Search results

  • This page is intended as a development page for the documentation of the new AI that I am working on. When the AI ...at makes it quite possible to create much more interesting AI behaviour in campaigns. so, how to accomplish this?
    7 KB (1,211 words) - 20:37, 15 June 2007
  • The german magazine [http://www.macup.com/ MACup] includes a half-page review of Wesnoth in their issue 01/2006: They're also shipping the Mac build of 1.0 on a CD-ROM.
    3 KB (413 words) - 16:44, 26 January 2014
  • ...gns will not work as expected when using 1.2. You should either finish the campaigns in 1.0.x, or restart them in 1.2. ...r visit us in the IRC channel [irc://irc.freenode.net/#wesnoth-dev #wesnoth-dev] at irc.freenode.net.
    18 KB (2,873 words) - 16:43, 26 January 2014
  • ...hannel on [https://discord.gg/battleforwesnoth Discord] as well as #wesnoth-dev IRC channel on irc.libera.chat to coordinate with other developers. Bots ...ild failures on master and maintenance branches (1.12, 1.14, etc.) to the #development Discord channel.
    5 KB (864 words) - 02:43, 16 December 2023
  • What interests me in making Wesnoth add-ons is altering the gameplay so that it is mostly the same as normal, but ad ...to make a fun game that really hasn't been done before: a multiplayer, turn-based dungeon crawler.
    19 KB (3,333 words) - 04:23, 3 May 2023
  • ...ustom terrains in the editor (I think a must have since also some mainline campaigns use custom terrains, at least UtbS does.) * linger mode must be explained in the in-game help (?) and in the tutorial. (FIXED)
    3 KB (446 words) - 04:47, 8 May 2023
  • '''2.3.1) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involve ...s for the new project PARPG, some of which have been made into committed in-game models. Additionally I have created generic raster game art which I hav
    8 KB (1,351 words) - 11:18, 7 April 2014
  • <h1>Campaigns</h1> <h3>Route of Development</h3>
    4 KB (664 words) - 09:07, 8 February 2008
  • ===Wesnoth 1.3.13: Development Release=== ...g/forum/viewtopic.php?p=269886#269886 this forum thread]. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to
    33 KB (5,417 words) - 16:42, 26 January 2014
  • ...the source code. For each target language, a separate file provides a look-up table from English to that language. If the file is missing or doesn't ha ...ro called ''_'' (a single underscore sign). Examples are in the programming-language specific sections below.
    19 KB (2,953 words) - 13:45, 29 April 2024
  • ...ime participating in Google Summer of Code. I am not involved with any open-source projects so far. ...snoth for awhile, probably 2 years. I play single player - mostly with the campaigns but I've also played some multiplayer maps versus the AI as well.
    13 KB (2,299 words) - 21:57, 20 March 2013
  • ...act ambitions yet. My hobbies include acting, and, well, open source game development. ...ylvania, majoring in Computer Science. I've taken nearly every programming-related course possible.
    8 KB (1,290 words) - 10:44, 13 December 2022
  • My preferred email address is 'mkonyk_A-T_gmail_D-O-T_com'. On IRC/forums/gna I am 'radx'. ...rticipating in this project is that I am passionate about any kind of game development. I would certainly want to work in a gamedev industry once I graduate; I ha
    9 KB (1,523 words) - 19:39, 19 May 2008
  • ...allowing a separate .cfg file for the hand-edited parts to load the editor-generated .cfg via [[ScenarioWML|'''[scenario]map_file=]].}} ...facts about me (such as some of my favorite NES games), or to read more in-depth answers, you'll have to go read the questionnaire. Feel free to contac
    21 KB (3,707 words) - 10:13, 13 December 2022
  • * What development model would you use (e.g. keywords: V-model, XP programming, agile programming, iterative; with the help of protot ** Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involve
    9 KB (1,437 words) - 23:53, 20 March 2013
  • What development model would you use (e.g. keywords: V-model, XP programming, agile programming, iterative; with the help of protot Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involve
    15 KB (2,545 words) - 11:54, 19 August 2020
  • ...is home to the Wild Era, Imperial Era and Feudal Era, and (currently) six campaigns for them. This page is designed to give a basic overview of the Orbivm proj ...on and the Barbarian hordes, soon to be joined by the newly created (desert-themed) Aragwaithi. Over the following years the era grew from being strictl
    19 KB (3,056 words) - 14:56, 11 June 2018
  • ...ology on the third year. My nick on the forum and IRC is przemekZ, and my e-mail address is przemyslaw.zajadlakATTgmail.com. I want to participate in su ...e fun. That is why multiplayer campaigns are most deserved part of Wesnoth development.
    10 KB (1,686 words) - 10:23, 13 December 2022
  • ...l students through our IRC channel, but the following questions are wesnoth-specific and are worth pondering for any student, even if we don't need a fo The second is ideological. I feel that OSS is the best development model and I want to increase the size of the community. One way to do that
    13 KB (2,332 words) - 10:31, 13 December 2022
  • ...d learned how to use the units to their maximum potential and beaten a few campaigns. If the game did not have the ability to create content, I would probably ...ra, the era is not "mine." So many people have helped in the creation and development of this era that it would be selfish of me to claim ownership. Sure, I cha
    8 KB (1,424 words) - 02:25, 9 May 2008

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)