- 1 What I am working on:
- 1.1 First scenario (Reth's Beginning)
- 1.2 Second Scenario (Reth's Training)
- 1.3 Third scenario (Boarder Disturbance)
- 1.4 Fourth scenario (Midnight Raiding)
- 1.5 Fifth scenario (Threats)
- 1.6 Sixth scenario (Black Hand Attack)
- 1.7 Seventh scenario (The Enemy of my Enemy)
- 1.8 Eight scenario (Turlin's Fall)
- 1.9 Ninth scenario (Fleeing east)
- 1.10 Tenth scenario (Sneaking around)
- 1.11 Eleventh scenario (Thrashan)
- 1.12 Twelth scenario (Freeing Nagas)
- 1.13 Thirteenth scenario (Naga Temple)
- 1.14 Fourteenth scenario (Saving Thrashan)
- 1.15 Fifteenth scenario (through water and stone)
- 1.16 Sixteenth scenario (a choice is made)
- 2 links:
What I am working on:
I am the creator and maintainer for the campaign "Invasion of Arendia", for which I have designed and almost completed a new faction, the Arendians. Once this one is complete I will make another, which would run along side it in places.
But mostly at the moment I am doing unit animations for the orc archer line, and this is my major focus, so progress in both other areas has slowed down.
==Invasion Of Arendia Plot== (this is a spoiler if you haven't played the campaign so far)
First scenario (Reth's Beginning)
Reth is found by Turlin's sons under Mysterious circumstances. Matt and Tom (Turlin's sons) found him after some black hand Thugs had dumped him in a ditch. Turlin allows him to stay as long as he isn't a complete waste of space when he grows up.
Is a excellent fighter and archer. Is a very determined guy who is unaffected by many bad events because of his childhood abandonment. He is however relatively jockey, gets on well with Reoed, Matt and Tom, and respects Turlin and Jack. He doesn't get along so well with Hadren.
Tom & Matt
These two twins have been trained in the shadow arts by their father, and now serve as advisors and attendants to him, although increasingly he is sending them out with Reth to advise him and because he feels that they are getting to soft and comfortable. The best way to become a good mage is to kill things afterall. They are both serious most of the time, but not so serious as to be boring, a better description would be that they find most things to be faintly amusing to them, and should make more cynical remarks. They mostly share Reth's likes and dislikes of people, but are very attached to their father.
Old and wise Turlins past is a mystery even to his own sons, however he is respected by all who know him. He generally treats those people that he knows gruffly, but not unkindly.
Second Scenario (Reth's Training)
Ten years after he is found Reth is showing great promise.
Reth is approached on what is probably his fourteenth birthday by Turlin and his sons. Turlin tells Reth that he must now start helping the gang to pay for his keep, starting by gathering food for the coming winter. He is also sent to Jack to train with his bow and his sword to earn the title of Ranger which Turlin offers to him. Unknown to Turlin Reth has already been using his bow and practicing with his sword, and so after he has left his sons encourage him and send him off to Jack.
Jack, unlike Turlin, does now about Reths training, because despite the fact that Reth had practiced outside in the woods, and had attempted to cover his tracks, Jack was able to follow him because he is the best tracker and hunter in all of the north of Arenida, and possibly the whole of it. Because of this Jack sets Reth more difficult tasks than Turlin suggested, starting by hunting down a wolf that has been troubling the area.
When Reth does find wolves, they turn out to be members of the black hand, led by a man called wolf, and so he hunts him down and kills him. But when he Leader first sees him he says, in a less clear way, that he was the one who ordered him to be beaten and dumped in a ditch when he was a kid.
Once Wolf is dead Reth reports back to Jack, who is amazed that he killed a gang leader, aged only fourteen (about), apparently he hadn't know about this Wolf.
Jack is a very experienced fighter and has seen his share of horrors and pain. Because of this he has a dark and serious outlook on life, although he loosens up significantly around Turlin.
Third scenario (Boarder Disturbance)
After Reth's first kill, aged fourteen, he quickly earned a reputation amongst the bandits and he soon was given command of the camp outside the Fortress that had been Jack's until he retired. From here he managed the food supplies, as all the hunters (or in the Crowns eyes, poachers) lived in this camp. he was also in chage of the training grounds and the outer defences of the fortress.
Ferrok, the crazy brother of the black hands new leader, turns up, and, after magically revealing a fortress which he constructed on the edge of their territory, he starts attacking. Then Teresa turns up, reveals that she is a previous black hand member, and that that Ferrok and his men chased her out of her home in the hills because she left. She offers to exchange some valuable information for her protection, and Reth agrees.
Teresa is a mystery (for the moment) but is generally very cynical and sensible, with a heart of stone most of the time. gets on well with Tom, Matt, Reth, Reoed and Shara, but treats everyone else the same, although she tends to respect fighters more than wisards or civiallians
Fourth scenario (Midnight Raiding)
Teresa explained the situation to Turlin. Apparently the Black Hand were massing for an attack against us in and around Barnabon. She had learnt this because she had been capture by the Black Hand group that had attacked, and overheard the guards talking about it before she escaped.
Once this had been varified by some Jack accompanied by some scouts who went to Barnabon, Turlin ordered the construction of extra defences and an increase in training for the fortress defenders. He was also planning several hit and run attack and a few raids to collect more gold to hire defenders.
Meanwhile Turlin was more worried about the lack of food. Luckily he had heard that a trade convoy had just reached the town of Oxter laden with gold and supplies, and is in the process of unloading. He dispatched Reth to ambush it to replenish the supplies lost during the battle with the black hand. He also sent sent his two sons, your childhood friends, with you to advise you and so that they could get some experience in a real battle.
Reth and his Bandits attack the convoy, and steal the supplies. But when they are first sighted Sir Hoaxly (captain of the local guard) sends a message to Sir Guane calling for help and reinforcements.
Fifth scenario (Threats)
Leaders of Turlins gang meet and disgus their options. Then Black Hand messenger turns up and threatens them.
Sixth scenario (Black Hand Attack)
Black hand attacks, and the reason for their attack is revealed.
Seventh scenario (The Enemy of my Enemy)
Reth and co go to defend Barnabon to buy the rest of them some time. Demilich is first introduced.
Eight scenario (Turlin's Fall)
They return to find that Turlin and most of the gang have been killed by SIr Guane (reason for his arrival explainined in the longer explination.) They are chased by Demilich, and either kill Sir Guane as revenge (urged on by Matt and Tom) or flee east straight away.
Ninth scenario (Fleeing east)
If they flee straight away then Demilich kills sir Guane, and pursues along with the reinforcements that he recived (possible fork here depending on the number of units on each side in previous scenario, will explain later), demilich finds powerful artifact and uses it to control lich, dies if the artifact is destoryed
Tenth scenario (Sneaking around)
reth and co find unnaturally foggy area, and kill the source in order to be able to cross the swamp without being ambushed and killed by the orcs in the area (better description later). Once fog is gone (or they go far enough south east) Jaryn's Wild elves are found and convinced to help them.
Eleventh scenario (Thrashan)
Meet wild elf leader and son. Wild elves reason for being there is explained, and hoard scouts are fought off.
Twelth scenario (Freeing Nagas)
Nagas are freed so that they might help in the defence of Thrashan (not known that they were improzoned to being with)
Thirteenth scenario (Naga Temple)
Naga temple clensed, and they are convinced to help them.
Fourteenth scenario (Saving Thrashan)
defence of thrashan, must be held untill the remaining elves arrive. When they do (or all enemy leaders are dead, but I may put a pssible larger fork in here later when I have time, but that doesn't need to be written yet)they flee east through the mountains with some ors on their tails.
Fifteenth scenario (through water and stone)
large map which extends through a river, then cave, then another river. fight mermen, orc puruers, and trolls/dwarves in cave (who are also fighting), must reach opposite end of map.
Sixteenth scenario (a choice is made)
meet a Arendian lord, who is meeting first few waves of orcish and undead invasion from that area. An alliance is made. At the end of the scenario the situation is explained, and it is decided that some bandits (including Reoed and Shara), and all Arendians shall flee south, to defend a vital fortress which could block the main invasion in that area.
Reth, Matt, Tom, remaining bandits and all Nagas shall go to the outlieing islands (they are at the shore), and shall rally the people there to come to the mainland and defend it (after killing some drakes who have ended up there, and now have awoken a ancient dragon who they worship). All of the WIld elves shall go south around the moutains, and attempt to slow down the Orcs some more before they reach the capital. Tier (wild elf leaders son) is sent to the capital to warn the Arendian king of both the invasion, and the woodland surprise attack (which is what attacked Thrashan, because they wern't expecting anybody to be living in the woods)