Search results

  • Items marked with the text {{DevFeature1.15|0}} are WML or Lua features only available in a development version of the game. This WML reference contains the current WML syntax and Lua API for the stable branch. However, the development version
    2 KB (252 words) - 04:55, 2 August 2019
  • ...that may be useful, but I am motivated and willing to learn the codebase, WML, and talk to the users of the map editor (both serious scenario authors and ...om brushes, with custom shapes and terrain patterns (savable, thus default templates could be created such as a standard castle)
    6 KB (1,062 words) - 21:32, 29 March 2008
  • ...f the aspect functions can be defined and/or customized using both [[AiWML|WML]] or [[LuaAI#Dynamic_Lua_Aspects|Lua]]. ...to using [modify_side]switch_ai) rather than included in the preprocessed WML. Additional aspects, stages, and so on can still be added to the [ai] tag a
    39 KB (6,494 words) - 23:25, 9 April 2024
  • For translation, all C++, WML and Lua files should be in UTF-8. As noted in the [[Typography_Style_Guide] ...tains any placeholders, '''don't''' use <code>snprintf</code>. Instead use WML style variables, put their values in a <syntaxhighlight lang=c++ inline>uti
    19 KB (2,960 words) - 10:46, 23 January 2024
  • - Adding/removing/editing WML events by clicking on specific units, locations, or list of turns - Saving to WML, loading from WML
    8 KB (1,290 words) - 10:44, 13 December 2022
  • DISCLAIMER: Parts of this, primarily with respect to the WML packet details, are built on the formats, or indeed may be identical in som ..., and similar wherever possible. Possibly also change bits to use variadic templates rather than strange boost includes.
    39 KB (6,571 words) - 22:12, 20 March 2014
  • The tree will be built by the WML parser's rules: <Crab_> a note about 'The tree will be built by the WML parser's rules: ' - don't forget that you can (conditionally) include files
    27 KB (4,496 words) - 18:16, 24 April 2023
  • ...sts Formula AI code examples that can be used directly in a scenario or as templates for further development. If you have problems with any of them or would li This is the Formula AI adaptation of the WML swamp lurker code from [http://forums.wesnoth.org/viewtopic.php?f=8&t=34970
    12 KB (1,938 words) - 07:56, 19 April 2023
  • ...''WML''') and with the '''Lua''' programming language. If you do not know WML or Lua yet, but are familiar with coding in other languages, you can probab Wesnoth uses an event-driven markup language, WML, to create scenarios and campaigns. The language manuals can be accessed t
    23 KB (3,948 words) - 03:24, 16 November 2022
  • ...page describes various aspects of the server's functionality. The server's WML protocol is described in [[CampaignServerWML]]. ...le all metadata for the add-ons is retrieved from the server configuration WML, the add-ons themselves are stored in packs in the <code>./data/</code> dir
    10 KB (1,594 words) - 04:36, 17 March 2021