Western coast of the Great Continent

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Western coast of the Great Continent

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Races


The western coast of the Great Continent (also known as the Eastern Shore) was the shoreline where the Great Continent met the Great Ocean.

History

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A ship pulls into Blackwater Port along the western coast.
After a week's steady sailing eastward, they begin to hear the cries of gulls and feel the loom of the land. The Great Continent appears before them over the summer-lit seas.
—Ships from the Green Isle arrive at the western coast.

The western coast of the Great Continent ran from the Frosty Waves in the north to the Southwood in the south.[1][2] Between these, from north to south, ran the Black Marshes, Tirigaz, Bitok, Jotha,[1] Elensefar, the Bay of Pearls, Aldril, Blackwater Port,[3] Aethenwood, and the Vale of Blossoming Trees.[2]

Prior to the arrival of the humans on the Great Continent, the western coast was primarily dominated by the elves,[4] although they were unable to control certain parts of the coast, such as one beach inhabited by mudcrawler-conjuring saurian traders,[5] or the Bay of Pearls' timber being plundered by dwarves.[4] When the humans arrived at the Great Continent, they negotiated with the elves and earned the plains to the north and south of the Great River, entitling them to the western coast.[6]

After the humans settled in the Great Continent, they established the coastal settlements of Elensefar,[7] Aldril,[8] and Blackwater Port.[9] Humans also came to dominate the Isle of Alduin, not far from the coast,[10] meaning that ships would travel between the island and the coast.[9]

References

  1. 1.0 1.1 End of Peace, Son of the Black Eye
  2. 2.0 2.1 Born to the Banner, The South Guard
  3. The Raid, Liberty
  4. 4.0 4.1 A New Land, The Rise of Wesnoth
  5. Lizard Beach, The Rise of Wesnoth
  6. The Ka'lian, The Rise of Wesnoth
  7. Lava and Stone, Secrets of the Ancients
  8. The Hunters, Liberty
  9. 9.0 9.1 Bandits, Secrets of the Ancients
  10. Slipping Away, Secrets of the Ancients