Difference between revisions of "User talk:Sarom"

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'''NWP guides'''
 
'''NWP guides'''
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Edition #1 - http://wiki.wesnoth.org/index.php?title=User_talk:Sarom&action=edit&section=1
  
 
'''PWP guides'''
 
'''PWP guides'''
  
 
*Ok, I Need to reorganise notes. All guides will be reposted back here or I might migrate to the wiki and post it all there. Sorry for any inconveniences*
 
*Ok, I Need to reorganise notes. All guides will be reposted back here or I might migrate to the wiki and post it all there. Sorry for any inconveniences*

Revision as of 05:16, 9 March 2011

WSNPP: NWP #1– Terrain you Pain

Hello to new players of Wesnoth, this is the first ever NWP guide. In this guide we’re going to take a look at terrain and how it can affect your game play.

Background:

In every hex there is terrain. The whole map has landforms and masses and I will not elaborate on the Geography part of it. Now the terrain determines a unit’s defence or their dodge chance against attacks. This can vary on the type of unit, race and any bonuses for example: an Elf archer would have high defence in forests and low defence in deep water (70% in forests and 20% in deep water) where as a merman is the total opposite (60% in deep water, 20% on forests).

The pain:

Now I am not sure if this happens often to anyone but it does to me. Basically what happens is that you’re playing on a map you never played before, your opponent is playing elves and you’re playing a random race.

You start the battle and you end up with Knagllans and guess what? Almost 90% of the map is dominated with forests. So your opponent already has that advantage, field advantage. This annoys me a lot and I’m sure it annoys you to. This can occur with randomised maps too although not often.

What to do:

Now there is no simple and easy counter to this disadvantage but you can change your build to adapt to the situation. So instead of recruiting dwarves, you just recruit footpads and gryphon riders or some other combination. Since footpads, poachers, gryphon riders and etc are excellent on that terrain type, the game becomes a little bit more balanced however you cannot effectively use the other half of your army, in this case it’s the dwarves.

Some Tactics:

1) You can rush the enemy with a group of gryphon riders and quickly take out the enemy hero. (My rating – 6/10)

2) Build footpads, poachers etc to push the opponent’s forces back whilst recruiting a few dwarves as support and to deal damage. (My rating – 8/10)

3) Take the villages and slowly deprive your opponent of his/her income and then finish him/her off through sheer numbers. (My rating – 9/10)

These would be the most common and easiest tactics to pull off. There are plenty of other ones, even crazy ones in my opinion but I do not recommend them.

4) Sending your hero along with your army and taking over the enemy keep and recruiting there then sending the new recruits against the opponent’s leader. You can normally scare the leader off his keep by forcing him to heal on a village then overtaking the village. (My rating – 4.5/10 Why? since your hero may die whilst travelling towards the keep and because the tactic can be easily countered.)

Campaigns?:

Now you may notice in campaigns that the same thing happens. You might have a scenario that is underground and you’re loyalists. Well, fortunately the objective is not totally against you so there shouldn’t be too much of a problem. Just recruit units that are ok or good on the type of terrain and quickly finish the objective.

Next NWP Edition #2 ZOC

WSNPP

Hello all and welcome to "Wesnoth Strategy for New or Professional Players". My name is Sarom and I'm a veteran of wesnoth however my luck has never been good. WSNPP (something I decided to found) is designed to help players improve their gaming.

Moving along, I plan on sharing my ideas, thoughts, theories, etc througl weekly guides for everyone. There will be at least 1 guide for PWP and NWP per week

There will be two types of guides that I will be making:

- NWP - New Wesnoth Player guides - PWP - Professional/Intermediate Wesnoth Player guides

NOTE: With PWP guides I'll assume you know most of the Wesnoth game mechanics already so don't ask specifically what unit is good against what in PWP guides.

This will occur weekly and it will either be a NWP or PWP guide or both (depending on the time I have). Each guide will tackle different tactics, situations and the what to do and what nots and more. I will try to use diagrams or images to help you understand the explanation more and in some cases I might do videos in the future although I am not too sure about that.

Feel free to ask me any questions on dndsarom@gmail.com or you can PM me.

At any time feel free to add comment on my guides or add ideas and theories of your own. That said, I hope you all find my guides useful. :eng:

Feel free to subscribe to my threads for weekly updates:

NWP guides

Edition #1 - http://wiki.wesnoth.org/index.php?title=User_talk:Sarom&action=edit&section=1

PWP guides

  • Ok, I Need to reorganise notes. All guides will be reposted back here or I might migrate to the wiki and post it all there. Sorry for any inconveniences*