Difference between revisions of "User:Stern"

From The Battle for Wesnoth Wiki
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'''Animation Tutorial: Blocking'''
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'''Animation Tutorial'''
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It can take a lot of time to move a character idea from base frame to full animation. This rough guide is a compilation of quick and easy tricks to help bring the animator's creations to life.
  
 
Learn how to take a standing base frame: http://img15.imageshack.us/img15/1500/ghast.png
 
Learn how to take a standing base frame: http://img15.imageshack.us/img15/1500/ghast.png
  
 
To full animation:                      http://img808.imageshack.us/img808/2486/ghastattack7.gif
 
To full animation:                      http://img808.imageshack.us/img808/2486/ghastattack7.gif
 
Through "animation blocking."
 
 
  
 
'''For this tutorial, you will need:'''
 
'''For this tutorial, you will need:'''
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'''Lets get started'''
 
'''Lets get started'''
  
The first step of blocking is to divide the moving parts of your character's base frame into easy to distinguish colors. For example, I recolored the Ghast's arms, legs, heads etc.
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When I begin to animate a character, I first divide the subject's moving parts into easy to distinguish colors. Here, I have modified Zerovirus's base frame of the Ghast into a mess of colors based on the monster's different limbs.
 
  http://img15.imageshack.us/img15/1500/ghast.png http://img440.imageshack.us/img440/4742/ghast1.png
 
  http://img15.imageshack.us/img15/1500/ghast.png http://img440.imageshack.us/img440/4742/ghast1.png
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'''Credits'''
 
'''Credits'''
  
 
Zerovirus for Ghast baseframe.
 
Zerovirus for Ghast baseframe.

Revision as of 21:48, 12 December 2010

Animation Tutorial

It can take a lot of time to move a character idea from base frame to full animation. This rough guide is a compilation of quick and easy tricks to help bring the animator's creations to life.

Learn how to take a standing base frame: ghast.png

To full animation: ghastattack7.gif

For this tutorial, you will need:

A base frame of the unit -> (http://wiki.wesnoth.org/Creating_a_scratch_built_sprite)

A graphics editing program -> http://www.gimp.org/


Lets get started

When I begin to animate a character, I first divide the subject's moving parts into easy to distinguish colors. Here, I have modified Zerovirus's base frame of the Ghast into a mess of colors based on the monster's different limbs.

ghast.png ghast1.png


Credits

Zerovirus for Ghast baseframe.