CommandMode

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Command Mode

You can access command mode by typing ' : ' in a single player or multiplayer scenario. More accurately, you need to type shift - semicolon( ; ). However this isn't possible on all keyboards; if your keyboard doesn't have ':' above ';' you can change the hotkey in the Preferences, or you could edit game.cfg by hand.'

Several vi-like commands are available in command mode. They are defined in playturn.cpp in the turn_info::do_command() function:

<nowiki>
q or :q!</nowiki>
quit the scenario (without prompting)
<nowiki>
w</nowiki>
save the game (without prompting)
<nowiki>
wq</nowiki>
save the game and quit the scenario (without prompting)
<nowiki>
refresh</nowiki>
redraw the screen
<nowiki>
droid</nowiki> side
toggle player on side between human and AI players. If a human controls the side, the player himself has to issue this command.
<nowiki>
kick</nowiki> username
kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties.
<nowiki>
ban</nowiki> username
kick and ban a user in multiplayer, and the IP address used by that username
<nowiki>
control</nowiki> side username
change the controller for side (write here number of the side) to username (write here nick of player or observer)
<nowiki>
clear</nowiki>
clear chat messages
<nowiki>
debug</nowiki>
switch debug mode on (does not work in multiplayer). Debug mode is turned off by quitting the game.
<nowiki>
theme</nowiki>
bring up theme selection menu

Extra Debugging Commands

DebugMode enables additional commands in command mode:

<nowiki>
n</nowiki>
skip to next scenario by triggering a win event
<nowiki>
gold</nowiki> amount
add amount gold to the current player's side
<nowiki>
create</nowiki> unit_type
create a unit of type specified at last selected hex
<nowiki>
unit</nowiki> attribute=value
when a unit is selected, this will set the unit's attribute to value. See SingleUnitWML for possible values.

See Also