Difference between revisions of "User:Shadowm"

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I am currently developer for the Battle for Wesnoth project, by my Gna account name "shadowmaster" and forum account "Shadow Master", and I've been lately rather active adding or seeking to add new features to the game's actual program (C++ part) that have been underestimated for ages.
 
I am currently developer for the Battle for Wesnoth project, by my Gna account name "shadowmaster" and forum account "Shadow Master", and I've been lately rather active adding or seeking to add new features to the game's actual program (C++ part) that have been underestimated for ages.
 
== Current Wesnoth Development Efforts ==
 
 
Things that I'm working on:
 
* Make time-almost-over clock sound on MP games which use time-per-turn limit start fading in its volume incrementally instead of starting right at 100% at 10 seconds left. The idea was from zookeeper, that the sound should start fading in at 20 seconds left until reaching it's highest volume at 10. (STATUS: Not done yet. ORIGINATOR: informal feature request via IRC at #wesnoth-dev.)
 
* Add leader's gender selection to MP games via the side setup user interface. (STATUS: completed in 1.3.9+SVN. ORIGINATOR: forum thread, see [[Good_Ideas#Allow_selection_of_Leader.27s_gender_for_multiplayer_games|Good Idea's entry]].)
 
* Make shadows under unit sprites consistent across the whole game. (STATUS: less than 30% done. ORIGINATOR: [http://www.wesnoth.org/forum/viewtopic.php?t=17054 forum thread].
 
* Add a random_gender statement to [[SingleUnitWML]], like a random_traits statement but for gender selection when an unit is spawned. (STATUS: locally half-done.)
 
* Fix any potential bugs I find in the process.
 
* Fix any WML bugs I find in the process.
 
* Update WML and add reasonable fanciness to some of the mainline campaigns.
 
* Replace the already-deceased WML compression feature with GZip-based compression, to help users with low HDD space. Might also apply to network data in certain situations. (STATUS: researching.)
 
  
 
== My Website ==
 
== My Website ==

Revision as of 17:31, 19 March 2008

Hello, I am Ignacio Riquelme Morelle, more known as the Shadow Master, the Lord of the Shikadi. I'm 17 years old as of this writing (2007-10-25), I live in Santiago de Chile, I'm a physics student and I like to do stuff with computers.

I am currently developer for the Battle for Wesnoth project, by my Gna account name "shadowmaster" and forum account "Shadow Master", and I've been lately rather active adding or seeking to add new features to the game's actual program (C++ part) that have been underestimated for ages.

My Website

My website is were you'll learn about my projects and other stuff I do: Shadow Master's Website at Sitesled.com. It is kind of abandoned, though, because I'm just too lazy to update it.

Since most of my programs are open-source, you can find them at my source code repository.