Difference between revisions of "DebuggingCampaigns"

From The Battle for Wesnoth Wiki
 
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Debugging means to fix by removing errors. Here are some ideas to help you when you are building a campaign and need to fix it.
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"Debugging" means to fix by removing errors. Here are some ideas to help you when you are building a campaign and need to fix it.
  
  
 
== Things to check when your scenario doesn't load ==
 
== Things to check when your scenario doesn't load ==
  
*Do the ID's match? Does the Caller script have the same case as the scenario's id?  
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*Do the id tags match exactly? Does the id in the caller script have the same case (lowercase/uppercase) as the scenario's id?  
  
*Is the ".cfg" extension appended to the script?  
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*Is the ".cfg" extension appended to the script filename?  
  
 
*Is the script in the right location (usually campaigns/YOUR_MODULE/scenarios)  
 
*Is the script in the right location (usually campaigns/YOUR_MODULE/scenarios)  
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== See Also: ==
 
== See Also: ==
  
[[BuildingCampaigns]]
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*[[BuildingCampaigns]]
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*[[BuildingCampaignsDirectoryStructure]]

Revision as of 18:00, 17 January 2006

"Debugging" means to fix by removing errors. Here are some ideas to help you when you are building a campaign and need to fix it.


Things to check when your scenario doesn't load

  • Do the id tags match exactly? Does the id in the caller script have the same case (lowercase/uppercase) as the scenario's id?
  • Is the ".cfg" extension appended to the script filename?
  • Is the script in the right location (usually campaigns/YOUR_MODULE/scenarios)
  • Is it really a scenario load problem? Maybe the main CFG file isn't being loaded correctly.
  • Are all the linking tags spelled correctly?("first_scenario=???", "next_scenario=???", "id=???")
  • If you're using the template, did you remember to change the script in the utils directory to load your module? Otherwise you might get a recursion error that may prevent your scenarios from loading (remember, scenarios are loaded last)
  • Is a downloaded module breaking you version of the game?
  • Do you have read permissions on your scripts?


See Also: