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  • ...ot favour the AI as an opponent because its moves can be predicted. I find human opponents more unpredictable and hence exciting to fight, which makes me pl ...th despite its origins as an adventure game , makes an excellent human vs. human game , as an AI can only do so much when it comes to tactics in battle !
    18 KB (2,980 words) - 23:01, 11 April 2008
  • I plan on using the Formula AI to create a strategic AI that exhibits human-like planning. A Planner has goals based on sub-goals (which will probably ===Human-Like Behavior===
    3 KB (579 words) - 21:36, 25 March 2008
  • ***I prefer to play against human opponents rather than against AI, though I do enjoy finding the patterns to
    9 KB (1,507 words) - 23:46, 20 March 2013
  • This function allows to chose different AI or to human player, who will take control over side untill the end of current turn. For fallback( 'human' )
    13 KB (2,007 words) - 17:26, 18 March 2016
  • ...et the AI play through its first turn, and then change the controller to ''human'' for the second turn. This can be done either manually in debug mode usin controller=human
    22 KB (3,300 words) - 03:48, 11 November 2022
  • Human (also multiplayer campaigns are good ;)
    9 KB (1,437 words) - 23:53, 20 March 2013
  • The heart of the world of Orbivm, the Imperial Era features three human races, two elvish, and one each of dwarves and orcs. During this era, the E
    19 KB (3,056 words) - 14:56, 11 June 2018
  • ...m a knowledge base with all of units statistics.When ai play should have a human behavior so it is possible to do a wrong move but it will learn from its er
    4 KB (607 words) - 03:37, 16 November 2022
  • ...on [http://www-gs.informatik.tu-cottbus.de/~wwwgs/kloeck_st.pdf simulating human behavior through an agent based system] and won several Software developing
    6 KB (957 words) - 03:34, 16 November 2022
  • ===Human Troopers (Aethaeryn)=== *<font color="#FF0000">Transport (human)
    6 KB (851 words) - 02:39, 22 June 2010
  • ...y layer invisible, and make ''only'' the label layers visible: <tt>Wesnoth Human Names</tt>, <tt>Wesnoth early labels</tt>, <tt>Wesnoth late labels</tt>, an
    54 KB (9,029 words) - 06:36, 25 April 2024
  • ...(consider the difference between the drake and saurian portraits, and the human portraits).
    10 KB (1,803 words) - 02:25, 9 May 2008
  • In this scenario you interrupt a conflict between the masked dwarves and human peasants, and you all temporarily join forces to search for orcs. Every tim ...e able to spot Elvish Rangers or Woses because of their Ambush ability. A human playing the elves could take on almost any number of Dwarves; only the stup
    33 KB (5,978 words) - 08:30, 27 December 2022
  • ...gold reserve. Gold will become very important by the time you reach the ''Human Alliance'' scenario. == Human Alliance ==
    36 KB (6,316 words) - 20:26, 4 November 2022
  • === Človek (Human) ===
    15 KB (2,059 words) - 10:39, 12 October 2023
  • outthink the AI or a human opponent. You can misdirect the AI (and a surprising number of human opponents)
    37 KB (6,488 words) - 07:06, 16 May 2020
  • ...is involved. I.e. it happens at the middle of turn of human side 1 if the human player droids his side. It happens after the selection of ai to play the tu ...es that are not defeated are allied and if there is at least one human (or human networked) side among them. Especially this event triggers in a situaltion
    44 KB (6,986 words) - 17:13, 24 March 2024
  • ...(Footpads, Thugs, etc.). But Relana hasn't gone full outlaw and killed any human soldiers yet, so she and her troops are still neutral. ...ihood, the northeast Outlaw will have little resistance because of the orc/human fighting. Your leader can head northwest to the corner of the map for safet
    24 KB (4,349 words) - 20:16, 7 April 2022
  • ...%">&nbsp;&nbsp;'''''droid''''' ''side''&nbsp;&nbsp;switches between AI and human control</span>
    15 KB (2,623 words) - 02:51, 26 May 2022
  • ...tps://raw.github.com/wesnoth/wesnoth/1.18/data/core/images/terrain/village/human-tile.png ...tps://raw.github.com/wesnoth/wesnoth/1.18/data/core/images/terrain/village/human-cottage-ruin-tile.png
    44 KB (6,375 words) - 13:48, 22 May 2024

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