Difference between revisions of "User:Shadowm"

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Hello, I am Ignacio R. Morelle, more known as the Shadow Master, the Lord of the Shikadi. I'm 18 years old as of this writing (2008-05-05), I live in Santiago de Chile, I'm a physics student and I like to do stuff with computers.
 
 
 
I am currently developer for the Battle for Wesnoth project, by my Gna account name "shadowmaster" and forum account "Shadow Master", and I've been lately rather active adding or seeking to add new features to the game's actual program (C++ part) that have been underestimated for ages.
 
I am currently developer for the Battle for Wesnoth project, by my Gna account name "shadowmaster" and forum account "Shadow Master", and I've been lately rather active adding or seeking to add new features to the game's actual program (C++ part) that have been underestimated for ages.
  

Revision as of 22:46, 15 January 2009

I am currently developer for the Battle for Wesnoth project, by my Gna account name "shadowmaster" and forum account "Shadow Master", and I've been lately rather active adding or seeking to add new features to the game's actual program (C++ part) that have been underestimated for ages.

Things I made for Wesnoth

I no longer maintain these lists.

1.3.x/1.4.x

  • Implemented random_gender for [SingleUnitWML]. This could be done with more complex WML, but only at event level (i.e. it was impossible to randomize a unit's gender at [side] level).
  • Implemented gender-selection for Multiplayer games' leaders, including the choice of letting the game decide upon a random one when applicable. I received valuable GUI design help from Noyga.
  • Extended the [store_side] and [modify_side] WML features, including the possibility of quering/setting fog, shroud, user_team_name, recruit lists, controller type and village_gold information.
  • Implemented :shroud and :fog debug-mode commands.
  • Fixed a portrait advancement bug which was probably as old as female units' implementation, but passed unnoticed until kitty made generic gender-specific portraits for mainline elves.
  • Many other bugfixes I don't recall.
  • Added Mushroom floor tile with local light (+25%) for consistency with other cave tiles.

1.5.x/1.6.x

  • Extended [modify_side] to be possible to override/merge shroud_data. This is still experimental though.
  • Made it possible to use [variable] boolean_not_equals.
  • Implemented [set_variable] string_length to query upon a string's length after doing (complex) variable substitution.
  • Many other bugfixes I don't recall.

Spanish translation

Since version 1.5.5 or so, I have been the maintainer of the Spanish translation team, which would have stayed dead otherwise.

Spanish Translation Team's wiki page

My Website

My website is were you'll learn about my projects and other stuff I do: Shadow Master's Website.