Related changes
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22 May 2024
13:48 | TerrainCodeTableWML (diff | hist) . . (+4,243) . . Shiki (talk | contribs) ((Update from 1.16 to 1.18)) |
21 May 2024
16:43 | FilterWML (diff | hist) . . (+104) . . Soliton (talk | contribs) (→Filtering on WML data: clarify what is literal and what needs to be replaced with own data) |
16 May 2024
16:27 | MultiplayerServerWML (diff | hist) . . (+93) . . Soliton (talk | contribs) (→Game setup (the phase from creation to start)) |
14 May 2024
13:27 | SingleUnitWML (diff | hist) . . (+101) . . Celtic Minstrel (talk | contribs) (→Unit State: Clarify that unhealable doesn't block programmatic healing) |
13 May 2024
07:26 | SavefileWML (diff | hist) . . (-13) . . Bssarkar (talk | contribs) (→The format for Wesnoth savegames: Type fix and sentence restructure) |
10 May 2024
13:44 | Template:WML Tags (diff | hist) . . (+101) . . Celtic Minstrel (talk | contribs) (Make some of the links more precise) |
13:43 | UnitsWML (2 changes | history) . . (+150) . . [Celtic Minstrel (2×)] | ||
13:43 (cur | prev) . . (+18) . . Celtic Minstrel (talk | contribs) (→[resistance_defaults]: Bold tag names) | |||
13:42 (cur | prev) . . (+132) . . Celtic Minstrel (talk | contribs) (Bold tag names) |
13:39 | SingleUnitWML (diff | hist) . . (+30) . . Celtic Minstrel (talk | contribs) (Bold tag names) |
13:38 | TerrainGraphicsWML (3 changes | history) . . (+127) . . [Celtic Minstrel (3×)] | ||
13:38 (cur | prev) . . (+6) . . Celtic Minstrel (talk | contribs) (Bold tag name) | |||
13:33 (cur | prev) . . (+19) . . Celtic Minstrel (talk | contribs) (→The [image] subtag: Add an anchor that can be linked to) | |||
13:30 (cur | prev) . . (+102) . . Celtic Minstrel (talk | contribs) (→The toplevel [terrain_graphics] tag: Link to the subtags) |
13:37 | TerrainWML (diff | hist) . . (+12) . . Celtic Minstrel (talk | contribs) (Bold tag name) |
13:37 | TerrainMaskWML (diff | hist) . . (+6) . . Celtic Minstrel (talk | contribs) (Bold tag name) |
3 May 2024
13:38 | GUIToolkit (5 changes | history) . . (+261) . . [Celtic Minstrel (5×)] | ||
13:38 (cur | prev) . . (+193) . . Celtic Minstrel (talk | contribs) (→Layout: Linkify) | |||
13:36 (cur | prev) . . (+28) . . Celtic Minstrel (talk | contribs) (→Basic Structure: Reword to not exclude the different structure of a Lua-defined dialog) | |||
13:34 (cur | prev) . . (+186) . . Celtic Minstrel (talk | contribs) (→Introduction to GUI2: It's a bit confusing to call the [window] tags a "window definition" when we also have a [window_definition] tag) | |||
13:32 (cur | prev) . . (-116) . . Celtic Minstrel (talk | contribs) (Use bold instead of monospace for tag names, key names, and enumerated key values (see ReferenceWMLSyntax)) | |||
13:27 (cur | prev) . . (-30) . . Celtic Minstrel (talk | contribs) (Fix typos and formatting errors, improve wording a little) |
1 May 2024
02:48 | GUIToolkit (2 changes | history) . . (+972) . . [Bssarkar (2×)] | ||
02:48 (cur | prev) . . (+65) . . Bssarkar (talk | contribs) (→Widget Definitions: add image) | |||
02:40 (cur | prev) . . (+907) . . Bssarkar (talk | contribs) (→Links: widget definition description) |
29 April 2024
16:03 | GUIToolkit (14 changes | history) . . (+2,692) . . [Pentarctagon; Celtic Minstrel; Bssarkar (12×)] | ||
16:03 (cur | prev) . . (+171) . . Bssarkar (talk | contribs) (→Links: update link description) | |||
15:51 (cur | prev) . . (+292) . . Bssarkar (talk | contribs) (→Layouting: compound widgets) | |||
15:47 (cur | prev) . . (+6) . . Bssarkar (talk | contribs) (Undo revision 72911 by Bssarkar (talk)) (Tag: Undo) | |||
15:47 (cur | prev) . . (-6) . . Bssarkar (talk | contribs) (→horizontal_alignment and vertical_alignment) | |||
15:45 (cur | prev) . . (+474) . . Bssarkar (talk | contribs) (→Layouting: Add example code and more details) | |||
15:39 (cur | prev) . . (+28) . . Bssarkar (talk | contribs) (→Basic Structure) | |||
15:38 (cur | prev) . . (+687) . . Bssarkar (talk | contribs) (→Basic Structure: Add example code) | |||
15:31 (cur | prev) . . (+19) . . Bssarkar (talk | contribs) (→Introduction to GUI2) | |||
15:30 (cur | prev) . . (+121) . . Bssarkar (talk | contribs) (→GUI Layout Guide: grid nesting) | |||
15:29 (cur | prev) . . (+622) . . Bssarkar (talk | contribs) (→Introduction to GUI2: Update description more) | |||
13:35 (cur | prev) . . (+87) . . Celtic Minstrel (talk | contribs) (→grow_factor: Use syntax hiliting) | |||
07:11 (cur | prev) . . (+123) . . Bssarkar (talk | contribs) (Add example dialog image) | |||
07:04 (cur | prev) . . (+76) . . Bssarkar (talk | contribs) (→GUILayoutGuide: Sentence restructuring) | |||
02:07 (cur | prev) . . (-8) . . Pentarctagon (talk | contribs) |
13:45 | GettextForWesnothDevelopers (3 changes | history) . . (-72) . . [Celtic Minstrel (3×)] | ||
13:45 (cur | prev) . . (-38) . . Celtic Minstrel (talk | contribs) (→Marking up strings in C++: A single name doesn't need syntax hiliting!) | |||
13:42 (cur | prev) . . (-25) . . Celtic Minstrel (talk | contribs) (→Unbalanced WML macros: Actually delete the tag, too) | |||
13:40 (cur | prev) . . (-9) . . Celtic Minstrel (talk | contribs) (→Unbalanced WML macros: The syntax hiliter doesn't support unbalanced tags, so just don't hilite it.) |
13:24 | LuaAPI (diff | hist) . . (+3) . . Celtic Minstrel (talk | contribs) (→Wesnoth Modules: typo) |
05:30 | TerrainCodesWML (2 changes | history) . . (+88) . . [Octalot (2×)] | ||
05:30 (cur | prev) . . (+33) . . Octalot (talk | contribs) (→Decoding the Terrain Codes: P is used for Portals) | |||
04:49 (cur | prev) . . (+55) . . Octalot (talk | contribs) (→Decoding the Terrain Codes: Q is used for elevation overlays) |