Difference between revisions of "GCI/Playtesting/Tale of Two Brothers/Challenging"

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(to be filled out by playtester)
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=Bugs=
 +
------------------------------------------------------------------------------------------------------
 +
==Scenario 1==
 +
:None!
 +
==Scenario 2==
 +
:Small problem with terrain blending [https://gna.org/bugs/index.php?17171 17171]
 +
==Scenario 3==
 +
:Small terrain  blending problem [https://gna.org/bugs/index.php?17173 17173]
 +
:6 extra turns at the end [https://gna.org/bugs/index.php?17176 17176]
 +
==Scenario 4==
 +
:Small terrain blending problem [https://gna.org/bugs/index.php?17174 17174]
 +
:You can kill the orc leader before you get the objective to [https://gna.org/bugs/index.php?17177 17177]
 +
 
 +
=Questions to be answered=
 +
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
 +
 
 +
(2) How difficult did you find the scenario? (1-10)
 +
 
 +
(3) How clear did you find the scenario objectives?
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario?
 +
 
 +
(6) How fun do you think the scenario is? (1-10)
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun?
 +
 
 +
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
 +
 
 +
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
 +
 
 +
==Scenario 1==
 +
:(1) Challenging, 1.9.2
 +
 
 +
:(2) 1=Easy 10=Hard It was a 4
 +
 
 +
:(3) The objectives were clear
 +
 
 +
:(4) The story was good, did not see the kidnapping coming, the dialog was very intriguing
 +
 
 +
:(5) The skeletons made things more difficult
 +
 
 +
:(6) 10=Fun 1=Horrible It was a 7
 +
 
 +
:(7) It does not need any changes to be more fun
 +
 
 +
:(8) None
 +
 
 +
:(9) The wml is fine
 +
==Scenario 2==
 +
:(1) Challenging, 1.9.2
 +
 
 +
:(2) 1=Easy 10=Hard It was a 7
 +
 
 +
:(3) The objectives were clear
 +
 
 +
:(4) It was kind of hard to see an elf that sides with the undead, the dialog was fine 
 +
 
 +
:(5) The mobility of the elves caused many things to be more difficult
 +
 
 +
:(6) 10=Fun 1=Horrible It was a 6
 +
 
 +
:(7) If you had a little more time to create defenses, it would be more fun
 +
 
 +
:(8) None
 +
 
 +
:(9) The wml is fine
 +
==Scenario 3==
 +
:(1) Challenging, 1.9.2
 +
 
 +
:(2) 1=Easy 10=Hard It was a 5
 +
 
 +
:(3) The objectives were clear
 +
 
 +
:(4) The story was sound, the dialog was good
 +
 
 +
:(5) The narrowness of the passageways was difficult to get used to
 +
 
 +
:(6) 10=Fun 1=Horrible It was a 7
 +
 
 +
:(7) It does not need any changes to be more fun
 +
 
 +
:(8) None
 +
 
 +
:(9) The wml is fine
 +
 
 +
==Scenario 4==
 +
:(1) Challenging, 1.9.2
 +
 
 +
:(2) 1=Easy 10=Hard It was a 4, which seems kind of easy for the last scenario in a campaign
 +
 
 +
:(3) The objectives were clear, once you met up with someone from the village [https://gna.org/bugs/index.php?17177 17177]
 +
 
 +
:(4) It would be nice if there was more information about how the brothers knew the orc leader, the dialog was great.
 +
 
 +
:(5) The poison of the orcs wreaked havoc on my troops
 +
 
 +
:(6) 10=Fun 1=Horrible It was a 8
 +
 
 +
:(7) If it was a little more challenging, it would be more fun
 +
 
 +
:(8) None
 +
 
 +
:(9) The wml is fine
 +
 
 +
[[Category: GCI]]

Latest revision as of 03:03, 6 March 2011

Bugs


Scenario 1

None!

Scenario 2

Small problem with terrain blending 17171

Scenario 3

Small terrain blending problem 17173
6 extra turns at the end 17176

Scenario 4

Small terrain blending problem 17174
You can kill the orc leader before you get the objective to 17177

Questions to be answered

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?

(2) How difficult did you find the scenario? (1-10)

(3) How clear did you find the scenario objectives?

(4) How clear and interesting did you find the dialog and storyline of the scenario?

(5) What were your major challenges in meeting the objectives of the scenario?

(6) How fun do you think the scenario is? (1-10)

(7) What, if any, are changes you would have made to the scenario to make it more fun?

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Scenario 1

(1) Challenging, 1.9.2
(2) 1=Easy 10=Hard It was a 4
(3) The objectives were clear
(4) The story was good, did not see the kidnapping coming, the dialog was very intriguing
(5) The skeletons made things more difficult
(6) 10=Fun 1=Horrible It was a 7
(7) It does not need any changes to be more fun
(8) None
(9) The wml is fine

Scenario 2

(1) Challenging, 1.9.2
(2) 1=Easy 10=Hard It was a 7
(3) The objectives were clear
(4) It was kind of hard to see an elf that sides with the undead, the dialog was fine
(5) The mobility of the elves caused many things to be more difficult
(6) 10=Fun 1=Horrible It was a 6
(7) If you had a little more time to create defenses, it would be more fun
(8) None
(9) The wml is fine

Scenario 3

(1) Challenging, 1.9.2
(2) 1=Easy 10=Hard It was a 5
(3) The objectives were clear
(4) The story was sound, the dialog was good
(5) The narrowness of the passageways was difficult to get used to
(6) 10=Fun 1=Horrible It was a 7
(7) It does not need any changes to be more fun
(8) None
(9) The wml is fine

Scenario 4

(1) Challenging, 1.9.2
(2) 1=Easy 10=Hard It was a 4, which seems kind of easy for the last scenario in a campaign
(3) The objectives were clear, once you met up with someone from the village 17177
(4) It would be nice if there was more information about how the brothers knew the orc leader, the dialog was great.
(5) The poison of the orcs wreaked havoc on my troops
(6) 10=Fun 1=Horrible It was a 8
(7) If it was a little more challenging, it would be more fun
(8) None
(9) The wml is fine
This page was last edited on 6 March 2011, at 03:03.