unearthly Existence – ring

Warriors were no match for him. He was no match for wizards.
Damage increased by 40%
1 more attacks
Sucks 1 health from targets with each hit
Resistance to fire decreased by 30%
Resistance to cold decreased by 30%
Resistance to arcane decreased by 30%
This item is duplicated inside LotI, see the GitHub issue for more details

Ring of Wisdom – ring

This magical artefact is one of a kind. Use it well.
Increases all magical damages by 40%

Ring of Wizard's Bane – ring

Nice fireworks, loser.
Resistance to fire increased by 15%
Resistance to cold increased by 15%
Resistance to arcane increased by 15%

Rock Solid – ring

In halls of stone... walls are impassable.
Increases physical resistances by 10%
Resistance to impact increased by 5%
Resistance to pierce increased by 5%
Resistance to arcane increased by 10%

Sinister Lunacy – ring

If there was no lunatic causing the war, there would be no war.
New weapon special: charge (melee attacks only)
Resistance to impact increased by 10%

Sparkling Ring – ring

Nobody knows why the yellow-green gemstone in this ring is sparkling.
New weapon special: poison
Resistance to fire increased by 20%
Resistance to arcane increased by 20%

The Alliance – ring

We are The Alliance! We are one!
Damage increased by 1
New ability: alliance

The Black Ring – ring

There were two hundreds of us before the battle. Three hundreds of us left the battlefield.
Spells suck 1 health from targets with each hit
New weapon special: plague (melee attacks only)
Increases all magical damages by 5%

The gloomy Ring – ring

Bring sadness to your enemies by showing them how futile their effort is.
Damage increased by 10%
Increases all magical damages by 10%
Resistance to fire increased by 20%
New ability: deathaura (10) (requires The gloomy Cloak)
New ability: despair (20) (requires The gloomy Amulet)

The Unprecious Ring – ring

Sometimes a fiery or rimy blade is not what you need.
Sets damage type to blade
New weapon special: struggle
Resistance to cold increased by 5%

The Warmth – ring

Solace from depressive gloom of northern winters when dusk follows dawn with nothing in between.
Enemy resistances to fire decreased by 10%
Resistance to cold increased by 30%
New ability: regenerates

sling

Balls of Steel – sling

You will need courage in this cruel world.
Damage increased by 20%
Resistance to impact increased by 10%
16 more hitpoints

spear

Caeordwyccywyrin's Spear – spear

Whose spear is this?
Damage increased by 4
40% more attacks
Chance to get hit decreased by 5%
1 more movement points

Corpsegrinder – spear

Mutilating dead enemies makes you forget your woes.
Damage increased by 30%
Resistance to cold increased by 10%
New ability: evisceration

Explosionlance – spear

Take that away, we need to stay silent.
Damage increased by 30%
Damage increased by 1
New weapon special: extra damage (+5; impact)

Hellrake – spear

Flowers bloom in hell too. And every flower has its gardener.
Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)
New weapon special: poison
Resistance to fire increased by 10%
1 more movement points

Lightbringer's Trident – spear

He brought light, but it was red and searing.
Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)
50% more attacks
Sucks 1 health from targets with each hit
Resistance to fire increased by 30%

Odin's Spear – spear

Odin was a warrior, but every winter solstice, he came and brought gifts to kids.
Damage increased by 50%
Resistance to fire increased by 20%
New ability: immune to drain
New ability: absorbs (1)
Adds status undrainable

Return to the Tribe – spear

I may be no better, but at least I am different.
Damage increased by 30%
50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Movement costs through forests set to 1

Something – spear

Uhm... I wanted to say... ehm, that... it was... uh... basically... so now, I am saying that... uhm...
Damage increased by 20%
Damage increased by 2
30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty) more attacks
Enemy resistances to pierce decreased by 10%

The Humongously Enormous Megaspear – spear

Small weapons are for wimps.
40% (in EASY difficulty), 50% (in MEDIUM difficulty), 60% (in HARD difficulty) fewer attacks
New weapon special: hose

The Impaler – spear

Do not hide behind your comrades, just run away.
Damage increased by 30%
Enemy resistances to pierce decreased by 10%
New weapon special: pierce
Resistance to pierce increased by 5%

The Original Trident of Storms – spear

This is no obvious fake. Is it the true one or just a better fake?
Damage increased by 20%
Sets damage type to fire
New weapon special: slow
New attack: storm trident (14 - 4, fire)

Wicked Spear of Cruelty – spear

With horror, he realised that the horse under him had joined the walking dead.
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
Sets damage type to cold
New weapon special: plague

staff

Absence of Purpose and Meaning – staff

Do not look for the meaning of this. There is none.
Damage increased by 4
Sucks 1 health from targets with each hit
Spells suck 1 (in EASY difficulty) health from targets with each hit
Enemy resistances to pierce decreased by 20%
Increases all magical damages by 20%
New ability: submerge

Ashes of Dead Suns – staff

Things that destroy stars can destroy anything. According to one of a thousand hypotheses.
15% chance to strike a devastating blow
Enemy resistances to fire decreased by 10%
Increases all magical damages by 25%
Resistance to fire increased by 10%

Cursed Memories – staff

Every hero suffers from horrors of the past. Only a few can have their enemies suffer from them instead.
Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)
New weapon special: horrid
Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)

Dead End Road – staff

You will walk away from a necromancer fight. That does not imply that you will survive.
Damage increased by 25%
New weapon special: greater infect
Increases all magical damages by 25%

Lethal staff – staff

Most elvish shamans heal. Others kill.
Enemy resistances to arcane decreased by 15%
Increases all magical damages by 30%
Damage increased by 10% (requires Lethal Axe)

Lethalia's Staff – staff

Tinebrithiel's will never be forgotten.
Increases physical resistances by 10%
Damage increased by 3
Increases all magical damages by 30%
Resistance to arcane increased by 10%
1 more movement points (requires Lethalia's Armour)

Mother de Rais – staff

The undead were too numerous to be burned by her fireballs. She had to jump into a river far below to save herself.
Spells suck 1 health from targets with each hit
Enemy resistances to fire decreased by 10%
Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs through swampy places set to 1
1 more movement points

Showshaunshog's Staff – staff

Anaximandros said that all comes from water. Showshaunshog proved him wrong by collecting condensed water from smoke.
Sets damage type to fire
Spells suck 1 health from targets with each hit
Enemy resistances to fire decreased by 25%
Increases all magical damages by 15%
Resistance to fire increased by 15% (in EASY difficulty)

Staff of Aimucasur – staff

A skeletal horde rose from the mud to take lives away. Konrad's warriors were too strong for them.
Enemy resistances to cold decreased by 10%
New weapon special: drain
Increases all magical damages by 30%
Resistance to pierce increased by 5%
Resistance to cold increased by 5%

Staff of Circe – staff

Eurylochus knew he could not trust her. It saved his life.
Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%

Staff of Crelanu – staff

Crelanu's staff fell into the wrong hands before it was even made.
Increases all magical damages by 40%
Resistance to blade increased by 10%
Resistance to fire increased by 10%

Staff of Crelanu – staff

Crelanu's staff fell into the wrong hands before it was even made.
Increases all magical damages by 40%
Resistance to blade increased by 10%
Resistance to fire increased by 10%
This item is duplicated inside LotI, see the GitHub issue for more details

Staff of Kerathur – staff

'I know that you have no idea who I am...' - Kerathur the Unheard Of
Damage increased by 2
70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks
Increases all magical damages by 20%
Chance to get hit decreased by 5%

Staff of Koschei – staff

Koschei kidnapped a young princess. His mundane motivations caused his fall.
Spells suck 2 health from targets with each hit
Enemy resistances to fire decreased by 10%
Enemy resistances to cold decreased by 10%
Increases all magical damages by 20%
16 more hitpoints (requires Koschei's Journal)

Stardust – staff

Born from absolute destruction, craving for absolute destruction.
Sucks 1 (in EASY difficulty) health from targets with each hit
Enemy resistances to fire decreased by 10%
Increases all magical damages by 20%
New ability: murderlust

Static Cast – staff

Whenever you destroy something, do not touch it again or you will be dead on the spot.
Enemy resistances to fire decreased by 10%
Enemy resistances to cold decreased by 10%
Enemy resistances to arcane decreased by 10%
Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)
New attack: lightning (18 - 2, lightning)

Tears of Void – staff

Who made up this name? What was he thinking?
Spells suck 1 health from targets with each hit
Increases all magical damages by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
Resistance to arcane increased by 15%
New bonus attack: aim (80% damage and 100% attacks of the base attack, ranged)
New weapon special for the aim attack: guided

The Killer of Great Magi – staff

I care not how much better you are. Your crippling overspecialisation will be your downfall.
Spells suck 1 health from targets with each hit
Increases all magical damages by 10%
Resistance to fire increased by 40%
1 more movement points

Townsend Dark Discharge – staff

The right tool for a self-sustaining wizard.
Damage increased by 3
Sets damage type to lightning
Sucks 1 health from targets with each hit
New weapon special: charge
Increases all magical damages by 15%

Violent Mage's Staff – staff

He was not a bad mage, but he enjoyed hitting enemies with hard objects a bit too much.
20% more attacks
Spells suck 1 health from targets with each hit
New bonus attack: violent beatdown (100% damage and 100% attacks of staff, melee)
New weapon special for the violent beatdown attack: anger
New ability: firecast (requires the two other Violent Mage's items)

Virtue of Hope – staff

See the ones who know.
Increases all magical damages by 25%
Resistance to fire increased by 10%
4 more hitpoints per level

sword

Aevyn's Wrath – sword

I cannot quite figure out how to use this thing.
Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)
Sucks 1 health from targets with each hit
New weapon special: anger
New weapon special: horrid
New ability: despair (10)

Avenging Fire – sword

Burn! Let the hair catch fire and help the skin burn. Ignite the skin and help the flesh burn.
Sets damage type to fire
Enemy resistances to fire decreased by 10%
Resistance to fire increased by 10%
New ability: flaming radiance

Blade of Turisas – sword

Every nation had its god of war. Or was it just one with many names?
Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)
Resistance to blade increased by 10%
Resistance to pierce increased by 10%

Brightslash – sword

He came like a shining star, allied with the sun, he smote the villains, and saved the righteous.
Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)
New ability: absorbs (2)
New ability: cures
New ability: regenerates (16)

Claymore – sword

I am done with you, go away!
Damage increased by 10%
Damage increased by 2
New weapon special: knockback

Colossally Colossal Arch-Devilish Blade of Universal Annihilation – sword

Forged by the Paladin of Golden Glory with the Hammer of Eternal Magic.
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
Enemy resistances to blade decreased by 10%
Increases all magical damages by 10%
New ability: aura of power

Cunctator's sword – sword

Nobody wanted to face Cunctator. He never fought when you wanted to fight him.
Increases physical resistances by 10%
Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)
New weapon special: slow
New weapon special: explosive slow
New weapon special: hit and run
New weapon special (melee attacks only): struggle (requires Cunctator's Armour)
5% to arcane, cold and fire resistance (requires Cunctator's Helmet)

Dark Sword of Destruction – sword

Real warriors know that their opponents will get heavy armours and prepare for it.
Damage increased by 50%
Sets damage type to cold
5% chance to strike a devastating blow
1 more attacks (requires Dark Helm of Destruction)
1 more attacks (requires Dark Gloves of Destruction)

Deathwhirl – sword

Swarm him so that he would not get to me! Oh, dammit...
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
Chance to get hit decreased by 5%
Resistance to blade increased by 5%
New ability: penetrates
1 more movement points

Doombringer – sword

Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
20% more attacks
Sucks 1 health from targets with each hit
New weapon special: slow
New weapon special: disintegrate
Resistance to blade increased by 10%

Doombringer – sword

Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
20% more attacks
Sucks 1 health from targets with each hit
New weapon special: slow
New weapon special: disintegrate
Resistance to blade increased by 10%
This item is duplicated inside LotI, see the GitHub issue for more details

Dragon Claw – sword

Claws of dragons have no unusual magical properties, but they cut so well.
Damage increased by 30%
Damage increased by 2
30% more attacks

Eidolon's Sword – sword

He could fuel his champion alone, as his powers of light and darkness amplified each other. He became an Eidolon.
Sets damage type to arcane
New weapon special: unholybane
New weapon special: leech
4% to cold resistance (requires Eidolon's Ring)
3% to pierce resistance (requires Eidolon's Necklace)
3% to blade resistance (requires Eidolon's Armour)
4 more hitpoints (requires Eidolon's Mask)
Damage increased by 1 (requires Eidolon's Gauntlets)
1 more movement points (requires Eidolon's Boots)
2% to arcane resistance (requires Eidolon's Coat)

Flaming Sword – sword

If you need to fight ghosts, good steel is not enough.
Damage increased by 7
Sets damage type to fire
Resistance to fire increased by 10%

Holy Sword – sword

Use the lightbeam spell. It kills anything unholy enough.
Damage increased by 25%
Sets damage type to arcane
Enemy resistances to arcane decreased by 10%
Resistance to arcane increased by 10%
New ability: illuminates
New ability: unholybane (12)
Sets alignment to lawful

Lilith's Other Old Precious – sword

In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
New ability: absorbs (1)
New ability: regenerates (16)

Pyromancer's Sword – sword

Flames were his nature, they replaced his insides.
Damage increased by 20% (in EASY difficulty), -10% (in MEDIUM difficulty), -40% (in HARD difficulty)
Increases all magical damages by 10%
New ability: firecast (requires Pyromancer's Ring)
5% to arcane, cold and fire resistance (requires Pyromancer's Cloak)

Rherraent's Sword – sword

In his hands, the sword was a formidable weapon. In the hands of its thief, it was useless.
Damage increased by 20%
Sucks 1 (in EASY difficulty) health from targets with each hit
Resistance to blade increased by 10%
Damage increased by 2 (melee attacks only) (requires Rherraent's Armour)
Damage increased by 2 (melee attacks only) (requires Rherraent's Helm)
Damage increased by 2 (melee attacks only) (requires Rherraent's Ring)

Stormrend – sword

They are protected well. Have them try to survive lightning.
Damage increased by 10% (in EASY difficulty), -5% (in MEDIUM difficulty), -20% (in HARD difficulty)
Sets damage type to lightning
New weapon special: trickery

Sword of Barys – sword

A rare metal burns with green flame. Its ashes are poisonous, so be careful with it.
Damage increased by 20%
Sets damage type to fire
New weapon special: poison
Increases all magical damages by 20%

Sword of Krux – sword

Krux has never been a great warrior, deceptive diplomacy was his favourite weapon.
Damage increased by 3
Increases all magical damages by 20%
Resistance to blade increased by 15%

The Decimator – sword

Do not get too crazy with that sword.
Damage increased by 20%
New weapon special: charge
New weapon special: anger
Increases all magical damages by 10%
Resistance to blade decreased by 15%
Resistance to impact decreased by 15%
Resistance to pierce decreased by 15%

The Decimator – sword

Do not get too crazy with that sword.
Damage increased by 20%
New weapon special: charge
New weapon special: anger
Increases all magical damages by 10%
Resistance to blade decreased by 15%
Resistance to impact decreased by 15%
Resistance to pierce decreased by 15%
This item is duplicated inside LotI, see the GitHub issue for more details

The Nightreaver – sword

Aggressive and violent, they strike when least expected and take away all serenity.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
Enemy resistances to blade decreased by 10%
New weapon special: chaotic

The Outsider Sword – sword

Mages say it does not come from any world.
Damage increased by 65% (in EASY difficulty), 50% (in MEDIUM difficulty), 35% (in HARD difficulty)
25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty) more attacks
Damage increased by 2 (melee attacks only) (requires Transformed Flesh)
Damage increased by 2 (melee attacks only) (requires Bones of Steel)
Damage increased by 2 (melee attacks only) (requires Hydraulic Core)
1 more attacks (melee attacks only) (requires Mind Assisting Element)

The Searing Ice – sword

Be careful not to get some cold burns.
Sucks 2 health from targets with each hit
Resistance to fire increased by 15%
Resistance to cold increased by 15%
New bonus attack: flaming sword (120% damage and 100% attacks of the base attack, melee fire)
New weapon special for the flaming sword attack: incinerate
New bonus attack: freezing sword (120% damage and 100% attacks of the base attack, melee cold)
New weapon special for the freezing sword attack: slow

Thornsword – sword

'How can you cut something with that?' 'It is not for cutting.'
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
Sets damage type to pierce
Enemy resistances to pierce decreased by 10%
Chance to get hit decreased by 10%
New ability: thorns

Twinkling Sword – sword

Run towards your enemy and attack sooner than he expects.
Damage increased by 20%
Sets damage type to cold
Resistance to cold increased by 15%
2 more movement points

Winterclaw – sword

They come at night. They leave frozen bodies behind. Bodies that awaken.
Damage increased by 20%
Enemy resistances to cold decreased by 20%
New weapon special: plague
Resistance to cold increased by 10%

thunderstick

Bean Shooter – thunderstick

Put there raw beans instead of a bullet, it will hit so many enemies.
Damage increased by 3
Sucks 1 health from targets with each hit
New weapon special: cone

xbow

Ballista – xbow

Are you sure that thing is meant to be hand-held?
Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)

Ballista – xbow

Are you sure that thing is meant to be hand-held?
Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)
This item is duplicated inside LotI, see the GitHub issue for more details

Black Raptor – xbow

Birds look upwards to avoid eagles. They should look down to avoid hunters.
Decreases physical resistances by 20%
Damage increased by 60%
30% more attacks
New weapon special: marksman
1 more movement points

Chu-ko-nu – xbow

Do you even reload that thing?
Damage increased by 15%
55% more attacks
New weapon special: marksman

Doomsday Machine – xbow

To spread doom, you need proper tools.
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
25% more attacks
Enemy resistances to pierce decreased by 10%
New weapon special: shockwave
Increases all magical damages by 15%

Hatred for Men – xbow

Fuelled by the venom and hatred.
Damage increased by 20%
10% chance to strike a devastating blow
New weapon special: pierce
New weapon special: poison
New ability: damage aura (10)

Headstriker – xbow

If you have a good aim, you will hit a vulnerable spot and kill even with a lightweight bolt.
Damage increased by 25%
Damage increased by 2
New weapon special: marksman
Resistance to pierce increased by 5%

Orcish Ingenuity – xbow

How the hell could an orc invent this?!
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
New bonus attack: fire bolt (100% damage and 100% attacks of the base attack, ranged fire)
New weapon special for the fire bolt attack: incinerate

Relentless Fury – xbow

You tell that my hits are weak? I will show you how many of them you can survive, nothing can stop me!
Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)
100% (in EASY difficulty), 80% (in MEDIUM difficulty), 60% (in HARD difficulty) more attacks
24 more hitpoints

Starbreaker – xbow

So you are good at blocking? We shall see about that!
Damage increased by 8 (in EASY difficulty), 5 (in MEDIUM difficulty), 2 (in HARD difficulty)
New weapon special: trickery
New ability: conviction (15)

The Cannon – xbow

If I will ever get to you, you will be wrecked!
Damage increased by 70% (in EASY difficulty), 60% (in MEDIUM difficulty), 50% (in HARD difficulty)
25% more attacks
3 fewer movement points

The Overdrawer – xbow

Draw the arrow, draw it more, more, more, and now you can shoot through enemies!
Damage increased by 45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
New bonus attack: overdraw (175% damage and 65% attacks of the base attack, ranged)
New bonus attack: great overdraw (250% damage and 40% attacks of the base attack, ranged)
New weapon special for the great overdraw attack: pierce

The Underdrawer – xbow

Shoot as much as you can, enemies will think they are facing a large army!
45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks
New bonus attack: underdraw (65% damage and 165% attacks of the base attack, ranged)
New bonus attack: great underdraw (35% damage and 230% attacks of the base attack, ranged)
New weapon special for the great underdraw attack: lesser lethargy

This page was last edited on 5 August 2023, at 09:10.