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  • [[Category:campaigns - Invasion of Arendia]] [[Category:campaigns - Development]]
    2 members (1 subcategory, 0 files) - 06:06, 4 May 2010
  • ...sing, writing, illustration, translations, 2D animation, proofreading, beta-testing, gameplay, etc. I'm the best at drawing animals and Disney/Warner st My brother has been following the development of Battle for Wesnoth everyday since 2007. Even though I have a wacom graph
    8 KB (1,325 words) - 16:02, 15 June 2010
  • | 2go4, booked by Ivanovic, 4-bed room | 2go4, booked by Ivanovic, 4-bed room
    18 KB (3,078 words) - 17:43, 20 March 2013
  • ......), and now, I'm still impressed by the quality, simplicity, modability, development speed, user community, etc, and will stay it. Downloadable on the 1.9 add-on server or [http://addons.wesnoth.org/1.9/ here].
    3 KB (430 words) - 17:09, 4 May 2012
  • I'm currently 2st year undergraduate at the Technical University of Cluj-Napoca, Computer Science. ...UTC+2, Wednesday: 16 - 22 UTC+2, Thursday: 16 - 22 UTC+2, Friday-Sunday: 8-22 UTC+2.
    15 KB (2,606 words) - 04:13, 3 May 2023
  • ===Wesnoth 1.9.3: Development Release=== ...1.9.3 has been released. This is the fourth release of the brand new 1.9.x development series. It includes huge, groundbreaking changes. Please have a look [http:
    19 KB (3,025 words) - 16:41, 26 January 2014
  • ...t editors), and instead use one single unified Tool that will speed up the development. My target is to make this plugin a complete and very stable suite for all [http://www.google-melange.com/gsoc/proposal/review/google/gsoc2011/timoteidolean/1 Battle for
    27 KB (4,496 words) - 18:16, 24 April 2023
  • ...r semester 2011/2012), Warsaw University of Technology. Currently at a year-long (until Sep 2011) student exchange at Technische Universität München, ...on, PyQt and sqlite - our team needed a tool which would help some not tech-savvy people get the images with desired properties from the [http://csea.ph
    16 KB (2,785 words) - 20:13, 5 May 2023
  • ...specially because now we have new types of multiplayer content such as 'MP campaigns' <br /> ...ue with next scenario (changing settings,sides, difficulty levels, scenario-specific flags), ... " <br />
    22 KB (3,609 words) - 18:18, 24 April 2023
  • leandros holleman AI: Improve configuration and behavior in mainline campaigns Write a small (1-4 sentences) description of your proposal here.
    10 KB (1,666 words) - 05:06, 7 May 2013
  • Write a small (1-4 sentences) description of your proposal here. I hope to change the dialog and behavior by implementing micro-Ai's, in existing scenarios with the end result being a more realistic NPC b
    10 KB (1,655 words) - 05:12, 7 May 2013
  • ...e (5m or something like this). Mordante will (hopefully) also bring a multi-outlet power strip and a 20m extension cable. There is no wired network, eve ...sense to (slightly) adjust the way we advertise difficulty levels for our campaigns. The basic idea is to come up with a list of maybe 8 to 10 "non discriminat
    15 KB (2,506 words) - 05:09, 25 April 2023
  • ...ras" é ao mesmo tempo simples e complexa. Basta ter um editor de texto UTF-8 e todo um mundo novo se abre a você. Entretanto, aprender a Wesnoth Marku ...arios|Scenarios]] - um cenário faz as coisas acontecerem no mapa, tornando-o jogável
    4 KB (604 words) - 02:26, 12 August 2017
  • ...t in Wesnoth as well as learn a little more about how the ever growing open-source community operates. *A web system for a fitness magazine which keeps track of acheivment-style goals
    17 KB (3,075 words) - 18:10, 27 April 2013
  • <h4>Yigit Demirag : Development of AI to Play Mainline Campaigns in Battle For Wesnoth </h4> ...will be finished in maximum 1,5 months. https://github.com/kgns/3D-Arduino-Simulator
    18 KB (3,078 words) - 00:26, 15 April 2012
  • Improve the whiteboard's (the wesnoth action-planning system) backend code by refactoring the data structure which holds ...move.cpp line 369 and whiteboard/validate_visitor.cpp line 87 as of 2012-03-28 14:15:50 -0400, both do a unit map find to check for the unit's presence)
    7 KB (1,116 words) - 04:06, 21 March 2013
  • <h2>Whiteboard: Multiple Chance-to-kill calculations and interface polish [3]</h2> The whiteboard (the wesnoth action-planning system) allows you to plan several attacks on a single unit. Wesnot
    5 KB (806 words) - 12:06, 5 April 2012
  • Implementing particle engine in a library-like fashion, using existing game's graphic functionality and SDL library. Fame, money and google T-shirt :)
    25 KB (4,086 words) - 03:07, 21 March 2013
  • What I say applies to all games, this applies to Wesnoth in particular since campaigns often involve players to deal with AI allies. *I very interested in the whole game making life-cycle.
    15 KB (2,631 words) - 03:10, 21 March 2013
  • The idea is to clean up playcampaign.cpp and make loading/saving multiplayer campaigns more stable and less error prone. The code that handles transitions between ...t to Edinburgh Napier University in Scotland to finish the degree in Games Development.
    13 KB (2,168 words) - 03:12, 21 March 2013

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