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- ...pect did not work for a long time due to a bug (versions 1.7.4 - 1.11.6). It has been fixed for BfW 1.11.7. ...has now become the core system and no alternatives exist anymore. Instead, it selects a predefined ''[ai]'' definition, such as those defined in ''data/a35 KB (5,668 words) - 01:32, 25 February 2024
- ...as the "teacher". The "teacher" is the unit that possesses the ability, so it is referred to as "self" in the ability. A leadership ability works by temp ...t it's there. '''Note:''' a dummy ability must have an id for the name and description to display.24 KB (3,749 words) - 16:38, 25 April 2024
- ...ilable. Designated as the first <b>release candidate</b> for Wesnoth 1.12, it also marks the beginning of the end of this long and fascinating journey. ...745 forum thread] with the full announcement and release notes for a brief description of the most notable items.23 KB (3,484 words) - 06:28, 24 January 2015
- ...ults to ''yes''. Note that this has cumulative effects over the campaign - it persists even if the endlevel does not trigger the end of the campaign. See ...ts to "The End". Note that this has cumulative effects over the campaign - it persists even if the endlevel does not trigger the end of the campaign. See61 KB (9,881 words) - 03:40, 22 February 2024
- ..._to-new_attack|'''new_attack'''}}: will use all other keys and tags as the description of an attack that will be added to the unit. See [attack] in [[UnitTypeWML# ...lterWML#Filtering Weapons|FilterWML]]. Do not use a [filter] tag otherwise it will not work properly.23 KB (3,461 words) - 00:56, 1 May 2024
- ...scenario may reconfigure itself during a start / prestart event as much as it likes, using randomness, but the Map Generator WML has the following advant ...ured in the mp create screen (assuming that someone has coded a dialog for it). The user can also select to regenerate the map and get instant feedback f17 KB (2,666 words) - 18:04, 26 July 2022
- ==Description== move it to allow for spritesheets, while hiding any of the changes from15 KB (2,499 words) - 01:27, 23 May 2014
- ==Description== '''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''10 KB (1,711 words) - 09:26, 21 March 2014
- !description | description29 KB (4,737 words) - 03:17, 8 May 2024
- As of 1.13.2, the DescriptionWML format has changed to use WML tags. It goes in either a '''[difficulty]''' tag within '''[campaign]''' or an '''[o * '''description''': Text to display in the second text column.4 KB (663 words) - 00:01, 25 July 2023
- ==Description== ...be able to decide which enemy to attack according to his economical needs. It means, that if AI player needs gold, he should attack player with high gold12 KB (1,984 words) - 15:09, 19 March 2014
- ...es]]. Creating them, modifying them, capturing game data to them, you name it, these actions are all about the variables. ...g-point negative zero -0. To display -0 as 0, use a second tag with add=0; it will flip -0 to 0 but not affect other numbers.37 KB (5,920 words) - 05:49, 27 February 2024
- ...g but often doesn't. It should be mentioned at the place in the wiki where it's said that you can use at a certain code position a StandardFilter whether Sometimes, it's needed to get a list of sides which satisfy certain criteria. For this, a9 KB (1,527 words) - 16:43, 21 May 2024
- ...phase of campaign development (getting it to work) is under construction. It includes a working campaign that you can install, and then alter to fit you ..."cover". It will display your work in the campaign selection dialog with a description, an image (as shown on the right), as well as allowing the user to select a7 KB (1,253 words) - 20:43, 24 November 2021
- ==Description== '''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''9 KB (1,592 words) - 22:10, 20 March 2014
- ...tried to add as much detail as I can with what I know of the project, but it's still vague. I will continue improving this page as I learn more about th ==Description==12 KB (2,052 words) - 13:11, 19 March 2014
- : An image, displayed leftmost in the add-ons download dialog. It must be a standard Wesnoth file and '''not a custom one'''. A custom file w ...with magenta team-color bits, please use [[ImagePathFunctions]] to recolor it. For example:13 KB (1,973 words) - 08:08, 19 April 2024
- ...mented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in s ...ue #1508, and it now seems to be at the "remove it and see if anyone wants it back" stage. (octalot).7 KB (1,069 words) - 14:39, 2 September 2021
- ...for in addition to translations. If you want to add a translated title and description to your addon, see the [https://wiki.wesnoth.org/PblWml#.5Btranslation.5D w ...ld Conquest is a coop multiplayer campaign of 5 scenarios for 1-3 players. It features highly randomized maps for replayability as well as custom item an8 KB (1,301 words) - 18:23, 22 August 2020
- ...h contains a [campaign] tag. In order for the campaign to be translatable, it must also contain a [textdomain] tag, which should precede the [campaign] t ...d description of each line of the campaign file and an explanation of what it does.9 KB (1,307 words) - 20:00, 25 December 2018