Difference between revisions of "Wesnoth"

From The Battle for Wesnoth Wiki
(Adding more)
(Adding link)
 
(24 intermediate revisions by the same user not shown)
Line 8: Line 8:
 
}}
 
}}
  
The '''Kingdom of Wesnoth''' was a human kingdom on the [[Great Continent]]. It was founded by [[Haldric I|King Haldric I]], and suffered numerous invasions by orcs and undead over the course of its existence, as well as a civil war. After a failed attempt to raise a third sun into the sky, the capital was destroyed and the kingdom was torn apart by civil conflict.
+
The '''Kingdom of Wesnoth''' (also known as the '''Empire of Wesnoth''' or '''Wesnoth''') was a human kingdom on the [[Great Continent]]. It was founded by [[Haldric I|King Haldric I]] on formerly elvish land. Soon after its founding, Wesnoth broke its treaty with the elves, only to renew it when the orcs laid siege to Tath. Despite its attempts to stop necromancy, the practice soon became a prominent threat. The Sceptre of Fire, its most invaluable artifact, was forged for King Haldric II, only to be lost in the tunnels of the Heart Mountains.
 +
 
 +
It grew especially strong in its second century, stretching all the way west to Elensefar. In the fourth century, however, the kingdom was plunged into a civil war with the death of King Haldric IV, and all the while, orcs and undead harassed its people.
 +
 
 +
King Garard I seized the throne in the fifth century, ending the civil war. He fortified the eastern region of Wesnoth before dying and passing on the crown to his successor, King Garard II. Though the new king successfully defeated a large orcish force in the north, his control over his own people was weak, resulting eventually in his murder by his son and crown prince, King Eldred. Though Eldred died in battle soon after, his mother and Garard II's wife, Queen Asheviere, took the crown. A brutal civil war followed, concluding with her death at the hands of her own daughter, who was crowned Queen Li'sar.
  
 
== History ==
 
== History ==
  
 
=== Founding ===
 
=== Founding ===
 
{{Image
 
|image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_South_Guard/images/story/summer.jpg
 
|message=A Wesnothian fortress in the summer.
 
|width=40em
 
}}
 
  
 
{{Quote
 
{{Quote
| width=40%
+
| width=80%
 
| align=center
 
| align=center
 
| quote=The word 'Wesfolk' is from your old tongue. It means 'People of the West'. The elves call us the people of the west-north. Under the same old tongue that would be 'Wes Noth'. So I suggest that the new kingdom be called 'Wesnoth', in honor of our old home.
 
| quote=The word 'Wesfolk' is from your old tongue. It means 'People of the West'. The elves call us the people of the west-north. Under the same old tongue that would be 'Wes Noth'. So I suggest that the new kingdom be called 'Wesnoth', in honor of our old home.
Line 27: Line 25:
 
}}
 
}}
  
The Kingdom of Wesnoth consisted of plains to the north and south of the Great River, as well as the hills to the south of the Great River. The land originally belonged to the elves, but during negotations, it was given to [[Haldric I|Prince Haldric]] from the [[Green Isle]] for his refugees to settle in.<ref name="kalian">{{Cite|the ka'lian}}</ref> After engaging in subterfuge against the elves,<ref name="plan">{{Cite|plan}}</ref> routing orcish and undead forces belonging to the [[Jevyan|Lich-Lord Jevyan]], and scattering the orcish forces,<ref name="rise">{{Cite|rise}}</ref> Prince Haldric brought his most loyal followers together and discussed their new homeland. Realizing that now owning land, Prince Haldric became King Haldric I, and pondered over what to name his kingdom. Lady Jessene, his companion, suggested that they draw on the etymology of the words 'Wesfolk' and 'Wes Noth' to create the name 'Wesnoth'. It was thus that the kingdom was named, populated by [[Haldric's people]] and the [[Wesfolk]].<ref name="epilogue-trow">{{Cite|epilogue-trow}}</ref>
+
{{Image
 +
|image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_Rise_Of_Wesnoth/images/story/trow_intro_10.jpg
 +
|message=A statue of Wesnoth's founder, [[Haldric I|King Haldric I]].
 +
|width=20em
 +
}}
 +
 
 +
The Kingdom of Wesnoth consisted of plains to the north and south of the Great River, as well as the hills to the south of the Great River. The land originally belonged to the elves, but during negotations, it was given to Prince Haldric from the [[Green Isle]] for his refugees to settle in.<ref name="kalian">{{Cite|the ka'lian}}</ref> After engaging in subterfuge against the elves,<ref name="plan">{{Cite|plan}}</ref> routing orcish and undead forces belonging to the [[Jevyan|Lich-Lord Jevyan]], and scattering the orcish forces,<ref name="rise">{{Cite|rise}}</ref> Prince Haldric brought his most loyal followers together and discussed their new homeland. Realizing that now owning land, Prince Haldric became King Haldric I, and pondered over what to name his kingdom. Lady Jessene, his companion, suggested that they draw on the etymology of the words 'Wesfolk' and 'Wes Noth' to create the name 'Wesnoth'. It was thus that the kingdom was named, populated by [[Haldric's people]] and the [[Wesfolk]].<ref name="epilogue-trow">{{Cite|epilogue-trow}}</ref>
  
After Haldric I and Jessene married, their miscegenation inspired their people to do likewise, resulting in their two ethnic groups merging.<ref name="epilogue-trow"/> The subterfuge that Haldric I had engaged in meant that the orcs on the Green Isle believed that the elves now possessed the Ruby of Fire, a valuable and coveted artifact.<ref name="plan"/> Despite this, Wesnoth initially upheld its agreement with the elves by helping defeat the last of the orcs on the island. He also planned to build towns throughout the land, and to establish the capital itself inland.<ref name="epilogue-trow"/> He also forbade the practice of necromancy throughout Wesnoth.<ref name="slipping">{{Cite|slipping}}</ref>
+
After Haldric I and Jessene married, their miscegenation inspired their people to do likewise, resulting in their two ethnic groups merging.<ref name="epilogue-trow"/> The subterfuge that Haldric I had engaged in meant that the orcs on the Green Isle believed that the elves now possessed the [[Ruby of Fire]], a valuable and coveted artifact.<ref name="plan"/> Despite this, Wesnoth initially upheld its agreement with the elves by helping defeat the last of the orcs on the island. He also planned to build towns throughout the land, and to establish the capital itself inland.<ref name="epilogue-trow"/> He also forbade the practice of necromancy throughout Wesnoth.<ref name="slipping">{{Cite|slipping}}</ref>
  
=== Early invasions ===
+
=== Early history ===
  
 
{{Quote
 
{{Quote
Line 42: Line 46:
 
The first notable invasion of Wesnoth came when one of its earliest settlements, the coastal city of Elensefar, was attacked by a swarm of drakes from [[Morogor]]. The drakes killed and ate the people of Elensefar, but chose to migrate elsewhere and avoid further provoking the humans.<ref name="elensefar">{{Cite|elensefar-wov}}</ref> In due course, Wesnoth later reclaimed the city.<ref name="lava">{{Cite|lava}}</ref>
 
The first notable invasion of Wesnoth came when one of its earliest settlements, the coastal city of Elensefar, was attacked by a swarm of drakes from [[Morogor]]. The drakes killed and ate the people of Elensefar, but chose to migrate elsewhere and avoid further provoking the humans.<ref name="elensefar">{{Cite|elensefar-wov}}</ref> In due course, Wesnoth later reclaimed the city.<ref name="lava">{{Cite|lava}}</ref>
  
When orcs began to harass the elves,<ref name="defend">{{Cite|defend}}</ref> Haldric I repudiated the Pact of Mutual Aid and sent back the elves' emissaries.<ref name="council">{{Cite|hard}}</ref>{{Note pointer|no=1}} This may have been in part due to his neglect of his military during this time.<ref name="treaty">{{Cite|treaty}}</ref> By breaking the pact, Haldric I soured relations between the humans and elves,<ref name="council"/>
+
When orcs began to harass the elves,<ref name="defend">{{Cite|defend}}</ref> Haldric I repudiated the Pact of Mutual Aid and sent back the elves' emissaries.<ref name="council">{{Cite|hard}}</ref> This may have been in part due to his neglect of his military during this time.<ref name="treaty">{{Cite|treaty}}</ref> By breaking the pact, Haldric I soured relations between the humans and elves,<ref name="council"/>
  
In 15YW, Haldric I passed away, and King Haldric II ascended to the throne. At this time, the human settlement of Tath was surrounded by the orcs, and Haldric II attempted to renew the treaty.<ref name="news">{{Cite|news}}</ref> A number of elves and mercenary dwarves hastened to the battlefield and prevented Tath from being overrun.<ref name="alliance">{{Cite|human alliance}}</ref> Haldric II arrived shortly thereafter and signed a new treaty with the elves, although denied High Lord Kalenz's request to launch an offensive against the orcs.<ref name="treaty"/> Kalenz's decision to form a treaty with Wesnoth was not supported by the [[Ka'lian]].<ref name="ruling">{{Cite|ruling}}</ref>
+
In 20YW, Haldric I passed away, and King Haldric II ascended to the throne. At this time, the human settlement of Tath was surrounded by the orcs, and Haldric II attempted to renew the treaty.<ref name="news">{{Cite|news}}</ref> A number of elves and mercenary dwarves hastened to the battlefield and prevented Tath from being overrun.<ref name="alliance">{{Cite|human alliance}}</ref> Haldric II arrived shortly thereafter and signed a new treaty with the elves, although denied High Lord Kalenz's request to launch an offensive against the orcs.<ref name="treaty"/> Kalenz's decision to form a treaty with Wesnoth was not supported by the [[Ka'lian]].<ref name="ruling">{{Cite|ruling}}</ref>
  
Though the Isle of Alduin was not of the lands given by the elves,<ref name="kalian"/> it was there that the Academy of Magic was built.<ref name="overture">{{Cite|overture}}</ref> During the tenure of headmaster Aimucasur, Aimucasur escaped the academy to practice the necromantic arts.<ref name="slipping"/>  
+
Though the Isle of Alduin was not of the lands given by the elves,<ref name="kalian"/> it was there that the Academy of Magic was built.<ref name="overture">{{Cite|overture}}</ref> During the tenure of headmaster Aimucasur, Ardonna escaped the academy to pursue the necromantic arts.<ref name="slipping"/> She collaborated with the sorcerer Ras-Tabahn, combining their knowledge.<ref name="meeting">{{Cite|minds}}</ref> After Ras-Tabahn raised the town of Carcyn and recruited followers,<ref name="carcyn">{{Cite|carcyn}}</ref> the two discovered the art of becoming a Lich, sought to share this knowledge with Wesnoth.<ref name="abandoned">{{Cite|abandoned}}</ref> Ras-Tabahn planned even to conquer Elensefar and turn it into an undead empire, although Ardonna wished to take a more diplomatic approach in Dan'Tonk and Weldyn.<ref name="lava">{{Cite|lava}}</ref> After crossing the Ford of Abez south into the lands of Wesnoth, however, they were confronted and found guilty of necromancy by paladins. A large battle ensued, and despite the paladins' defeat,<ref name="against">{{Cite|against}}</ref> Ardonna was still unable to persuade the people of Wesnoth to follow her necromantic ways.<ref name="epilogue-sota">{{Cite|epilogue-sota}}</ref>
  
 
In its unprotected state, the Ruby of Fire could have averse effects on those who wielded it, as happened to Haldric I.<ref name="treaty"/> In 25YW, Haldric II brought the ruby to Rugnur, paying him ten thousand pieces of silver to forge it into a sceptre, thus containing its power.<ref name="bargain">{{Cite|bargain}}</ref> Haldric II's bodyguard Alanin remained with the dwarves for ten years, then was sent back to Haldric II to report the status of the Sceptre of Fire.<ref name="towards">{{Cite|towards}}</ref> The sceptre was lost in the Heart Mountains during an erruption,<ref name="caverns">{{Cite|caverns}}</ref> which Alanin saw from a distance. After Alanin eventually reported back to Haldric II in 40YW, the king decided that searching for the sceptre was hopeless, but its existence was written down in the history books.<ref name="epilogue-sof">{{Cite|epilogue-sof}}</ref>
 
In its unprotected state, the Ruby of Fire could have averse effects on those who wielded it, as happened to Haldric I.<ref name="treaty"/> In 25YW, Haldric II brought the ruby to Rugnur, paying him ten thousand pieces of silver to forge it into a sceptre, thus containing its power.<ref name="bargain">{{Cite|bargain}}</ref> Haldric II's bodyguard Alanin remained with the dwarves for ten years, then was sent back to Haldric II to report the status of the Sceptre of Fire.<ref name="towards">{{Cite|towards}}</ref> The sceptre was lost in the Heart Mountains during an erruption,<ref name="caverns">{{Cite|caverns}}</ref> which Alanin saw from a distance. After Alanin eventually reported back to Haldric II in 40YW, the king decided that searching for the sceptre was hopeless, but its existence was written down in the history books.<ref name="epilogue-sof">{{Cite|epilogue-sof}}</ref>
 +
 +
=== Power struggles ===
 +
 +
{{Quote
 +
|width=80%
 +
|align=center
 +
|quote=This sentinel of the western plains stood watch as Wesnoth prospered for many centuries under its protection. No war has overcome it, and its walls have never been overrun. The blood of invaders stains its parapets and the bones of the defeated crumble at the base of Halstead’s frozen waves of stone.
 +
|source=Lore describes Wesnoth's [[Halstead|Stronghold of Halstead]].
 +
}}
 +
 +
Prior to 161YW, Elensefar and the coastal settlements had since gained a certain level of independence from Wesnoth. In 161YW, a new King of Wesnoth was crowned. He sought to cleanse the wildlands separating their lands of enemies. After rallying an army, led by the High Council of Archmagi, he scoured the land and united the two areas into a single kingdom under his rule. With this finished, the Stronghold of Halstead was constructed to safeguard Wesnoth's [[Western plains|western plains]]. In the years to come, many settlements were established across the area.<ref name="glory">{{Cite|glory-l}}</ref>
 +
 +
{{Image
 +
|image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Two_Brothers/images/story/Two_Brothers_M1P2.png
 +
|message=Arvith leads his mercenaries across Wesnoth.
 +
}}
 +
 +
In 350YW, King Haldric IV died, triggering what came to be known as the First Dark Age.<ref name="rooting">{{Cite|rooting}}</ref> In the years that came, a Wesnothian civil war took place,<ref name="terror">{{Cite|terror}}</ref> all the while amongst the regular bombardment of orcs along the eastern borders of Wesnoth. To make matters worse, in 363YW, an terrorist undead presence made its way into the western plains of Wesnoth. This problem was short lived, however, and was followed by peace in the west.<ref name="rooting"/><ref name="guarded">{{Cite|guarded}}</ref>
 +
 +
From 389YW to 390YW, an aspiring necromancer, Malin, attempted to resist orcish invasions on his hometown of Parthyn.<ref name="saving">{{Cite|saving parthyn}}</ref> He met with another necromancer, Darken Volk, and together they retaliated against the orcs.<ref name="peaceful">{{Cite|peaceful}}</ref><ref name="orc">{{Cite|orc}}</ref> When Malin attempted to pass through Parthyn in pursuit of the orcs, he was accused of being allied with the orcs by the captain of the guard, suspicious of necromancy in general. Malin killed the captain, but quickly found himself at odds with the rest of the town.<ref name="return to parthyn">{{Cite|return to parthyn}}</ref> Resentful of Wesnoth at large, he helped Darken Volk steal a valuable artifact from a wizard in Tath.<ref name="favor">{{Cite|a small favor}}</ref> After killing Darken Volk in a dispute,<ref name="alone">{{Cite|alone}}</ref> he transformed himself into a lich,<ref name="descent">{{Cite|descent}}</ref> terrorizing the orcs until he was slain some years after.<ref name="endless">{{Cite|endless}}</ref>
 +
 +
=== Era of Turmoil ===
 +
 +
{{Quote
 +
|width=80%
 +
|align=center
 +
|quote=You will never successfully oppose Asheviere. Her power is too great... This small victory today is but a reprieve from the unimaginable pain you will suffer when the full force of her wrath descends upon you.
 +
|source=General Dommel's dying words at Halstead.
 +
}}
 +
 +
In 417YW, King Garard I took control of Wesnoth, drawing the civil war to a close. Shorly thereafter, he built up the eastern frontier, specifically in the town of Parthyn.<ref name="terror"/> In the final year of his reign, he built two strong-points on the eastern bank of the River Weldyn. In later years, however, human expansion to the east rendered these outposts redundant.<ref name="outpost">{{Cite|the outpost}}</ref>
 +
 +
Garard I eventually died in 470YW, and was subsequently succeeded by King Garard II.<ref name="terror"/> That year,{{Note pointer|no=1}} orcs massed on the north shore of the Great River, separating Wesnoth from Knalga. Garard II was unable to make an alliance with elves, but hastened to meet the orcs in combat.<ref name="weldyn">{{Cite|council in weldyn}}</ref> Meanwhile, a necromancer opened a portal, allowing undead to return from the Land of the Dead.<ref name="houses">{{Cite|houses}}</ref> After Garard II defeated the orcish threat,<ref name="save">{{Cite|save}}</ref> the mage Delfador told him of the portal. He underestimated the danger the undead would pose, and the Wesnoth army was destroyed. In a change of plans,<ref name="sky">{{Cite|sky}}</ref> Delfador closed the portal with the help of the dwarves,<ref name="portal">{{Cite|portal}}</ref> and successfully slew the necromancer.<ref name="showdown">{{Cite|showdown in the northern swamp}}</ref>
 +
 +
In the years that came, however, Garard II began to lose control of certain parts of his kingdom. In part due to these conflicts, Garard II neglected the protection of the province of Annuvin, which fell prey to the orcs and saurians. In response, the people of Annuvin formed their own militia to control their borders, as well as trade relations and treaties.<ref name="raid">{{Cite|the raid-l}}</ref> Garard II also fell under the influence of his wife, Queen Asheviere, whom he married in 478YW. She was ambitious, willful, and exercised power behind her husband's back.<ref name="prince">{{Cite|prince}}</ref> As a result, Garard II's generals shifted their alliegance, one even being sent on an unsuccesful mission to retrieve the Sceptre of Fire,<ref name="manor">{{Cite|manor}}</ref> which would have made Asheviere his successor to the throne.<ref name="siege">{{Cite|the siege of elensefar}}</ref>
 +
 +
{{Image
 +
|image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Heir_To_The_Throne/images/story/httt_story2.jpg
 +
|message=Prince Edren crowns himself King of Wesnoth.
 +
|pos=left
 +
}}
 +
 +
In approximately 497YW, war broke out with yet another invasion of Wesnoth by the orcs.<ref name="besieged">{{Cite|the elves besieged}}</ref> By 501YW, battle was met between the two sides,<ref name="houses"/> during which the crown prince, Prince Eldred, was entrusted with half of Garard II's army. Eldred turned on his father, however, killing him and various others in the royal family, much to the approval of his mother, Asheviere. Though a truce was made with the orcs, Delfador managed to rally loyalist forces and seek revenge for Garard II's murder. Although Delfador slew King Eldred in battle near Tath, the loyalists were defeated. Asheviere had the remaining members of the royal family killed, then proclaimed herself Queen of Wesnoth.<ref name="besieged"/>
 +
 +
Soon after Asheviere seized the throne, she sent armies across Wesnoth to assert her dominance.<ref name="raid"/> Some of her forces traveled to Elensefar and threatened the nearby village elders with execution if they did not pledge their alleigance to her. Elensefar itself, however, remained in a state of passivity, its leader seeing it fit to avoid conflict.<ref name="unlawful">{{Cite|unlawful}}</ref> Asheviere also hired orcs to harass the western villages.<ref name="strategy">{{Cite|strategy}}</ref> When several of her patrols were routed by rebels, she sent a branch of her main field army to destroy the villages in the west.<ref name="hunters">{{Cite|the hunters}}</ref> Before they arrived, the rebels demolished Hasltead,<ref name="glory"/> causing Asheviere's troops to withdraw back to their traditional borders.<ref name="epilogue-l">{{Cite|epilogue-l}}</ref>
 +
 +
In 517YW, Asheviere sent orcish mercenaries to the Aethenwood, where Delfador had hidden.<ref name="besieged"/> During that time, Delfador had raised a young orphan boy, Konrad, to believe that he had been a royal nephew and saved by Delfador from Asheviere's slaughter.<ref name="the battle for wesnoth">{{Cite|the battle for wesnoth}}</ref> Upon escaping to the Isle of Alduin, they discovered that Asheviere was expanding her control once more to the [[Western coast of the Great Continent|western coast]], successfully capturing the Bay of Pearls and enslaving its merfolk.<ref name="alduin">{{Cite|alduin}}</ref> While Konrad liberated the merfolk, Delfador discovered that Elensefar had at last been attacked by Wesnoth.<ref name="bay">{{Cite|bay}}</ref> Though the city fell to the orcs, Konrad reclaimed it once more.<ref name="siege"/>
 +
 +
Now joined by Kalenz, Delfador decided that Konrad needed to first find the Sceptre of Fire before further action against Asheviere could be taken.<ref name="siege"/> During their journey, they fought their way through more of Asheviere's orcs,<ref name="crossroads">{{Cite|crossroads}}</ref> one of whom reported Delfador's plans back to the queen. Asheviere sent her daughter and successor, Princess Li'sar, to stop the rebels, but her forces were defeated twice.<ref name="princess">{{Cite|the princess of wesnoth}}</ref><ref name="abez">{{Cite|abez}}</ref> Eventually, Li'sar pursued the rebels into the tunnels of Knalga, hoping to find the Sceptre of Fire herself. Their hostilities were swiftly put aside, however, when forced to make a truce against an ambush consisting of various cave-dwelling orcs and trolls.<ref name="hasty">{{Cite|hasty}}</ref> Together, they found the Sceptre of Fire,<ref name="sceptre">{{Cite|sceptre}}</ref> then exited the tunnels, agreeing to remain allies so long as orcs continued to threaten them.<ref name="be">{{Cite|be}}</ref>
 +
 +
The group made their way to the Elven Council of the Northern Elves, where Li'sar learned of her mother's execution of the royal family. The elves also cautioned Delfador against Konrad becoming king instead of Li'sar, advising the princess to overthrow her mother herself.<ref name="elven council">{{Cite|elven council}}</ref> The rebels then made their way back to Wesnoth, fighting their way past various Wesnothian forces.<ref name="return">{{Cite|return to wesnoth}}</ref> On the way, they defeated the Knights of the Clans in battle, who subsequently pledged their alliegance to the rebels.<ref name="test">{{Cite|test}}</ref> Their forces finally arrived at Weldyn, where Delfador explained Konrad's true identity. As dawn broke, the rebels launched their attack against Asheviere, and eventually slew her. Li'sar, the heir, became the Queen of Wesnoth.<ref name="the battle for wesnoth"/>
 +
 +
=== Restoring Wesnoth ===
 +
 +
{{Quote
 +
|width=80%
 +
|align=center
 +
|quote=As quickly as it had begun, it was over. Konrad reached the entrance to the tunnels and ushered his men through. Then he turned one last time to face the peasants. Raising his sword in salute and farewell, he called out to them: "Hold fast your hope, for one day you shall be free!" Then he was gone.
 +
|source=Lore describes Konrad's inspiration to the northern slaves.
 +
}}
 +
 +
{{Image
 +
|image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_South_Guard/images/story/summer.jpg
 +
|message=A Wesnothian fortress in the summer.
 +
|width=40em
 +
}}
 +
 +
Delfador became Queen Li'sar's High Counselor, receiving a royal funeral upon his death. Konrad married Li'sar, becoming the king consort of Wesnoth, and the two had three children. Li'sar's reign lasted for a long time, during which she sought to undo the damage that had been caused by her mother.<ref name="epilogue-httt">{{Cite|epilogue-httt}}</ref> Konrad was also involved with driving off the orcs from the north, bringing peace to the kingdom.<ref name="born">{{Cite|born}}</ref>
 +
 +
During the reign of King Haldric VII, the seer Galdren foresaw a great evil that would befall Wesnoth, and urged Haldric VII to appoint a capable mage as his advisor. Dacyn was selected for the position over a rival, Ravan. As a result, Ravan sought to learn the necromantic arts, later turning upon Dacyn in revenge, but was slain in battle. Despite this, his body teleported away, and he was later reincarnated as a lich.<ref name="the council">{{Cite|the council}}</ref>
 +
 +
This period of time was peaceful, and allowed Wesnoth to expand into the south with new settlements.<ref name="born"/> In approximately 598YW,{{Note pointer|no=2}} the South Guard was dispatched to the Kerlath Province in their defence, and encountered nothing stronger than the occasional bandit for eight years. In 607YW, however,<ref name="born"/> the bandits organized raids on the province, killing the South Guard's leader, Sir Loris.<ref name="proven">{{Cite|proven}}</ref> After weeks without reports, Haldric VII sent the young knight Deoran to investigate.<ref name="born"/> Upon arriving at Westin, Deoran discovered that the bandits occupied the city, and were even capable of raising undead soldiers. He liberated the city and learned that the elves of the Aethenwood could have knowledge regarding the undead threat.<ref name="proven"/>
 +
 +
Elvish shyde Ethiliel offered to help Deoran by leading him to Mebrin, a sage who knew the secrets of the undead.<ref name="desperate">{{Cite|desperate}}</ref> Upon arriving at the Vale of Blossoming Trees, they realized that Mebrin had been kidnapped.<ref name="vale">{{Cite|vale}}</ref> They followed the kidnappers' tracks to the Southwood, where the bandit leader Urza Afalas revealed that Mebrin now commanded the undead himself, though Ethiliel did not believe him.<ref name="fog">{{Cite|fog}}</ref>
 +
{{Plot branch
 +
| branch text=Deoran spared Urza Afalas' life.
 +
| contents=To Ethiliel's fury, Deoran chose to ally with the bandits against the undead. Though the Aethenwood elves refused to provide further aid to Deoran, the combined human forces prevailed against a nearby undead presence.<ref name="fog"/> They hurried northeast to Westin, pursued by more undead.<ref name="long">{{Cite|long}}</ref> Upon reaching Westin, with Mebrin's forces at their heels, they were able to receive reinforcements. The two sides attacked each other and Mebrin was killed.<ref name="tides">{{Cite|tides}}</ref> With the battle won, Westin's defences were repaired and Deoran was summoned back to Weldyn in order to discuss other events elsewhere.<ref name="bandit epilogue">{{Cite|bandit epilogue}}</ref>
 +
| branch text 2=Deoran killed Urza Afalas.
 +
| contents 2=As punishment for Urza Afalas' crimes, Deoran had the bandit executed, before proceeding to destroy the immediate undead threat. Ethiliel advised them to travel underground, believing it to be the source of the undead.<ref name="fog"/> While Deoran's companion, Sir Gerrick, returned to warn Westin of the undead threat,<ref name="tidings">{{Cite|tidings}}</ref> the elves and Deoran's forces descended underground, where they found and slew Mebrin.<ref name="depths">{{Cite|depths}}</ref> Upon journeying back to Westin, however, they found that it had been attacked by a faction of Aethenwood elves unaware of Mebrin's fall, believing that the people of Wesnoth had murdered him. Ethiliel reached their leader and parleyed with him, ending the conflict peaceably.<ref name="vengeance">{{Cite|vengeance}}</ref> Some weeks later, Deoran was summoned back to Weldyn in order to discuss other events elsewhere.<ref name="elf epilogue">{{Cite|elf epilogue}}</ref>
 +
}}
 +
In 612YW, Konrad II was crowned King of Wesnoth. In the thirteenth year of his reign, the undead began to harass Wesnoth's eastern border, forcing Konrad II to re-man the neglected River Guard outposts. To the northern outpost he sent Owaec, while to the south he sent Gweddry and Dacyn. After the undead overran the southern outpost,<ref name="outpost"/> Gweddry's forces escaped to the Estmarks.<ref name="unexpected">{{Cite|unexpected}}</ref> They made their way to the northern outpost and Dacyn persuaded Owaec to prepare the surrounding villages for evacuation.<ref name="northern outpost">{{Cite|northern outpost}}</ref>
 +
 +
After adding Northland ogres to their army,<ref name="training">{{Cite|training the ogres}}</ref><ref name="xenophobia">{{Cite|xenophobia}}</ref> they made their way to a school of magic on an island in Lake Vrug,<ref name="lake">{{Cite|lake}}</ref> wherein Dacyn learned how to defeat the undead's leader, Mal-Ravanal, formerly Ravan.<ref name="evacuation">{{Cite|evacuation}}</ref> only to be immediately captured by trolls,<ref name="lake"/> and brought before the orcish king. After escaping,<ref name="captured">{{Cite|captured}}</ref> they obtained the Null Stone, then hastened to Weldyn to speak with Konrad II.<ref name="approaching">{{Cite|approaching}}</ref> Dacyn advised Konrad II to arrange a duel between himself and Mal-Ravanal, while Owaec advised Konrad II to use all their forces against the undead.<ref name="the council">{{Cite|the council}}</ref> The humans held out in Weldyn for the night before Gweddry decided on a course of action.<ref name="weldyn under attack">{{Cite|weldyn under attack}}</ref>
 +
{{Plot branch
 +
| branch text=Gweddry arranged for a duel against Mal-Ravanal.
 +
| contents=Despite Owaec's fears for an unsuccessful duel, Gweddry challenged Mal-Ravanal to a duel. Though they both agreed only to bring five additional warriors, Mal-Ravanal exploited the rules by raising the dead already present at their place of battle. In spite of this, Mal-Ravanal was critically injured, and unable to teleport due to the presence of the Null Stone, he was defeated.<ref name="duel">{{Cite|duel}}</ref>
 +
| branch text 2=Gweddry met Mal-Ravanal's forces in battle.
 +
| contents 2=Against Dacyn's advice, Gweddry chose to engage in battle with Mal-Ravanal's forces. Mal-Ravanal hid himself amongst a number of liches, and was eventually revealed to the humans. Rendered vulnerable, Gweddry's men slew Mal-Ravanal within the presence of the Null Stone, preventing the lich from teleporting.<ref name="weldyn besieged">{{Cite|weldyn besieged}}</ref>
 +
}}
 +
Mal-Ravanal's death was followed by the dissipation of his army. Konrad II brought his surviving commanders before him, knighting Owaec and promoting Gweddry to the position of Earl. The period that followed became known to historians as the Silver Age of Wesnoth, also as the Reconstruction.<ref name="epilogue-ei">{{Cite|epilogue-ei}}</ref>
 +
 +
=== The Great Fall ===
 +
 +
{{Quote
 +
|width=80%
 +
|align=center
 +
|quote=But a great evil befell them that day; their power failed and the mountain crashed down onto the humans' capital, crushing all within it. In an instant the center of the Empire of Wesnoth was utterly destroyed.
 +
|source=Melusand describes the fall of Wesnoth.
 +
}}
 +
 +
Wesnoth enjoyed a period of peace with the elves and dwarves, its king using the land's cumulative knowledge of magic to raise a second sun into the sky, formed out of a mountain. In doing so, they lengthened the daytime, such that only a few hours of nighttime remained each day. With time, however, the people of Wesnoth became arrogant and the king's descendant decreed that yet another sun be raised into the sky. The remaining mages of Wesnoth were fewer than before and futilely insisted that it could not be done. When the king ignored them, their attempts were unsuccessful, and the second mountain fell down over Weldyn, crushing its populace.<ref name="speaking">{{Cite|speaking}}</ref>
 +
 +
With the royal family all dead, various powers sought control of the kingdom. The two remaining suns came to dessicate the land, and the second sun shifted in the sky, such that the nights became longer once more. Many of the mages of Wesnoth who survived the cataclysm came to exert control over various regions, while others sought refuge at Zocthanol Isle. Wesnoth, however, no longer existed as a sovereign nation.<ref name="speaking"/>
  
 
== Notes ==
 
== Notes ==
Line 55: Line 162:
 
{{Note item
 
{{Note item
 
|no=1
 
|no=1
|text=In approximately 15YW,<ref name="low">{{Cite|low}}</ref> [[El'Isomithir|Lord El'Isomithir]] described Haldric's betrayal as having taken place six years prior, around 9YW.<ref name="council"/> This is when the first orcish incursion occurred.<ref name="aoi">{{Cite|aoi}}</ref>
+
|text=Delfador dealt with the insurgent threat before the end of 470YW, though it emerged after the start of Garard II's reign.<ref name="dm">{{Cite|dm}}</ref>
 +
}}
 +
{{Note item
 +
|no=2
 +
|text=The South Guard was first dispatched nine years before Deoran was sent to Parthyn in 607.<ref name="born"/><ref name="tsg">{{Cite|tsg}}</ref>  
 
}}
 
}}
 
{{Note end}}
 
{{Note end}}

Latest revision as of 08:32, 13 October 2019

Kingdom of Wesnoth

titlescreen.png new-journey.png

The capital of Wesnoth, Weldyn, on a map of the Great Continent.
Races Humans


The Kingdom of Wesnoth (also known as the Empire of Wesnoth or Wesnoth) was a human kingdom on the Great Continent. It was founded by King Haldric I on formerly elvish land. Soon after its founding, Wesnoth broke its treaty with the elves, only to renew it when the orcs laid siege to Tath. Despite its attempts to stop necromancy, the practice soon became a prominent threat. The Sceptre of Fire, its most invaluable artifact, was forged for King Haldric II, only to be lost in the tunnels of the Heart Mountains.

It grew especially strong in its second century, stretching all the way west to Elensefar. In the fourth century, however, the kingdom was plunged into a civil war with the death of King Haldric IV, and all the while, orcs and undead harassed its people.

King Garard I seized the throne in the fifth century, ending the civil war. He fortified the eastern region of Wesnoth before dying and passing on the crown to his successor, King Garard II. Though the new king successfully defeated a large orcish force in the north, his control over his own people was weak, resulting eventually in his murder by his son and crown prince, King Eldred. Though Eldred died in battle soon after, his mother and Garard II's wife, Queen Asheviere, took the crown. A brutal civil war followed, concluding with her death at the hands of her own daughter, who was crowned Queen Li'sar.

History

Founding

The word 'Wesfolk' is from your old tongue. It means 'People of the West'. The elves call us the people of the west-north. Under the same old tongue that would be 'Wes Noth'. So I suggest that the new kingdom be called 'Wesnoth', in honor of our old home.
Lady Jessene suggests the name of the Kingdom of Wesnoth.
trow_intro_10.jpg
A statue of Wesnoth's founder, King Haldric I.

The Kingdom of Wesnoth consisted of plains to the north and south of the Great River, as well as the hills to the south of the Great River. The land originally belonged to the elves, but during negotations, it was given to Prince Haldric from the Green Isle for his refugees to settle in.[1] After engaging in subterfuge against the elves,[2] routing orcish and undead forces belonging to the Lich-Lord Jevyan, and scattering the orcish forces,[3] Prince Haldric brought his most loyal followers together and discussed their new homeland. Realizing that now owning land, Prince Haldric became King Haldric I, and pondered over what to name his kingdom. Lady Jessene, his companion, suggested that they draw on the etymology of the words 'Wesfolk' and 'Wes Noth' to create the name 'Wesnoth'. It was thus that the kingdom was named, populated by Haldric's people and the Wesfolk.[4]

After Haldric I and Jessene married, their miscegenation inspired their people to do likewise, resulting in their two ethnic groups merging.[4] The subterfuge that Haldric I had engaged in meant that the orcs on the Green Isle believed that the elves now possessed the Ruby of Fire, a valuable and coveted artifact.[2] Despite this, Wesnoth initially upheld its agreement with the elves by helping defeat the last of the orcs on the island. He also planned to build towns throughout the land, and to establish the capital itself inland.[4] He also forbade the practice of necromancy throughout Wesnoth.[5]

Early history

Friends, today we have won a great victory, though it lost us good men. Let this be the beginning of a new alliance between our people.
—King Haldric II congratulates the elves on their combined victory at Tath.

The first notable invasion of Wesnoth came when one of its earliest settlements, the coastal city of Elensefar, was attacked by a swarm of drakes from Morogor. The drakes killed and ate the people of Elensefar, but chose to migrate elsewhere and avoid further provoking the humans.[6] In due course, Wesnoth later reclaimed the city.[7]

When orcs began to harass the elves,[8] Haldric I repudiated the Pact of Mutual Aid and sent back the elves' emissaries.[9] This may have been in part due to his neglect of his military during this time.[10] By breaking the pact, Haldric I soured relations between the humans and elves,[9]

In 20YW, Haldric I passed away, and King Haldric II ascended to the throne. At this time, the human settlement of Tath was surrounded by the orcs, and Haldric II attempted to renew the treaty.[11] A number of elves and mercenary dwarves hastened to the battlefield and prevented Tath from being overrun.[12] Haldric II arrived shortly thereafter and signed a new treaty with the elves, although denied High Lord Kalenz's request to launch an offensive against the orcs.[10] Kalenz's decision to form a treaty with Wesnoth was not supported by the Ka'lian.[13]

Though the Isle of Alduin was not of the lands given by the elves,[1] it was there that the Academy of Magic was built.[14] During the tenure of headmaster Aimucasur, Ardonna escaped the academy to pursue the necromantic arts.[5] She collaborated with the sorcerer Ras-Tabahn, combining their knowledge.[15] After Ras-Tabahn raised the town of Carcyn and recruited followers,[16] the two discovered the art of becoming a Lich, sought to share this knowledge with Wesnoth.[17] Ras-Tabahn planned even to conquer Elensefar and turn it into an undead empire, although Ardonna wished to take a more diplomatic approach in Dan'Tonk and Weldyn.[7] After crossing the Ford of Abez south into the lands of Wesnoth, however, they were confronted and found guilty of necromancy by paladins. A large battle ensued, and despite the paladins' defeat,[18] Ardonna was still unable to persuade the people of Wesnoth to follow her necromantic ways.[19]

In its unprotected state, the Ruby of Fire could have averse effects on those who wielded it, as happened to Haldric I.[10] In 25YW, Haldric II brought the ruby to Rugnur, paying him ten thousand pieces of silver to forge it into a sceptre, thus containing its power.[20] Haldric II's bodyguard Alanin remained with the dwarves for ten years, then was sent back to Haldric II to report the status of the Sceptre of Fire.[21] The sceptre was lost in the Heart Mountains during an erruption,[22] which Alanin saw from a distance. After Alanin eventually reported back to Haldric II in 40YW, the king decided that searching for the sceptre was hopeless, but its existence was written down in the history books.[23]

Power struggles

This sentinel of the western plains stood watch as Wesnoth prospered for many centuries under its protection. No war has overcome it, and its walls have never been overrun. The blood of invaders stains its parapets and the bones of the defeated crumble at the base of Halstead’s frozen waves of stone.
—Lore describes Wesnoth's Stronghold of Halstead.

Prior to 161YW, Elensefar and the coastal settlements had since gained a certain level of independence from Wesnoth. In 161YW, a new King of Wesnoth was crowned. He sought to cleanse the wildlands separating their lands of enemies. After rallying an army, led by the High Council of Archmagi, he scoured the land and united the two areas into a single kingdom under his rule. With this finished, the Stronghold of Halstead was constructed to safeguard Wesnoth's western plains. In the years to come, many settlements were established across the area.[24]

Two_Brothers_M1P2.png
Arvith leads his mercenaries across Wesnoth.

In 350YW, King Haldric IV died, triggering what came to be known as the First Dark Age.[25] In the years that came, a Wesnothian civil war took place,[26] all the while amongst the regular bombardment of orcs along the eastern borders of Wesnoth. To make matters worse, in 363YW, an terrorist undead presence made its way into the western plains of Wesnoth. This problem was short lived, however, and was followed by peace in the west.[25][27]

From 389YW to 390YW, an aspiring necromancer, Malin, attempted to resist orcish invasions on his hometown of Parthyn.[28] He met with another necromancer, Darken Volk, and together they retaliated against the orcs.[29][30] When Malin attempted to pass through Parthyn in pursuit of the orcs, he was accused of being allied with the orcs by the captain of the guard, suspicious of necromancy in general. Malin killed the captain, but quickly found himself at odds with the rest of the town.[31] Resentful of Wesnoth at large, he helped Darken Volk steal a valuable artifact from a wizard in Tath.[32] After killing Darken Volk in a dispute,[33] he transformed himself into a lich,[34] terrorizing the orcs until he was slain some years after.[35]

Era of Turmoil

You will never successfully oppose Asheviere. Her power is too great... This small victory today is but a reprieve from the unimaginable pain you will suffer when the full force of her wrath descends upon you.
—General Dommel's dying words at Halstead.

In 417YW, King Garard I took control of Wesnoth, drawing the civil war to a close. Shorly thereafter, he built up the eastern frontier, specifically in the town of Parthyn.[26] In the final year of his reign, he built two strong-points on the eastern bank of the River Weldyn. In later years, however, human expansion to the east rendered these outposts redundant.[36]

Garard I eventually died in 470YW, and was subsequently succeeded by King Garard II.[26] That year,[a] orcs massed on the north shore of the Great River, separating Wesnoth from Knalga. Garard II was unable to make an alliance with elves, but hastened to meet the orcs in combat.[37] Meanwhile, a necromancer opened a portal, allowing undead to return from the Land of the Dead.[38] After Garard II defeated the orcish threat,[39] the mage Delfador told him of the portal. He underestimated the danger the undead would pose, and the Wesnoth army was destroyed. In a change of plans,[40] Delfador closed the portal with the help of the dwarves,[41] and successfully slew the necromancer.[42]

In the years that came, however, Garard II began to lose control of certain parts of his kingdom. In part due to these conflicts, Garard II neglected the protection of the province of Annuvin, which fell prey to the orcs and saurians. In response, the people of Annuvin formed their own militia to control their borders, as well as trade relations and treaties.[43] Garard II also fell under the influence of his wife, Queen Asheviere, whom he married in 478YW. She was ambitious, willful, and exercised power behind her husband's back.[44] As a result, Garard II's generals shifted their alliegance, one even being sent on an unsuccesful mission to retrieve the Sceptre of Fire,[45] which would have made Asheviere his successor to the throne.[46]

httt_story2.jpg
Prince Edren crowns himself King of Wesnoth.

In approximately 497YW, war broke out with yet another invasion of Wesnoth by the orcs.[47] By 501YW, battle was met between the two sides,[38] during which the crown prince, Prince Eldred, was entrusted with half of Garard II's army. Eldred turned on his father, however, killing him and various others in the royal family, much to the approval of his mother, Asheviere. Though a truce was made with the orcs, Delfador managed to rally loyalist forces and seek revenge for Garard II's murder. Although Delfador slew King Eldred in battle near Tath, the loyalists were defeated. Asheviere had the remaining members of the royal family killed, then proclaimed herself Queen of Wesnoth.[47]

Soon after Asheviere seized the throne, she sent armies across Wesnoth to assert her dominance.[43] Some of her forces traveled to Elensefar and threatened the nearby village elders with execution if they did not pledge their alleigance to her. Elensefar itself, however, remained in a state of passivity, its leader seeing it fit to avoid conflict.[48] Asheviere also hired orcs to harass the western villages.[49] When several of her patrols were routed by rebels, she sent a branch of her main field army to destroy the villages in the west.[50] Before they arrived, the rebels demolished Hasltead,[24] causing Asheviere's troops to withdraw back to their traditional borders.[51]

In 517YW, Asheviere sent orcish mercenaries to the Aethenwood, where Delfador had hidden.[47] During that time, Delfador had raised a young orphan boy, Konrad, to believe that he had been a royal nephew and saved by Delfador from Asheviere's slaughter.[52] Upon escaping to the Isle of Alduin, they discovered that Asheviere was expanding her control once more to the western coast, successfully capturing the Bay of Pearls and enslaving its merfolk.[53] While Konrad liberated the merfolk, Delfador discovered that Elensefar had at last been attacked by Wesnoth.[54] Though the city fell to the orcs, Konrad reclaimed it once more.[46]

Now joined by Kalenz, Delfador decided that Konrad needed to first find the Sceptre of Fire before further action against Asheviere could be taken.[46] During their journey, they fought their way through more of Asheviere's orcs,[55] one of whom reported Delfador's plans back to the queen. Asheviere sent her daughter and successor, Princess Li'sar, to stop the rebels, but her forces were defeated twice.[56][57] Eventually, Li'sar pursued the rebels into the tunnels of Knalga, hoping to find the Sceptre of Fire herself. Their hostilities were swiftly put aside, however, when forced to make a truce against an ambush consisting of various cave-dwelling orcs and trolls.[58] Together, they found the Sceptre of Fire,[59] then exited the tunnels, agreeing to remain allies so long as orcs continued to threaten them.[60]

The group made their way to the Elven Council of the Northern Elves, where Li'sar learned of her mother's execution of the royal family. The elves also cautioned Delfador against Konrad becoming king instead of Li'sar, advising the princess to overthrow her mother herself.[61] The rebels then made their way back to Wesnoth, fighting their way past various Wesnothian forces.[62] On the way, they defeated the Knights of the Clans in battle, who subsequently pledged their alliegance to the rebels.[63] Their forces finally arrived at Weldyn, where Delfador explained Konrad's true identity. As dawn broke, the rebels launched their attack against Asheviere, and eventually slew her. Li'sar, the heir, became the Queen of Wesnoth.[52]

Restoring Wesnoth

As quickly as it had begun, it was over. Konrad reached the entrance to the tunnels and ushered his men through. Then he turned one last time to face the peasants. Raising his sword in salute and farewell, he called out to them: "Hold fast your hope, for one day you shall be free!" Then he was gone.
—Lore describes Konrad's inspiration to the northern slaves.
summer.jpg
A Wesnothian fortress in the summer.

Delfador became Queen Li'sar's High Counselor, receiving a royal funeral upon his death. Konrad married Li'sar, becoming the king consort of Wesnoth, and the two had three children. Li'sar's reign lasted for a long time, during which she sought to undo the damage that had been caused by her mother.[64] Konrad was also involved with driving off the orcs from the north, bringing peace to the kingdom.[65]

During the reign of King Haldric VII, the seer Galdren foresaw a great evil that would befall Wesnoth, and urged Haldric VII to appoint a capable mage as his advisor. Dacyn was selected for the position over a rival, Ravan. As a result, Ravan sought to learn the necromantic arts, later turning upon Dacyn in revenge, but was slain in battle. Despite this, his body teleported away, and he was later reincarnated as a lich.[66]

This period of time was peaceful, and allowed Wesnoth to expand into the south with new settlements.[65] In approximately 598YW,[b] the South Guard was dispatched to the Kerlath Province in their defence, and encountered nothing stronger than the occasional bandit for eight years. In 607YW, however,[65] the bandits organized raids on the province, killing the South Guard's leader, Sir Loris.[67] After weeks without reports, Haldric VII sent the young knight Deoran to investigate.[65] Upon arriving at Westin, Deoran discovered that the bandits occupied the city, and were even capable of raising undead soldiers. He liberated the city and learned that the elves of the Aethenwood could have knowledge regarding the undead threat.[67]

Elvish shyde Ethiliel offered to help Deoran by leading him to Mebrin, a sage who knew the secrets of the undead.[68] Upon arriving at the Vale of Blossoming Trees, they realized that Mebrin had been kidnapped.[69] They followed the kidnappers' tracks to the Southwood, where the bandit leader Urza Afalas revealed that Mebrin now commanded the undead himself, though Ethiliel did not believe him.[70]

signpost.png Plot branch : Deoran spared Urza Afalas' life.
To Ethiliel's fury, Deoran chose to ally with the bandits against the undead. Though the Aethenwood elves refused to provide further aid to Deoran, the combined human forces prevailed against a nearby undead presence.[70] They hurried northeast to Westin, pursued by more undead.[71] Upon reaching Westin, with Mebrin's forces at their heels, they were able to receive reinforcements. The two sides attacked each other and Mebrin was killed.[72] With the battle won, Westin's defences were repaired and Deoran was summoned back to Weldyn in order to discuss other events elsewhere.[73]
signpost.png Plot branch : Deoran killed Urza Afalas.
As punishment for Urza Afalas' crimes, Deoran had the bandit executed, before proceeding to destroy the immediate undead threat. Ethiliel advised them to travel underground, believing it to be the source of the undead.[70] While Deoran's companion, Sir Gerrick, returned to warn Westin of the undead threat,[74] the elves and Deoran's forces descended underground, where they found and slew Mebrin.[75] Upon journeying back to Westin, however, they found that it had been attacked by a faction of Aethenwood elves unaware of Mebrin's fall, believing that the people of Wesnoth had murdered him. Ethiliel reached their leader and parleyed with him, ending the conflict peaceably.[76] Some weeks later, Deoran was summoned back to Weldyn in order to discuss other events elsewhere.[77]

In 612YW, Konrad II was crowned King of Wesnoth. In the thirteenth year of his reign, the undead began to harass Wesnoth's eastern border, forcing Konrad II to re-man the neglected River Guard outposts. To the northern outpost he sent Owaec, while to the south he sent Gweddry and Dacyn. After the undead overran the southern outpost,[36] Gweddry's forces escaped to the Estmarks.[78] They made their way to the northern outpost and Dacyn persuaded Owaec to prepare the surrounding villages for evacuation.[79]

After adding Northland ogres to their army,[80][81] they made their way to a school of magic on an island in Lake Vrug,[82] wherein Dacyn learned how to defeat the undead's leader, Mal-Ravanal, formerly Ravan.[83] only to be immediately captured by trolls,[82] and brought before the orcish king. After escaping,[84] they obtained the Null Stone, then hastened to Weldyn to speak with Konrad II.[85] Dacyn advised Konrad II to arrange a duel between himself and Mal-Ravanal, while Owaec advised Konrad II to use all their forces against the undead.[66] The humans held out in Weldyn for the night before Gweddry decided on a course of action.[86]

signpost.png Plot branch : Gweddry arranged for a duel against Mal-Ravanal.
Despite Owaec's fears for an unsuccessful duel, Gweddry challenged Mal-Ravanal to a duel. Though they both agreed only to bring five additional warriors, Mal-Ravanal exploited the rules by raising the dead already present at their place of battle. In spite of this, Mal-Ravanal was critically injured, and unable to teleport due to the presence of the Null Stone, he was defeated.[87]
signpost.png Plot branch : Gweddry met Mal-Ravanal's forces in battle.
Against Dacyn's advice, Gweddry chose to engage in battle with Mal-Ravanal's forces. Mal-Ravanal hid himself amongst a number of liches, and was eventually revealed to the humans. Rendered vulnerable, Gweddry's men slew Mal-Ravanal within the presence of the Null Stone, preventing the lich from teleporting.[88]

Mal-Ravanal's death was followed by the dissipation of his army. Konrad II brought his surviving commanders before him, knighting Owaec and promoting Gweddry to the position of Earl. The period that followed became known to historians as the Silver Age of Wesnoth, also as the Reconstruction.[89]

The Great Fall

But a great evil befell them that day; their power failed and the mountain crashed down onto the humans' capital, crushing all within it. In an instant the center of the Empire of Wesnoth was utterly destroyed.
—Melusand describes the fall of Wesnoth.

Wesnoth enjoyed a period of peace with the elves and dwarves, its king using the land's cumulative knowledge of magic to raise a second sun into the sky, formed out of a mountain. In doing so, they lengthened the daytime, such that only a few hours of nighttime remained each day. With time, however, the people of Wesnoth became arrogant and the king's descendant decreed that yet another sun be raised into the sky. The remaining mages of Wesnoth were fewer than before and futilely insisted that it could not be done. When the king ignored them, their attempts were unsuccessful, and the second mountain fell down over Weldyn, crushing its populace.[90]

With the royal family all dead, various powers sought control of the kingdom. The two remaining suns came to dessicate the land, and the second sun shifted in the sky, such that the nights became longer once more. Many of the mages of Wesnoth who survived the cataclysm came to exert control over various regions, while others sought refuge at Zocthanol Isle. Wesnoth, however, no longer existed as a sovereign nation.[90]

Notes

  1. ^ Delfador dealt with the insurgent threat before the end of 470YW, though it emerged after the start of Garard II's reign.[91]
  2. ^ The South Guard was first dispatched nine years before Deoran was sent to Parthyn in 607.[65][92]

References

  1. 1.0 1.1 The Ka'lian, The Rise of Wesnoth
  2. 2.0 2.1 The Plan, The Rise of Wesnoth
  3. The Rise of Wesnoth, The Rise of Wesnoth
  4. 4.0 4.1 4.2 Epilogue, The Rise of Wesnoth
  5. 5.0 5.1 Slipping Away, Secrets of the Ancients
  6. Elensefar, Wings of Victory
  7. 7.0 7.1 Lava and Stone, Secrets of the Ancients
  8. Defend the Forest, An Orcish Incursion
  9. 9.0 9.1 Council of Hard Choices, Legend of Wesmere
  10. 10.0 10.1 10.2 The Treaty, Legend of Wesmere
  11. News from the Front, Legend of Wesmere
  12. Human Alliance, Legend of Wesmere
  13. Council Ruling, Legend of Wesmere
  14. Overture, Delfador's Memoirs
  15. Meeting of the Minds, Secrets of the Ancients
  16. Carcyn, Secrets of the Ancients
  17. Abandoned Outpost, Secrets of the Ancients
  18. Against the World, Secrets of the Ancients
  19. Epilogue, Secrets of the Ancients
  20. A Bargain is Struck, Scepter of Fire
  21. Towards the Caves, Scepter of Fire
  22. Caverns of Flame, Scepter of Fire
  23. Epilogue, Scepter of Fire
  24. 24.0 24.1 Glory, Liberty
  25. 25.0 25.1 Rooting out a Mage, A Tale of Two Brothers
  26. 26.0 26.1 26.2 Terror at the Ford of Parthyn, Delfador's Memoirs
  27. Guarded Castle, A Tale of Two Brothers
  28. Saving Parthyn, Descent Into Darkness
  29. Peaceful Valley, Descent Into Darkness
  30. Orc War, Descent Into Darkness
  31. Return to Parthyn, Descent Into Darkness
  32. A Small Favor, Descent Into Darkness
  33. Alone at Last, Descent Into Darkness
  34. Descent into Darkness, Descent Into Darkness
  35. Endless Night, Descent Into Darkness
  36. 36.0 36.1 The Outpost, Eastern Invasion
  37. Council in Weldyn, Delfador's Memoirs
  38. 38.0 38.1 Houses of the Undead, Delfador's Memoirs
  39. Save the King, Delfador's Memoirs
  40. Dark Sky Over Weldyn, Delfador's Memoirs
  41. The Portal of Doom, Delfador's Memoirs
  42. Showdown in the Northern Swamp, Delfador's Memoirs
  43. 43.0 43.1 The Raid, Liberty
  44. Prince of Wesnoth, Delfador's Memoirs
  45. Clash at the Manor, Delfador's Memoirs
  46. 46.0 46.1 46.2 The Siege of Elensefar, Heir to the Throne
  47. 47.0 47.1 47.2 The Elves Besieged, Liberty
  48. Unlawful Orders, Liberty
  49. A Strategy of Hope, Liberty
  50. The Hunters, Liberty
  51. Epilogue, Liberty
  52. 52.0 52.1 The Battle for Wesnoth, Heir to the Throne
  53. The Isle of Alduin, Heir to the Throne
  54. The Bay of Pearls, Heir to the Throne
  55. Crossroads, Heir to the Throne
  56. The Princess of Wesnoth, Heir to the Throne
  57. The Ford of Abez, Heir to the Throne
  58. Hasty Alliance, Heir to the Throne
  59. The Sceptre of Fire, Heir to the Throne
  60. A Choice Must Be Made, Heir to the Throne
  61. Elven Council, Heir to the Throne
  62. Return to Wesnoth, Heir to the Throne
  63. Test of the Clans, Heir to the Throne
  64. Epilogue, Heir to the Throne
  65. 65.0 65.1 65.2 65.3 65.4 Born to the Banner, The South Guard
  66. 66.0 66.1 The Council, Eastern Invasion
  67. 67.0 67.1 Proven by the Sword, The South Guard
  68. A Desperate Errand, The South Guard
  69. Vale of Tears, The South Guard
  70. 70.0 70.1 70.2 Choice in the Fog, The South Guard
  71. The Long March, The South Guard
  72. Tides of War, The South Guard
  73. Epilogue (Bandit), The South Guard
  74. Tidings Good and Ill, The South Guard
  75. Into the Depths, The South Guard
  76. Vengeance, The South Guard
  77. Epilogue (Elf), The South Guard
  78. An Unexpected Appearance, Eastern Invasion
  79. Northern Outpost, Eastern Invasion
  80. Training the Ogres, Eastern Invasion
  81. Xenophobia, Eastern Invasion
  82. 82.0 82.1 Lake Vrug, Eastern Invasion
  83. Evacuation, Eastern Invasion
  84. Captured, Eastern Invasion
  85. Approaching Weldyn, Eastern Invasion
  86. Weldyn under Attack, Eastern Invasion
  87. The Duel, Eastern Invasion
  88. Weldyn Besieged, Eastern Invasion
  89. Epilogue, Eastern Invasion
  90. 90.0 90.1 Speaking with the Fishes, Under the Burning Suns
  91. Delfador's Memoirs (main)
  92. The South Guard (main)
This page was last edited on 13 October 2019, at 08:32.