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  • * [[GameConfigWML]] the top level '''[game_config]''' tag * [[UnitsWML]] the top level '''[units]''' tag
    7 KB (1,041 words) - 14:19, 27 April 2024
  • when editing! Eg. knowing that a tag is translatable is _important_ ==The [campaign] Tag==
    7 KB (1,069 words) - 01:47, 25 February 2024
  • ...shouldn't, especially if the code is inside the definition of a custom WML tag — it would be an unexpected side-effect from the users point. To work aro ...a fourth argument which, if false, causes it to not write the modification tag to the unit's [modifications] (as would be done with an [object] with no_wr
    26 KB (3,965 words) - 20:53, 5 June 2021
  • ...tion normally used by the [[DirectActionsWML#.5Btime_area.5D|[time_area]]] tag.
    3 KB (395 words) - 21:05, 17 June 2021
  • ...snoth 1.16.x+), or [https://github.com/cooljeanius/Flight_Freedom/releases/tag/5.5.0 5.5.0] (for Wesnoth 1.17.x+)<br/> scenarios take advantage of new [objectives] tag, changing objectives added<br/>
    13 KB (2,033 words) - 05:49, 27 January 2024
  • ...an be beneficial to recall a loyal merman on turn 1 and send him around to tag all the villages south and east of your starting location, the income will
    135 KB (22,121 words) - 11:14, 29 March 2024
  • == The toplevel [terrain_graphics] tag == ...on within [tile] will be executed on the tile corresponding to that [tile] tag
    9 KB (1,382 words) - 20:58, 7 May 2023
  • ...]''' tag, and you can also define your own custom color palette using that tag.
    18 KB (2,904 words) - 08:06, 19 April 2024
  • ...one of your later recruits (a Spearman/Bowman, preferably a quick one) to tag villages in the mountains. However - don't get too much in the way of enemy ...preserve HP and increase the chance to survive. Also recruit a Horseman to tag all the villages in the south-west for income, then rush back to reinforce
    96 KB (17,109 words) - 21:59, 3 June 2021
  • The '''[story]''' tag is a series of images and text to display as the first part of the intro sc Each '''[part]''' tag represents one "page" of a story sequence, with its own text and images. Th
    5 KB (852 words) - 04:37, 6 March 2024
  • ...ever a scenario is won, the scenario with id=''next_scenario'' of the same tag type will be played. ...cenario with an id listed in the value of ''first_scenario'' in a campaign tag (see [[CampaignWML]]) is an initial scenario accessed by selecting that cam
    13 KB (2,097 words) - 21:34, 10 December 2023
  • ...g the '''[[ModificationWML#The_.5Bresource.5D_toplevel_tag|[resource]]]''' tag can reduce it to a single copy. ...acro can be replaced with one that just contains the '''[load_resource]''' tag.
    12 KB (1,589 words) - 08:10, 24 August 2021
  • Sides in a scenario are described by the '''[side]''' tag, which recognizes the following keys and tags. These keys are always permitted in a '''[side]''' tag.
    13 KB (2,170 words) - 05:23, 27 February 2024
  • The '''[unit]''' tag describes a single unit on the map or in memory, for example Konrad. ...f the unit is created in a variable. Defaults to 1, except when the [unit] tag appears inside a [side], in which case the unit always belongs to that side
    22 KB (3,644 words) - 06:17, 27 February 2024
  • This example creates an ActionWML tag that can be used like this: * '''utils.get_sides'''(''wml table'', ''key'', ''tag'') &rarr; ''array of sides''
    6 KB (947 words) - 18:05, 18 April 2024
  • [tag] [/tag]
    15 KB (600 words) - 02:28, 24 April 2023
  • Each '''[unit_type]''' tag defines one unit type. (for the use of [unit] to create a unit, see [[Singl ...mage is larger than one hex. It works similarly to the halo attribute of {{tag|InterfaceActionsWML|item}}, and it can be animated with a comma-separated l
    23 KB (3,689 words) - 01:07, 25 February 2024
  • ...macro) other than cart an image around. To add an effect, make an [effect] tag as below (or look at [[EffectWML]]:
    3 KB (402 words) - 04:59, 23 January 2021
  • == The toplevel [theme] tag == The only tag in '''[theme]''' is '''[[ThemeSystem|[resolution]]]''', but each theme can
    9 KB (1,463 words) - 23:21, 11 April 2023
  • ...er]]: The unit whose profile and name are displayed. Do not use a [filter] tag. If no unit matching this filter is found, the message is not displayed (Th ...n this message will only be displayed if the conditional statement in this tag is passed (see [[ConditionalActionsWML#Condition_Tags|ConditionalActionsWML
    46 KB (7,208 words) - 23:30, 16 April 2024

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