Search results

  • Although the label itself has no event interaction it still has two states.
    4 KB (695 words) - 13:36, 26 April 2024
  • ** [[EventWML]] how to describe an event (the '''[event]''' tag) * [[EventWML]] how to describe an event
    7 KB (1,041 words) - 14:19, 27 April 2024
  • ...n level [lua] tag and in particular must not be done from within a preload event.
    26 KB (3,965 words) - 20:53, 5 June 2021
  • :skip to next scenario by triggering a win event :throw an event by name, like ''time over'' or ''enemies defeated''.
    6 KB (952 words) - 15:03, 10 May 2023
  • ...ill no longer crash when opening the gamestate inspector after removing an event.
    1 KB (206 words) - 17:13, 22 July 2022
  • |style="text-align: right;"|'''Event'''
    135 KB (22,121 words) - 11:14, 29 March 2024
  • * You'll want two teams of two healers each in any event. However, Trolls are susceptible to arcane damage, so your White Mages can ...gely depends on what kind of units the orc is sending your way, but in any event don't bother with half-measures: either send 4+ strong riders on turn 1, or
    96 KB (17,109 words) - 21:59, 3 June 2021
  • * '''turns''': sets an event on turn ''turns'' causing the player to lose. Use ''-1'' to have no turn li ...over'' event will fire. If turns are not added by WML in response to this event, then the scenario will immediately end in defeat. [[EventWML#The_.27name.2
    13 KB (2,097 words) - 21:34, 10 December 2023
  • ...ars often? ''Custom events''' and ''while loops''! By defining a '''custom event''', and firing it when needed, you'll save a lot of code lines, make your c [event]
    12 KB (1,589 words) - 08:10, 24 August 2021
  • ...nd inserted into a scenario whenever this unit is first included. A [unit][event] requires a non-empty id= attribute. ...vances. To avoid this, one can either set up a ''post_advance'' [[EventWML|event]] to override the default description after promotion, or use an [object] w
    22 KB (3,644 words) - 06:17, 27 February 2024
  • ...the resulting value after conversion. This could also be used to test for event names. The ''key'' represents the WML key that the value was found in, and * '''plain''': ordinary scope, no special features; eg [command] or [event]
    6 KB (947 words) - 18:05, 18 April 2024
  • [event] [/event]
    15 KB (600 words) - 02:28, 24 April 2023
  • ...e to whomever came to seek it. In order to preserve the orcish race in the event of an emergency, he invested in them the power to call up The Great Horde.
    32 KB (5,107 words) - 13:43, 10 February 2024
  • * '''[event]''': Any [event] written inside the [unit_type] tag will get included into any scenario whe
    23 KB (3,689 words) - 01:07, 25 February 2024
  • [event] [event]
    3 KB (402 words) - 04:59, 23 January 2021
  • ** '''unit''': the primary unit for the event is speaking ** '''second_unit''': the secondary unit for the event is speaking
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...se, you might have to use [modify_side][ai] in a ''prestart'' or ''start'' event instead. If unsure, you can use <code>:inspect</code> in debug mode to ver ...et to 'no' at the beginning of the scenario, and be changed to 'yes' in an event later.
    35 KB (5,668 words) - 01:32, 25 February 2024
  • ...appended at high level to the next scenario. This is most appropriate for [event] tags, although you may find other uses. Example test scenario for these fe ...ake sure to do it from inside a [[EventWML#Multiplayer_safety|synchronized event]] or it may lead to OOS errors, especially when several advancement paths e
    61 KB (9,881 words) - 03:40, 22 February 2024
  • ...reapplied later, such as when the unit is recalled or levels up; if in an event, you can use [[InternalActionsWML|[store_unit]]] and [[DirectActionsWML|[un [event]
    23 KB (3,459 words) - 16:23, 15 April 2024
  • .... Of course, any scenario may reconfigure itself during a start / prestart event as much as it likes, using randomness, but the Map Generator WML has the fo ...ute '''same_location_as_previous=yes''' means that the filter for a moveto event (see [[EventWML]]) is the same as the location of the previous item.
    17 KB (2,666 words) - 18:04, 26 July 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)