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  • ...chain size is 2, meaning that the analyzer treats words as consisting of 2-character syllables.
    21 KB (3,124 words) - 10:01, 7 May 2021
  • Yes I am, but I have a strange personal character, so I can often be misunderstood by them. Also, I am often to talkative for
    16 KB (2,765 words) - 01:24, 21 March 2013
  • ...nically permitted, it is recommended not to use an underscore as the first character of a variable name. ...some periods. Doubled periods, final periods (followed by a non-identifier character), and some periods that would result in an illegal variable name will not b
    21 KB (3,325 words) - 16:25, 24 February 2024
  • *In this attribute, the character "." means "child of", *In this attribute, the character "^" means "parent of", must follow a namespace and may only be directly fol
    13 KB (2,073 words) - 21:11, 28 November 2022
  • ...noth to crash when it was installed to a location with certain non-English character in the folder name and there was also an add-on installed that had translat
    2 KB (377 words) - 05:51, 12 September 2020
  • This style guide describes how character dialogue within campaigns should be marked up. For dialogue within the Wesn ==Character Usage Summary==
    21 KB (3,291 words) - 06:04, 14 June 2023
  • #Very good. The new character introduced was interesting.
    6 KB (891 words) - 02:58, 6 March 2011
  • ...this campaign because of getting the chance to play with different famous character like Delfador, Kalenz, and Chantal. I it was also fun recruiting level 2 u
    2 KB (423 words) - 02:58, 6 March 2011
  • ...and after it (chronologically), and was also good at expanding Delfador's character to more than just the archetypal "wise old mage". This campaign is another
    12 KB (1,914 words) - 02:59, 6 March 2011
  • Reason: Main character is stupid to be useless.
    7 KB (1,176 words) - 02:58, 6 March 2011
  • ...e orcs before both characters come to shore, I have to wait until my other character comes to shore and then the dialogue that appears makes the assumption ther
    9 KB (1,580 words) - 03:03, 6 March 2011
  • <p>For the Ring of Speed, I would suggest adding an option message when a character moves onto its location. (See my comment on scenario two, regarding the Rin
    30 KB (5,465 words) - 03:03, 6 March 2011
  • 8) main character death 8) main character death
    2 KB (309 words) - 03:03, 6 March 2011
  • The main character on this mission acted like he had a stick up his..uhm. Anyways. Storyline a
    6 KB (1,004 words) - 03:02, 6 March 2011
  • All of the commands are prefixed with "/". Any lines starting with this character will be considered commands.<br>
    2 KB (330 words) - 08:08, 22 August 2021
  • The magic of animation is "capturing" how your character moves and reacts through a series of frames. To animate well, we must learn ...n response. Why? Well, for a variety of reasonsbut principally to keep the character balanced, and/or to maintain/increase the force behind the movement.
    6 KB (956 words) - 19:22, 30 January 2012
  • (All the characters are in a spritesheet and so are the character's speach animations)
    14 KB (2,515 words) - 01:21, 21 March 2013
  • When the content assist finds the '$' character, it will supply the user + default variables gathered so far.
    27 KB (4,496 words) - 18:16, 24 April 2023
  • ...andle dynamics of many objects moving at once. Since we have no predefined character move sequence, we may try considering that all of the units move at once an ...th with the quests that are all the same. When I spent ages to level up my character and then understood that I don't like this class, instead of creating a new
    51 KB (7,944 words) - 00:50, 4 May 2023
  • ...ific pro's and con's that define a character. In wesnoth terms traits give character's advantages or weaknesses (normally known as flaws but meh =P).
    2 KB (346 words) - 19:00, 6 April 2014

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