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  • * Planning mode is now `ALT + P` instead of `P` * Delete Action (Planning Mode) is now `BACKSPACE` instead of `H`
    2 KB (306 words) - 00:35, 22 August 2022
  • ctrl-a: Toggle accelerated animation mode ctrl-f: Toggle fullscreen/windowed mode
    6 KB (939 words) - 07:03, 19 January 2015
  • ...elease, nothing important over here. You may find something like a "linger mode" and a new campaign in this release. To get some info about this have a loo ===Planning for Wesconf 2007===
    33 KB (5,417 words) - 16:42, 26 January 2014
  • ...set to 'main_loop', but can take on any value. It only matters if you are planning to remove or modify the stage during a scenario. Note that adding or removi ...s either in savefiles, or in-game by typing <code>:inspect</code> in debug mode and choosing 'ai config full' for a team.
    39 KB (6,494 words) - 23:25, 9 April 2024
  • A whiteboard planning UI was implemented last year for GSoC |mode=userformat
    4 KB (562 words) - 21:10, 9 April 2011
  • <h4>Gabba - Interface Streamlining and Planning System</h4> I intend to rework the current Wesnoth interface by introducing a planning system that will allow you to give orders and modify them before executing
    36 KB (6,013 words) - 07:32, 10 November 2020
  • ...ed in developing the Eclipse UMC plugin. For details of implementation and planning, see the Proposal Summary and the Timeline. ...tions to better ones. So, there were games that I played with low graphics mode, but that didn't stop me from playing them.
    29 KB (4,996 words) - 06:48, 19 April 2023
  • I'm planning to store global variables on simple wml files with syntax borrowed from unc I'm planning to store global variables on simple wml files with syntax borrowed from unc
    20 KB (3,399 words) - 01:25, 21 March 2013
  • ...above doesn't seem convicing, ''gotos as they are now can coexist with the planning system''. ...a multi-turn goto would be by giving the unit an immediate order (i.e. not planning first).
    9 KB (1,508 words) - 22:48, 10 April 2010
  • This page is for consolidating and planning when new features and fixes are intended to land in the 1.17 development br .../wesnoth/issues/6225 #6225] Fix+backport Clarify editor docs about terrain mode, possibly revise error handling UX (octalot)
    6 KB (701 words) - 16:40, 24 November 2023
  • 4. In planning mode ctrl+y doesn't always execute all. Sometimes it only executes part, and som 11. In the mission, assassins, debug mode doesnt deactive. Every time i type debug, it activates again.
    6 KB (956 words) - 02:58, 6 March 2011
  • Improve the whiteboard's (the wesnoth action-planning system) backend code by refactoring the data structure which holds the plan |mode=userformat
    7 KB (1,116 words) - 04:06, 21 March 2013
  • The whiteboard (the wesnoth action-planning system) allows you to plan several attacks on a single unit. Wesnoth alread |mode=userformat
    5 KB (806 words) - 12:06, 5 April 2012
  • ..._ on IRC, I asked him if it was feasible and he helps me to do a long term planning. * CCORPG : 3600 hours in Guild Wars over 4 years. Best rank 497 in 1vs1 (PvP, mode Hero vs Hero).
    34 KB (5,773 words) - 19:55, 20 March 2013
  • ...t specific to recruiting and could be repurposed for, for instance, attack planning, weapon selection, and making "retreat and heal" vs. "attack" decisions ===Watching the ML Recruiter play a single game in nogui mode===
    30 KB (3,821 words) - 15:54, 25 October 2019
  • ...ers can plot moves without clearing fog by either making use of [[planning mode]] or toggling on "delayed shroud updates" (yes, this delays updates for bot
    3 KB (496 words) - 07:13, 17 April 2015
  • ...can plot moves without clearing shroud by either making use of [[planning mode]] or toggling on "delayed shroud updates". The latter is found in the conte
    3 KB (464 words) - 17:31, 28 December 2017
  • |mode=userformat I am planning a 3 credit-hour research project with an economics professor relating to me
    8 KB (1,386 words) - 04:32, 14 March 2014
  • ...rdinates affected. Usually you're going to prepare this in scenario editor mode of map editor, not manually, even though it's possible, and then paste it i ...void setting the enemy leader's id, but it's preferable to set it if we're planning to have them say something.
    24 KB (3,693 words) - 16:05, 25 November 2021
  • === Planning mode on start preference === ...planning mode enabled now does actually cause games to start with planning mode enabled.
    738 bytes (98 words) - 15:57, 7 August 2023

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