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  • {{Translations}}<div style="float:right">{{:WML for Complete Beginners}}</div> ...p that meet certain criteria. That is outside the scope of this beginner's tutorial, but later you can consult the ReferenceWML documentation for [store_unit]
    2 KB (260 words) - 19:20, 29 January 2023
  • {{Translations}}<div style="float:right">{{:WML for Complete Beginners}}</div> ...ow know how to create a simple campaign, and you know many of the features WML has to offer.
    1 KB (212 words) - 08:02, 19 April 2023
  • {{Translations}}<div style="float:right">{{:WML for Complete Beginners}}</div> ...e for Wesnoth is. If you don't, I suggest finding out before you read this tutorial.
    3 KB (432 words) - 18:55, 29 January 2023
  • ...listic, and has no obvious effect anywhere. To use it, either execute this WML chunk: == Step by step tutorial ==
    19 KB (2,598 words) - 14:04, 18 August 2020
  • ...Logic and FSM, reading and implementing the EasyCoding and NotSoEasyCoding tutorial pages, try Boost and SDL. Also going through current AI implementations to '''WML (the wesnoth specific scenario language)'''
    25 KB (4,396 words) - 03:34, 16 November 2022
  • ...of things: study the current code; study the wiki; familiarize myself with WML preprocesser tags and their relevant code. Continue to flesh out my proposa I have not played Wesnoth. I just finished the tutorial. I'll most likely pick it up pretty hard though, once I have more free time
    17 KB (2,856 words) - 03:39, 4 April 2014
  • message = _"For this tutorial, you are playing Konrad. ...ng quote for string, which produced the problem. For first example in this tutorial it will look like:
    3 KB (434 words) - 07:51, 2 November 2014
  • ...e of the preprocessor and its properties. As you can see, this part of the tutorial is quite big. Read and understand at your own pace, going back to here mult <syntaxhighlight lang=wml>
    9 KB (1,456 words) - 03:19, 7 May 2023
  • ...der de l'aide sur la section [http://forums.wesnoth.org/viewforum.php?f=23 WML Workshop (en)] du forum. Les scénarios sont écrits en ce [[ReferenceWML|langage de balisage (en)]] (WML), un langage spécialement créé pour le jeu. C'est un langage relativemen
    6 KB (933 words) - 20:39, 24 October 2019
  • In the [[MakingCampaignInWML|previous part]] of this tutorial we made a minimal working example that could be run and played, but it's fa <syntaxhighlight lang=wml>
    19 KB (2,809 words) - 15:24, 25 November 2021
  • <syntaxhighlight lang=wml> ...cros.cfg'', ''bigmap.cfg'', ''abilities.cfg'' etc. For the purpose of this tutorial we're going to create one named ''heroes.cfg'', and the other one named ''b
    28 KB (4,415 words) - 16:53, 25 November 2021
  • * [[WML for Complete Beginners|WML Tutorial]] - Introduction to WML ''(In Progress)''
    4 KB (359 words) - 17:26, 7 January 2022
  • <syntaxhighlight lang=wml> ...er Vorerfahrung findet weiterführende Informationen in der [[ReferenceWML|WML-Referenz]].</small>
    9 KB (1,316 words) - 09:31, 15 February 2022
  • == Die Wesnoth Markup Language (WML) == ...yntax.<br>Diese beiden Begriffe sind grundlegend für das Verständnis von WML, eine vollständige Anleitung dazu findet man auf [[SyntaxWML]].
    7 KB (934 words) - 09:58, 19 February 2022
  • ...the lua tables that define the GUIs to WML using [[LuaAPI/wml#wml.tostring|wml.tostring]], for example: print(wml.tostring(dialogDefinition))
    83 KB (8,010 words) - 20:22, 29 April 2024

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