Search results

  • ...rlap, one must be on top of the other. Similarily, each object in a vector image occupy a slot in the z-order, which dictates which object appears on top of ...overs part of object C, which in turn covers part of object A. In a vector image, the z-order is always linear, and to achieve the appearance of circular z-
    5 KB (1,018 words) - 08:31, 8 April 2014
  • * '''icon''': the image displayed in the campaign selection menu * '''image''': the image shown in the information pane when this campaign is selected in the campaig
    7 KB (1,069 words) - 01:47, 25 February 2024
  • wesnoth.fire("item", { x = loc[1], y = loc[2], image = "items/buckler.png" })
    9 KB (1,522 words) - 13:32, 12 February 2021
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/campaigns/Heir_
    1 KB (167 words) - 10:23, 31 May 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/campaigns/Heir_
    1 KB (204 words) - 17:51, 27 February 2024
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Hei
    638 bytes (82 words) - 02:09, 10 April 2023
  • * '''image''': string (tod image in sidebar) * {{DevFeature1.15|14}} '''mask''': string (image displayed over hexes, as in [time])
    3 KB (395 words) - 21:05, 17 June 2021
  • ...ring and extension of add-ons management code; features and refactoring of image-path functions mechanism; cache manager UI and paths/game version dialog; c * Huang Hongye (Dugucloud) — translation and image localization
    55 KB (6,870 words) - 00:05, 18 March 2024
  • rock golem image updated image references updated to reflect 1.12 directory structure<br/>
    13 KB (2,033 words) - 05:49, 27 January 2024
  • High-DPI font and image rendering is now enabled across the entire UI.
    783 bytes (111 words) - 16:52, 20 June 2022
  • SDL_Surface* image = IMG_Load("image.bmp"); ...some code, which uses 'image'...
    9 KB (1,503 words) - 02:04, 23 January 2021
  • | '''Image''' || https://units.wesnoth.org/1.18/pics/konrad-fighter..Y2FtcGFpZ25zL0hla | '''Image''' || https://units.wesnoth.org/1.18/pics/archer..Y29yZS9pbWFnZXMvdW5pdHMvZ
    135 KB (22,121 words) - 11:14, 29 March 2024
  • ...images/terrain/. For example, writing 'image=grassland.png' means that the image file is images/terrain/grassland.png. * '''[image]''': image may also be used directly in the rule, to specify multihex images. The foll
    9 KB (1,382 words) - 20:58, 7 May 2023
  • ...in the game. All of the function parameters are included at the end of an image path and should not contain any spaces or special characters (other than th ...ractice it without having to reload all WML, you can use an add-on named ''Image loading tester''. It is available on the 1.9, 1.10, 1.11, 1.12 and 1.14 ad
    18 KB (2,904 words) - 08:06, 19 April 2024
  • 11 KB (1,664 words) - 09:26, 22 October 2019
  • ...d battle macros, in the [https://www.wesnoth.org/macro-reference.html#file:image-utils.cfg Macro Reference] * '''story''': (translatable) the text to display below the image.
    5 KB (852 words) - 04:37, 6 March 2024
  • * '''profile''': sets a portrait image for this unit. Default is the portrait image set for the [unit_type] described by [[#type|'''type''']]. When the unit ad ** If "unit_image" is given instead of a filename, uses the unit's base image as the portrait (in the same manner that unit types without portraits do by
    22 KB (3,644 words) - 06:17, 27 February 2024
  • * '''ellipse''': the ellipse image to display under the unit, which is normally team-colored. Default is "misc ...it. It is drawn on top of the unit, and on top of surrounding units if the image is larger than one hex. It works similarly to the halo attribute of {{tag|I
    23 KB (3,689 words) - 01:07, 25 February 2024
  • * '''icon''' an image that will be displayed instead of the text if it is available displays an image as a panel on-screen.
    7 KB (1,102 words) - 22:33, 11 November 2010
  • ...arrying it dies) via two variable (which the user names!!) and provides an image for the map. #define DROPPABLE_ITEM X Y XVAR YVAR NAME IMAGE ADDITIONAL_FILTERS
    3 KB (402 words) - 04:59, 23 January 2021

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)